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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
esx_boat
|
||||
Copyright (C) 2015-2025 Jérémie N'gadi
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
esx_boat Copyright (C) 2015-2025 Jérémie N'gadi
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
42
resources/[esx_addons]/esx_boat/README.md
Normal file
42
resources/[esx_addons]/esx_boat/README.md
Normal file
@@ -0,0 +1,42 @@
|
||||
# esx_boat
|
||||
This resource for ESX adds boat shops and boat garages around San Andreas, the island has been populated with boat garages, and comes defaulted with one boat shop.
|
||||
|
||||
## Requirements
|
||||
- [esx_vehicleshop](https://github.com/ESX-Org/esx_vehicleshop)
|
||||
|
||||
## Download & Installation
|
||||
|
||||
### Using [fvm](https://github.com/qlaffont/fvm-installer)
|
||||
```
|
||||
fvm install --save --folder=esx esx-org/esx_boat
|
||||
```
|
||||
|
||||
### Using Git
|
||||
```
|
||||
cd resources
|
||||
git clone https://github.com/ESX-Org/esx_boat [esx]/esx_boat
|
||||
```
|
||||
|
||||
### Manually
|
||||
- Download https://github.com/ESX-Org/esx_boat/archive/master.zip
|
||||
- Put it in the `[esx]` directory
|
||||
|
||||
## Installation
|
||||
- Import `esx_boat.sql` in your database
|
||||
- Add this to your `server.cfg`:
|
||||
|
||||
```
|
||||
start esx_boat
|
||||
```
|
||||
|
||||
# Legal
|
||||
### License
|
||||
esx_boat - Boat shop and garage for ESX
|
||||
|
||||
Copyright (C) 2015-2025 Jérémie N'gadi
|
||||
|
||||
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
|
||||
|
||||
This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
|
||||
|
||||
You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
|
||||
241
resources/[esx_addons]/esx_boat/client/main.lua
Normal file
241
resources/[esx_addons]/esx_boat/client/main.lua
Normal file
@@ -0,0 +1,241 @@
|
||||
isInShopMenu = false
|
||||
local spawnedVehicles = {}
|
||||
|
||||
function OpenBoatShop(shop)
|
||||
isInShopMenu = true
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
local elements = {
|
||||
{unselectable = true, icon = "fas fa-ship", title = TranslateCap('boat_shop')}
|
||||
}
|
||||
|
||||
for k,v in ipairs(Config.Vehicles) do
|
||||
elements[#elements+1] = {
|
||||
icon = "fas fa-ship",
|
||||
title = ('%s - <span style="color:green;">$%s</span>'):format(v.label, ESX.Math.GroupDigits(v.price)),
|
||||
name = v.label,
|
||||
model = v.model,
|
||||
price = v.price,
|
||||
props = v.props or nil
|
||||
}
|
||||
end
|
||||
|
||||
ESX.OpenContext("right", elements, function(menu,element)
|
||||
local elements2 = {
|
||||
{unselectable = true, icon = "fas fa-ship", title = element.title},
|
||||
{icon = "fas fa-eye", title = "View", val = "view"}
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements2, function(menu2,element2)
|
||||
if element2.val == "view" then
|
||||
DeleteSpawnedVehicles()
|
||||
|
||||
ESX.Game.SpawnLocalVehicle(element.model, shop.Inside, shop.Inside.w, function (vehicle)
|
||||
table.insert(spawnedVehicles, vehicle)
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
FreezeEntityPosition(vehicle, true)
|
||||
|
||||
if element.props then
|
||||
ESX.Game.SetVehicleProperties(vehicle, element.props)
|
||||
end
|
||||
|
||||
local elements3 = {
|
||||
{unselectable = true, icon = "fas fa-ship", title = element.title},
|
||||
{icon = "fas fa-check-double", title = "Buy", value = "buy"},
|
||||
{icon = "fas fa-eye", title = "Stop Viewing", value = "stop"}
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements3, function(menu3,element3)
|
||||
if element3.value == "buy" then
|
||||
local plate = exports['esx_vehicleshop']:GeneratePlate()
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
local props = ESX.Game.GetVehicleProperties(vehicle)
|
||||
props.plate = plate
|
||||
|
||||
ESX.TriggerServerCallback('esx_boat:buyBoat', function(bought)
|
||||
if bought then
|
||||
ESX.ShowNotification(TranslateCap('boat_shop_bought', element.name, ESX.Math.GroupDigits(element.price)))
|
||||
|
||||
DeleteSpawnedVehicles()
|
||||
isInShopMenu = false
|
||||
ESX.CloseContext()
|
||||
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = TranslateCap('boat_shop_open')
|
||||
|
||||
FreezeEntityPosition(playerPed, false)
|
||||
SetEntityVisible(playerPed, true)
|
||||
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('boat_shop_nomoney'))
|
||||
end
|
||||
end, props)
|
||||
elseif element3.value == "stop" then
|
||||
reset(shop)
|
||||
end
|
||||
end, function ()
|
||||
reset(shop)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end, function(menu)
|
||||
isInShopMenu = false
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = TranslateCap('boat_shop_open')
|
||||
end)
|
||||
end, function(menu)
|
||||
isInShopMenu = false
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = TranslateCap('boat_shop_open')
|
||||
end)
|
||||
end
|
||||
|
||||
function OpenBoatGarage(garage)
|
||||
ESX.TriggerServerCallback('esx_boat:getGarage', function (ownedBoats)
|
||||
if #ownedBoats == 0 then
|
||||
ESX.ShowNotification(TranslateCap('garage_noboats'))
|
||||
else
|
||||
-- get all available boats
|
||||
local elements = {
|
||||
{unselectable = true, icon = "fas fa-ship", title = TranslateCap('garage')}
|
||||
}
|
||||
for i=1, #ownedBoats, 1 do
|
||||
ownedBoats[i] = json.decode(ownedBoats[i])
|
||||
|
||||
elements[#elements+1] = {
|
||||
icon = "fas fa-ship",
|
||||
title = getVehicleLabelFromHash(ownedBoats[i].model),
|
||||
vehicleProps = ownedBoats[i]
|
||||
}
|
||||
end
|
||||
|
||||
ESX.OpenContext("right", elements, function(menu,element)
|
||||
local playerPed = PlayerPedId()
|
||||
local vehicleProps = element.vehicleProps
|
||||
|
||||
if ESX.Game.IsSpawnPointClear(garage.SpawnPoint, 4.0) then
|
||||
TriggerServerEvent('esx_boat:takeOutVehicle', vehicleProps.plate)
|
||||
ESX.ShowNotification(TranslateCap('garage_taken'))
|
||||
|
||||
ESX.Game.SpawnVehicle(vehicleProps.model, garage.SpawnPoint, garage.SpawnPoint.w, function(vehicle)
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
|
||||
end)
|
||||
|
||||
ESX.CloseContext()
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('garage_blocked'))
|
||||
end
|
||||
end, function(menu)
|
||||
CurrentAction = 'garage_out'
|
||||
CurrentActionMsg = TranslateCap('garage_open')
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function OpenLicenceMenu(shop)
|
||||
local elements = {
|
||||
{unselectable = true, icon = "fas fa-ship", title = TranslateCap('license_menu')},
|
||||
{icon = "fas fa-ship", title = "Purchase Boat License"}
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements, function(menu,element)
|
||||
local elements2 = {
|
||||
{unselectable = true, icon = "fas fa-ship", title = element.title},
|
||||
{icon = "fas fa-check-double", title = TranslateCap('license_buy_yes', Config.LicensePrice), val = "yes"},
|
||||
{icon = "fas fa-window-close", title = TranslateCap('license_buy_no'), val = "no"}
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements2, function(menu2,element2)
|
||||
-- If the value is no, close the menu and stop the script.
