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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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||||
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|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
esx_clotheshop
|
||||
Copyright (C) 2015-2025 Jérémie N'gadi
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
esx_clotheshop Copyright (C) 2015-2025 Jérémie N'gadi
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
15
resources/[esx_addons]/esx_clotheshop/README.md
Normal file
15
resources/[esx_addons]/esx_clotheshop/README.md
Normal file
@@ -0,0 +1,15 @@
|
||||
<h1 align='center'>[ESX] Clothe Shop</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://documentation.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
|
||||
It`s time to shine! Head over to the variety of stores this resource adds - to Get a new stylish look to out shine all your competition.
|
||||
|
||||
# License
|
||||
|
||||
esx_clotheshop - clothing store
|
||||
|
||||
Copyright (C) 2015-2025 Jérémie N'gadi
|
||||
|
||||
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
|
||||
|
||||
This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
|
||||
|
||||
You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
|
||||
193
resources/[esx_addons]/esx_clotheshop/client/main.lua
Normal file
193
resources/[esx_addons]/esx_clotheshop/client/main.lua
Normal file
@@ -0,0 +1,193 @@
|
||||
local hasAlreadyEnteredMarker, hasPaid, currentActionData = false, false, {}
|
||||
local lastZone, currentAction, currentActionMsg
|
||||
local oldSkin, newSkin
|
||||
|
||||
function OpenShopMenu()
|
||||
ESX.HideUI()
|
||||
hasPaid = false
|
||||
TriggerEvent('skinchanger:getSkin', function(skin) oldSkin = skin end)
|
||||
TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
|
||||
menu.close()
|
||||
|
||||
local elements = {
|
||||
{unselectable = true, icon = "fas fa-check-double", title = TranslateCap("valid_this_purchase")},
|
||||
{icon = "fas fa-check-circle", title = TranslateCap("yes"), value = "yes"},
|
||||
{icon = "fas fa-window-close", title = TranslateCap("no"), value = "no"},
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements, function(menu,element)
|
||||
if element.value == "yes" then
|
||||
TriggerEvent('skinchanger:getSkin', function(skin) newSkin = skin end)
|
||||
ESX.TriggerServerCallback('esx_clotheshop:buyClothes', function(bought)
|
||||
if bought then
|
||||
TriggerEvent('skinchanger:getSkin', function(skin)
|
||||
TriggerServerEvent('esx_skin:save', skin)
|
||||
end)
|
||||
|
||||
hasPaid = true
|
||||
ESX.TriggerServerCallback('esx_clotheshop:checkPropertyDataStore', function(foundStore)
|
||||
if foundStore then
|
||||
local elements2 = {
|
||||
{unselectable = true, icon = "fas fa-check-double", title = TranslateCap('save_in_dressing')},
|
||||
{icon = "fas fa-check-circle", title = TranslateCap("yes"), value = "yes"},
|
||||
{icon = "fas fa-window-close", title = TranslateCap("no"), value = "no"},
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements2, function(menu2,element2)
|
||||
if element2.value == "yes" then
|
||||
local elements3 = {
|
||||
{unselectable = true, icon = "fas fa-shirt", title = TranslateCap('name_outfit')},
|
||||
{title = TranslateCap('outfit_name'), input = true, inputType = "text", inputPlaceholder = TranslateCap('outfit_placeholder')},
|
||||
