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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Preamble
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
esx_multicharacter
Copyright (C) 2022-2024 ESX Framework, Linden, KASH
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
esx_multicharacter Copyright (C) 2022-2024 ESX Framework, Linden, KASH
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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@@ -0,0 +1,60 @@
local nuiReady = false
CreateThread(function()
while not ESX.PlayerLoaded do
Wait(100)
if NetworkIsPlayerActive(ESX.playerId) then
ESX.DisableSpawnManager()
DoScreenFadeOut(0)
Multicharacter:SetupCharacters()
break
end
end
end)
-- Events
ESX.SecureNetEvent("esx_multicharacter:SetupUI", function(data, slots)
if not nuiReady then
print('[WARNING]', 'NUI not ready yet, awaiting...')
ESX.Await(function()
return nuiReady == true
end, 'NUI Failed to load after 10000ms', 10000)
end
Multicharacter:SetupUI(data, slots)
end)
RegisterNetEvent('esx:playerLoaded', function(playerData, isNew, skin)
Multicharacter:PlayerLoaded(playerData, isNew, skin)
end)
ESX.SecureNetEvent('esx:onPlayerLogout', function()
DoScreenFadeOut(500)
Wait(5000)
Multicharacter.spawned = false
Multicharacter:SetupCharacters()
TriggerEvent("esx_skin:resetFirstSpawn")
end)
-- Relog
if Config.Relog then
RegisterCommand("relog", function()
if Multicharacter.canRelog then
Multicharacter.canRelog = false
TriggerServerEvent("esx_multicharacter:relog")
ESX.SetTimeout(10000, function()
Multicharacter.canRelog = true
end)
end
end, false)
end
RegisterNuiCallback('nuiReady', function(_, cb)
nuiReady = true
cb(1)
end)

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Menu = {}
function Menu:CheckModel(character)
if not character.model and character.skin then
if character.skin.model then
character.model = character.skin.model
elseif character.skin.sex == 1 then
character.model = `mp_f_freemode_01`
else
character.model = `mp_m_freemode_01`
end
end
end
local GetSlot = function()
for i = 1, Multicharacter.slots do
if not Multicharacter.Characters[i] then
return i
end
end
end
function Menu:NewCharacter()
local slot = GetSlot()
TriggerServerEvent("esx_multicharacter:CharacterChosen", slot, true)
TriggerEvent("esx_identity:showRegisterIdentity")
local playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, false)
SetEntityAlpha(playerPed, 0, false)
Multicharacter:CloseUI()
end
function Menu:InitCharacter()
local Characters = Multicharacter.Characters
local Character = next(Characters)
self:CheckModel(Characters[Character])
if not Multicharacter.spawned then
Multicharacter:SetupCharacter(Character)
end
Wait(500)
SendNUIMessage({
action = "ToggleMulticharacter",
data = {
show = true,
Characters = Characters,
CanDelete = Config.CanDelete,
AllowedSlot = Multicharacter.slots,
Locale = Locales[Config.Locale].UI,
}
})
SetNuiFocus(true, true)
end
function Menu:SelectCharacter(index)
Multicharacter:SetupCharacter(index)
local playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, true)
ResetEntityAlpha(playerPed)
end
function Menu:PlayCharacter()
Multicharacter:CloseUI()
TriggerServerEvent("esx_multicharacter:CharacterChosen", Multicharacter.spawned, false)
end
function Menu:DeleteCharacter()
TriggerServerEvent("esx_multicharacter:DeleteCharacter", Multicharacter.spawned)
Multicharacter.spawned = false
end

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---@diagnostic disable: duplicate-set-field
Multicharacter = {}
Multicharacter._index = Multicharacter
Multicharacter.canRelog = true
Multicharacter.Characters = {}
Multicharacter.hidePlayers = false
function Multicharacter:SetupCamera()
self.cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamActive(self.cam, true)
RenderScriptCams(true, false, 1, true, true)
local offset = GetOffsetFromEntityInWorldCoords(self.playerPed, 0, 1.7, 0.4)
SetCamCoord(self.cam, offset.x + 0.7, offset.y , offset.z)
PointCamAtCoord(self.cam, self.spawnCoords.x + 0.4, self.spawnCoords.y, self.spawnCoords.z + 1.3)
end
function Multicharacter:AwaitFadeIn()
while IsScreenFadingIn() do
Wait(200)
end
end
function Multicharacter:AwaitFadeOut()
while IsScreenFadingOut() do
Wait(200)
end
end
function Multicharacter:DestoryCamera()
if self.cam then
SetCamActive(self.cam, false)
RenderScriptCams(false, false, 0, true, true)
self.cam = nil
end
end
local HiddenCompents = {}
local function HideComponents(hide)
local components = {11, 12, 21}
for i = 1, #components do
if hide then
local size = GetHudComponentSize(components[i])
if size.x > 0 or size.y > 0 then
HiddenCompents[components[i]] = size
SetHudComponentSize(components[i], 0.0, 0.0)
end
else
if HiddenCompents[components[i]] then
local size = HiddenCompents[components[i]]
SetHudComponentSize(components[i], size.x, size.z)
HiddenCompents[components[i]] = nil
end
end
end
DisplayRadar(not hide)
end
function Multicharacter:HideHud(hide)
self.hidePlayers = true
MumbleSetVolumeOverride(ESX.PlayerId, 0.0)
HideComponents(hide)
end
function Multicharacter:SetupCharacters()
ESX.PlayerLoaded = false
ESX.PlayerData = {}
self.spawned = false
self.playerPed = PlayerPedId()
self.spawnCoords = Config.Spawn[ESX.Math.Random(1,#Config.Spawn)]
SetEntityCoords(self.playerPed, self.spawnCoords.x, self.spawnCoords.y, self.spawnCoords.z, true, false, false, false)
SetEntityHeading(self.playerPed, self.spawnCoords.w)
SetPlayerControl(ESX.PlayerId, false, 0)
self:SetupCamera()
self:HideHud(true)
ShutdownLoadingScreen()
ShutdownLoadingScreenNui()
TriggerEvent("esx:loadingScreenOff")
SetTimeout(200, function()
TriggerServerEvent("esx_multicharacter:SetupCharacters")
end)
end
function Multicharacter:GetSkin()
local character = self.Characters[self.tempIndex]
local skin = character and character.skin or Config.Default
if not character.model then
if character.sex == TranslateCap("female") then
skin.sex = 1
else
skin.sex = 0
end
end
return skin
end
function Multicharacter:SpawnTempPed()
self.canRelog = false
local skin = self:GetSkin()
ESX.SpawnPlayer(skin, self.spawnCoords, function()
DoScreenFadeIn(600)
self.playerPed = PlayerPedId()
end)
end
function Multicharacter:ChangeExistingPed()
local newCharacter = self.Characters[self.tempIndex]
local spawnedCharacter = self.Characters[self.spawned]
if not newCharacter.model then
newCharacter.model = newCharacter.sex == TranslateCap("male") and `mp_m_freemode_01` or `mp_f_freemode_01`
end
if spawnedCharacter and spawnedCharacter.model then
local model = ESX.Streaming.RequestModel(newCharacter.model)
if model then
SetPlayerModel(ESX.playerId, newCharacter.model)
SetModelAsNoLongerNeeded(newCharacter.model)
end
end
TriggerEvent("skinchanger:loadSkin", newCharacter.skin)
end
function Multicharacter:PrepForUI()
FreezeEntityPosition(self.playerPed, true)
SetPedAoBlobRendering(self.playerPed, true)
SetEntityAlpha(self.playerPed, 255, false)
end
function Multicharacter:CloseUI()
SendNUIMessage({
action = "ToggleMulticharacter",
data = {
show = false
}
})
SetNuiFocus(false, false)
end
function Multicharacter:SetupCharacter(index)
local character = self.Characters[index]
self.tempIndex = index
if not self.spawned then
self:SpawnTempPed()
elseif character and character.skin then
self:ChangeExistingPed()
end
self.spawned = index
self.playerPed = PlayerPedId()
self:PrepForUI()
end
function Multicharacter:SetupUI(characters, slots)
DoScreenFadeOut(0)
self.Characters = characters
self.slots = slots
local Character = next(self.Characters)
if not Character then
self.canRelog = false
ESX.SpawnPlayer(Config.Default, self.spawnCoords, function()
DoScreenFadeIn(400)
self:AwaitFadeIn()
self.playerPed = PlayerPedId()
SetPedAoBlobRendering(self.playerPed, false)
SetEntityAlpha(self.playerPed, 0, false)
TriggerServerEvent("esx_multicharacter:CharacterChosen", 1, true)
TriggerEvent("esx_identity:showRegisterIdentity")
end)
else
Menu:InitCharacter()
end
end
function Multicharacter:LoadSkinCreator(skin)
TriggerEvent("skinchanger:loadSkin", skin, function()
DoScreenFadeIn(600)
SetPedAoBlobRendering(self.playerPed, true)
ResetEntityAlpha(self.playerPed)
TriggerEvent("esx_skin:openSaveableMenu", function()
Multicharacter.finishedCreation = true
end, function()
Multicharacter.finishedCreation = true
end)
end)
end
function Multicharacter:SetDefaultSkin(playerData)
local skin = Config.Default[playerData.sex]
skin.sex = playerData.sex == "m" and 0 or 1
local model = skin.sex == 0 and `mp_m_freemode_01` or `mp_f_freemode_01`
---@diagnostic disable-next-line: cast-local-type
model = ESX.Streaming.RequestModel(model)
if not model then
return
end
SetPlayerModel(ESX.playerId, model)
SetModelAsNoLongerNeeded(model)
self.playerPed = PlayerPedId()
self:LoadSkinCreator(skin)
end
function Multicharacter:Reset()
self.Characters = {}
self.tempIndex = nil
self.playerPed = PlayerPedId()
self.hidePlayers = false
self.slots = nil
SetTimeout(10000, function()
self.canRelog = true
end)
end
function Multicharacter:PlayerLoaded(playerData, isNew, skin)
DoScreenFadeOut(750)
self:AwaitFadeOut()
local esxSpawns = ESX.GetConfig().DefaultSpawns
local spawn = esxSpawns[math.random(1, #esxSpawns)]
if not isNew and playerData.coords then
spawn = playerData.coords
end
if isNew or not skin or #skin == 1 then
self.finishedCreation = false
self:SetDefaultSkin(playerData)
while not self.finishedCreation do
Wait(200)
end
skin = exports["skinchanger"]:GetSkin()
DoScreenFadeOut(500)
self:AwaitFadeOut()
elseif not isNew then
TriggerEvent("skinchanger:loadSkin", skin or self.Characters[self.spawned].skin)
end
self:DestoryCamera()
ESX.SpawnPlayer(skin, spawn, function()
self:HideHud(false)
SetPlayerControl(ESX.playerId, true, 0)
self.playerPed = PlayerPedId()
FreezeEntityPosition(self.playerPed, false)
SetEntityCollision(self.playerPed, true, true)
DoScreenFadeIn(750)
self:AwaitFadeIn()
TriggerServerEvent("esx:onPlayerSpawn")
TriggerEvent("esx:onPlayerSpawn")
TriggerEvent("esx:restoreLoadout")
self:Reset()
end)
end

