This commit is contained in:
2026-07-07 21:08:52 +02:00
commit 4c20cfc716
2613 changed files with 318021 additions and 0 deletions

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local nuiReady = false
CreateThread(function()
while not ESX.PlayerLoaded do
Wait(100)
if NetworkIsPlayerActive(ESX.playerId) then
ESX.DisableSpawnManager()
DoScreenFadeOut(0)
Multicharacter:SetupCharacters()
break
end
end
end)
-- Events
ESX.SecureNetEvent("esx_multicharacter:SetupUI", function(data, slots)
if not nuiReady then
print('[WARNING]', 'NUI not ready yet, awaiting...')
ESX.Await(function()
return nuiReady == true
end, 'NUI Failed to load after 10000ms', 10000)
end
Multicharacter:SetupUI(data, slots)
end)
RegisterNetEvent('esx:playerLoaded', function(playerData, isNew, skin)
Multicharacter:PlayerLoaded(playerData, isNew, skin)
end)
ESX.SecureNetEvent('esx:onPlayerLogout', function()
DoScreenFadeOut(500)
Wait(5000)
Multicharacter.spawned = false
Multicharacter:SetupCharacters()
TriggerEvent("esx_skin:resetFirstSpawn")
end)
-- Relog
if Config.Relog then
RegisterCommand("relog", function()
if Multicharacter.canRelog then
Multicharacter.canRelog = false
TriggerServerEvent("esx_multicharacter:relog")
ESX.SetTimeout(10000, function()
Multicharacter.canRelog = true
end)
end
end, false)
end
RegisterNuiCallback('nuiReady', function(_, cb)
nuiReady = true
cb(1)
end)