{icon = "fas fa-check-circle", title = TranslateCap('confirm'), value = "confirm"}
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements3, function(menu3,element3)
|
||||
TriggerEvent('skinchanger:getSkin', function(skin)
|
||||
ESX.CloseContext()
|
||||
TriggerServerEvent('esx_clotheshop:saveOutfit', menu3.eles[2].inputValue, skin)
|
||||
ESX.ShowNotification(TranslateCap('saved_outfit'))
|
||||
end)
|
||||
end, function()
|
||||
hasAlreadyEnteredMarker = false
|
||||
end)
|
||||
elseif element2.value == "no" then
|
||||
ESX.CloseContext()
|
||||
end
|
||||
end, function()
|
||||
hasAlreadyEnteredMarker = false
|
||||
end)
|
||||
end
|
||||
end)
|
||||
else
|
||||
ESX.CloseContext()
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
end)
|
||||
ESX.ShowNotification(TranslateCap('not_enough_money'))
|
||||
end
|
||||
end, newSkin, oldSkin)
|
||||
elseif element.value == "no" then
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
end)
|
||||
ESX.CloseContext()
|
||||
end
|
||||
currentAction = 'shop_menu'
|
||||
currentActionMsg = TranslateCap('press_menu')
|
||||
currentActionData = {}
|
||||
end, function(menu)
|
||||
hasAlreadyEnteredMarker = false
|
||||
currentAction = 'shop_menu'
|
||||
currentActionMsg = TranslateCap('press_menu')
|
||||
currentActionData = {}
|
||||
end)
|
||||
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
hasAlreadyEnteredMarker = false
|
||||
currentAction = 'shop_menu'
|
||||
currentActionMsg = TranslateCap('press_menu')
|
||||
currentActionData = {}
|
||||
end, {
|
||||
'tshirt_1', 'tshirt_2',
|
||||
'torso_1', 'torso_2',
|
||||
'decals_1', 'decals_2',
|
||||
'arms', 'arms_2',
|
||||
'pants_1', 'pants_2',
|
||||
'shoes_1', 'shoes_2',
|
||||
'bags_1', 'bags_2',
|
||||
'chain_1', 'chain_2',
|
||||
'helmet_1', 'helmet_2',
|
||||
'glasses_1', 'glasses_2',
|
||||
'watches_1', 'watches_2'
|
||||
})
|
||||
end
|
||||
|
||||
AddEventHandler('esx_clotheshop:hasEnteredMarker', function(zone)
|
||||
currentAction = 'shop_menu'
|
||||
currentActionMsg = TranslateCap('press_menu')
|
||||
currentActionData = {}
|
||||
ESX.TextUI(currentActionMsg)
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_clotheshop:hasExitedMarker', function(zone)
|
||||
ESX.CloseContext()
|
||||
ESX.HideUI()
|
||||
currentAction = nil
|
||||
|
||||
if not hasPaid then
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Create Blips
|
||||
CreateThread(function()
|
||||
for k,v in ipairs(Config.Shops) do
|
||||
local blip = AddBlipForCoord(v)
|
||||
|
||||
SetBlipSprite (blip, 73)
|
||||
SetBlipColour (blip, 47)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentSubstringPlayerName(TranslateCap('clothes'))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Enter / Exit marker events & draw markers
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(0)
|
||||
local playerCoords, isInMarker, currentZone, letSleep = GetEntityCoords(PlayerPedId()), false, nil, true
|
||||
|
||||
for k,v in pairs(Config.Shops) do
|
||||
local distance = #(playerCoords - v)
|
||||
|
||||
if distance < Config.DrawDistance then
|
||||
letSleep = false
|
||||
DrawMarker(Config.MarkerType, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, nil, nil, false)
|
||||
|
||||
if distance < Config.MarkerSize.x then
|
||||
isInMarker, currentZone = true, k
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (isInMarker and not hasAlreadyEnteredMarker) or (isInMarker and lastZone ~= currentZone) then
|
||||
