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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
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Preamble
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
esx_drugs
Copyright (C) 2015-2025 Jérémie N'gadi
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
esx_drugs Copyright (C) 2015-2025 Jérémie N'gadi
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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<h1 align='center'>[ESX] Drugs</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://documentation.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
Who loves some good old Marijuana? I hope you do! Cause this resource lets you grow, pick, proccess and roll your own to either use for personal use or do some shady deals to sell off your stock to earn **lots** of money!
# Legal
esx_drugs - Drugs Job
Copyright (C) 2015-2025 Jérémie N'gadi
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.

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local menuOpen = false
local inZoneDrugShop = false
local inRangeMarkerDrugShop = false
local cfgMarker = Config.Marker;
--slow loop
CreateThread(function()
while true do
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local distDrugShop = #(coords - Config.CircleZones.DrugDealer.coords)
inRangeMarkerDrugShop = false
if(distDrugShop <= Config.Marker.Distance) then
inRangeMarkerDrugShop = true
end
if distDrugShop < 1 then
inZoneDrugShop = true
else
inZoneDrugShop = false
if menuOpen then
menuOpen=false
end
end
Wait(500)
end
end)
--drawk marker
CreateThread(function()
while true do
local Sleep = 1500
if(inRangeMarkerDrugShop) then
Sleep = 0
local coordsMarker = Config.CircleZones.DrugDealer.coords
local color = cfgMarker.Color
DrawMarker(cfgMarker.Type, coordsMarker.x, coordsMarker.y,coordsMarker.z - 1.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
cfgMarker.Size, color.r,color.g,color.b,color.a,
false, true, 2, false, nil, nil, false)
end
Wait(Sleep)
end
end)
--main loop
CreateThread(function ()
while true do
local Sleep = 1500
if inZoneDrugShop and not menuOpen then
Sleep = 0
ESX.ShowHelpNotification(TranslateCap('dealer_prompt'),true)
if IsControlJustPressed(0, 38) then
OpenDrugShop()
end
end
Wait(Sleep)
end
end)
function OpenDrugShop()
local elements = {
{unselectable = true, icon = "fas fa-cannabis", title = TranslateCap('dealer_title')}
}
menuOpen = true
for k, v in pairs(ESX.GetPlayerData().inventory) do
local price = Config.DrugDealerItems[v.name]
if price and v.count > 0 then
elements[#elements+1] = {
icon = "fas fa-shopping-basket",
title = ('%s - <span style="color:green;">%s</span>'):format(v.label, TranslateCap('dealer_item', ESX.Math.GroupDigits(price))),
name = v.name,
price = price,
}
end
end
ESX.OpenContext("right", elements, function(menu,element)
local elements2 = {
{unselectable = true, icon = "fas fa-shopping-basket", title = element.title},
{icon = "fas fa-shopping-basket", title = "Amount", input = true, inputType = "number", inputPlaceholder = "Amount you want to sell", inputValue=0, inputMin = Config.SellMenu.Min, inputMax = Config.SellMenu.Max},
{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
}
ESX.OpenContext("right", elements2, function(menu2,element2)
ESX.CloseContext()
local count = tonumber(menu2.eles[2].inputValue)
if count < 1 then
return
end
TriggerServerEvent('esx_drugs:sellDrug',tostring(element.name), count)
end, function(menu)
menuOpen = false
end)
end, function(menu)
menuOpen = false
end)
end
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
if menuOpen then
ESX.CloseContext()
end
end
end)
function OpenBuyLicenseMenu(licenseName)
menuOpen = true
local license = Config.LicensePrices[licenseName]
local elements = {
{unselectable = true, title = TranslateCap('purchase_license')},
{title = ('%s - <span style="color:green;">%s</span>'):format(license.label, TranslateCap('dealer_item', ESX.Math.GroupDigits(license.price))), value = licenseName, price = license.price, licenseName = license.label}
}
ESX.OpenContext("right", elements, function(menu,element)
ESX.TriggerServerCallback('esx_drugs:buyLicense', function(boughtLicense)
if boughtLicense then
ESX.CloseContext()
ESX.ShowNotification(TranslateCap('license_bought', element.licenseName, ESX.Math.GroupDigits(element.price)))
else
ESX.ShowNotification(TranslateCap('license_bought_fail', element.licenseName))
end
end, element.value)
end, function(menu)
menuOpen = false
end)
end
function CreateBlipCircle(coords, text, radius, color, sprite)
local blip = AddBlipForRadius(coords, radius)
SetBlipHighDetail(blip, true)
SetBlipColour(blip, 1)
SetBlipAlpha (blip, 128)
-- create a blip in the middle
blip = AddBlipForCoord(coords)
SetBlipHighDetail(blip, true)
SetBlipSprite (blip, sprite)
SetBlipScale (blip, 1.0)
SetBlipColour (blip, color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName(text)
EndTextCommandSetBlipName(blip)
end
CreateThread(function()
for k,zone in pairs(Config.CircleZones) do
CreateBlipCircle(zone.coords, zone.name, zone.radius, zone.color, zone.sprite)
end
end)

