0.0.1
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188
resources/[creators]/jobs_creator/client/actions/actions.lua
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188
resources/[creators]/jobs_creator/client/actions/actions.lua
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local canDoAnyAction = false
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JobsCreator.activeActions = {} -- This saves Utils.eventsPrefix .. ':checkAllowedActions' data
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local canCheckDrivingLicense = false
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local canCheckWeaponLicense = false
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local canPlaceAnyObject = false
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local placeableObjects = {}
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local actionsMenuEnabled = false
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-- If the ONLY allowed "actions" are these one, the actions menu wont't open
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local ACTIONS_BLACKLIST = {
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["whitelisted"] = true,
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["actionsMenuEnabled"] = true,
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["placeableObjects"] = true,
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}
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local menuElements = {}
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local function checkAllowedActions()
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while not config do Citizen.Wait(100) end
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canDoAnyAction = false
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canPlaceAnyObject = false
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JobsCreator.activeActions = TriggerServerPromise(Utils.eventsPrefix .. ':checkAllowedActions')
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for action, enabled in pairs(JobsCreator.activeActions) do
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if(enabled and not ACTIONS_BLACKLIST[action]) then canDoAnyAction = true break end
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end
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actionsMenuEnabled = JobsCreator.activeActions.actionsMenuEnabled
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placeableObjects = JobsCreator.activeActions.placeableObjects
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if(placeableObjects) then
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for objectModel, _ in pairs(placeableObjects) do
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canPlaceAnyObject = true
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canDoAnyAction = true
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break
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end
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end
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local actions = {
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{condition = JobsCreator.activeActions.enableBilling, label = getLocalizedText('actions_billing'), value = 'createBilling', type = 'player'},
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{condition = JobsCreator.activeActions.canRob, label = getLocalizedText('actions_search'), value = 'search', type = 'player'},
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{condition = JobsCreator.activeActions.canHandcuff, label = getLocalizedText('actions_put_soft_handcuffs'), value = 'softHandcuff', type = 'player'},
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{condition = JobsCreator.activeActions.canHandcuff, label = getLocalizedText('actions_put__hard_handcuffs'), value = 'hardHandcuff', type = 'player'},
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{condition = JobsCreator.activeActions.canHandcuff, label = getLocalizedText('actions_start_dragging'), value = 'drag', type = 'player'},
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{condition = JobsCreator.activeActions.canHandcuff, label = getLocalizedText('actions_put_in_car'), value = 'putInCar', type = 'player'},
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{condition = JobsCreator.activeActions.canHandcuff, label = getLocalizedText('actions_take_from_car'), value = 'takeFromCar', type = 'vehicle'},
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{condition = JobsCreator.activeActions.canLockpickCars, label = getLocalizedText('actions_lockpick_car'), value = 'lockpickCar', type = 'vehicle'},
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{condition = JobsCreator.activeActions.canWashVehicles, label = getLocalizedText('actions:wash_vehicle'), value = 'washVehicle', type = 'vehicle'},
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{condition = JobsCreator.activeActions.canRepairVehicles, label = getLocalizedText('actions:repair_vehicle'), value = 'repairVehicle', type = 'vehicle'},
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{condition = JobsCreator.activeActions.canImpoundVehicles, label = getLocalizedText('actions:impound_vehicle'), value = 'impoundVehicle', type = 'vehicle'},
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{condition = JobsCreator.activeActions.canCheckIdentity, label = getLocalizedText('actions:check_identity'), value = 'checkIdentity', type = 'player'},
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{condition = JobsCreator.activeActions.canCheckVehicleOwner, label = getLocalizedText('actions:check_vehicle_owner'), value = 'checkVehicleOwner', type = 'vehicle'},
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{condition = JobsCreator.activeActions.canCheckDrivingLicense or JobsCreator.activeActions.canCheckWeaponLicense, label = getLocalizedText('actions:check_licenses'), value = 'checkLicenses', type = 'player'},
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{condition = JobsCreator.activeActions.canHeal, label = getLocalizedText('actions:heal_small'), value = 'healSmall', type = 'player'},
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{condition = JobsCreator.activeActions.canHeal, label = getLocalizedText('actions:heal_big'), value = 'healBig', type = 'player'},
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{condition = JobsCreator.activeActions.canRevive, label = getLocalizedText('actions:revive'), value = 'revive', type = 'player'},
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{condition = canPlaceAnyObject, label = getLocalizedText('actions:place_object'), value = 'placeObject', type = nil},
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}
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menuElements = {}
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for i=1, #actions do
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local action = actions[i]
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if action.condition then
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table.insert(menuElements, {
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icon = "fas fa-user",
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label = action.label,
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value = action.value,
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extraData = action.extraData,
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})
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if(action.type == "player") then
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Target.addGlobalPlayerToTargeting(action.value, action.label, {onSelect = function(data) local entity = type(data) == "table" and data.entity or data; TriggerEvent(Utils.eventsPrefix .. ':actions:' .. action.value, entity) end })