hasAlreadyEnteredMarker, lastZone = true, currentZone
|
||||
TriggerEvent('esx_clotheshop:hasEnteredMarker', currentZone)
|
||||
end
|
||||
|
||||
if not isInMarker and hasAlreadyEnteredMarker then
|
||||
hasAlreadyEnteredMarker = false
|
||||
TriggerEvent('esx_clotheshop:hasExitedMarker', lastZone)
|
||||
end
|
||||
|
||||
if letSleep then
|
||||
Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Key controls
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(0)
|
||||
|
||||
if currentAction then
|
||||
|
||||
if IsControlJustReleased(0, 38) then
|
||||
if currentAction == 'shop_menu' then
|
||||
OpenShopMenu()
|
||||
end
|
||||
|
||||
currentAction = nil
|
||||
end
|
||||
else
|
||||
Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
33
resources/[esx_addons]/esx_clotheshop/config.lua
Normal file
33
resources/[esx_addons]/esx_clotheshop/config.lua
Normal file
@@ -0,0 +1,33 @@
|
||||
Config = {}
|
||||
Config.Locale = GetConvar('esx:locale', 'en')
|
||||
|
||||
Config.Price = 250
|
||||
Config.ChargePerPiece = false
|
||||
|
||||
Config.DrawDistance = 10.0
|
||||
Config.MarkerSize = {x = 1.5, y = 1.5, z = 1.0}
|
||||
Config.MarkerColor = {r = 102, g = 102, b = 204}
|
||||
Config.MarkerType = 1
|
||||
|
||||
Config.Shops = {
|
||||
vector3(72.3, -1399.1, 28.4),
|
||||
vector3(-703.8, -152.3, 36.4),
|
||||
vector3(-167.9, -299.0, 38.7),
|
||||
vector3(428.7, -800.1, 28.5),
|
||||
vector3(-829.4, -1073.7, 10.3),
|
||||
vector3(-1447.8, -242.5, 48.8),
|
||||
vector3(11.6, 6514.2, 30.9),
|
||||
vector3(123.6, -219.4, 53.6),
|
||||
vector3(1696.3, 4829.3, 41.1),
|
||||
vector3(618.1, 2759.6, 41.1),
|
||||
vector3(1190.6, 2713.4, 37.2),
|
||||
vector3(-1193.4, -772.3, 16.3),
|
||||
vector3(-3172.5, 1048.1, 19.9),
|
||||
vector3(-1108.4, 2708.9, 18.1)
|
||||
}
|
||||
|
||||
Config.SkinProps = {
|
||||
'tshirt','torso', 'decals', 'arms', 'pants',
|
||||
'shoes', 'bags', 'chain', 'helmet', 'glasses',
|
||||
'watches'
|
||||
}
|
||||
32
resources/[esx_addons]/esx_clotheshop/fxmanifest.lua
Normal file
32
resources/[esx_addons]/esx_clotheshop/fxmanifest.lua
Normal file
@@ -0,0 +1,32 @@
|
||||
fx_version 'adamant'
|
||||
|
||||
game 'gta5'
|
||||
|
||||
description 'Adds the ability to customise your clothing'
|
||||
|
||||
version '1.0'
|
||||
legacyversion '1.13.4'
|
||||
|
||||
lua54 'yes'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@oxmysql/lib/MySQL.lua',
|
||||
'@es_extended/locale.lua',
|
||||
'locales/*.lua',
|
||||
'config.lua',
|
||||
'server/main.lua'
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
'locales/*.lua',
|
||||
'config.lua',
|
||||
'client/main.lua'
|
||||
}
|
||||
|
||||
dependencies {
|
||||
'es_extended',
|
||||
'esx_skin'
|
||||
}
|
||||
12
resources/[esx_addons]/esx_clotheshop/locales/de.lua
Normal file
12
resources/[esx_addons]/esx_clotheshop/locales/de.lua
Normal file
@@ -0,0 +1,12 @@
|
||||
Locales['de'] = {
|
||||
['valid_this_purchase'] = 'Kauf bestätigen?',
|
||||
['yes'] = 'Ja',
|
||||
['no'] = 'Nein',
|
||||
['not_enough_money'] = 'Du hast nicht genügend Geld',
|
||||
['press_menu'] = 'Drücke [E] um auf den Kleidungsladen zuzugreifen.',
|
||||
['clothes'] = 'Kleidungsladen',
|
||||
['you_paid'] = 'Du zahlst %s€',
|
||||
['save_in_dressing'] = 'Willst du dieses Outfit in deiner Umkleide speichern?',
|
||||
['name_outfit'] = 'Bennene dein Outfit',
|
||||
['saved_outfit'] = 'Das Outfit wurde gespeichert!',
|
||||
}
|
||||
15