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RegisterNuiCallback('SelectCharacter', function (data, cb)
local selectedIndex = tonumber(data.id)
if selectedIndex then
Menu:SelectCharacter(selectedIndex)
end
cb('ok')
end)
RegisterNuiCallback('PlayCharacter', function (data, cb)
Menu:PlayCharacter()
cb('ok')
end)
RegisterNuiCallback('DeleteCharacter', function (data, cb)
Menu:DeleteCharacter()
cb('ok')
end)
RegisterNuiCallback('CreateCharacter', function (data, cb)
Menu:NewCharacter()
cb('ok')
end)

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Config = {}
Config.Locale = GetConvar("esx:locale", "en")
-- Allows players to delete their characters
Config.CanDelete = true
if IsDuplicityVersion() then
-- This is the default number of slots for EVERY player
-- If you want to manage extra slots for specific players you can do it by using '/setslots' and '/remslots' commands
Config.Slots = 3
--------------------
-- Text to prepend to each character (char#:identifier) - keep it short
Config.Prefix = "char"
else
-- Sets the location for the character selection scene
-- To set the spawn location for new characters, modify the default value in the users SQL table
Config.Spawn = {
{ x = -284.2856, y = 562.4627, z = 172.9182, w = 19.9895 },
}
--------------------
-- Do not use unless you are prepared to adjust your resources to correctly reset data
-- Information: https://github.com/thelindat/esx_multicharacter#relogging
Config.Relog = true
--------------------
-- Default appearance for new characters
Config.Default = {
["m"] = {
mom = 43,
dad = 29,
grandparents = 0,
face_md_weight = 61,
skin_md_weight = 27,
face_g_weight = 0,
nose_1 = -5,
nose_2 = 6,
nose_3 = 5,
nose_4 = 8,
nose_5 = 10,
nose_6 = 0,
cheeks_1 = 2,
cheeks_2 = -10,
cheeks_3 = 6,
lip_thickness = -2,
jaw_1 = 0,
jaw_2 = 0,
chin_1 = 0,
chin_2 = 0,
chin_13 = 0,
chin_4 = 0,
neck_thickness = 0,
hair_1 = 76,
hair_2 = 0,
hair_color_1 = 61,
hair_color_2 = 29,
tshirt_1 = 4,
tshirt_2 = 2,
torso_1 = 23,
torso_2 = 2,
decals_1 = 0,
decals_2 = 0,
arms = 1,
arms_2 = 0,
pants_1 = 28,
pants_2 = 3,
shoes_1 = 70,
shoes_2 = 2,
mask_1 = 0,
mask_2 = 0,
bproof_1 = 0,
bproof_2 = 0,
chain_1 = 22,
chain_2 = 2,
helmet_1 = -1,
helmet_2 = 0,
glasses_1 = 0,
glasses_2 = 0,
watches_1 = -1,
watches_2 = 0,
bracelets_1 = -1,
bracelets_2 = 0,
bags_1 = 0,
bags_2 = 0,
eye_color = 0,
eye_squint = 0,
eyebrows_2 = 0,
eyebrows_1 = 0,
eyebrows_3 = 0,
eyebrows_4 = 0,
eyebrows_5 = 0,
eyebrows_6 = 0,
makeup_1 = 0,
makeup_2 = 0,
makeup_3 = 0,
makeup_4 = 0,
lipstick_1 = 0,
lipstick_2 = 0,
lipstick_3 = 0,
lipstick_4 = 0,
ears_1 = -1,
ears_2 = 0,
chest_1 = 0,
chest_2 = 0,
chest_3 = 0,
bodyb_1 = -1,
bodyb_2 = 0,
bodyb_3 = -1,
bodyb_4 = 0,
age_1 = 0,
age_2 = 0,
blemishes_1 = 0,
blemishes_2 = 0,
blush_1 = 0,
blush_2 = 0,
blush_3 = 0,
complexion_1 = 0,
complexion_2 = 0,
sun_1 = 0,
sun_2 = 0,
moles_1 = 0,
moles_2 = 0,
beard_1 = 11,
beard_2 = 10,
beard_3 = 0,
beard_4 = 0,
},
["f"] = {
mom = 28,
dad = 6,
grandparents = 0,
face_md_weight = 63,
skin_md_weight = 60,
face_g_weight = 0,
nose_1 = -10,
nose_2 = 4,
nose_3 = 5,
nose_4 = 0,
nose_5 = 0,
nose_6 = 0,
cheeks_1 = 0,
cheeks_2 = 0,
cheeks_3 = 0,
lip_thickness = 0,
jaw_1 = 0,
jaw_2 = 0,
chin_1 = -10,
chin_2 = 10,
chin_13 = -10,
chin_4 = 0,
neck_thickness = -5,
hair_1 = 43,
hair_2 = 0,
hair_color_1 = 29,
hair_color_2 = 35,
tshirt_1 = 111,
tshirt_2 = 5,
torso_1 = 25,
torso_2 = 2,
decals_1 = 0,
decals_2 = 0,
arms = 3,
arms_2 = 0,
pants_1 = 12,
pants_2 = 2,
shoes_1 = 20,
shoes_2 = 10,
mask_1 = 0,
mask_2 = 0,
bproof_1 = 0,
bproof_2 = 0,
chain_1 = 85,
chain_2 = 0,
helmet_1 = -1,
helmet_2 = 0,
glasses_1 = 33,
glasses_2 = 12,
watches_1 = -1,
watches_2 = 0,
bracelets_1 = -1,
bracelets_2 = 0,
bags_1 = 0,
bags_2 = 0,
eye_color = 8,
eye_squint = -6,
eyebrows_2 = 7,
eyebrows_1 = 32,
eyebrows_3 = 52,
eyebrows_4 = 9,
eyebrows_5 = -5,
eyebrows_6 = -8,
makeup_1 = 0,
makeup_2 = 0,
makeup_3 = 0,
makeup_4 = 0,
lipstick_1 = 0,
lipstick_2 = 0,
lipstick_3 = 0,
lipstick_4 = 0,
ears_1 = -1,
ears_2 = 0,
chest_1 = 0,
chest_2 = 0,
chest_3 = 0,
bodyb_1 = -1,
bodyb_2 = 0,
bodyb_3 = -1,
bodyb_4 = 0,
age_1 = 0,
age_2 = 0,
blemishes_1 = 0,
blemishes_2 = 0,
blush_1 = 0,
blush_2 = 0,
blush_3 = 0,
complexion_1 = 0,
complexion_2 = 0,
sun_1 = 0,
sun_2 = 0,
moles_1 = 12,
moles_2 = 8,
beard_1 = 0,
beard_2 = 0,
beard_3 = 0,
beard_4 = 0,
},
}
end

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CREATE TABLE `multicharacter_slots` (
`identifier` VARCHAR(60) NOT NULL,
`slots` INT(11) NOT NULL,
PRIMARY KEY (`identifier`) USING BTREE,
INDEX `slots` (`slots`) USING BTREE
) ENGINE=InnoDB;
ALTER TABLE `users` ADD COLUMN
`disabled` TINYINT(1) NULL DEFAULT '0';