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local spawnedWeeds = 0
local weedPlants = {}
local isPickingUp, isProcessing = false, false
CreateThread(function()
while true do
Wait(700)
local coords = GetEntityCoords(PlayerPedId())
if #(coords - Config.CircleZones.WeedField.coords) < 50 then
SpawnWeedPlants()
end
end
end)
CreateThread(function()
while true do
local wait = 1000
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if #(coords - Config.CircleZones.WeedProcessing.coords) < 1 then
wait = 2
if not isProcessing then
ESX.ShowHelpNotification(TranslateCap('weed_processprompt'))
end
if IsControlJustReleased(0, 38) and not isProcessing then
ESX.TriggerServerCallback('esx_drugs:cannabis_count', function(xCannabis)
if Config.LicenseEnable then
ESX.TriggerServerCallback('esx_license:checkLicense', function(hasProcessingLicense)
if hasProcessingLicense then
ProcessWeed(xCannabis)
else
OpenBuyLicenseMenu('weed_processing')
end
end, GetPlayerServerId(PlayerId()), 'weed_processing')
else
ProcessWeed(xCannabis)
end
end)
end
end
Wait(wait)
end
end)
function ProcessWeed(xCannabis)
isProcessing = true
ESX.ShowNotification(TranslateCap('weed_processingstarted'))
TriggerServerEvent('esx_drugs:processCannabis')
if(xCannabis <= 3) then
xCannabis = 0
end
local timeLeft = (Config.Delays.WeedProcessing * xCannabis) / 1000
local playerPed = PlayerPedId()
while timeLeft > 0 do
Wait(1000)
timeLeft = timeLeft - 1
if #(GetEntityCoords(playerPed) - Config.CircleZones.WeedProcessing.coords) > 4 then
ESX.ShowNotification(TranslateCap('weed_processingtoofar'))
TriggerServerEvent('esx_drugs:cancelProcessing')
TriggerServerEvent('esx_drugs:outofbound')
break
end
end
isProcessing = false
end
CreateThread(function()
while true do
local Sleep = 1500
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local nearbyObject, nearbyID
for i=1, #weedPlants, 1 do
if #(coords - GetEntityCoords(weedPlants[i])) < 1.5 then
nearbyObject, nearbyID = weedPlants[i], i
end
end
if nearbyObject and IsPedOnFoot(playerPed) then
Sleep = 0
if not isPickingUp then
ESX.ShowHelpNotification(TranslateCap('weed_pickupprompt'))
end
if IsControlJustReleased(0, 38) and not isPickingUp then
isPickingUp = true
ESX.TriggerServerCallback('esx_drugs:canPickUp', function(canPickUp)
if canPickUp then
TaskStartScenarioInPlace(playerPed, 'world_human_gardener_plant', 0, false)
Wait(2000)
ClearPedTasks(playerPed)
Wait(1500)
ESX.Game.DeleteObject(nearbyObject)
table.remove(weedPlants, nearbyID)
spawnedWeeds = spawnedWeeds - 1
TriggerServerEvent('esx_drugs:pickedUpCannabis')
else
ESX.ShowNotification(TranslateCap('weed_inventoryfull'))
end
isPickingUp = false
end, 'cannabis')
end
end
Wait(Sleep)
end
end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
for k, v in pairs(weedPlants) do
ESX.Game.DeleteObject(v)
end
end
end)
function SpawnWeedPlants()
while spawnedWeeds < 25 do
Wait(0)
local weedCoords = GenerateWeedCoords()
ESX.Game.SpawnLocalObject('prop_weed_02', weedCoords, function(obj)
PlaceObjectOnGroundProperly(obj)
FreezeEntityPosition(obj, true)
table.insert(weedPlants, obj)
spawnedWeeds = spawnedWeeds + 1
end)
end
end
function ValidateWeedCoord(plantCoord)
if spawnedWeeds > 0 then
local validate = true
for k, v in pairs(weedPlants) do
if #(plantCoord - GetEntityCoords(v)) < 5 then
validate = false
end
end
if #(plantCoord - Config.CircleZones.WeedField.coords) > 50 then
validate = false
end
return validate
else
return true
end
end
function GenerateWeedCoords()
while true do
Wait(0)
local weedCoordX, weedCoordY
math.randomseed(GetGameTimer())
local modX = math.random(-90, 90)
Wait(100)
math.randomseed(GetGameTimer())
local modY = math.random(-90, 90)
weedCoordX = Config.CircleZones.WeedField.coords.x + modX
weedCoordY = Config.CircleZones.WeedField.coords.y + modY
local coordZ = GetCoordZ(weedCoordX, weedCoordY)
local coord = vector3(weedCoordX, weedCoordY, coordZ)
if ValidateWeedCoord(coord) then
return coord
end
end
end
function GetCoordZ(x, y)
local groundCheckHeights = { 48.0, 49.0, 50.0, 51.0, 52.0, 53.0, 54.0, 55.0, 56.0, 57.0, 58.0 }
for i, height in ipairs(groundCheckHeights) do
local foundGround, z = GetGroundZFor_3dCoord(x, y, height)
if foundGround then
return z
end
end
return 43.0
end