resources/[esx_addons]/esx_clotheshop/locales/en.lua
Normal file
15
resources/[esx_addons]/esx_clotheshop/locales/en.lua
Normal file
@@ -0,0 +1,15 @@
|
||||
Locales['en'] = {
|
||||
['valid_this_purchase'] = 'validate this purchase?',
|
||||
['yes'] = 'yes',
|
||||
['no'] = 'no',
|
||||
['not_enough_money'] = 'you do not have enough money',
|
||||
['press_menu'] = 'press [E] to access the Clothing Shop.',
|
||||
['clothes'] = 'clothing Shop',
|
||||
['you_paid'] = 'you paid $%s',
|
||||
['save_in_dressing'] = 'do you want to save the outfit in your property?',
|
||||
['name_outfit'] = 'name your outfit',
|
||||
['saved_outfit'] = 'the outfit has been saved!',
|
||||
['outfit_name'] = 'Outfit Name',
|
||||
['outfit_placeholder'] = 'Outfit name in wardrobe..',
|
||||
['confirm'] = 'Confirm'
|
||||
}
|
||||
12
resources/[esx_addons]/esx_clotheshop/locales/es.lua
Normal file
12
resources/[esx_addons]/esx_clotheshop/locales/es.lua
Normal file
@@ -0,0 +1,12 @@
|
||||
Locales['es'] = {
|
||||
['valid_this_purchase'] = '¿Validar esta compra?',
|
||||
['yes'] = 'Si',
|
||||
['no'] = 'No',
|
||||
['not_enough_money'] = 'No tienes suficiente dinero',
|
||||
['press_menu'] = 'Presiona [E] para acceder al menú',
|
||||
['clothes'] = 'Ropa',
|
||||
['you_paid'] = 'Has pagado €%s',
|
||||
['save_in_dressing'] = '¿Quieres darle un nombre a tu vestuario?',
|
||||
['name_outfit'] = 'nombre del traje?',
|
||||
['saved_outfit'] = '¡El atuendo se ha guardado!',
|
||||
}
|
||||
12
resources/[esx_addons]/esx_clotheshop/locales/fi.lua
Normal file
12
resources/[esx_addons]/esx_clotheshop/locales/fi.lua
Normal file
@@ -0,0 +1,12 @@
|
||||
Locales['fi'] = {
|
||||
['valid_this_purchase'] = 'Vahvista tämä ostos?',
|
||||
['yes'] = 'Kyllä',
|
||||
['no'] = 'Ei',
|
||||
['not_enough_money'] = 'Sinulla ei ole tarpeeksi rahaa',
|
||||
['press_menu'] = 'Paina [E] avataksesi vaatekauppa',
|
||||
['clothes'] = 'Vaatekauppa',
|
||||
['you_paid'] = 'Sinä maksoit $%s',
|
||||
['save_in_dressing'] = 'Haluatko antaa asulle nimen?',
|
||||
['name_outfit'] = 'Asun nimi',
|
||||
['saved_outfit'] = 'Asu on tallennettu!',
|
||||
}
|
||||
12
resources/[esx_addons]/esx_clotheshop/locales/fr.lua
Normal file
12
resources/[esx_addons]/esx_clotheshop/locales/fr.lua
Normal file
@@ -0,0 +1,12 @@
|
||||
Locales['fr'] = {
|
||||
['valid_this_purchase'] = 'valider cet achat ?',
|
||||
['yes'] = 'oui',
|
||||
['no'] = 'non',
|
||||
['not_enough_money'] = 'vous n\'avez pas assez d\'argent',
|
||||
['press_menu'] = 'appuyez sur [E] pour accéder au menu',
|
||||
['clothes'] = 'vêtements',
|
||||
['you_paid'] = 'vous avez payé $%s',
|
||||
['save_in_dressing'] = 'voulez-vous donner un nom à votre tenue?',
|
||||
['name_outfit'] = 'nom de la tenue?',
|
||||
['saved_outfit'] = 'la tenue a été sauvegardée !',
|
||||
}
|
||||
12
resources/[esx_addons]/esx_clotheshop/locales/hu.lua
Normal file
12
resources/[esx_addons]/esx_clotheshop/locales/hu.lua
Normal file
@@ -0,0 +1,12 @@
|
||||
Locales["hu"] = {
|
||||
["valid_this_purchase"] = "Megerősíted a vásárlást?",
|
||||
["yes"] = "igen",
|
||||
["no"] = "nem",
|
||||
["not_enough_money"] = "Nincs elég pénzed",
|
||||
["press_menu"] = "Nyomd meg a [E] gombot a Ruhabolt megnyitásához.",
|
||||
["clothes"] = "ruhabolt",
|
||||
["you_paid"] = "fizettél %s$-t",
|
||||
["save_in_dressing"] = "Menteni szeretnéd a ruhát az ingatlanodban?",
|
||||
["name_outfit"] = "Ruha neve",
|
||||
["saved_outfit"] = "Ruha mentésre került!",