|
||||
if element2.val == "no" then
|
||||
ESX.CloseContext()
|
||||
return;
|
||||
end
|
||||
|
||||
ESX.TriggerServerCallback('esx_boat:buyBoatLicense', function (boughtLicense)
|
||||
if boughtLicense then
|
||||
ESX.ShowNotification(TranslateCap('license_bought', ESX.Math.GroupDigits(Config.LicensePrice)))
|
||||
ESX.CloseContext()
|
||||
|
||||
OpenBoatShop(shop) -- parse current shop
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('license_nomoney'))
|
||||
end
|
||||
end)
|
||||
end, function(menu)
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = TranslateCap('boat_shop_open')
|
||||
end)
|
||||
end, function(menu)
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = TranslateCap('boat_shop_open')
|
||||
end)
|
||||
end
|
||||
|
||||
function StoreBoatInGarage(vehicle, teleportCoords)
|
||||
local vehicleProps = ESX.Game.GetVehicleProperties(vehicle)
|
||||
|
||||
ESX.TriggerServerCallback('esx_boat:storeVehicle', function (rowsChanged)
|
||||
if rowsChanged > 0 then
|
||||
ESX.Game.DeleteVehicle(vehicle)
|
||||
ESX.ShowNotification(TranslateCap('garage_stored'))
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
ESX.Game.Teleport(playerPed, teleportCoords, function()
|
||||
SetEntityHeading(playerPed, teleportCoords.w)
|
||||
end)
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('garage_notowner'))
|
||||
end
|
||||
end, vehicleProps.plate)
|
||||
end
|
||||
|
||||
-- Key controls
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(0)
|
||||
|
||||
if isInShopMenu then
|
||||
DisableControlAction(0, 75, true) -- Disable exit vehicle
|
||||
DisableControlAction(27, 75, true) -- Disable exit vehicle
|
||||
else
|
||||
Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function DeleteSpawnedVehicles()
|
||||
while #spawnedVehicles > 0 do
|
||||
local vehicle = spawnedVehicles[1]
|
||||
if DoesEntityExist(vehicle) then
|
||||
ESX.Game.DeleteVehicle(vehicle)
|
||||
end
|
||||
table.remove(spawnedVehicles, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function getVehicleLabelFromHash(modelHash)
|
||||
local model = string.lower(GetDisplayNameFromVehicleModel(modelHash))
|
||||
|
||||
for i=1, #Config.Vehicles, 1 do
|
||||
if joaat(Config.Vehicles[i].model) == modelHash then
|
||||
return Config.Vehicles[i].label
|
||||
end
|
||||
end
|
||||
|
||||
return 'Unknown model [' .. model .. ']'
|
||||
end
|
||||
|
||||
function reset(shop)
|
||||
local playerPed = PlayerPedId()
|
||||
isInShopMenu = false
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = TranslateCap('boat_shop_open')
|
||||
DeleteSpawnedVehicles()
|
||||
FreezeEntityPosition(playerPed, false)
|
||||
SetEntityVisible(playerPed, true)
|
||||
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
|
||||
ESX.CloseContext()
|
||||
end
|
||||
199
resources/[esx_addons]/esx_boat/client/marker.lua
Normal file
199
resources/[esx_addons]/esx_boat/client/marker.lua
Normal file
@@ -0,0 +1,199 @@
|
||||
local HasAlreadyEnteredMarker = false
|
||||
local LastZone = nil
|
||||
|
||||
CurrentAction = nil
|
||||
CurrentActionMsg = ''
|
||||
CurrentActionData = {}
|
||||
|
||||
-- Key controls
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(0)
|
||||
|
||||
if CurrentAction then
|
||||
if IsControlJustReleased(0, 38) then
|
||||
if CurrentAction == 'boat_shop' then
|
||||
if not Config.LicenseEnable then
|
||||
OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
|
||||
else -- check for license
|
||||
|
||||
ESX.TriggerServerCallback('esx_license:checkLicense', function(hasBoatLicense)
|
||||
if hasBoatLicense then
|
||||
OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
|
||||
else
|
||||
OpenLicenceMenu(Config.Zones.BoatShops[CurrentActionData.zoneNum])
|
||||
end
|
||||
end, GetPlayerServerId(PlayerId()), 'boat')
|
||||
end
|
||||
elseif CurrentAction == 'garage_out' then
|
||||
OpenBoatGarage(Config.Zones.Garages[CurrentActionData.zoneNum])
|
||||
elseif CurrentAction == 'garage_in' then
|
||||
StoreBoatInGarage(CurrentActionData.vehicle, Config.Zones.Garages[CurrentActionData.zoneNum].StoreTP)
|
||||
end
|
||||
|
||||
CurrentAction = nil
|
||||
ESX.HideUI()
|
||||
end
|
||||
else
|
||||
Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_boat:hasEnteredMarker', function(zone, zoneNum)
|
||||
if zone == 'boat_shop' then
|
||||
CurrentAction = 'boat_shop'
|
||||
CurrentActionMsg = TranslateCap('boat_shop_open')
|
||||
CurrentActionData = { zoneNum = zoneNum }
|
||||
elseif zone == 'garage_out' then
|
||||
CurrentAction = 'garage_out'
|
||||
CurrentActionMsg = TranslateCap('garage_open')
|
||||
CurrentActionData = { zoneNum = zoneNum }
|
||||
elseif zone == 'garage_in' then
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
|
||||
if DoesEntityExist(vehicle) and GetPedInVehicleSeat(vehicle, -1) == playerPed then
|
||||
CurrentAction = 'garage_in'
|
||||
CurrentActionMsg = TranslateCap('garage_store')
|
||||
CurrentActionData = { vehicle = vehicle, zoneNum = zoneNum }
|
||||
end
|
||||
end
|
||||
end
|
||||
ESX.TextUI(CurrentActionMsg)
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_boat:hasExitedMarker', function()
|
||||
if not isInShopMenu then
|
||||
ESX.CloseContext()
|
||||
end
|
||||
|
||||
CurrentAction = nil
|
||||
ESX.HideUI()