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Config = {}
Config.Locale = GetConvar('esx:locale', 'en')
Config.Delays = {
WeedProcessing = 1000 * 7
}
Config.DrugDealerItems = {
marijuana = 91
}
Config.LicenseEnable = false -- enable processing licenses? The player will be required to buy a license in order to process drugs. Requires esx_license
Config.LicensePrices = {
weed_processing = {label = TranslateCap('license_weed'), price = 15000}
}
Config.GiveBlack = true -- give black money? if disabled it'll give regular cash.
Config.CircleZones = {
WeedField = {coords = vector3(2220.72, 5582.52, 53.81), name = TranslateCap('blip_weedfield'), color = 25, sprite = 496, radius = 100.0},
WeedProcessing = {coords = vector3(2329.02, 2571.29, 46.68), name = TranslateCap('blip_weedprocessing'), color = 25, sprite = 496},
DrugDealer = {coords = vector3(-1172.02, -1571.98, 4.66), name = TranslateCap('blip_drugdealer'), color = 6, sprite = 378},
}
Config.Marker = {
Distance = 100.0,
Color = {r=60,g=230,b=60,a=255},
Size = vector3(1.5,1.5,1.0),
Type = 1,
}
-- min amount of Config.DrugDealerItems to sell
-- max amount of Config.DrugDealerItems to sell
Config.SellMenu = {
Min = 1,
Max = 50
}

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INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('cannabis', 'Cannabis', 3, 0, 1),
('marijuana', 'Marijuana', 2, 0, 1)
;
INSERT INTO `licenses` (`type`, `label`) VALUES
('weed_processing', 'Weed Processing License')
;

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fx_version 'adamant'
game 'gta5'
lua54 'yes'
description 'Allows players to harvest and sell marijuana'
version '1.0.1'
legacyversion '1.13.4'
shared_script '@es_extended/imports.lua'
server_scripts {
'@oxmysql/lib/MySQL.lua',
'@es_extended/locale.lua',
'locales/*.lua',
'config.lua',
'server/main.lua'
}
client_scripts {
'@es_extended/locale.lua',
'locales/*.lua',
'config.lua',
'client/main.lua',
'client/weed.lua'
}
dependencies {
'es_extended'
}

