0.0.1
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EXTERNAL_EVENTS_NAMES = {
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["esx:getSharedObject"] = nil, -- This is nil because it will be found automatically, change it to your one ONLY in the case it can't be found
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["esx_skin:save"] = "esx_skin:save",
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["esx_billing:sendBill"] = "esx_billing:sendBill",
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["jsfour-idcard:open"] = "jsfour-idcard:open",
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["esx_license:removeLicense"] = "esx_license:removeLicense",
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["esx_license:addLicense"] = "esx_license:addLicense",
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["esx_skin:getPlayerSkin"] = "esx_skin:getPlayerSkin",
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-- Just used if you choose illenium instead of framework "outfit manager"
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["illenium-appearance:client:openOutfitMenu"] = "illenium-appearance:client:openOutfitMenu",
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["illenium-apearance:client:outfitsCommand"] = "illenium-apearance:client:outfitsCommand",
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}
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-- If true, the markers will be hidden when the player is not on duty, if false, they will be visible but it can't be used
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COMPLETELY_HIDE_MARKERS_WHEN_OFF_DUTY = false
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--[[
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Default progressbar color (must be a hex code). Examples:
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"#0fffef" - Light blue
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"#ff0f0f" - Red
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"#0f0fff" - Blue
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]]
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DEFAULT_PROGRESSBAR_COLOR = "#0fffef"
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-- If you use an ambulance script that edits death behavior, making native IsPedDeadOrDying return false when the player is dead
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function IsPedDeadOrDyingCustom(ped)
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if not IsPedAPlayer(ped) then return IsPedDeadOrDying(ped) end -- Most likely you don't need to touch this
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-- EDIT THIS FUNCTION TO RETURN TRUE WHEN THE PLAYER IS DEAD AND FALSE WHEN THE PLAYER IS ALIVE
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local isPlayerDead = IsPedDeadOrDying(ped)
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return isPlayerDead
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end
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-- This function is called right before a vehicle is parked in a permanent garage, you can return false to cancel the park
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function PreVehicleParking(vehicle, plate, model)
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-- Add your code here, return false only if you want to cancel the park
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return true
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end
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@@ -0,0 +1,16 @@
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--[[
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This is the plate format that will be used to create random plates
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Configure the plate format using # for fixed characters
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Examples:
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"#LSPD#123" -> LSPD920, LSPD945, LSPD984 (as you can see, LSPD doesn't change)
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"AB123CD" -> XC111EW, SI849TW, YS364KD
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"CBZ 629" -> EGP 015, VHS 687, SXN 296
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"72 QT 15" -> 63 VD 85, 27 AC 66, 63 HR 75
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]]
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EXAMPLE_PLATE = "AB123CD"
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--[[
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The shared object of the framework will refresh each X seconds. If for any reason you don't want it to refresh, set to nil
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]]
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SECONDS_TO_REFRESH_SHARED_OBJECT = nil
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@@ -0,0 +1,27 @@
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-- You can edit the events on the right side if you for any reason don't use the default event name
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EXTERNAL_EVENTS_NAMES = {
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["esx:getSharedObject"] = nil, -- This is nil because it will be found automatically, change it to your one ONLY in the case it can't be found
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["esx_society:registerSociety"] = "esx_society:registerSociety",
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["esx_society:getSociety"] = "esx_society:getSociety",
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["esx_addonaccount:getSharedAccount"] = "esx_addonaccount:getSharedAccount",
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["esx_datastore:getSharedDataStore"] = "esx_datastore:getSharedDataStore",
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["esx_datastore:getDataStore"] = "esx_datastore:getDataStore",
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["esx_ambulancejob:revive"] = "esx_ambulancejob:revive",
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["esx_ambulancejob:heal"] = "esx_ambulancejob:heal",
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}
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-- Skips or not if an item exists (useful with inventories that doesn't save items in database or in ESX.Items table, example ox_inventory)
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SKIP_ITEM_EXISTS_CHECK = false
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--[[
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Default duty status on join for QBCore
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true = on duty
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false = off duty
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nil = use qbcore default
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]]
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DEFAULT_DUTY_STATUS = true
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