|
||||
end)
|
||||
|
||||
-- Enter / Exit marker events
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(0)
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
local isInMarker, hasExited, letSleep = false, false, true
|
||||
local currentZone, currentZoneNum
|
||||
|
||||
for i=1, #Config.Zones.BoatShops, 1 do
|
||||
local distance = #(coords - Config.Zones.BoatShops[i].Outside)
|
||||
|
||||
if distance < Config.DrawDistance then
|
||||
DrawMarker(Config.MarkerType, Config.Zones.BoatShops[i].Outside, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
|
||||
letSleep = false
|
||||
end
|
||||
|
||||
if distance < Config.Marker.x then
|
||||
isInMarker = true
|
||||
currentZone = 'boat_shop'
|
||||
currentZoneNum = i
|
||||
end
|
||||
end
|
||||
|
||||
for i=1, #Config.Zones.Garages, 1 do
|
||||
local distance = #(coords - Config.Zones.Garages[i].GaragePos)
|
||||
|
||||
if distance < Config.DrawDistance then
|
||||
DrawMarker(Config.MarkerType, Config.Zones.Garages[i].GaragePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
|
||||
letSleep = false
|
||||
end
|
||||
|
||||
if distance < Config.Marker.x then
|
||||
isInMarker = true
|
||||
currentZone = 'garage_out'
|
||||
currentZoneNum = i
|
||||
end
|
||||
|
||||
distance = #(coords - Config.Zones.Garages[i].StorePos)
|
||||
|
||||
if distance < Config.DrawDistance then
|
||||
DrawMarker(Config.MarkerType, Config.Zones.Garages[i].StorePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.StoreMarker.x, Config.StoreMarker.y, Config.StoreMarker.z, Config.StoreMarker.r, Config.StoreMarker.g, Config.StoreMarker.b, 100, false, true, 2, false, nil, nil, false)
|
||||
letSleep = false
|
||||
end
|
||||
|
||||
if distance < Config.StoreMarker.x then
|
||||
isInMarker = true
|
||||
currentZone = 'garage_in'
|
||||
currentZoneNum = i
|
||||
end
|
||||
end
|
||||
|
||||
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)) then
|
||||
if
|
||||
(LastZone ~= nil and LastZoneNum ~= nil) and
|
||||
(LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)
|
||||
then
|
||||
TriggerEvent('esx_boat:hasExitedMarker', LastZone)
|
||||
hasExited = true
|
||||
end
|
||||
|
||||
HasAlreadyEnteredMarker = true
|
||||
LastZone = currentZone
|
||||
LastZoneNum = currentZoneNum
|
||||
|
||||
TriggerEvent('esx_boat:hasEnteredMarker', currentZone, currentZoneNum)
|
||||
end
|
||||
|
||||
if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
|
||||
HasAlreadyEnteredMarker = false
|
||||
TriggerEvent('esx_boat:hasExitedMarker')
|
||||
end
|
||||
|
||||
if letSleep then
|
||||
Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Blips
|
||||
CreateThread(function()
|
||||
local blipList = {}
|
||||
|
||||
for i=1, #Config.Zones.Garages, 1 do
|
||||
table.insert(blipList, {
|
||||
coords = Config.Zones.Garages[i].GaragePos,
|
||||
text = TranslateCap('blip_garage'),
|
||||
sprite = 356,
|
||||
color = 3,
|
||||
scale = 1.0
|
||||
})
|
||||
end
|
||||
|
||||
for i=1, #Config.Zones.BoatShops, 1 do
|
||||
table.insert(blipList, {
|
||||
coords = Config.Zones.BoatShops[i].Outside,
|
||||
text = TranslateCap('blip_shop'),
|
||||
sprite = 427,
|
||||
color = 3,
|
||||
scale = 1.0
|
||||
})
|
||||
end
|
||||
|
||||
for i=1, #blipList, 1 do
|
||||
CreateBlip(blipList[i].coords, blipList[i].text, blipList[i].sprite, blipList[i].color, blipList[i].scale)
|
||||
end
|
||||
end)
|
||||
|
||||
function CreateBlip(coords, text, sprite, color, scale)
|
||||
local blip = AddBlipForCoord(coords.x, coords.y)
|
||||
|
||||
SetBlipSprite(blip, sprite)
|
||||
SetBlipScale(blip, scale)
|
||||
SetBlipColour(blip, color)
|
||||
|
||||
SetBlipAsShortRange(blip, true)
|
||||
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentSubstringPlayerName(text)
|
||||
EndTextCommandSetBlipName(blip)
|
||||
end
|
||||
92
resources/[esx_addons]/esx_boat/config.lua
Normal file
92
resources/[esx_addons]/esx_boat/config.lua
Normal file
@@ -0,0 +1,92 @@
|
||||
Config = {}
|
||||
|
||||
Config.Locale = GetConvar('esx:locale', 'en')
|
||||
|
||||
Config.LicenseEnable = true -- enable boat license? Requires esx_license
|
||||
Config.LicensePrice = 50000
|
||||
|
||||
Config.MarkerType = 1
|
||||
Config.DrawDistance = 10.0
|
||||
|
||||
Config.Marker = {
|
||||
r = 100, g = 204, b = 100, -- blue-ish color
|
||||
x = 1.5, y = 1.5, z = 1.0 -- standard size circle
|
||||
}
|
||||
|
||||
Config.StoreMarker = {
|
||||
r = 255, g = 0, b = 0, -- red color
|
||||
x = 5.0, y = 5.0, z = 1.0 -- big circle for storing boat
|
||||
}
|
||||
|
||||
Config.Zones = {
|
||||
|
||||
Garages = {
|
||||
{ -- Shank St, nearby campaign boat garage
|
||||
GaragePos = vector3(-772.4, -1430.9, 0.5),
|
||||
SpawnPoint = vector4(-785.39, -1426.3, 0.0, 146.0),
|
||||
StorePos = vector3(-798.4, -1456.0, 0.0),
|
||||
StoreTP = vector4(-791.4, -1452.5, 1.5, 318.9)
|
||||
},
|
||||
|
||||
{ -- Catfish View
|
||||
GaragePos = vector3(3864.9, 4463.9, 1.6),
|
||||
SpawnPoint = vector4(3854.4, 4477.2, 0.0, 273.0),
|
||||
StorePos = vector3(3857.0, 4446.9, 0.0),
|
||||
StoreTP = vector4(3854.7, 4458.6, 1.8, 355.3)
|
||||
},
|
||||
|
||||
{ -- Great Ocean Highway
|
||||
GaragePos = vector3(-1614.0, 5260.1, 2.8),
|
||||
SpawnPoint = vector4(-1622.5, 5247.1, 0.0, 21.0),
|
||||