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Locales ['de'] = {
-- weed
['weed_pickupprompt'] = 'Drücke [E] um Cannabis zu ernten.',
['weed_quitprocess'] = 'Drücke [E] um den Cannabis fortschritt zu verwerfen.',
['weed_inventoryfull'] = 'Du hast nicht genügend Platz im inventar für Cannabis.',
['weed_processprompt'] = 'Drücke [E] um Cannabis zu produzieren.',
['weed_processingstarted'] = 'Cannabis wird in Marijuana umgewandelt...',
['weed_processingfull'] = 'Produzieren wurde ~r~abgebrochen da dein Inventar voll ist!',
['weed_processingenough'] = 'Du musst 3x Cannabis besitzen um zu Produzieren.',
['weed_processed'] = 'Du produzierst 3x Cannabis zu 1x Marijuana',
['weed_processingtoofar'] = 'Der prozess wurde ~r~abgebrochen da du den Bereich verlassen hast!',
-- drug dealer
['dealer_prompt'] = 'Drücke [E] um mit dem ~r~Drogen Dealer~r~ zu reden!',
['dealer_title'] = 'Drogen Dealer',
['dealer_item'] = '%s€',
['dealer_notenough'] = 'Du hast davon nicht Genug um es zu Verkaufen!',
['dealer_sold'] = 'Du verkaufst %sx %s für %s€',
-- license
['license_title'] = 'Du brauchst eine Lizenz zum Produzieren! Eine Lizenz kannst du hier kaufen.',
['license_no'] = 'Nein',
['license_bought'] = 'Du kaufst die %s für ~r~%s€',
['license_bought_fail'] = 'Du kannst dir kein %s leisten!',
['license_weed'] = 'Gras Produzieren Lizenz',
-- blips
['blip_weedfield'] = 'Gras Feld',
['blip_weedprocessing'] = 'Gras Produzent',
['blip_drugdealer'] = 'Drogen Dealer',
}

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Locales ['en'] = {
-- weed
['weed_pickupprompt'] = 'press [E] to harvest the Cannabis plant.',
['weed_quitprocess'] = 'press [E] to stop Process Cannabis.',
['weed_inventoryfull'] = 'you do not have any more inventory space for Cannabis.',
['weed_processprompt'] = 'press [E] to start Process Cannabis.',
['weed_processingstarted'] = 'processing Cannabis into Marijuana...',
['weed_processingfull'] = 'processing ~r~canceled due to full inventory!',
['weed_processingenough'] = 'you must have 3x Cannabis in order to process.',
['weed_processed'] = 'you\'ve processed 3x Cannabis to 1x Marijuana',
['weed_processingtoofar'] = 'the processing has been ~r~canceled due to you abandoning the area.',
-- drug dealer
['dealer_prompt'] = 'press [E] to talk with the ~r~Drug Dealer.',
['dealer_title'] = 'drug Dealer',
['dealer_item'] = '$%s',
['dealer_notenough'] = 'you don\'t have enough of that to sell!',
['dealer_sold'] = 'you\'ve sold %sx %s for $%s',
-- license
['license_title'] = 'you are required to own a processing license to process this product, it can be bought here.',
['license_no'] = 'no',
['license_bought'] = 'you bought the %s for ~r~$%s',
['license_bought_fail'] = 'you cannot afford an %s!',
['license_weed'] = 'weed Processing License',
-- blips
['blip_weedfield'] = 'weed Field',
['blip_weedprocessing'] = 'weed Processing',
['blip_drugdealer'] = 'drug Dealer',
}

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Locales ['es'] = {
-- weed
['weed_pickupprompt'] = 'pulsa [E] para recolectar Marijuana húmeda.',
['weed_inventoryfull'] = 'no puedes llevar más Marijuana húmeda!',
['weed_processprompt'] = 'pulsa [E] para secar la Marijuana.',
['weed_processingstarted'] = 'secando la Marijuana húmeda...',
['weed_processingfull'] = 'no puedes llevar más Marijuana!',
['weed_processingenough'] = 'necesitas 3x Marijuana húmeda.',
['weed_processed'] = 'de 3x Marijuana húmeda has obtenido 1x Marijuana',
['weed_processingtoofar'] = 'el secado se ha ~r~cancelado por que has abandonado el área.',
-- drug dealer
['dealer_prompt'] = 'pulsa [E] para hablar con el ~r~Camello.',
['dealer_title'] = 'camello',
['dealer_item'] = '$%s',
['dealer_notenough'] = 'esa mierda no es cantidad suficiente para vender!',
['dealer_sold'] = 'has vendido %sx %s por $%s',
-- license
['license_title'] = 'necesitas un permiso para poder tratar con ese producto, puedes comprarlo aquí.',
['license_no'] = 'no',
['license_bought'] = 'has comprado %s por ~r~$%s',
['license_bought_fail'] = 'no puedes permitirte %s!',
['license_weed'] = 'permiso de cultivo de Marijuana',
-- blips
['blip_weedfield'] = 'plantación de Marijuana',
['blip_weedprocessing'] = 'preparación de Marijuana',
['blip_drugdealer'] = 'camello'
}

