0.0.1
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EXTERNAL_EVENTS_NAMES = {
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["esx:getSharedObject"] = nil, -- This is nil because it will be found automatically, change it to your one ONLY in the case it can't be found
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["esx_skin:save"] = "esx_skin:save",
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["esx_billing:sendBill"] = "esx_billing:sendBill",
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["jsfour-idcard:open"] = "jsfour-idcard:open",
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["esx_license:removeLicense"] = "esx_license:removeLicense",
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["esx_license:addLicense"] = "esx_license:addLicense",
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["esx_skin:getPlayerSkin"] = "esx_skin:getPlayerSkin",
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-- Just used if you choose illenium instead of framework "outfit manager"
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["illenium-appearance:client:openOutfitMenu"] = "illenium-appearance:client:openOutfitMenu",
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["illenium-apearance:client:outfitsCommand"] = "illenium-apearance:client:outfitsCommand",
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}
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-- If true, the markers will be hidden when the player is not on duty, if false, they will be visible but it can't be used
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COMPLETELY_HIDE_MARKERS_WHEN_OFF_DUTY = false
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--[[
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Default progressbar color (must be a hex code). Examples:
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"#0fffef" - Light blue
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"#ff0f0f" - Red
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"#0f0fff" - Blue
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]]
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DEFAULT_PROGRESSBAR_COLOR = "#0fffef"
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-- If you use an ambulance script that edits death behavior, making native IsPedDeadOrDying return false when the player is dead
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function IsPedDeadOrDyingCustom(ped)
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if not IsPedAPlayer(ped) then return IsPedDeadOrDying(ped) end -- Most likely you don't need to touch this
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-- EDIT THIS FUNCTION TO RETURN TRUE WHEN THE PLAYER IS DEAD AND FALSE WHEN THE PLAYER IS ALIVE
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local isPlayerDead = IsPedDeadOrDying(ped)
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return isPlayerDead
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end
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-- This function is called right before a vehicle is parked in a permanent garage, you can return false to cancel the park
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function PreVehicleParking(vehicle, plate, model)
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-- Add your code here, return false only if you want to cancel the park
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return true
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end
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