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fx_version 'cerulean'
game 'gta5'
author 'ESX-Framework - Linden - KASH'
description 'Allows players to have multiple characters on the same account.'
version '1.13.5'
lua54 'yes'
dependencies { 'es_extended', 'esx_context', 'esx_identity', 'esx_skin' }
shared_scripts { '@es_extended/imports.lua', '@es_extended/locale.lua', 'locales/*.lua', 'config.lua' }
server_scripts {
'@oxmysql/lib/MySQL.lua',
'server/*.lua',
'server/modules/*.lua'
}
client_scripts {
"client/modules/*.lua",
'client/*.lua'
}
ui_page 'web/build/index.html'
files { 'web/build/index.html', 'web/build/**/*.*'}

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Locales["ar"] = {
["male"] = "ذكر",
["female"] = "أنثى",
["select_char"] = "اختيار شخصية",
["select_char_description"] = "اختر شخصية للعب بها.",
["create_char"] = "شخصية جديدة",
["char_play"] = "العب",
["char_play_description"] = "الدخول إلى المدينة.",
["char_disabled"] = "معطلة",
["char_disabled_description"] = "لا يمكن استخدام هذه الشخصية.",
["char_delete"] = "حذف",
["char_delete_description"] = "حذف هذه الشخصية نهائيًا.",
["char_delete_confirmation"] = "تأكيد الحذف",
["char_delete_confirmation_description"] = "هل أنت متأكد من حذف الشخصية المحددة؟",
["char_delete_yes_description"] = "نعم، أنا متأكد من حذف الشخصية المحددة",
["char_delete_no_description"] = "لا، العودة إلى خيارات الشخصية",
["character"] = "الشخصية: %s",
["return"] = "رجوع",
["return_description"] = "العودة لاختيار الشخصية.",
["command_setslots"] = "تحديد عدد خانات الشخصيات للاعب",
["command_remslots"] = "إزالة عدد خانات الشخصيات للاعب",
["command_enablechar"] = "تفعيل شخصية معينة للاعب",
["command_disablechar"] = "تعطيل شخصية معينة للاعب",
["command_charslot"] = "رقم خانة الشخصية",
["command_identifier"] = "معرّف اللاعب",
["command_slots"] = "عدد الخانات",
["slotsadd"] = "تم تعيين %s خانات إلى %s",
["slotsrem"] = "تمت إزالة الخانات من %s",
["charenabled"] = "تم تفعيل الشخصية #%s لـ %s",
["chardisabled"] = "تم تعطيل الشخصية #%s لـ %s",
["charnotfound"] = "الشخصية #%s لـ %s غير موجودة",
}

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Locales["cs"] = {
["male"] = "Muž",
["female"] = "Žena",
["command_setslots"] = "Nastavit počet multicharakterových slotů hráče",
["command_remslots"] = "Odebrat počet multicharakterových slotů hráče",
["command_enablechar"] = "Povolit danou postavu hráče",
["command_disablechar"] = "Zakázat danou postavu hráče",
["command_charslot"] = "Číslo slotu postavy",
["command_identifier"] = "Identifikátor hráče",
["command_slots"] = "Počet slotů",
["slotsadd"] = "Nastavil jsi %s slotů pro %s",
["slotsrem"] = "Odebral jsi sloty pro %s",
["charenabled"] = "Povolil jsi postavu #%s hráče %s",
["chardisabled"] = "Zakázal jsi postavu #%s hráče %s",
["charnotfound"] = "Postava #%s hráče %s neexistuje",
UI = {
["title"] = "VÝBĚR POSTAVY",
["char_info_title"] = "Informace o postavě",
["play"] = "HRÁT",
}
}

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Locales["da"] = {
["male"] = "Mand",
["female"] = "Kvinde",
["command_setslots"] = "Indstil antal multikarakter-slots for en spiller",
["command_remslots"] = "Fjern antal multikarakter-slots for en spiller",
["command_enablechar"] = "Aktivér en given karakter for en spiller",
["command_disablechar"] = "Deaktivér en given karakter for en spiller",
["command_charslot"] = "Karakterens slotnummer",
["command_identifier"] = "Spillerens identifikator",
["command_slots"] = "Antal slots",
["slotsadd"] = "Du satte %s slots til %s",
["slotsrem"] = "Du fjernede slots fra %s",
["charenabled"] = "Du aktiverede karakter #%s for %s",
["chardisabled"] = "Du deaktiverede karakter #%s for %s",
["charnotfound"] = "Karakter #%s for %s findes ikke",
UI = {
["title"] = "KARAKTERVALG",
["char_info_title"] = "Karakterinformation",
["play"] = "SPIL",
}
}

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Locales["de"] = {
["male"] = "Männlich",
["female"] = "Weiblich",
["command_setslots"] = "Anzahl der Mehrcharakter-Slots eines Spielers festlegen",
["command_remslots"] = "Anzahl der Mehrcharakter-Slots eines Spielers entfernen",
["command_enablechar"] = "Einen bestimmten Charakter eines Spielers aktivieren",
["command_disablechar"] = "Einen bestimmten Charakter eines Spielers deaktivieren",
["command_charslot"] = "Slot-Nummer des Charakters",
["command_identifier"] = "Spielerkennung",
["command_slots"] = "Anzahl der Slots",
["slotsadd"] = "Du hast %s Slots für %s festgelegt",
["slotsrem"] = "Du hast Slots von %s entfernt",
["charenabled"] = "Du hast Charakter #%s von %s aktiviert",
["chardisabled"] = "Du hast Charakter #%s von %s deaktiviert",
["charnotfound"] = "Charakter #%s von %s existiert nicht",
UI = {
["title"] = "CHARAKTERAUSWAHL",
["char_info_title"] = "Charakterinformation",
["play"] = "SPIELEN",
}
}

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Locales["en"] = {
["male"] = "Male",
["female"] = "Female",
["command_setslots"] = "Set multicharacter slots number of a player",
["command_remslots"] = "Remove multicharacter slots number of a player",
["command_enablechar"] = "Enable a given character of a player",
["command_disablechar"] = "Disable a given character of a player",
["command_charslot"] = "Slot number of the character",
["command_identifier"] = "Player identifier",
["command_slots"] = "# of slots",
["slotsadd"] = "You set %s slots to %s",
["slotsrem"] = "You removed slots to %s",
["charenabled"] = "You enabled character #%s of %s",
["chardisabled"] = "You disabled character #%s of %s",
["charnotfound"] = "Character #%s of %s doesn't exist",
UI = {
["title"] = "CHARACTER SELECTION",
["char_info_title"] = "Character Info",
["play"] = "PLAY",
}
}

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Locales["es"] = {
["male"] = "Hombre",
["female"] = "Mujer",
["command_setslots"] = "Establecer número de ranuras multicaracter para un jugador",
["command_remslots"] = "Eliminar número de ranuras multicaracter para un jugador",
["command_enablechar"] = "Habilitar un personaje específico de un jugador",
["command_disablechar"] = "Deshabilitar un personaje específico de un jugador",
["command_charslot"] = "Número de ranura del personaje",
["command_identifier"] = "Identificador del jugador",
["command_slots"] = "Número de ranuras",
["slotsadd"] = "Has establecido %s ranuras para %s",
["slotsrem"] = "Has eliminado ranuras para %s",
["charenabled"] = "Has habilitado el personaje #%s de %s",
["chardisabled"] = "Has deshabilitado el personaje #%s de %s",
["charnotfound"] = "El personaje #%s de %s no existe",
UI = {
["title"] = "SELECCIÓN DE PERSONAJE",
["char_info_title"] = "Información del personaje",
["play"] = "JUGAR",
}
}

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Locales["fi"] = {
["male"] = "Mies",
["female"] = "Nainen",
["command_setslots"] = "Aseta pelaajalle monihahmoslottien määrä",
["command_remslots"] = "Poista pelaajalta monihahmoslotteja",
["command_enablechar"] = "Ota käyttöön pelaajan tietty hahmo",
["command_disablechar"] = "Poista käytöstä pelaajan tietty hahmo",
["command_charslot"] = "Hahmon slottinumero",
["command_identifier"] = "Pelaajan tunniste",
["command_slots"] = "Slottien määrä",
["slotsadd"] = "Asetit %s slottia pelaajalle %s",
["slotsrem"] = "Poistit slottien määrän pelaajalta %s",
["charenabled"] = "Otat käyttöön hahmon #%s pelaajalta %s",
["chardisabled"] = "Poistit käytöstä hahmon #%s pelaajalta %s",
["charnotfound"] = "Hahmo #%s pelaajalta %s ei ole olemassa",
UI = {
["title"] = "HAHMON VALINTA",
["char_info_title"] = "Hahmon tiedot",
["play"] = "PELAA",
}
}

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Locales["fr"] = {
["male"] = "Homme",
["female"] = "Femme",
["command_setslots"] = "Définir le nombre d'emplacements multicaractères d'un joueur",
["command_remslots"] = "Retirer le nombre d'emplacements multicaractères d'un joueur",
["command_enablechar"] = "Activer un personnage spécifique d'un joueur",
["command_disablechar"] = "Désactiver un personnage spécifique d'un joueur",
["command_charslot"] = "Numéro d'emplacement du personnage",
["command_identifier"] = "Identifiant du joueur",
["command_slots"] = "Nombre d'emplacements",
["slotsadd"] = "Vous avez défini %s emplacements pour %s",
["slotsrem"] = "Vous avez retiré des emplacements pour %s",
["charenabled"] = "Vous avez activé le personnage #%s de %s",
["chardisabled"] = "Vous avez désactivé le personnage #%s de %s",
["charnotfound"] = "Le personnage #%s de %s n'existe pas",
UI = {
["title"] = "SÉLECTION DE PERSONNAGE",
["char_info_title"] = "Infos du personnage",
["play"] = "JOUER",
}
}