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Locales ['fi'] = {
["license_shop_title"] = "Lisenssikauppa",
["weapon_shop_menu_title"] = "Asekauppa",
["weapon_shop_menu_description"] = "Osta aseita",
["menu_cancel"] = "Peruuta",
['buy_license'] = 'Osta lisenssi?',
['yes'] = '%s',
['no'] = 'Ei',
['weapon_bought'] = 'Osta hintaan %s EUR',
['not_enough_black'] = 'Ei tarpeeksi likaista rahaa',
['not_enough'] = 'Ei tarpeeksi rahaa',
['already_owned'] = 'Sinulla on jo tämä ase!',
['shop_menu_title'] = 'Kauppa',
['shop_menu_prompt'] = 'Paina [E] avataksesi kauppa valikko.',
['shop_menu_item'] = '%s EUR',
['map_blip'] = 'Asekauppa',
}

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Locales ['fr'] = {
-- weed
['weed_pickupprompt'] = 'appuyez sur [E] pour récolter un plan de Cannabis.',
['weed_quitprocess'] = 'appuyez sur [E] pour arrêter la tranformation du Cannabis.',
['weed_inventoryfull'] = 'vous n\'avez plus assez de place dans votre inventaire pour récolter du Cannabis.',
['weed_processprompt'] = 'appuyez [E] pour démarrer la tranformation du Cannabis.',
['weed_processingstarted'] = 'transformation du Cannabis en Marijuana...',
['weed_processingfull'] = 'transformation ~r~annulée car votre inventaire est plein!',
['weed_processingenough'] = 'vous devez avoir 3x Cannabis pour commencer la transformation.',
['weed_processed'] = 'vous avez transformé 3x Cannabis en 1x Marijuana',
['weed_processingtoofar'] = 'la transformation a été ~r~annulée car vous vous êtes trop éloigné',
-- drug dealer
['dealer_prompt'] = 'appuyez sur [E] pour parler avec le ~r~Dealer de drogue.',
['dealer_title'] = 'Dealer de drogue',
['dealer_item'] = '$%s',
['dealer_notenough'] = 'tu n\'en as pas assez à vendre!',
['dealer_sold'] = 'vous avez vendu %sx %s pour $%s',
-- license
['license_title'] = 'vous devez posséder une license pour traiter ce produit. Vous pouvez l\'acheter ici.',
['license_no'] = 'non',
['license_bought'] = 'vous avez acheté %s pour ~r~$%s',
['license_bought_fail'] = 'vous n\'avez pas assez d\'argent pour vous acheter un %s!',
['license_weed'] = 'permis de transformation de weed',
-- blips
['blip_weedfield'] = 'Champs de weed',
['blip_weedprocessing'] = 'Transformation de weed',
['blip_drugdealer'] = 'Dealer de drogue',
}