StorePos = vector3(-1600.3, 5261.9, 0.0),
|
||||
StoreTP = vector4(-1605.7, 5259.0, 2.0, 25.0)
|
||||
},
|
||||
|
||||
{ -- North Calafia Way
|
||||
GaragePos = vector3(712.6, 4093.3, 33.7),
|
||||
SpawnPoint = vector4(712.8, 4080.2, 29.3, 181.0),
|
||||
StorePos = vector3(705.1, 4110.1, 30.2),
|
||||
StoreTP = vector4(711.9, 4110.5, 31.3, 180.0)
|
||||
},
|
||||
|
||||
{ -- Elysian Fields, nearby the airport
|
||||
GaragePos = vector3(23.8, -2806.8, 4.8),
|
||||
SpawnPoint = vector4(23.3, -2828.6, 0.8, 181.0),
|
||||
StorePos = vector3(-1.0, -2799.2, 0.5),
|
||||
StoreTP = vector4(12.6, -2793.8, 2.5, 355.2)
|
||||
},
|
||||
|
||||
{ -- Barbareno Rd
|
||||
GaragePos = vector3(-3427.3, 956.9, 7.3),
|
||||
SpawnPoint = vector4(-3448.9, 953.8, 0.0, 75.0),
|
||||
StorePos = vector3(-3436.5, 946.6, 0.3),
|
||||
StoreTP = vector4(-3427.0, 952.6, 8.3, 0.0)
|
||||
}
|
||||
},
|
||||
|
||||
BoatShops = {
|
||||
{ -- Shank St, nearby campaign boat garage
|
||||
Outside = vector3(-773.7, -1495.2, 1.6),
|
||||
Inside = vector4(-798.5, -1503.1, -0.4, 120.0)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Config.Vehicles = {
|
||||
{model = 'seashark', label = 'Seashark (Random Color)', price = 7500},
|
||||
{model = 'seashark3', label = 'Seashark (Dark Blue)', price = 7500},
|
||||
{model = 'suntrap', label = 'Suntrap', price = 10000},
|
||||
{model = 'jetmax', label = 'Jetmax', price = 45000},
|
||||
{model = 'tropic2', label = 'Tropic', price = 65000},
|
||||
{model = 'dinghy2', label = 'Dinghy (Black)', price = 32500},
|
||||
{model = 'dinghy', label = 'Dinghy 2 (Random Color)', price = 40000},
|
||||
{model = 'speeder', label = 'Speeder', price = 85000},
|
||||
{model = 'squalo', label = 'Squalo (Random Color)', price = 61000},
|
||||
{model = 'toro', label = 'Toro', price = 200000},
|
||||
{model = 'submersible', label = 'Submersible', price = 750000}
|
||||
}
|
||||
|
||||
exports('getGarages', function()
|
||||
return Config.Zones.Garages
|
||||
end)
|
||||
3
resources/[esx_addons]/esx_boat/esx_boat.sql
Normal file
3
resources/[esx_addons]/esx_boat/esx_boat.sql
Normal file
@@ -0,0 +1,3 @@
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('boat', 'Boat License')
|
||||
;
|
||||
31
resources/[esx_addons]/esx_boat/fxmanifest.lua
Normal file
31
resources/[esx_addons]/esx_boat/fxmanifest.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
fx_version 'adamant'
|
||||
|
||||
game 'gta5'
|
||||
|
||||
description 'Allows players to buy a boat'
|
||||
lua54 'yes'
|
||||
version '1.0'
|
||||
legacyversion '1.13.4'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@oxmysql/lib/MySQL.lua',
|
||||
'@es_extended/locale.lua',
|
||||
'locales/*.lua',
|
||||
'config.lua',
|
||||
'server/main.lua'
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
'locales/*.lua',
|
||||
'config.lua',
|
||||
'client/main.lua',
|
||||
'client/marker.lua'
|
||||
}
|
||||
|
||||
dependencies {
|
||||
'es_extended',
|
||||
'esx_vehicleshop'
|
||||
}
|
||||
31
resources/[esx_addons]/esx_boat/locales/de.lua
Normal file
31
resources/[esx_addons]/esx_boat/locales/de.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
Locales['de'] = {
|
||||
-- shop
|
||||
['boat_shop'] = 'Boothändler',
|
||||
['boat_shop_open'] = 'Drücke [E] um auf den Boothändler zuzugreifen.',
|
||||
['boat_shop_confirm'] = 'Kaufe <span style="color: yellow;">%s</span> für <span style="color: orange;">%sEUR</span>?',
|
||||
['boat_shop_bought'] = 'Du kaufst ein %s für %sEUR',
|
||||
['boat_shop_nomoney'] = 'Du kannst dir dieses Boot ~r~nicht leisten!~r~',
|
||||
['confirm_no'] = 'Nein',
|
||||
['confirm_yes'] = 'Ja',
|
||||
|
||||
-- garage
|
||||
['garage'] = 'Boot Garage',
|
||||
['garage_open'] = 'Drücke [E] um auf die Bootgarage zuzugreifen.',
|
||||
['garage_store'] = 'Drücke [E] um dein Boot einzuparken.',
|
||||
['garage_taken'] = 'Dein Boot wurde ausgeparkt!',
|
||||
['garage_stored'] = 'Das Boot wurde eingeparkt!',
|
||||
['garage_noboats'] = 'Du hast ~r~kein~r~ eingeparktes Boot! Besuche den Boothändler um eins zu kaufen!',
|
||||
['garage_blocked'] = 'Das boot kann nicht ausgeparkt werden, da ein anderes Fahrzeug den ausparkpunkt Blockiert!',
|
||||
['garage_notowner'] = 'Das ist nicht dein Boot!',
|
||||
|
||||
-- license
|
||||
['license_menu'] = 'Bootschein Kaufen',
|
||||
['license_buy_no'] = 'Ja',
|
||||
['license_buy_yes'] = 'Bootschein Kaufen für <span style="color: green;">%sEUR</span>',
|
||||
['license_bought'] = 'Du kaufst den Bootschein für %sEUR',
|
||||
['license_nomoney'] = 'Du kannst dir ~r~den Bootschein nicht leisten!',
|
||||
|
||||
-- blips
|
||||
['blip_garage'] = 'Bootgarage',
|
||||
['blip_shop'] = 'Boot Händler',
|
||||
}
|
||||
31
resources/[esx_addons]/esx_boat/locales/en.lua
Normal file
31
resources/[esx_addons]/esx_boat/locales/en.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
Locales['en'] = {
|
||||
-- shop
|
||||
['boat_shop'] = 'boat shop',
|
||||
['boat_shop_open'] = 'press [E] to access the boat shop.',
|
||||
['boat_shop_confirm'] = 'buy <span style="color: yellow;">%s</span> for <span style="color: orange;">$%s</span>?',
|
||||
['boat_shop_bought'] = 'you have bought a %s for $%s',
|
||||
['boat_shop_nomoney'] = 'you cannot ~r~afford this boat!',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