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Locales["gr"] = {
["male"] = "Άνδρας",
["female"] = "Γυναίκα",
["command_setslots"] = "Ορισμός αριθμού multicharacter θέσεων για έναν παίκτη",
["command_remslots"] = "Αφαίρεση αριθμού multicharacter θέσεων από έναν παίκτη",
["command_enablechar"] = "Ενεργοποίηση συγκεκριμένου χαρακτήρα ενός παίκτη",
["command_disablechar"] = "Απενεργοποίηση συγκεκριμένου χαρακτήρα ενός παίκτη",
["command_charslot"] = "Αριθμός θέσης χαρακτήρα",
["command_identifier"] = "Αναγνωριστικό παίκτη",
["command_slots"] = "Αριθμός θέσεων",
["slotsadd"] = "Ορίσατε %s θέσεις για τον/την %s",
["slotsrem"] = "Αφαιρέσατε θέσεις από τον/την %s",
["charenabled"] = "Ενεργοποιήσατε τον χαρακτήρα #%s του/της %s",
["chardisabled"] = "Απενεργοποιήσατε τον χαρακτήρα #%s του/της %s",
["charnotfound"] = "Ο χαρακτήρας #%s του/της %s δεν υπάρχει",
UI = {
["title"] = "ΕΠΙΛΟΓΗ ΧΑΡΑΚΤΗΡΑ",
["char_info_title"] = "Πληροφορίες Χαρακτήρα",
["play"] = "ΠΑΙΞΕ",
}
}

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Locales["he"] = {
["male"] = "זכר",
["female"] = "נקבה",
["command_setslots"] = "הגדר מספר חריצי דמויות מרובות לשחקן",
["command_remslots"] = "הסר מספר חריצי דמויות מרובות משחקן",
["command_enablechar"] = "אפשר דמות מסוימת של שחקן",
["command_disablechar"] = "נטרל דמות מסוימת של שחקן",
["command_charslot"] = "מספר חריץ הדמות",
["command_identifier"] = "מזהה שחקן",
["command_slots"] = "מספר חריצים",
["slotsadd"] = "הגדרת %s חריצים עבור %s",
["slotsrem"] = "הסרת חריצים מ-%s",
["charenabled"] = "איפשרת את הדמות #%s של %s",
["chardisabled"] = "נטרלת את הדמות #%s של %s",
["charnotfound"] = "הדמות #%s של %s לא קיימת",
UI = {
["title"] = "בחירת דמות",
["char_info_title"] = "פרטי דמות",
["play"] = "שחק",
}
}

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Locales["hu"] = {
["male"] = "Férfi",
["female"] = "",
["command_setslots"] = "Többszereplős slotok számának beállítása egy játékos számára",
["command_remslots"] = "Többszereplős slotok számának eltávolítása egy játékostól",
["command_enablechar"] = "Egy adott karakter engedélyezése egy játékosnál",
["command_disablechar"] = "Egy adott karakter letiltása egy játékosnál",
["command_charslot"] = "A karakter slot száma",
["command_identifier"] = "Játékos azonosító",
["command_slots"] = "Slotok száma",
["slotsadd"] = "%s slotot állítottál be %s játékosnak",
["slotsrem"] = "Eltávolítottad a slotokat %s játékostól",
["charenabled"] = "Engedélyezted a(z) #%s karaktert %s játékosnál",
["chardisabled"] = "Letiltottad a(z) #%s karaktert %s játékosnál",
["charnotfound"] = "A(z) #%s karakter %s játékosnál nem létezik",
UI = {
["title"] = "KARAKTER KIVÁLASZTÁSA",
["char_info_title"] = "Karakterinformáció",
["play"] = "JÁTÉK",
}
}

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Locales["it"] = {
["male"] = "Maschio",
["female"] = "Femmina",
["command_setslots"] = "Imposta il numero di slot multicarattere per un giocatore",
["command_remslots"] = "Rimuovi il numero di slot multicarattere da un giocatore",
["command_enablechar"] = "Abilita un determinato personaggio di un giocatore",
["command_disablechar"] = "Disabilita un determinato personaggio di un giocatore",
["command_charslot"] = "Numero dello slot del personaggio",
["command_identifier"] = "Identificatore del giocatore",
["command_slots"] = "Numero di slot",
["slotsadd"] = "Hai impostato %s slot per %s",
["slotsrem"] = "Hai rimosso gli slot da %s",
["charenabled"] = "Hai abilitato il personaggio #%s di %s",
["chardisabled"] = "Hai disabilitato il personaggio #%s di %s",
["charnotfound"] = "Il personaggio #%s di %s non esiste",
UI = {
["title"] = "SELEZIONE DEL PERSONAGGIO",
["char_info_title"] = "Informazioni del personaggio",
["play"] = "GIOCA",
}
}

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Locales["nl"] = {
["male"] = "Man",
["female"] = "Vrouw",
["command_setslots"] = "Stel het aantal multi-personage slots in voor een speler",
["command_remslots"] = "Verwijder het aantal multi-personage slots van een speler",
["command_enablechar"] = "Schakel een specifiek personage van een speler in",
["command_disablechar"] = "Schakel een specifiek personage van een speler uit",
["command_charslot"] = "Personage slotnummer",
["command_identifier"] = "Speleridentificatie",
["command_slots"] = "Aantal slots",
["slotsadd"] = "Je hebt %s slots ingesteld voor %s",
["slotsrem"] = "Je hebt slots verwijderd van %s",
["charenabled"] = "Je hebt personage #%s van %s ingeschakeld",
["chardisabled"] = "Je hebt personage #%s van %s uitgeschakeld",
["charnotfound"] = "Personage #%s van %s bestaat niet",
UI = {
["title"] = "PERSONAGE SELECTIE",
["char_info_title"] = "Personage Informatie",
["play"] = "SPEEL",
}
}

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Locales["pl"] = {
["male"] = "Mężczyzna",
["female"] = "Kobieta",
["command_setslots"] = "Ustaw liczbę slotów multi-postaci dla gracza",
["command_remslots"] = "Usuń liczbę slotów multi-postaci od gracza",
["command_enablechar"] = "Włącz konkretną postać gracza",
["command_disablechar"] = "Wyłącz konkretną postać gracza",
["command_charslot"] = "Numer slotu postaci",
["command_identifier"] = "Identyfikator gracza",
["command_slots"] = "Liczba slotów",
["slotsadd"] = "Ustawiłeś %s slotów dla %s",
["slotsrem"] = "Usunąłeś sloty od %s",
["charenabled"] = "Włączyłeś postać #%s dla %s",
["chardisabled"] = "Wyłączyłeś postać #%s dla %s",
["charnotfound"] = "Postać #%s dla %s nie istnieje",
UI = {
["title"] = "WYBÓR POSTACI",
["char_info_title"] = "Informacje o postaci",
["play"] = "GRAJ",
}
}

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Locales["pt"] = {
["male"] = "Masculino",
["female"] = "Feminino",
["command_setslots"] = "Defina o número de slots de múltiplos personagens para um jogador",
["command_remslots"] = "Remova o número de slots de múltiplos personagens de um jogador",
["command_enablechar"] = "Ative um personagem específico de um jogador",
["command_disablechar"] = "Desative um personagem específico de um jogador",
["command_charslot"] = "Número do slot do personagem",
["command_identifier"] = "Identificador do jogador",
["command_slots"] = "Número de slots",
["slotsadd"] = "Você definiu %s slots para %s",
["slotsrem"] = "Você removeu slots de %s",
["charenabled"] = "Você ativou o personagem #%s de %s",
["chardisabled"] = "Você desativou o personagem #%s de %s",
["charnotfound"] = "O personagem #%s de %s não existe",
UI = {
["title"] = "SELEÇÃO DE PERSONAGEM",
["char_info_title"] = "Informações do personagem",
["play"] = "JOGAR",
}
}

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Locales["sl"] = {
["male"] = "Moški",
["female"] = "Ženska",
["command_setslots"] = "Nastavi število večkarakternih slotov za igralca",
["command_remslots"] = "Odstrani število večkarakternih slotov igralcu",
["command_enablechar"] = "Omogoči določen lik igralca",
["command_disablechar"] = "Onemogoči določen lik igralca",
["command_charslot"] = "Številka slota lika",
["command_identifier"] = "Identifikator igralca",
["command_slots"] = "Število slotov",
["slotsadd"] = "Nastavil si %s slotov za %s",
["slotsrem"] = "Odstranil si slot(e) od %s",
["charenabled"] = "Omogočil si lika #%s za %s",
["chardisabled"] = "Onemogočil si lika #%s za %s",
["charnotfound"] = "Lik #%s za %s ne obstaja",
UI = {
["title"] = "IZBIRA LIKA",
["char_info_title"] = "Informacije o liku",
["play"] = "IGRAJ",
}
}

