local moduleType = "stash" -- Module category
local moduleName = "hc_inventory" -- THIS module name

-- Don't touch, required to appear in in-game settings
Integrations.modules = Integrations.modules or {}
Integrations.modules[moduleType] = Integrations.modules[moduleType] or {}
Integrations[moduleType] = Integrations[moduleType] or {}
Integrations[moduleType][moduleName] = {}
table.insert(Integrations.modules[moduleType], moduleName)

--[[ You can edit below here ]]
Integrations[moduleType][moduleName].open =
    function(type, markerId)
        local id = type .. "_" .. markerId
        TriggerServerEvent(
            Utils.eventsPrefix .. ":hc_inventory:server:stashNew", id)
    end

