0.0.1
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local moduleType = "boss" -- Module category
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local moduleName = "default" -- THIS module name
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-- Don't touch, required to appear in in-game settings
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Integrations.modules = Integrations.modules or {}
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Integrations.modules[moduleType] = Integrations.modules[moduleType] or {}
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Integrations[moduleType] = Integrations[moduleType] or {}
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Integrations[moduleType][moduleName] = {}
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table.insert(Integrations.modules[moduleType], moduleName)
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--[[
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Nothing to edit, the code is internal
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]]
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@@ -0,0 +1,46 @@
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local moduleType = "boss" -- Module category
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local moduleName = "example" -- THIS module name
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-- Don't touch, required to appear in in-game settings
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Integrations.modules = Integrations.modules or {}
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Integrations.modules[moduleType] = Integrations.modules[moduleType] or {}
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Integrations[moduleType] = Integrations[moduleType] or {}
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Integrations[moduleType][moduleName] = {}
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table.insert(Integrations.modules[moduleType], moduleName)
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-- Example function to modify the employees list
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-- This function is called before returning the employees list to the client
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-- You can modify the employees table to add or filter employees
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Integrations[moduleType][moduleName].modifyEmployeesList = function(employeesArray, jobName)
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-- Example: Do your edits to the employeesArray
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return employeesArray -- Return the modified employees list
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end
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--- Example function to modify the fire employee behavior
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--- This function is called when an employee is fired
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--- @return boolean|nil true if the employee is fired, nil if you don't want to edit the default behavior
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Integrations[moduleType][moduleName].fireEmployee = function(playerId, employeeIdentifier, jobName)
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-- Write your code if you want to
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-- nil will not edit the default behavior, so if nil is returned, after this function finish the default fire employee will start
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return nil
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end
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-- Example function to modify the recruit player behavior
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-- This function is called before recruiting a player
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-- @return boolean|nil true if the player is recruited, nil if you don't want to edit the default behavior
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Integrations[moduleType][moduleName].recruitPlayer = function(playerId, targetId, jobName)
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-- nil will not edit the default behavior, so if nil is returned, after this function finish the default recruit player will start
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return nil
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end
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-- Example function to modify the change grade behavior
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-- This function is called before changing an employee's grade
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-- @return boolean|nil true if the grade is changed, nil if you don't want to edit the default behavior
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Integrations[moduleType][moduleName].changeGradeToEmployee = function(playerId, employeeIdentifier, newGrade, jobName)
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-- Write your code if you want to
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-- nil will not edit the default behavior, so if nil is returned, after this function finish the default change grade will start
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return nil
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end
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