|
||||
}
|
||||
12
resources/[esx_addons]/esx_clotheshop/locales/it.lua
Normal file
12
resources/[esx_addons]/esx_clotheshop/locales/it.lua
Normal file
@@ -0,0 +1,12 @@
|
||||
Locales['it'] = {
|
||||
['valid_this_purchase'] = 'Convalidare questo acquisto?',
|
||||
['yes'] = 'Si',
|
||||
['no'] = 'No',
|
||||
['not_enough_money'] = 'Non hai abbastanza soldi',
|
||||
['press_menu'] = 'Premere [E] per accedere al menu',
|
||||
['clothes'] = 'Vestiario',
|
||||
['you_paid'] = 'Hai pagato €%s',
|
||||
['save_in_dressing'] = 'Vuoi dare un nome al tuo guardaroba?',
|
||||
['name_outfit'] = 'nome dell\' outfit?',
|
||||
['saved_outfit'] = 'L abito è stato salvato!',
|
||||
}
|
||||
12
resources/[esx_addons]/esx_clotheshop/locales/nl.lua
Normal file
12
resources/[esx_addons]/esx_clotheshop/locales/nl.lua
Normal file
@@ -0,0 +1,12 @@
|
||||
Locales['nl'] = {
|
||||
['valid_this_purchase'] = 'Wil je deze outfit kopen?',
|
||||
['yes'] = 'ja',
|
||||
['no'] = 'nee',
|
||||
['not_enough_money'] = 'je hebt niet genoeg geld',
|
||||
['press_menu'] = 'klik op [E] om de kleding winkel te bezoeken.',
|
||||
['clothes'] = 'kleding winkel',
|
||||
['you_paid'] = 'je betaalde $%s',
|
||||
['save_in_dressing'] = 'wil je deze outfit opslaan in je kledingkast?',
|
||||
['name_outfit'] = 'geef je outfit een naam',
|
||||
['saved_outfit'] = 'je outfit is opgeslagen.',
|
||||
}
|
||||
12
resources/[esx_addons]/esx_clotheshop/locales/pl.lua
Normal file
12
resources/[esx_addons]/esx_clotheshop/locales/pl.lua
Normal file
@@ -0,0 +1,12 @@
|
||||
Locales['pl'] = {
|
||||
['valid_this_purchase'] = 'potwierdzić ten zakup?',
|
||||
['yes'] = 'tak',
|
||||
['no'] = 'nie',
|
||||
['not_enough_money'] = 'nie masz wystarczająco pieniędzy',
|
||||
['press_menu'] = 'naciśnij [E] aby uzyskać dostęp do menu.',
|
||||
['clothes'] = 'ubranie',
|
||||
['you_paid'] = 'płacisz %s $',
|
||||
['save_in_dressing'] = 'czy chcesz zapisać te ubranie w swojej posiadłości?',
|
||||
['name_outfit'] = 'nazwij swój strój',
|
||||
['saved_outfit'] = 'strój został zapisany!',
|
||||
}
|
||||
12
resources/[esx_addons]/esx_clotheshop/locales/sl.lua
Normal file
12
resources/[esx_addons]/esx_clotheshop/locales/sl.lua
Normal file
@@ -0,0 +1,12 @@
|
||||
Locales['sl'] = {
|
||||
['valid_this_purchase'] = 'Potrdite nakup',
|
||||
['yes'] = 'Da',
|
||||
['no'] = 'Ne',
|
||||
['not_enough_money'] = 'Vi nimate dovolj denarja!',
|
||||
['press_menu'] = 'Pritisnite [E] da odprete Trgovino z Oblačili.',
|
||||
['clothes'] = 'Trgovina Oblačil',
|
||||
['you_paid'] = 'Vi ste plačali $%s',
|
||||
['save_in_dressing'] = 'Bi radi shranili svojo obleko v omaro?',
|
||||
['name_outfit'] = 'Izberite ime za vaš Outfit',
|
||||
['saved_outfit'] = 'Outfit je bil shranjen!',
|
||||
}
|
||||
12
resources/[esx_addons]/esx_clotheshop/locales/sr.lua
Normal file
12
resources/[esx_addons]/esx_clotheshop/locales/sr.lua
Normal file
@@ -0,0 +1,12 @@
|
||||
Locales['sr'] = {
|
||||
['valid_this_purchase'] = 'Potvrdite kupovinu?',
|
||||
['yes'] = 'Da',
|
||||
['no'] = 'Ne',
|
||||
['not_enough_money'] = 'Nemate dovoljno novca',
|
||||
['press_menu'] = 'Pritisnite [E] da pristupite butiku odeće.',
|
||||
['clothes'] = 'Butik Odeće',
|
||||
['you_paid'] = 'Platili ste $%s',
|
||||
['save_in_dressing'] = 'Da li želite da sačuvate odeću u svojoj kući?',
|
||||
['name_outfit'] = 'Unesite ime outfita',
|
||||
['saved_outfit'] = 'Outfit je sačuvan!',
|
||||
}
|
