0.0.1
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@@ -0,0 +1,108 @@
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local maps = {}
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local gametypes = {}
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AddEventHandler('onClientResourceStart', function(res)
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-- parse metadata for this resource
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-- map files
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local num = GetNumResourceMetadata(res, 'map')
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if num > 0 then
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for i = 0, num-1 do
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local file = GetResourceMetadata(res, 'map', i)
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if file then
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addMap(file, res)
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end
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end
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end
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-- resource type data
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local type = GetResourceMetadata(res, 'resource_type', 0)
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if type then
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local extraData = GetResourceMetadata(res, 'resource_type_extra', 0)
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if extraData then
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extraData = json.decode(extraData)
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else
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extraData = {}
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end
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if type == 'map' then
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maps[res] = extraData
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elseif type == 'gametype' then
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gametypes[res] = extraData
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end
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end
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-- handle starting
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loadMap(res)
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-- defer this to the next game tick to work around a lack of dependencies
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Citizen.CreateThread(function()
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Citizen.Wait(15)
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if maps[res] then
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TriggerEvent('onClientMapStart', res)
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elseif gametypes[res] then
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TriggerEvent('onClientGameTypeStart', res)
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end
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end)
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end)
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AddEventHandler('onResourceStop', function(res)
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if maps[res] then
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TriggerEvent('onClientMapStop', res)
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elseif gametypes[res] then
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TriggerEvent('onClientGameTypeStop', res)
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end
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unloadMap(res)
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end)
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AddEventHandler('getMapDirectives', function(add)
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if not CreateScriptVehicleGenerator then
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return
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end
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add('vehicle_generator', function(state, name)
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return function(opts)
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local x, y, z, heading
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local color1, color2
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if opts.x then
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x = opts.x
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y = opts.y
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z = opts.z
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else
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x = opts[1]
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y = opts[2]
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z = opts[3]
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end
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heading = opts.heading or 1.0
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color1 = opts.color1 or -1
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color2 = opts.color2 or -1
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CreateThread(function()
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local hash = GetHashKey(name)
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RequestModel(hash)
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while not HasModelLoaded(hash) do
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Wait(0)
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end
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local carGen = CreateScriptVehicleGenerator(x, y, z, heading, 5.0, 3.0, hash, color1, color2, -1, -1, true, false, false, true, true, -1)
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SetScriptVehicleGenerator(carGen, true)
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SetAllVehicleGeneratorsActive(true)
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state.add('cargen', carGen)
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end)
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end
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end, function(state, arg)
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Citizen.Trace("deleting car gen " .. tostring(state.cargen) .. "\n")
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DeleteScriptVehicleGenerator(state.cargen)
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end)
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end)
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