|
||||
-- garage
|
||||
['garage'] = 'boat garage',
|
||||
['garage_open'] = 'press [E] to access your boat garage.',
|
||||
['garage_store'] = 'press [E] to store the boat in your garage.',
|
||||
['garage_taken'] = 'the boat has been taken out!',
|
||||
['garage_stored'] = 'the boat has been safely stored in your garage!',
|
||||
['garage_noboats'] = 'you don\'t have any stored boats! Visit the boat shop to buy one.',
|
||||
['garage_blocked'] = 'the boat cannot be taken out because another vehicle is blocking the spawn point!',
|
||||
['garage_notowner'] = 'you don\'t own this boat!',
|
||||
|
||||
-- license
|
||||
['license_menu'] = 'buy Boat License?',
|
||||
['license_buy_no'] = 'no',
|
||||
['license_buy_yes'] = 'buy Boat License <span style="color: green;">$%s</span>',
|
||||
['license_bought'] = 'you have bought the Boat License for $%s',
|
||||
['license_nomoney'] = 'you cannot ~r~afford the Boat License!',
|
||||
|
||||
-- blips
|
||||
['blip_garage'] = 'boat Garage',
|
||||
['blip_shop'] = 'boat Shop',
|
||||
}
|
||||
31
resources/[esx_addons]/esx_boat/locales/es.lua
Normal file
31
resources/[esx_addons]/esx_boat/locales/es.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
Locales['es'] = {
|
||||
-- shop
|
||||
['boat_shop'] = 'Tienda de barcos',
|
||||
['boat_shop_open'] = 'Pulsa [E] para acceder a la tienda de barcos.',
|
||||
['boat_shop_confirm'] = '¿Comprar <span style="color: yellow;">%s</span> por <span style="color: orange;">%s$</span>?',
|
||||
['boat_shop_bought'] = 'Has comprado un %s por %s$',
|
||||
['boat_shop_nomoney'] = '¡No puedes ~r~permitirte ese barco!',
|
||||
['confirm_no'] = 'No',
|
||||
['confirm_yes'] = 'Si',
|
||||
|
||||
-- garage
|
||||
['garage'] = 'Garaje de barcos',
|
||||
['garage_open'] = 'Pulsa [E] para acceder a tu garaje de barcos',
|
||||
['garage_store'] = 'Pulsa [E] para almacenar el barco en el garaje',
|
||||
['garage_taken'] = '¡El barco ha sido sacado!',
|
||||
['garage_stored'] = '¡El barco se ha almacenado en el garaje!',
|
||||
['garage_noboats'] = '¡No tienes ningún barco guardado! Visita la tienda de barcos para comprar uno',
|
||||
['garage_blocked'] = '¡El barco no ha podido ser sacado, hay un objeto obstruyendo el spawn!',
|
||||
['garage_notowner'] = '¡No eres el dueño de ese barco!',
|
||||
|
||||
-- license
|
||||
['license_menu'] = '¿Comprar Licencia de Barcos?',
|
||||
['license_buy_no'] = 'No',
|
||||
['license_buy_yes'] = 'Comprar Licencia de Barcos <span style="color: green;">%s$</span>',
|
||||
['license_bought'] = 'Compraste la Licencia de Barcos por $%s',
|
||||
['license_nomoney'] = '¡No puedes ~r~permitirte la Licencia de Barcos!',
|
||||
|
||||
-- blips
|
||||
['blip_garage'] = 'Garaje de barcos',
|
||||
['blip_shop'] = 'Tienda de barcos',
|
||||
}
|
||||
31
resources/[esx_addons]/esx_boat/locales/fr.lua
Normal file
31
resources/[esx_addons]/esx_boat/locales/fr.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
Locales['fr'] = {
|
||||
-- shop
|
||||
['boat_shop'] = 'magasin de bateaux',
|
||||
['boat_shop_open'] = 'appuyez sur [E] pour accéder au magasin de bateaux.',
|
||||
['boat_shop_confirm'] = 'voulez-vous acheter <span style="color: yellow;">%s</span> pour <span style="color: orange;">$%s</span>?',
|
||||
['boat_shop_bought'] = 'vous avez acheté le %s pour $%s',
|
||||
['boat_shop_nomoney'] = 'vous n\'avez pas les moyens ~r~pour acheter ce bateau !',
|
||||
['confirm_no'] = 'non',
|
||||
['confirm_yes'] = 'oui',
|
||||
|
||||
-- garage
|
||||
['garage'] = 'garage à bateaux',
|
||||
['garage_open'] = 'appuyez sur [E] pour accéder à votre garage à bateaux.',
|
||||
['garage_store'] = 'appuyez sur [E] pour ranger votre bateau dans votre garage.',
|
||||
['garage_taken'] = 'le bateau est sorti !',
|
||||
['garage_stored'] = 'le bateau a bien été rangé dans votre garage !',
|
||||
['garage_noboats'] = 'vous n\'avez aucun bateau ici ! Rendez-vous au magasin de bateaux pour en acheter un.',
|
||||
['garage_blocked'] = 'le bateau ne peux pas être sorti car un autre véhicule bloque le point !',
|
||||
['garage_notowner'] = 'ce bateau ne vous appartient pas !',
|
||||
|
||||
-- license
|
||||
['license_menu'] = 'acheter un permis de naviguer',
|
||||
['license_buy_no'] = 'non',
|
||||
['license_buy_yes'] = 'acheter le permis pour <span style="color: green;">$%s</span>',
|
||||
['license_bought'] = 'vous avez acheté le permis de naviguer pour $%s',
|
||||
['license_nomoney'] = 'vous n\'avez pas les moyens ~r~pour acheter ce permis !',
|
||||
|
||||
-- blips
|
||||
['blip_garage'] = 'garage à bateaux',
|
||||
['blip_shop'] = 'magasin de bateaux',
|
||||
}
|
||||
31
resources/[esx_addons]/esx_boat/locales/hu.lua
Normal file
31
resources/[esx_addons]/esx_boat/locales/hu.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
Locales['hu'] = {
|
||||
-- shop
|
||||
['boat_shop'] = 'Hajóbolt',
|
||||
['boat_shop_open'] = 'Nyomj [E] hogy megnézd a hajókat',
|
||||
['boat_shop_confirm'] = 'hajó: <span style="color: yellow;">%s</span> ára: <span style="color: orange;">$%s</span>',
|
||||
['boat_shop_bought'] = 'Vettél %s ennyiért: $%s',
|
||||
['boat_shop_nomoney'] = '~r~Ezt nem engedheted meg magadnak!',
|
||||