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Locales["sr"] = {
["male"] = "Muški",
["female"] = "Ženski",
["command_setslots"] = "Postavi broj multi-karakternih slotova za igrača",
["command_remslots"] = "Ukloni broj multi-karakternih slotova od igrača",
["command_enablechar"] = "Omogući određeni lik igrača",
["command_disablechar"] = "Onemogući određeni lik igrača",
["command_charslot"] = "Broj slota lika",
["command_identifier"] = "Identifikator igrača",
["command_slots"] = "Broj slotova",
["slotsadd"] = "Postavio si %s slotova za %s",
["slotsrem"] = "Uklonio si slotove od %s",
["charenabled"] = "Omogućio si lika #%s za %s",
["chardisabled"] = "Onemogućio si lika #%s za %s",
["charnotfound"] = "Lik #%s za %s ne postoji",
UI = {
["title"] = "IZBOR LIKA",
["char_info_title"] = "Informacije o liku",
["play"] = "IGRAJ",
}
}

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Locales["sv"] = {
["male"] = "Man",
["female"] = "Kvinna",
["command_setslots"] = "Sätt antalet multikaraktärsplatser för en spelare",
["command_remslots"] = "Ta bort antalet multikaraktärsplatser från en spelare",
["command_enablechar"] = "Aktivera en specifik karaktär för en spelare",
["command_disablechar"] = "Inaktivera en specifik karaktär för en spelare",
["command_charslot"] = "Karaktärsplatsnummer",
["command_identifier"] = "Spelaridentifierare",
["command_slots"] = "Antal platser",
["slotsadd"] = "Du har satt %s platser för %s",
["slotsrem"] = "Du har tagit bort platser från %s",
["charenabled"] = "Du har aktiverat karaktär #%s för %s",
["chardisabled"] = "Du har inaktiverat karaktär #%s för %s",
["charnotfound"] = "Karaktär #%s för %s finns inte",
UI = {
["title"] = "KARAKTÄRSVAL",
["char_info_title"] = "Karaktärsinformation",
["play"] = "SPELA",
}
}

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Locales["zh-cn"] = {
["male"] = "男性",
["female"] = "女性",
["command_setslots"] = "为玩家设置多角色槽位数量",
["command_remslots"] = "移除玩家的多角色槽位数量",
["command_enablechar"] = "启用玩家的指定角色",
["command_disablechar"] = "禁用玩家的指定角色",
["command_charslot"] = "角色槽位编号",
["command_identifier"] = "玩家标识",
["command_slots"] = "槽位数量",
["slotsadd"] = "你已为 %s 设置了 %s 个槽位",
["slotsrem"] = "你已移除了 %s 的槽位",
["charenabled"] = "你已启用了 %s 的角色 #%s",
["chardisabled"] = "你已禁用了 %s 的角色 #%s",
["charnotfound"] = "%s 的角色 #%s 不存在",
UI = {
["title"] = "角色选择",
["char_info_title"] = "角色信息",
["play"] = "开始游戏",
}
}

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<h1 align='center'>[ESX] Multi-Character</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://docs.esx-framework.org/'>Documentation</a></b></h5>
A Simplistic system, that allows Players to have multiple Characters, which can be customised for all player with `Config.Slots` or personally set a players character count using `setslots`, `remslots`, `enablechar` and `disablechar` Commands :)
![Preview](https://r2.fivemanage.com/C0jhwGbCVPkUeapw8W9fw/multicharacter.png)
## Notes
- Characters are stored in the users table as `char#:license`
- Character deletion does not require manual entries for the tables to remove
## Kashacters
- This project is forked from the [Kashacters resource](https://github.com/FiveEYZ/esx_kashacter)
- Most of the code has been entirely rewritten
- KASH has given permission for this resource to use his code and the addition of a license
- The license obviously does not apply to previous versions and KASH has stated his resource is free to be used however
<br>
<table><tr><td><h4 align='center'>Legal Notices</h4></tr></td>
<tr><td>
Official Multi-Character system for ESX Legacy
Copyright © 2022-2024 Linden, ESX-Framework and KASH
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses>.
</td></tr></table>

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Server = {}
Server._index = Server
Server.oneSync = GetConvar("onesync", "off")
Server.slots = Config.Slots or 4
Server.prefix = Config.Prefix or "char"
Server.identifierType = ESX.GetConfig("Identifier") or GetConvar("sv_lan", "") == "true" and "ip" or "license"
AddEventHandler("playerConnecting", function(_, _, deferrals)
local source = source
Server:OnConnecting(source, deferrals)
end)
RegisterNetEvent("esx_multicharacter:SetupCharacters", function()
local source = source
Multicharacter:SetupCharacters(source)
end)
RegisterNetEvent("esx_multicharacter:CharacterChosen", function(charid, isNew)
local source = source
Multicharacter:CharacterChosen(source, charid, isNew)
end)
AddEventHandler("esx_identity:completedRegistration", function(source, data)
Multicharacter:RegistrationComplete(source, data)
end)
AddEventHandler("playerDropped", function()
local source = source
Multicharacter:PlayerDropped(source)
end)
RegisterNetEvent("esx_multicharacter:DeleteCharacter", function(charid)
if not Config.CanDelete or type(charid) ~= "number" or string.len(charid) > 2 then
return
end
local source = source
Database:DeleteCharacter(source, charid)
end)
RegisterNetEvent("esx_multicharacter:relog", function()
local source = source
TriggerEvent("esx:playerLogout", source)
end)

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ESX.RegisterCommand(
"setslots",
"admin",
function(xPlayer, args)
Database:SetSlots(args.identifier, args.slots)
xPlayer.triggerEvent("esx:showNotification", TranslateCap("slotsadd", args.slots, args.identifier))
end,
true,
{
help = TranslateCap("command_setslots"),
validate = true,
arguments = {
{ name = "identifier", help = TranslateCap("command_identifier"), type = "string" },
{ name = "slots", help = TranslateCap("command_slots"), type = "number" },
},
}
)
ESX.RegisterCommand(
"remslots",
"admin",
function(xPlayer, args)
local removed = Database:RemoveSlots(args.identifier)
if removed then
xPlayer.triggerEvent("esx:showNotification", TranslateCap("slotsrem", args.identifier))
end
end,
true,
{
help = TranslateCap("command_remslots"),
validate = true,
arguments = {
{ name = "identifier", help = TranslateCap("command_identifier"), type = "string" },
},
}
)
ESX.RegisterCommand(
"enablechar",
"admin",
function(xPlayer, args)
local enabled = Database:EnableSlot(args.identifier, args.charslot)
if enabled then
xPlayer.triggerEvent("esx:showNotification", TranslateCap("charenabled", args.charslot, args.identifier))
else
xPlayer.triggerEvent("esx:showNotification", TranslateCap("charnotfound", args.charslot, args.identifier))
end
end,
true,
{
help = TranslateCap("command_enablechar"),
validate = true,
arguments = {
{ name = "identifier", help = TranslateCap("command_identifier"), type = "string" },
{ name = "charslot", help = TranslateCap("command_charslot"), type = "number" },
},
}
)
ESX.RegisterCommand(
"disablechar",
"admin",
function(xPlayer, args)
local disabled = Database:DisableSlot(args.identifier, args.charslot)
if disabled then
xPlayer.triggerEvent("esx:showNotification", TranslateCap("chardisabled", args.charslot, args.identifier))
else
xPlayer.triggerEvent("esx:showNotification", TranslateCap("charnotfound", args.charslot, args.identifier))
end
end,
true,
{
help = TranslateCap("command_disablechar"),
validate = true,
arguments = {
{ name = "identifier", help = TranslateCap("command_identifier"), type = "string" },
{ name = "charslot", help = TranslateCap("command_charslot"), type = "number" },
},
}
)
RegisterCommand("forcelog", function(source)
TriggerEvent("esx:playerLogout", source)
end, true)