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elseif(action.type == "vehicle") then
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Target.addGlobalVehicleToTargeting(action.value, action.label, {onSelect = function(data) local entity = type(data) == "table" and data.entity or data; TriggerEvent(Utils.eventsPrefix .. ':actions:' .. action.value, entity) end })
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end
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else
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if(action.type == "player") then
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Target.removeGlobalPlayerFromTargeting(action.value)
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elseif(action.type == "vehicle") then
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Target.removeGlobalVehicleFromTargeting(action.value)
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end
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end
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JobsCreator.activeActions[action.value] = action.condition
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end
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return JobsCreator.activeActions
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end
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function getClosestPlayerId(maxDistance)
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maxDistance = maxDistance or 2.0
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local plyPed = PlayerPedId()
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local plyCoords = GetEntityCoords(plyPed)
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local closestPlayerId, closestDistance = ESX.Game.GetClosestPlayer(plyCoords)
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if(closestPlayerId == PlayerId()) then
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closestPlayerId, closestDistance = ESX.Game.GetClosestPlayer()
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end
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if(closestPlayerId ~= -1 and closestDistance and closestDistance < maxDistance) then
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return closestPlayerId
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else
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return false
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end
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end
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function getClosestPed(maxDistance)
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maxDistance = maxDistance or 2.0
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local closestPlayer, closestDistance = ESX.Game.GetClosestPed()
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if(closestPlayer ~= -1 and closestDistance and closestDistance < maxDistance) then
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return closestPlayer
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else
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return false
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end
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end
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RegisterNetEvent(Utils.eventsPrefix .. ':actions:checkLicenses', function()
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local elements = {}
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if(JobsCreator.activeActions.canCheckDrivingLicense) then
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table.insert(elements, {
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label = getLocalizedText('actions:driving_license'),
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value = "driver"
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})
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end
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if(JobsCreator.activeActions.canCheckWeaponLicense) then
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table.insert(elements, {
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label = getLocalizedText('actions:weapon_license'),
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value = "weapon"
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})
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end
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Utils.openInteractionMenu("actions_check_licenses", getLocalizedText('actions_menu'), elements, function(selected, scrollIndex, args)
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local licenseCategory = args.value
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openLicenseMenu(licenseCategory)
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end)
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end)
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local function openActionsMenu()
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if not canDoAnyAction or not actionsMenuEnabled or IsPedDeadOrDyingCustom(PlayerPedId()) then return end
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if(canDoAnyAction and (not config.canUseActionsMenuWhileOffDuty and not isOnDuty)) then
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notifyClient(getLocalizedText("you_are_not_on_duty"))
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return
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end
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if(exports[ GetCurrentResourceName() ]:isPlayerHandcuffed()) then
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notifyClient(getLocalizedText("you_cant_while_handcuffed"))
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return
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end
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Utils.hideInteractionMenu()
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Utils.openInteractionMenu("actions", getLocalizedText('actions_menu'), menuElements, function(selected, scrollIndex, args)
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TriggerEvent(Utils.eventsPrefix .. ':actions:' .. args.value, args.extraData)
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end)
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end
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RegisterNetEvent(Utils.eventsPrefix .. ':openActionsMenu', openActionsMenu)
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AddEventHandler(Utils.eventsPrefix .. ":clientConfigLoaded", function()
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local message = getLocalizedText('open_actions_menu') or "Open actions menu"
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registerAdvancedKeymap("_jobcreator_openactionsmenu", config.actionsMenuKey, "action_key", message, openActionsMenu)
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end)
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-- Reload allowed actions
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RegisterNetEvent('esx:setJob', checkAllowedActions)
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RegisterNetEvent('QBCore:Client:OnJobUpdate', checkAllowedActions)
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RegisterNetEvent(Utils.eventsPrefix .. ':framework:ready', checkAllowedActions)
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-- To refresh manually the allowed actions
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RegisterNetEvent(Utils.eventsPrefix .. ':checkAllowedActions', checkAllowedActions)
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-- Retrieve player allowed actions from anywhere
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exports('getAllowedActions', checkAllowedActions)
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