['confirm_no'] = 'Nem',
|
||||
['confirm_yes'] = 'Igen',
|
||||
|
||||
-- garage
|
||||
['garage'] = 'Hajógarázs',
|
||||
['garage_open'] = 'Nyomj [E] hogy megnyisd a garázst',
|
||||
['garage_store'] = 'Nyomj [E] hogy kikösd a hajót',
|
||||
['garage_taken'] = 'Sikeresen kivetted a hajót',
|
||||
['garage_stored'] = 'Sikeresen leraktad a hajót',
|
||||
['garage_noboats'] = '~r~Nincsen hajód',
|
||||
['garage_blocked'] = '~r~A lehívási pont blokkolva',
|
||||
['garage_notowner'] = '~r~Nem a tied ez a hajó',
|
||||
|
||||
-- license
|
||||
['license_menu'] = 'Szeretnél venni hajó engedélyt?',
|
||||
['license_buy_no'] = 'Nem',
|
||||
['license_buy_yes'] = 'Vegyél hajó engedélyt <span style="color: green;">$%s</span>-ért',
|
||||
['license_bought'] = 'Vettél hajó engedélyt $%s-ért',
|
||||
['license_nomoney'] = '~r~nem engedheted meg magadnak, hogy vegyél hajó engedélyt!',
|
||||
|
||||
-- blips
|
||||
['blip_garage'] = 'Hajógarázs',
|
||||
['blip_shop'] = 'Hajóbolt',
|
||||
}
|
||||
31
resources/[esx_addons]/esx_boat/locales/it.lua
Normal file
31
resources/[esx_addons]/esx_boat/locales/it.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
Locales['it'] = {
|
||||
-- shop
|
||||
['boat_shop'] = 'negozio nautico',
|
||||
['boat_shop_open'] = 'premi [E] per accedere al negozio nautico.',
|
||||
['boat_shop_confirm'] = 'compra <span style="color: yellow;">%s</span> per <span style="color: orange;">$%s</span>?',
|
||||
['boat_shop_bought'] = 'hai comprato un %s per $%s',
|
||||
['boat_shop_nomoney'] = 'non puoi ~r~permertterti questa barca!',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'si',
|
||||
|
||||
-- garage
|
||||
['garage'] = 'garage barca',
|
||||
['garage_open'] = 'premi [E] per accedere al garage della tua barca.',
|
||||
['garage_store'] = 'premi [E] per riporre la barca nel tuo garage.',
|
||||
['garage_taken'] = 'la barca è stata ritirata',
|
||||
['garage_stored'] = 'la barca è stata riposta al sicuro nel tuo garage!',
|
||||
['garage_noboats'] = 'non hai barche in deposito! Visita il negozio per acquistarne una.',
|
||||
['garage_blocked'] = 'la barca non può essere eliminata perché un altro veicolo sta bloccando il punto di spawn!',
|
||||
['garage_notowner'] = 'non possiedi questa barca!',
|
||||
|
||||
-- license
|
||||
['license_menu'] = 'acquistare la patente nautica?',
|
||||
['license_buy_no'] = 'no',
|
||||
['license_buy_yes'] = 'acquista patente nautica <span style="color: green;">$%s</span>',
|
||||
['license_bought'] = 'hai acquistato la patente nautica per $%s',
|
||||
['license_nomoney'] = 'non puoi ~r~permetterti la patente nautica',
|
||||
|
||||
-- blips
|
||||
['blip_garage'] = 'garage delle barche',
|
||||
['blip_shop'] = 'negozio di barche',
|
||||
}
|
||||
31
resources/[esx_addons]/esx_boat/locales/nl.lua
Normal file
31
resources/[esx_addons]/esx_boat/locales/nl.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
Locales['nl'] = {
|
||||
-- shop
|
||||
['boat_shop'] = 'boten winkel',
|
||||
['boat_shop_open'] = 'Druk op [E] om de boten winkel te openen.',
|
||||
['boat_shop_confirm'] = 'Wil je een <span style="color: yellow;">%s</span> kopen voor <span style="color: orange;">€%s</span>?',
|
||||
['boat_shop_bought'] = 'Je hebt een %s gekocht voor €%s',
|
||||
['boat_shop_nomoney'] = 'Deze boot kan je niet betalen!',
|
||||
['confirm_no'] = 'nee',
|
||||
['confirm_yes'] = 'ja',
|
||||
|
||||
-- garage
|
||||
['garage'] = 'boten garage',
|
||||
['garage_open'] = 'Druk op [E] om je boten garage te openen.',
|
||||
['garage_store'] = 'Druk op [E] om je boot op te slaan.',
|
||||
['garage_taken'] = 'de boot staat klaar!',
|
||||
['garage_stored'] = 'de boot is opgeslagen in je garage!',
|
||||
['garage_noboats'] = 'je hebt geen opgeslagen boten! Ga naar de boten winkel om er een te kopen.',
|
||||
['garage_blocked'] = 'de boot kan er niet uit omdat iets het spawnpunt blokkeerd!',
|
||||
['garage_notowner'] = 'je bent geen eigenaar van deze boot!',
|
||||
|
||||
-- license
|
||||
['license_menu'] = 'Koop Vaarbewijs',
|
||||
['license_buy_no'] = 'nee',
|
||||
['license_buy_yes'] = 'Koop vaarbewijs <span style="color: green;">€%s</span>',
|
||||
['license_bought'] = 'je kocht een vaarbewijs voor €%s',
|
||||
['license_nomoney'] = 'je hebt niet genoeg geld voor een vaarbewijs ! ',
|
||||
|
||||
-- blips
|
||||
['blip_garage'] = 'boten garage',
|
||||
['blip_shop'] = 'boten winkel',
|
||||
}
|
||||
31
resources/[esx_addons]/esx_boat/locales/pl.lua
Normal file
31
resources/[esx_addons]/esx_boat/locales/pl.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
Locales['pl'] = {
|
||||
-- shop
|
||||
['boat_shop'] = 'sklep z łodziami',
|
||||
['boat_shop_open'] = 'naciśnij [E] aby otworzyć sklep z łodziami.',
|
||||
['boat_shop_confirm'] = 'kup <span style="color: yellow;">%s</span> za <span style="color: orange;">$%s</span>?',
|
||||
['boat_shop_bought'] = 'zakupiłeś/aś %s za $%s',
|
||||
['boat_shop_nomoney'] = 'nie posiadasz ~r~wystarczająco pieniędzy aby zakupić te łódź!',
|
||||
['confirm_no'] = 'nie',
|
||||
['confirm_yes'] = 'tak',
|
||||
|
||||
-- garage
|
||||
['garage'] = 'garaż: Lodzie',
|
||||
['garage_open'] = 'naciśnij [E] aby otworzyć garaż z łodziami.',
|
||||
['garage_store'] = 'naciśnij [E] aby schować swoją łódź do garażu',