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Database = {}
Database.connected = false
Database.found = false
Database.tables = { users = "identifier" }
function Database:GetConnection()
local connectionString = GetConvar("mysql_connection_string", "")
if connectionString == "" then
error(connectionString .. "\n^1Unable to start Multicharacter - unable to determine database from mysql_connection_string^0", 0)
elseif connectionString:find("mysql://") then
connectionString = connectionString:sub(9, -1)
self.name = connectionString:sub(connectionString:find("/") + 1, -1):gsub("[%?]+[%w%p]*$", "")
self.found = true
else
local confPairs = { string.strsplit(";", connectionString) }
for i = 1, #confPairs do
local confPair = confPairs[i]
local key, value = confPair:match("^%s*(.-)%s*=%s*(.-)%s*$")
if key == "database" then
self.name = value
self.found = true
break
end
end
end
end
MySQL.ready(function()
local length = 42 + #Server.prefix
local DB_COLUMNS = MySQL.query.await(('SELECT TABLE_NAME, COLUMN_NAME, CHARACTER_MAXIMUM_LENGTH FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_SCHEMA = "%s" AND DATA_TYPE = "varchar" AND COLUMN_NAME IN (?)'):format(Database.name, length), {
{ "identifier", "owner" },
})
if DB_COLUMNS then
local columns = {}
local count = 0
for i = 1, #DB_COLUMNS do
local column = DB_COLUMNS[i]
Database.tables[column.TABLE_NAME] = column.COLUMN_NAME
if column?.CHARACTER_MAXIMUM_LENGTH < length then
count = count + 1
columns[column.TABLE_NAME] = column.COLUMN_NAME
end
end
if next(columns) then
local query = "ALTER TABLE `%s` MODIFY COLUMN `%s` VARCHAR(%s)"
local queries = table.create(count, 0)
for k, v in pairs(columns) do
queries[#queries + 1] = { query = query:format(k, v, length) }
end
if MySQL.transaction.await(queries) then
print(("[^2INFO^7] Updated ^5%s^7 columns to use ^5VARCHAR(%s)^7"):format(count, length))
else
print(("[^2INFO^7] Unable to update ^5%s^7 columns to use ^5VARCHAR(%s)^7"):format(count, length))
end
end
Database.connected = true
ESX.Jobs = ESX.GetJobs()
while not next(ESX.Jobs) do
Wait(500)
ESX.Jobs = ESX.GetJobs()
end
end
end)
function Database:DeleteCharacter(source, charid)
local identifier = ("%s%s:%s"):format(Server.prefix, charid, ESX.GetIdentifier(source))
local query = "DELETE FROM `%s` WHERE %s = ?"
local queries = {}
local count = 0
for table, column in pairs(self.tables) do
count = count + 1
queries[count] = { query = query:format(table, column), values = { identifier } }
end
MySQL.transaction(queries, function(result)
if result then
local name = GetPlayerName(source)
print(("[^2INFO^7] Player ^5%s %s^7 has deleted a character ^5(%s)^7"):format(name, source, identifier))
Wait(50)
Multicharacter:SetupCharacters(source)
else
error("\n^1Transaction failed while trying to delete " .. identifier .. "^0")
end
end)
end
function Database:GetPlayerSlots(identifier)
return MySQL.scalar.await("SELECT slots FROM multicharacter_slots WHERE identifier = ?", { identifier }) or
Server.slots
end
function Database:GetPlayerInfo(identifier, slots)
return MySQL.query.await(
"SELECT identifier, accounts, job, job_grade, firstname, lastname, dateofbirth, sex, skin, disabled FROM users WHERE identifier LIKE ? LIMIT ?",
{ identifier, slots })
end
function Database:SetSlots(identifier, slots)
MySQL.insert("INSERT INTO `multicharacter_slots` (`identifier`, `slots`) VALUES (?, ?) ON DUPLICATE KEY UPDATE `slots` = VALUES(`slots`)", {
identifier,
slots,
})
end
function Database:RemoveSlots(identifier)
local slots = MySQL.scalar.await("SELECT `slots` FROM `multicharacter_slots` WHERE identifier = ?", {
identifier,
})
if slots then
MySQL.update("DELETE FROM `multicharacter_slots` WHERE `identifier` = ?", {
identifier,
})
return true
end
return false
end
function Database:EnableSlot(identifier, slot)
local selectedCharacter = ("char%s:%s"):format(slot, identifier)
local updated = MySQL.update.await("UPDATE `users` SET `disabled` = 0 WHERE identifier = ?", {selectedCharacter})
return updated > 0
end
function Database:DisableSlot(identifier, slot)
local selectedCharacter = ("char%s:%s"):format(slot, identifier)
local updated = MySQL.update.await("UPDATE `users` SET `disabled` = 1 WHERE identifier = ?", {selectedCharacter})
return updated > 0
end
Database:GetConnection()

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ESX.Players = {}
function Server:ResetPlayers()
if next(ESX.Players) then
local players = table.clone(ESX.Players)
table.wipe(ESX.Players)
for _, v in pairs(players) do
ESX.Players[ESX.GetIdentifier(v.source)] = v.identifier
end
else
ESX.Players = {}
end
end
function Server:OnConnecting(source, deferrals)
deferrals.defer()
Wait(0) -- Required
local identifier
local correctLicense, _ = pcall(function()
identifier = ESX.GetIdentifier(source)
end)
-- luacheck: ignore
if not SetEntityOrphanMode then
return deferrals.done(("[ESX Multicharacter] ESX Requires a minimum Artifact version of 10188, Please update your server."))
end
if Server.oneSync == "off" or Server.oneSync == "legacy" then
return deferrals.done(("[ESX Multicharacter] ESX Requires Onesync Infinity to work. This server currently has Onesync set to: %s"):format(Server.oneSync))
end
if not Database.found then
deferrals.done("[ESX Multicharacter] Cannot Find the servers mysql_connection_string. Please make sure it is correctly configured in your server.cfg")
end
if not Database.connected then
deferrals.done("[ESX Multicharacter] OxMySQL Was Unable To Connect to your database. Please make sure it is turned on and correctly configured in your server.cfg")
end
if not identifier or not correctLicense then return deferrals.done(("[ESX Multicharacter] Unable to retrieve player identifier.\nIdentifier type: %s"):format(Server.identifierType)) end
if ESX.GetConfig().EnableDebug or not ESX.Players[identifier] then
ESX.Players[identifier] = source
return deferrals.done()
end
---@param staleSrc number
local function cleanupStalePlayer(staleSrc)
deferrals.update(("[ESX Multicharacter] Cleaning stale player entry..."):format(identifier))
TriggerEvent("esx:onPlayerDropped", staleSrc, "esx_stale_player_obj", function()
ESX.Players[identifier] = source
deferrals.done()
end)
end
local function reject()
return deferrals.done(
("[ESX Multicharacter] There was an error loading your character!\nError code: identifier-active\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same account.\n\nYour identifier: %s"):format(
identifier)
)
end
local plyRef = ESX.Players[identifier] ---@type number|string If player has not chosen character yet, plyRef = source, otherwise plyRef = identifier prefix ("char1", "char2", etc.)
if type(plyRef) == "number" then
if GetPlayerPing(plyRef --[[@as string]]) > 0 then
return reject()
end
return cleanupStalePlayer(plyRef)
end
local xPlayer = ESX.GetPlayerFromIdentifier(("%s:%s"):format(plyRef, identifier))
if not xPlayer then
ESX.Players[identifier] = source
return deferrals.done()
end
if GetPlayerPing(xPlayer.source --[[@as string]]) > 0 then
return reject()
end
return cleanupStalePlayer(xPlayer.source)
end
Server:ResetPlayers()

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---@diagnostic disable: duplicate-set-field
Multicharacter = {}
Multicharacter._index = Multicharacter
Multicharacter.awaitingRegistration = {}
function Multicharacter:SetupCharacters(source)
SetPlayerRoutingBucket(source, source)
while not Database.connected do
Wait(100)
end
local identifier = ESX.GetIdentifier(source)
ESX.Players[identifier] = source
local slots = Database:GetPlayerSlots(identifier)
identifier = Server.prefix .. "%:" .. identifier
local rawCharacters = Database:GetPlayerInfo(identifier, slots)
local characters
if rawCharacters then
local characterCount = #rawCharacters
characters = table.create(0, characterCount)
for i = 1, characterCount, 1 do
local v = rawCharacters[i]
local job, grade = v.job or "unemployed", tostring(v.job_grade)
if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
if job ~= "unemployed" then
grade = ESX.Jobs[job].grades[grade].label
else
grade = ""
end
job = ESX.Jobs[job].label
end
local accounts = json.decode(v.accounts)
local idString = string.sub(v.identifier, #Server.prefix + 1, string.find(v.identifier, ":") - 1)
local id = tonumber(idString)
if id then
characters[id] = {
id = id,
bank = accounts.bank,
money = accounts.money,
job = job,
job_grade = grade,
firstname = v.firstname,
lastname = v.lastname,
dateofbirth = v.dateofbirth,
skin = v.skin and json.decode(v.skin) or {},
disabled = v.disabled,
sex = v.sex == "m" and TranslateCap("male") or TranslateCap("female"),
}
end
end
end
TriggerClientEvent("esx_multicharacter:SetupUI", source, characters, slots)
end
function Multicharacter:CharacterChosen(source, charid, isNew)
if type(charid) ~= "number" or string.len(charid) > 2 or type(isNew) ~= "boolean" then
return
end
if isNew then
self.awaitingRegistration[source] = charid
else
SetPlayerRoutingBucket(source, 0)
if not ESX.GetConfig().EnableDebug then
local identifier = ("%s%s:%s"):format(Server.prefix, charid, ESX.GetIdentifier(source))
if ESX.GetPlayerFromIdentifier(identifier) then
DropPlayer(source, "[ESX Multicharacter] Your identifier " .. identifier .. " is already on the server!")
return
end
end
local charIdentifier = ("%s%s"):format(Server.prefix, charid)
TriggerEvent("esx:onPlayerJoined", source, charIdentifier)
ESX.Players[ESX.GetIdentifier(source)] = charIdentifier
end
end
function Multicharacter:RegistrationComplete(source, data)
local charId = self.awaitingRegistration[source]
local charIdentifier = ("%s%s"):format(Server.prefix, charId)
self.awaitingRegistration[source] = nil
ESX.Players[ESX.GetIdentifier(source)] = charIdentifier
SetPlayerRoutingBucket(source, 0)
TriggerEvent("esx:onPlayerJoined", source, charIdentifier, data)
end
function Multicharacter:PlayerDropped(player)
self.awaitingRegistration[player] = nil
ESX.Players[ESX.GetIdentifier(player)] = nil
end