||||
12
resources/[esx_addons]/esx_clotheshop/locales/sv.lua
Normal file
12
resources/[esx_addons]/esx_clotheshop/locales/sv.lua
Normal file
@@ -0,0 +1,12 @@
|
||||
Locales['sv'] = {
|
||||
['valid_this_purchase'] = 'Vill du köpa detta?',
|
||||
['yes'] = 'Ja',
|
||||
['no'] = 'Nej',
|
||||
['not_enough_money'] = 'Du har inte tillräckligt med pengar',
|
||||
['press_menu'] = 'Tryck [E] för att öppna klädaffären.',
|
||||
['clothes'] = 'Klädaffär',
|
||||
['you_paid'] = 'Du betalade %skr',
|
||||
['save_in_dressing'] = 'Vill du spara denna outfit till din fastighet?',
|
||||
['name_outfit'] = 'Outfit namn',
|
||||
['saved_outfit'] = 'Outfiten är sparad!',
|
||||
}
|
||||
15
resources/[esx_addons]/esx_clotheshop/locales/tr.lua
Normal file
15
resources/[esx_addons]/esx_clotheshop/locales/tr.lua
Normal file
@@ -0,0 +1,15 @@
|
||||
Locales['tr'] = {
|
||||
['valid_this_purchase'] = 'Değişiklikleri onaylıyor musun?',
|
||||
['yes'] = 'Evet',
|
||||
['no'] = 'Hayır',
|
||||
['not_enough_money'] = 'Yeterli paran yok',
|
||||
['press_menu'] = 'Kıyafet Mağazasına erişmek için ~b~[E]~s~ tuşuna bas.',
|
||||
['clothes'] = 'Kıyafet Mağazası',
|
||||
['you_paid'] = 'Ödeme yaptın: $%s',
|
||||
['save_in_dressing'] = 'Kıyafeti dolabınıza kaydetmek ister misin?',
|
||||
['name_outfit'] = 'Kıyafete bir isim ver',
|
||||
['saved_outfit'] = 'Kıyafet kaydedildi!',
|
||||
['outfit_name'] = 'Kıyafet İsmi',
|
||||
['outfit_placeholder'] = 'Kıyafetine bir isim koy',
|
||||
['confirm'] = 'Onayla'
|
||||
}
|
||||
54
resources/[esx_addons]/esx_clotheshop/server/main.lua
Normal file
54
resources/[esx_addons]/esx_clotheshop/server/main.lua
Normal file
@@ -0,0 +1,54 @@
|
||||
RegisterServerEvent('esx_clotheshop:saveOutfit')
|
||||
AddEventHandler('esx_clotheshop:saveOutfit', function(label, skin)
|
||||
local xPlayer = ESX.Player(source)
|
||||
|
||||
TriggerEvent('esx_datastore:getDataStore', 'property', xPlayer.getIdentifier(), function(store)
|
||||
local dressing = store.get('dressing')
|
||||
|
||||
if dressing == nil then
|
||||
dressing = {}
|
||||
end
|
||||
|
||||
table.insert(dressing, {
|
||||
label = label,
|
||||
skin = skin
|
||||
})
|
||||
|
||||
store.set('dressing', dressing)
|
||||
store.save()
|
||||
end)
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_clotheshop:buyClothes', function(source, cb, newSkin, oldSkin)
|
||||
local xPlayer = ESX.Player(source)
|
||||
local purchaseCost = 0
|
||||
|
||||
if(Config.ChargePerPiece) then
|
||||
for key,value in pairs(Config.SkinProps) do
|
||||
if (newSkin[value .. '_1'] ~= oldSkin[value .. '_1']) or (newSkin[value .. '_2'] ~= oldSkin[value .. '_2']) then
|
||||
purchaseCost = purchaseCost + Config.Price
|
||||
end
|
||||
end
|
||||
else
|
||||
purchaseCost = Config.Price
|
||||
end
|
||||
|
||||
if xPlayer.getMoney() >= purchaseCost then
|
||||
xPlayer.removeMoney(purchaseCost, "Outfit Purchase")
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('you_paid', purchaseCost))
|
||||
cb(true)
|
||||
else
|
||||
cb(false)
|
||||
end
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_clotheshop:checkPropertyDataStore', function(source, cb)
|
||||
local xPlayer = ESX.Player(source)
|
||||
local foundStore = false
|
||||
|
||||
TriggerEvent('esx_datastore:getDataStore', 'property', xPlayer.getIdentifier(), function(store)
|
||||
foundStore = true
|
||||
end)
|
||||
|
||||
cb(foundStore)
|
||||
end)
|
||||
Reference in New Issue
Block a user