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Locales ['hu'] = {
-- weed
['weed_pickupprompt'] = 'Nyomd meg a [E] gombot a betakarításhoz Kannabisz',
['weed_quitprocess'] = 'Nyomd meg a [E] gombot a betakarítás befejezéséhez',
['weed_inventoryfull'] = 'Nincs több hely a Kannabisz számára.',
['weed_processprompt'] = 'Nyomd meg a [E] gombot a kezdéshez Kannabisz betakarítása.',
['weed_processingstarted'] = 'Folyamatban Kannabisz into Marihuana...',
['weed_processingfull'] = 'Betakarítás ~r~befejezve a raktár tele',
['weed_processingenough'] = 'Rendelkezned kell 3x Kannabisz a végrehajtáshoz',
['weed_processed'] = 'Feldolgoztad 3x Kannabisz to 1x Marihuana',
['weed_processingtoofar'] = 'A feldolgozás ~r~megszakadt elhagytad a területet.',
-- drug dealer
['dealer_prompt'] = 'Nyomd meg a [E] gombot a találkozáshoz a ~r~Dílerrel.',
['dealer_title'] = 'Díler',
['dealer_item'] = '$%s',
['dealer_notenough'] = 'Nincs elég anyagod az eladáshoz',
['dealer_sold'] = 'Sikeres eladás %sx %s for $%s',
-- license
['license_title'] = 'A feldolgozáshoz engedélyek kellenek, melyeket itt megvehetsz',
['license_no'] = 'Nem',
['license_bought'] = 'Megvetted a %s for ~r~$%s',
['license_bought_fail'] = 'Nincs elég pénzed %s!',
['license_weed'] = 'Kannabisz Feldolgozási Engedély',
-- blips
['blip_weedfield'] = 'Kannabisz ültetvény',
['blip_weedprocessing'] = 'Kannabisz feldolgozás',
['blip_drugdealer'] = 'Díler',
}

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Locales ['it'] = {
-- weed
['weed_pickupprompt'] = 'premi [E] per raccogliere la pianta di Cannabis.',
['weed_quitprocess'] = 'premi [E] per interrompere il Processo di Cannabis.',
['weed_inventoryfull'] = 'non hai più spazio nell\'inventario per la Cannabis.',
['weed_processprompt'] = 'premi [E] per avviare il processo di Cannabis.',
['weed_processingstarted'] = 'trasformando la Cannabis in Marijuana...',
['weed_processingfull'] = 'elaborazione ~r~annullata a causa dell\'inventario pieno!',
['weed_processingenough'] = 'devi avere 3x Cannabis per poter processare.',
['weed_processed'] = 'hai trasformato 3x di Cannabis in 1x Marijuana',
['weed_processingtoofar'] = 'la trasformazione è stata ~r~annullata a causa dell\'abbandono dell\'area .',
-- drug dealer
['dealer_prompt'] = 'premi [E] per parlare con lo ~r~Spacciatore.',
['dealer_title'] = 'spacciatore',
['dealer_item'] = '$%s',
['dealer_notenough'] = 'non hai abbastanza merce da vendere!',
['dealer_sold'] = 'hai venduto %sx %s per $%s',
-- license
['license_title'] = 'devi possedere una licenza per elaborare questo prodotto, può essere acquistata qui.',
['license_no'] = 'no',
['license_bought'] = 'hai comprato %s per ~r~$%s',
['license_bought_fail'] = 'non puoi permetterti un %s!',
['license_weed'] = 'licenza Commerciale Cannabinoidi',
-- blips
['blip_weedfield'] = 'campo erba',
['blip_weedprocessing'] = 'elaborazione erba',
['blip_drugdealer'] = 'spacciatore',
}

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Locales ['nl'] = {
-- weed
['weed_pickupprompt'] = 'druk op [E] om de Cannabis plant te oogsten.',
['weed_quitprocess'] = 'druk op [E] om Proces Cannabis te stoppen.',
['weed_inventoryfull'] = 'je hebt geen voorraadruimte meer voor Cannabis.',
['weed_processprompt'] = 'druk op [E] om Proces Cannabis te starten.',
['weed_processingstarted'] = 'Cannabis verwerken tot marihuana...',
['weed_processingfull'] = 'verwerking ~r~geannuleerd wegens volle voorraad!',
['weed_processingenough'] = 'u moet 3 Cannabis planten hebben om te kunnen verwerken.',
['weed_processed'] = 'je hebt 3 Cannabis planten verwerkt tot 1x Marihuana',
['weed_processingtoofar'] = 'het proces is geannuleerd omdat u het gebied verlaten heeft.',
-- drug dealer
['dealer_prompt'] = 'druk op [E] om met de ~r~Drugs Dealer te praten.',
['dealer_title'] = 'drugsdealer',
['dealer_item'] = '€%s',
['dealer_notenough'] = 'Je hebt hier niet genoeg van om te verkopen !',
['dealer_sold'] = 'je hebt %sx %s verkocht voor €%s',
-- license
['license_title'] = 'u moet een verwerkingsvergunning hebben om dit product te verwerken, die kunt u hier kopen.',
['license_no'] = 'nee',
['license_bought'] = 'je kocht de %s voor ~r~€%s',
['license_bought_fail'] = 'je kunt je geen %s veroorloven!',
['license_weed'] = 'Licentie voor wietverwerking',
-- blips
['blip_weedfield'] = 'weedveld',
['blip_weedprocessing'] = 'weedverwerking',
['blip_drugdealer'] = 'drugsdealer',
}