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import js from '@eslint/js';
import globals from 'globals';
import reactHooks from 'eslint-plugin-react-hooks';
import reactRefresh from 'eslint-plugin-react-refresh';
import tseslint from 'typescript-eslint';
export default tseslint.config(
{ ignores: ['dist'] },
{
extends: [js.configs.recommended, ...tseslint.configs.recommended],
files: ['**/*.{ts,tsx}'],
languageOptions: {
ecmaVersion: 2020,
globals: globals.browser,
},
plugins: {
'react-hooks': reactHooks,
'react-refresh': reactRefresh,
},
rules: {
...reactHooks.configs.recommended.rules,
'react-refresh/only-export-components': [
'warn',
{ allowConstantExport: true },
],
},
}
);

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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>ESX MULTICHARACTER</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>

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{
"name": "vite-react-app",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "vite build",
"lint": "eslint .",
"preview": "vite preview"
},
"dependencies": {
"@iconify/react": "^6.0.0",
"lucide-react": "^0.344.0",
"react": "^18.3.1",
"react-dom": "^18.3.1"
},
"devDependencies": {
"@eslint/js": "^9.9.1",
"@types/react": "^18.3.5",
"@types/react-dom": "^18.3.0",
"@vitejs/plugin-react": "^4.3.1",
"autoprefixer": "^10.4.18",
"eslint": "^9.9.1",
"eslint-plugin-react-hooks": "^5.1.0-rc.0",
"eslint-plugin-react-refresh": "^0.4.11",
"globals": "^15.9.0",
"postcss": "^8.4.35",
"tailwindcss": "^3.4.1",
"typescript": "^5.5.3",
"typescript-eslint": "^8.3.0",
"vite": "^5.4.2"
}
}

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export default {
plugins: {
tailwindcss: {},
autoprefixer: {},
},
};

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import CharacterSelection from "./components/CharacterSelection";
import { useState, useEffect } from "react";
import { useNuiEvent } from "./utils/useNuiEvent";
import { Character, Locale } from "./types/Character";
import { fetchNui } from "./utils/fetchNui";
function App() {
const [isVisible, setIsVisible] = useState<boolean>(false);
const [characters, setCharacters] = useState<Character[]>([]);
const [Candelete, setCandelete] = useState<boolean>(false);
const [MaxAllowedSlot, setMaxAllowedSlot] = useState<number>(0);
const [locale, setLocale] = useState<Locale>({
char_info_title: "",
play: "",
title: "",
});
useEffect(() => {
fetchNui("nuiReady");
}, []);
useNuiEvent("ToggleMulticharacter", (data: any) => {
if (data.show) {
const validCharacters = data.Characters.filter(
(char: any) => char !== null
);
const parsedCharacters: Character[] = validCharacters.map(
(char: any, index: number) => ({
id: char.id.toString(),
name: `${char.firstname} ${char.lastname}`,
birthDate: char.dateofbirth,
gender: char.sex,
occupation: char.job,
disabled: char.disabled,
isActive: index === 0,
})
);
setIsVisible(true);
setCharacters(parsedCharacters);
setCandelete(data.CanDelete);
setMaxAllowedSlot(data.AllowedSlot);
setLocale(data.Locale);
} else {
setIsVisible(false);
setCharacters([]);
}
});
return (
isVisible && (
<CharacterSelection
initialCharacters={characters}
Candelete={Candelete}
MaxAllowedSlot={MaxAllowedSlot}
locale={locale}
/>
)
);
}
export default App;

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import React from 'react';
import { Character } from '../types/Character';
import { Icon } from '@iconify/react';
interface CharacterCardProps {
character: Character;
onSelect: (id: string) => void;
onInfoClick: (id: string) => void;
showInfo: boolean;
PlayCharacter: () => void;
}
const CharacterCard: React.FC<CharacterCardProps> = ({
character,
onSelect,
onInfoClick,
showInfo,
PlayCharacter
}) => {
return (
<>
<div className='flex justify-center items-center mb-4'>
<div
className={`
h-[65px] w-[462px] cursor-pointer rounded-[5px] overflow-hidden group
${character.isActive
? ''
: 'cursor-pointer rounded-[5px] overflow-hidden bg-[#38383880] border-2 border-[#ffffff50] hover:border-[#FFFFFF] hover:bg-[#38383840'}
`}
onClick={() => onSelect(character.id)}
>
<div
className={`
flex items-center gap-2 transition-all duration-300
${character.isActive ? 'text-[#fb9b04]' : 'text-gray-400 group-hover:text-[#FFFFFF]'}
`}
>
<div
className={`
flex items-center rounded-[5px] p-4 overflow-hidden
${character.isActive
? 'h-[65px] bg-[#fb9b0440] border-2 border-[#fb9b04]'
: 'h-[60px]'}
${character.isActive && showInfo ? 'w-full' : character.isActive ? 'w-[411px]' : 'w-full'}
`}
>
<Icon
icon="material-symbols:person-rounded"
width="30"
height="30"
className={`mr-3 flex-shrink-0`}
/>
<div className="flex justify-center items-center w-full h-full overflow-hidden">
<span className={`font-bold text-[24px] tracking-wide whitespace-nowrap ${character.isActive ? 'truncate' : 'ml-2'}`}>
{character.name}
</span>
</div>
</div>
{character.isActive && (
<div className="flex gap-2 flex-shrink-0">
<button
className={`
h-[65px] rounded-[5px] ${character.disabled ? 'bg-gray-500' : 'bg-orange-500 hover:bg-orange-600'} flex text-black items-center justify-center transition-all duration-300
${showInfo ? 'w-0 scale-0 opacity-0 overflow-hidden' : 'w-[65px] h-[65px] scale-100 opacity-100'}
`}
onClick={(e) => {
e.stopPropagation();
PlayCharacter();
}}
disabled={character.disabled}
>
<Icon
icon="si:play-fill"
width="30"
height="30"
color="#383838"
/>
</button>
<button
className="w-[65px] h-[65px] rounded-[5px] bg-orange-500 text-black flex items-center justify-center transition-colors hover:bg-orange-600 flex-shrink-0"
onClick={(e) => {
e.stopPropagation();
onInfoClick(character.id);
}}
>
<Icon
icon="bi:info"
width="30"
height="30"
color="#383838"
/>
</button>
</div>
)}
</div>
</div>
</div>
</>
)
};
export default CharacterCard;

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import React from 'react';
import { Info, Cake, User2, Briefcase, Trash2 } from 'lucide-react';
import { Character, Locale } from '../types/Character';
import { Icon } from '@iconify/react';
interface CharacterInfoProps {
character: Character;
onClose: () => void;
isAllowedtoDelete: boolean;
PlayCharacter : () => void;
handleDelete: () => void;
locale: Locale;
}
const CharacterInfo: React.FC<CharacterInfoProps> = ({ character, onClose, isAllowedtoDelete , PlayCharacter, handleDelete, locale}) => {
if (!character) return null;
return (
<div className='flex justify-center items-center'>
<div className="w-[462px] bg-neutral-900 rounded-b-lg p-4 animate-slideDown">
<div className="mb-4">
<h3 className="text-gray-400 uppercase text-sm mb-3 font-semibold flex items-center">
<Info className="mr-2" size={16} /> {locale.char_info_title}
</h3>
<div className="grid grid-cols-2 gap-2">
<div className="bg-neutral-800 p-3 rounded flex items-center">
<Cake className="mr-3 text-white" size={18} />
<div className="flex justify-center w-full">
<span className="text-white mr-1">{character.birthDate}</span>
</div>
</div>
<div className="bg-neutral-800 p-3 rounded flex items-center">
<User2 className="mr-3 text-white-400" size={18} />
<div className="flex justify-center w-full">
<span className="text-white mr-6">{character.gender}</span>
</div>
</div>
<div className="bg-neutral-800 p-3 rounded flex items-center col-span-2">
<Briefcase className="mr-3 text-white-400" size={18} />
<div className="flex justify-center w-full">
<span className="text-white mr-6">{character.occupation}</span>
</div>
</div>
</div>
</div>
<div className="flex gap-2">
<button
className={`flex-1 ${character.disabled ? 'bg-gray-500' : 'bg-neutral-800 hover:bg-[#FFA31A] hover:text-[#383838]'} text-white py-2 px-4 font-semibold text-[16px] rounded-[5px] flex items-center justify-center transition-colors`}
onClick={PlayCharacter}
disabled={character.disabled}
>
<Icon icon="flowbite:play-solid" width={23} height={23} className="mr-2" />
{locale.play}
</button>
{isAllowedtoDelete && (
<button
className="bg-neutral-800 text-white p-2 rounded hover:bg-red-900 transition-colors"
onClick={handleDelete}
>
<Trash2 size={18} />
</button>
)}
</div>
</div>
</div>
);
};
export default CharacterInfo;