|
||||
['garage_taken'] = 'łódź zostałą wyjęta z garażu',
|
||||
['garage_stored'] = 'łódź została schowana do garażu',
|
||||
['garage_noboats'] = 'nie posiadasz żadnych łodzi!',
|
||||
['garage_blocked'] = 'łódź nie może zostać wyjęta dlatego że coś blokuje jej miejsce narodzenia',
|
||||
['garage_notowner'] = 'nie jesteś właścicielem tej łodzi!',
|
||||
|
||||
-- license
|
||||
['license_menu'] = 'kup licencje na płwanie łodziami?',
|
||||
['license_buy_no'] = 'nie',
|
||||
['license_buy_yes'] = 'kup licencje na pływanie łodziami <span style="color: green;">$%s</span>',
|
||||
['license_bought'] = 'zakupiłeś/aś licencje na pływanie łodziami za $%s',
|
||||
['license_nomoney'] = 'nie posiadasz ~r~wystarczająco pieniędzy aby zakupić licencje na pływanie łodziami!',
|
||||
|
||||
-- blips
|
||||
['blip_garage'] = 'garaż: Lodzie',
|
||||
['blip_shop'] = 'sklep z łodziami',
|
||||
}
|
||||
31
resources/[esx_addons]/esx_boat/locales/sl.lua
Normal file
31
resources/[esx_addons]/esx_boat/locales/sl.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
Locales['sl'] = {
|
||||
-- trgovina
|
||||
['boat_shop'] = 'Trgovina Čolnov',
|
||||
['boat_shop_open'] = 'Pritisnite [E] da odprete trgovino s Čolni.',
|
||||
['boat_shop_confirm'] = 'Kupi <span style="color: yellow;">%s</span> za <span style="color: orange;">$%s</span>?',
|
||||
['boat_shop_bought'] = 'Vi ste kupili %s za $%s',
|
||||
['boat_shop_nomoney'] = 'Vi nemorete ~r~kupiti tega čolna',
|
||||
['confirm_no'] = 'Ne',
|
||||
['confirm_yes'] = 'Ja',
|
||||
|
||||
-- garaža
|
||||
['garage'] = 'Garaža z Čolni',
|
||||
['garage_open'] = 'Pritisnite [E] da odprete garažo z čolni.',
|
||||
['garage_store'] = 'Pritisnite [E] da pospravite čolen v garažo za čolne.',
|
||||
['garage_taken'] = 'Čolen si že vzel iz garaže!',
|
||||
['garage_stored'] = 'čoln je varno shranjen v vaši garaži!',
|
||||
['garage_noboats'] = 'nimate shranjenih čolnov! Obiščite trgovino s čolni in ga kupite.',
|
||||
['garage_blocked'] = 'čolna ni mogoče izvleči, ker drugo vozilo blokira drstitveno točko!',
|
||||
['garage_notowner'] = 'To ni vaš Čolen!',
|
||||
|
||||
-- licenca
|
||||
['license_menu'] = 'Kupi licenco za Čolne',
|
||||
['license_buy_no'] = 'Ne',
|
||||
['license_buy_yes'] = 'Kupi licenco za čolne <span style="color: green;">$%s</span>',
|
||||
['license_bought'] = 'Vi ste kupili $%s',
|
||||
['license_nomoney'] = 'you cannot ~r~afford the Boat License!',
|
||||
|
||||
-- blipi
|
||||
['blip_garage'] = 'Garaža Čolnov',
|
||||
['blip_shop'] = 'Trgovina Čolnov',
|
||||
}
|
||||
31
resources/[esx_addons]/esx_boat/locales/sr.lua
Normal file
31
resources/[esx_addons]/esx_boat/locales/sr.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
Locales['sr'] = {
|
||||
-- shop
|
||||
['boat_shop'] = 'Prodavnica Brodova',
|
||||
['boat_shop_open'] = 'Pritisni [E] da pristupiš prodavnici brodova.',
|
||||
['boat_shop_confirm'] = 'Kupi <span style="color: yellow;">%s</span> za <span style="color: orange;">$%s</span>?',
|
||||
['boat_shop_bought'] = 'Kupili ste %s za $%s',
|
||||
['boat_shop_nomoney'] = 'Vi ~r~nemate dovoljno novca za ovaj brod!',
|
||||
['confirm_no'] = 'Ne',
|
||||
['confirm_yes'] = 'Da',
|
||||
|
||||
-- garage
|
||||
['garage'] = 'Garaža Brodova',
|
||||
['garage_open'] = 'Pritisni [E] da pristupiš garaži',
|
||||
['garage_store'] = 'Pritisni [E] da parkiraš brod u garažu.',
|
||||
['garage_taken'] = 'Brod je izvađen iz garaže!',
|
||||
['garage_stored'] = 'Brod je uspešno parkiran u garažu!',
|
||||
['garage_noboats'] = 'Nemate parkiranih brodova u garaži. Idite do prodavnice da kupite brod prvo.',
|
||||
['garage_blocked'] = 'Brod ne može biti izvađen jer je mesto za isparkiravanje zauzeto.',
|
||||
['garage_notowner'] = 'Ovaj brod nije vaš!',
|
||||
|
||||
-- license
|
||||
['license_menu'] = 'Kupi dozvolu za brod?',
|
||||
['license_buy_no'] = 'Ne',
|
||||
['license_buy_yes'] = 'Kupi dozvolu za brod <span style="color: green;">$%s</span>',
|
||||
['license_bought'] = 'Kupili ste dozvolu za brod za $%s',
|
||||
['license_nomoney'] = 'Vi ~r~nemate dovoljno novca za dozvolu.',
|
||||
|
||||
-- blips
|
||||
['blip_garage'] = 'Garaža Brodova',
|
||||
['blip_shop'] = 'Prodavnica Brodova',
|
||||
}
|
||||
31
resources/[esx_addons]/esx_boat/locales/sv.lua
Normal file
31
resources/[esx_addons]/esx_boat/locales/sv.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
Locales['sv'] = {
|
||||
-- shop
|
||||
['boat_shop'] = 'Båtaffär',
|
||||
['boat_shop_open'] = 'Tryck [E] för att öppna båtaffären.',
|
||||
['boat_shop_confirm'] = 'Köp <span style="color: yellow;">%s</span> för <span style="color: orange;">%skr</span>?',
|
||||
['boat_shop_bought'] = 'Du har köpt en %s för %skr',
|
||||
['boat_shop_nomoney'] = 'Du har inte ~r~råd med denna båt!',
|
||||
['confirm_no'] = 'Nej',
|
||||
['confirm_yes'] = 'Ja',
|
||||
|
||||
-- garage
|
||||
['garage'] = 'Båtgarage',
|
||||
['garage_open'] = 'Tryck [E] för att öppna båtgaraget.',
|
||||
['garage_store'] = 'Tryck [E] för att parkera båten i garaget.',
|
||||
['garage_taken'] = 'Båten har tagits ut!',
|
||||
['garage_stored'] = 'Båten har parkerats i garaget!',
|
||||
['garage_noboats'] = 'Du har inga parkerade båtar! Besök båtaffären för att köpa en.',