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import React, { useState } from 'react';
import { Plus } from 'lucide-react';
import { Character, Locale } from '../types/Character';
import CharacterCard from './CharacterCard';
import CharacterInfo from './CharacterInfo';
import Logo from '../assets/esxLogo.png';
import { fetchNui } from '../utils/fetchNui';
interface CharacterSelectionProps {
initialCharacters: Character[];
Candelete: boolean;
MaxAllowedSlot : number;
locale : Locale;
}
const CharacterSelection: React.FC<CharacterSelectionProps> = ({ initialCharacters, Candelete, MaxAllowedSlot, locale }) => {
const [characters, setCharacters] = useState<Character[]>(initialCharacters);
const [showInfo, setShowInfo] = useState<string | null>(null);
const [selectedCharacter, setSelectedCharacter] = useState<Character | null>(
characters.find(char => char.isActive) || null
);
const handleSelectCharacter = (id: string) => {
if (selectedCharacter?.id === id) return;
const updatedCharacters = characters.map(char => ({
...char,
isActive: char.id === id
}));
setCharacters(updatedCharacters);
setSelectedCharacter(updatedCharacters.find(char => char.id === id) || null);
setShowInfo(null);
fetchNui('SelectCharacter', {id : id})
};
const toggleInfo = (id: string) => {
setShowInfo(showInfo === id ? null : id);
};
const PlayCharacter = () => {
fetchNui('PlayCharacter')
}
const handleCreateCharacter = () => {
fetchNui('CreateCharacter')
}
const handleDeleteCharacter = () => {
if (!selectedCharacter) return;
const updatedCharactersRaw = characters.filter(char => char.id !== selectedCharacter.id);
fetchNui('DeleteCharacter');
if (updatedCharactersRaw.length > 0) {
const updatedCharacters = updatedCharactersRaw.map((char, index) => ({
...char,
isActive: index === 0
}));
setCharacters(updatedCharacters);
setSelectedCharacter(updatedCharacters[0]);
setShowInfo(null);
} else {
setCharacters([]);
setSelectedCharacter(null);
setShowInfo(null);
handleCreateCharacter();
}
};
return (
<div className="h-screen bg-[#161616F2] text-white w-[527px] border-r border-neutral-800 overflow-hidden animate-slideIn flex flex-col">
<div className="p-4 flex-1 overflow-auto">
<div className="flex items-center justify-between mb-6">
<img src={Logo} alt="Logo" className="h-16 ml-1" />
<h2 className="text-[24px] font-bold tracking-wide text-right flex-1">{locale.title}</h2>
</div>
<div className="space-y-2">
{characters.map(character => (
<div key={character.id}>
<CharacterCard
character={character}
onSelect={handleSelectCharacter}
onInfoClick={toggleInfo}
showInfo={showInfo === character.id}
PlayCharacter={PlayCharacter}
/>
{character.isActive && showInfo === character.id && (
<CharacterInfo
character={character}
onClose={() => setShowInfo(null)}
isAllowedtoDelete={Candelete}
PlayCharacter={PlayCharacter}
handleDelete={handleDeleteCharacter}
locale={locale}
/>
)}
</div>
))}
</div>
</div>
<div className="p-4 border-t border-neutral-800">
<button
className={`w-full h-[70px] ${characters.length >= MaxAllowedSlot ? 'bg-gray-500' : 'bg-[#FB9B04] cursor-pointer hover:bg-orange-600'} text-[#383838] p-3 rounded flex items-center justify-center transition-colors`}
onClick={handleCreateCharacter}
disabled={characters.length >= MaxAllowedSlot}
>
<Plus size={24} />
</button>
</div>
</div>
);
};
export default CharacterSelection;

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@import url('https://fonts.googleapis.com/css2?family=Poppins:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap');
@tailwind base;
@tailwind components;
@tailwind utilities;
:root {
--primary: #ff9800;
--primary-dark: #f57c00;
--dark-bg: #1c1c1c;
--card-bg: #262626;
}
body {
margin: 0;
font-family: "Poppins", sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
color: white;
}
@keyframes slideIn {
from {
transform: translateX(-100%);
opacity: 0;
}
to {
transform: translateX(0);
opacity: 1;
}
}
@keyframes slideDown {
from {
max-height: 0;
opacity: 0;
transform: translateY(-10px);
}
to {
max-height: 500px;
opacity: 1;
transform: translateY(0);
}
}
.animate-slideIn {
animation: slideIn 0.5s ease-out forwards;
}
.animate-slideDown {
animation: slideDown 0.3s ease-out forwards;
overflow: hidden;
}
.transition-all {
transition-property: all;
transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1);
transition-duration: 300ms;
}

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import { createRoot } from 'react-dom/client';
import App from './App.tsx';
import './index.css';
createRoot(document.getElementById('root')!).render(
<App />
);

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export interface Character {
id: string;
name: string;
birthDate: string;
gender: 'MALE' | 'FEMALE';
occupation: string;
isActive?: boolean;
disabled?: boolean;
}
export interface Locale {
char_info_title: string;
play : string;
title : string;
}

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import { isEnvBrowser } from "./misc";
/**
* Simple wrapper around fetch API tailored for CEF/NUI use. This abstraction
* can be extended to include AbortController if needed or if the response isn't
* JSON. Tailor it to your needs.
*
* @param eventName - The endpoint eventname to target
* @param data - Data you wish to send in the NUI Callback
* @param mockData - Mock data to be returned if in the browser
*
* @return returnData - A promise for the data sent back by the NuiCallbacks CB argument
*/
export async function fetchNui<T = unknown>(
eventName: string,
data?: unknown,
mockData?: T,
): Promise<T> {
const options = {
method: "post",
headers: {
"Content-Type": "application/json; charset=UTF-8",
},
body: JSON.stringify(data),
};
if (isEnvBrowser() && mockData) return mockData;
const resourceName = (window as any).GetParentResourceName
? (window as any).GetParentResourceName()
: "nui-frame-app";
const resp = await fetch(`https://${resourceName}/${eventName}`, options);
const respFormatted = await resp.json();
return respFormatted;
}

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// Will return whether the current environment is in a regular browser
// and not CEF
export const isEnvBrowser = (): boolean => !(window as any).invokeNative;
// Basic no operation function
export const noop = () => {};

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import { MutableRefObject, useEffect, useRef } from "react";
import { noop } from "./misc";
interface NuiMessageData<T = unknown> {
action: string;
data: T;
}
type NuiHandlerSignature<T> = (data: T) => void;
/**
* A hook that manage events listeners for receiving data from the client scripts
* @param action The specific `action` that should be listened for.
* @param handler The callback function that will handle data relayed by this hook
*
* @example
* useNuiEvent<{visibility: true, wasVisible: 'something'}>('setVisible', (data) => {
* // whatever logic you want
* })
*
**/
export const useNuiEvent = <T = unknown>(
action: string,
handler: (data: T) => void,
) => {
const savedHandler: MutableRefObject<NuiHandlerSignature<T>> = useRef(noop);
// Make sure we handle for a reactive handler
useEffect(() => {
savedHandler.current = handler;
}, [handler]);
useEffect(() => {
const eventListener = (event: MessageEvent<NuiMessageData<T>>) => {
const { action: eventAction, data } = event.data;
if (savedHandler.current) {
if (eventAction === action) {
savedHandler.current(data);
}
}
};
window.addEventListener("message", eventListener);
// Remove Event Listener on component cleanup
return () => window.removeEventListener("message", eventListener);
}, [action]);
};

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/// <reference types="vite/client" />

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/** @type {import('tailwindcss').Config} */
export default {
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
theme: {
extend: {
colors: {
orange: {
500: '#FF9800',
600: '#F57C00',
},
neutral: {
800: '#262626',
900: '#1c1c1c',
}
},
animation: {
'slide-in': 'slideIn 0.5s ease-out forwards',
'slide-down': 'slideDown 0.3s ease-out forwards',
},
keyframes: {
slideIn: {
'0%': { transform: 'translateX(-100%)', opacity: 0 },
'100%': { transform: 'translateX(0)', opacity: 1 },
},
slideDown: {
'0%': { maxHeight: '0', opacity: 0, transform: 'translateY(-10px)' },
'100%': { maxHeight: '500px', opacity: 1, transform: 'translateY(0)' },
},
},
},
},
plugins: [],
};

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{
"compilerOptions": {
"target": "ES2020",
"useDefineForClassFields": true,
"lib": ["ES2020", "DOM", "DOM.Iterable"],
"module": "ESNext",
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"isolatedModules": true,
"moduleDetection": "force",
"noEmit": true,
"jsx": "react-jsx",
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true
},
"include": ["src"]
}

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{
"files": [],
"references": [
{ "path": "./tsconfig.app.json" },
{ "path": "./tsconfig.node.json" }
]
}

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{
"compilerOptions": {
"target": "ES2022",
"lib": ["ES2023"],
"module": "ESNext",
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"isolatedModules": true,
"moduleDetection": "force",
"noEmit": true,
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true
},
"include": ["vite.config.ts"]
}

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import { defineConfig } from 'vite';
import react from '@vitejs/plugin-react';
// https://vitejs.dev/config/
export default defineConfig({
base: './',
plugins: [react()],
optimizeDeps: {
exclude: ['lucide-react'],
},
build: {
outDir: 'build',
},
});