|
||||
['garage_blocked'] = 'Båten kan inte tas ut för att någon blockerar spawn!',
|
||||
['garage_notowner'] = 'Du äger inte denna båt!',
|
||||
|
||||
-- license
|
||||
['license_menu'] = 'Köp båtlicens?',
|
||||
['license_buy_no'] = 'Nej',
|
||||
['license_buy_yes'] = 'Köp båtlicens <span style="color: green;">%skr</span>',
|
||||
['license_bought'] = 'Du har köpt båtlicens för %skr',
|
||||
['license_nomoney'] = 'Du har inte ~r~råd med båtlicens!',
|
||||
|
||||
-- blips
|
||||
['blip_garage'] = 'Båtgarage',
|
||||
['blip_shop'] = 'Båtaffär',
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('boat', 'Boot Schein')
|
||||
;
|
||||
@@ -0,0 +1,3 @@
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('boat', 'Licencia de Barcos')
|
||||
;
|
||||
@@ -0,0 +1,3 @@
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('boat', 'Permis bateau')
|
||||
;
|
||||
@@ -0,0 +1,3 @@
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('boat', 'Hajó engedély')
|
||||
;
|
||||
@@ -0,0 +1,3 @@
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('boat', 'Patente Nautica')
|
||||
;
|
||||
@@ -0,0 +1,3 @@
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('boat', 'Boten Licentie')
|
||||
;
|
||||
@@ -0,0 +1,3 @@
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('boat', 'Licenca za Čolne')
|
||||
;
|
||||
@@ -0,0 +1,3 @@
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('boat', 'Dozvola za Brod')
|
||||
;
|
||||
@@ -0,0 +1,3 @@
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('boat', 'Båtlicens')
|
||||
;
|
||||
109
resources/[esx_addons]/esx_boat/server/main.lua
Normal file
109
resources/[esx_addons]/esx_boat/server/main.lua
Normal file
@@ -0,0 +1,109 @@
|
||||
function ParkBoats()
|
||||
MySQL.update('UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = @type', {
|
||||
['@type'] = 'boat'
|
||||
}, function (rowsChanged)
|
||||
if rowsChanged > 0 then
|
||||
print(('[^2INFO^7] Stored ^5%s^7 %s !'):format(rowsChanged, rowsChanged > 1 and 'boats' or 'boat'))
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
MySQL.ready(function()
|
||||
ParkBoats()
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_boat:buyBoat', function(source, cb, vehicleProps)
|
||||
local xPlayer = ESX.Player(source)
|
||||
local price = getPriceFromModel(vehicleProps.model)
|
||||
|
||||
-- vehicle model not found
|
||||
if price == 0 then
|
||||
print(('[^2INFO^7] Player ^5%s^7 Attempted To Exploit Shop'):format(xPlayer.src))
|
||||
cb(false)
|
||||
else
|
||||
if xPlayer.getMoney() >= price then
|
||||
xPlayer.removeMoney(price, "Boat Purchase")
|
||||
|
||||
MySQL.update('INSERT INTO owned_vehicles (owner, plate, vehicle, type, `stored`) VALUES (@owner, @plate, @vehicle, @type, @stored)', {
|
||||
['@owner'] = xPlayer.getIdentifier(),
|
||||
['@plate'] = vehicleProps.plate,
|
||||
['@vehicle'] = json.encode(vehicleProps),
|
||||
['@type'] = 'boat',
|
||||
['@stored'] = true
|
||||
}, function(rowsChanged)
|
||||
cb(true)
|
||||
end)
|
||||
else
|
||||
cb(false)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_boat:takeOutVehicle')
|
||||
AddEventHandler('esx_boat:takeOutVehicle', function(plate)
|
||||
local xPlayer = ESX.Player(source)
|
||||
|
||||
MySQL.update('UPDATE owned_vehicles SET `stored` = @stored WHERE owner = @owner AND plate = @plate', {
|
||||
['@stored'] = false,
|
||||
['@owner'] = xPlayer.getIdentifier(),
|
||||
['@plate'] = plate
|
||||
}, function(rowsChanged)
|
||||
if rowsChanged == 0 then
|
||||
print(('[^2INFO^7] Player ^5%s^7 Attempted To Exploit Garage'):format(xPlayer.src))
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_boat:storeVehicle', function (source, cb, plate)
|
||||
local xPlayer = ESX.Player(source)
|
||||
|
||||
MySQL.update('UPDATE owned_vehicles SET `stored` = @stored WHERE owner = @owner AND plate = @plate', {
|
||||
['@stored'] = true,
|
||||
['@owner'] = xPlayer.getIdentifier(),
|
||||
['@plate'] = plate
|
||||
}, function(rowsChanged)
|
||||
cb(rowsChanged)
|
||||
end)
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_boat:getGarage', function(source, cb)
|
||||
local xPlayer = ESX.Player(source)
|
||||
|
||||
MySQL.query('SELECT vehicle FROM owned_vehicles WHERE owner = @owner AND type = @type AND `stored` = @stored', {
|
||||
['@owner'] = xPlayer.getIdentifier(),
|
||||
['@type'] = 'boat',
|
||||
['@stored'] = true
|
||||
}, function(result)
|
||||
local vehicles = {}
|
||||
|
||||
for i=1, #result, 1 do
|
||||
table.insert(vehicles, result[i].vehicle)
|
||||
end
|
||||
|
||||
cb(vehicles)
|
||||
end)
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_boat:buyBoatLicense', function(source, cb)
|
||||
local xPlayer = ESX.Player(source)
|
||||
|
||||
if xPlayer.getMoney() >= Config.LicensePrice then
|
||||
xPlayer.removeMoney(Config.LicensePrice, "Boat License Purchase")
|
||||
|
||||
TriggerEvent('esx_license:addLicense', source, 'boat', function()
|
||||
cb(true)
|
||||
end)
|
||||
else
|
||||
cb(false)
|
||||
end
|
||||
end)
|
||||
|
||||
function getPriceFromModel(model)
|
||||
for k,v in ipairs(Config.Vehicles) do
|
||||
if joaat(v.model) == model then
|
||||
return v.price
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
Reference in New Issue
Block a user