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Locales ['pl'] = {
-- weed (marihuana)
['weed_pickupprompt'] = 'naciśnij [E] aby zebrać liście Konopii.',
['weed_quitprocess'] = 'naciśnij [E] aby przestać Przerabianie Marihuany.',
['weed_inventoryfull'] = '~r~Nie możesz zebrać więcej konopii, nie masz wystarczająco miejsca w ekwipunku!',
['weed_processprompt'] = 'naciśnij [E] aby rozpocząć Przerabianie Marihuany.',
['weed_processingstarted'] = 'przerabianie Konopii na Marihuane...',
['weed_processingfull'] = 'przerabianie ~r~przerwane ponieważ masz pełny ekwipunek!',
['weed_processingenough'] = 'potrzebujesz 3x Konopii aby rozpocząć przerabianie.',
['weed_processed'] = 'przerobiłeś 3x Konopii na 1x Marihuane',
['weed_processingtoofar'] = 'przerabianie zostało ~r~przerwane ponieważ opuściłeś teren.',
-- drug dealer (dealer narkotyków)
['dealer_prompt'] = 'naciśnij [E] aby rozmawiać z ~r~Dealerem Narkotyków.',
['dealer_title'] = 'dealer Narkotyków',
['dealer_item'] = '$%s',
['dealer_notenough'] = 'nie masz tego wystarczająco aby to sprzedać!',
['dealer_sold'] = 'sprzedałeś %sx %s za $%s',
-- license (licencje)
['license_title'] = 'musisz posiadać licencję na przetwarzanie aby przerobić ten produkt, możesz zakupić ją tutaj.',
['license_no'] = 'nie',
['license_bought'] = 'kupiłeś %s za ~r~$%s',
['license_bought_fail'] = 'nie stać cię na %s!',
['license_weed'] = 'licencja na przetwarzanie zioła',
-- blips (znaczniki)
['blip_weedfield'] = 'plantacja Marihuany',
['blip_weedprocessing'] = 'przeróbka Marihuany',
['blip_drugdealer'] = 'dealer Narkotyków',
}

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Locales ['sl'] = {
-- trava
['weed_pickupprompt'] = 'Pritisnite [E] Da poberete Cannabis liste.',
['weed_quitprocess'] = 'Pritisnite [E] Da ustavite Procesiranje Cannabis listov.',
['weed_inventoryfull'] = 'Nimate dovolj prostora v vašem inventarju za Cannabis Liste.',
['weed_processprompt'] = 'Pritisnite [E] Da začnete procesirati Cannabis liste.',
['weed_processingstarted'] = 'Procesiranje Cannabisa v Marihuano...',
['weed_processingfull'] = 'Proces ~r~zaustavljen ker ste polni tega',
['weed_processingenough'] = 'Vi morate imeti 3 cannabis liste za ustvaritev.',
['weed_processed'] = 'Vi ste naredili iz 3x Cannabisa 1x Marihuane',
['weed_processingtoofar'] = 'Proces se je ~r~zaključil Ker ste odšli ven iz območja.',
-- drug dealer
['dealer_prompt'] = 'Pritisnite [E] da se pogovorite s ~r~Drug Dealer-jem.',
['dealer_title'] = 'Dealer Drog',
['dealer_item'] = '$%s',
['dealer_notenough'] = 'Vi nimate dovolj tega da bi prodali!',
['dealer_sold'] = 'Vi ste prodali %sx %s za $%s',
-- licence
['license_title'] = 'Vi potrebujete licenco za procesiranje trave če želite početi to dejavnost, kupite ga lahko tukaj.',
['license_no'] = 'Ne',
['license_bought'] = 'Vi ste kupili %s za ~r~$%s',
['license_bought_fail'] = 'Vi si nemorate privoščiti %s!',
['license_weed'] = 'Licenca za procesiranje trave',
-- blips
['blip_weedfield'] = 'Del trave',
['blip_weedprocessing'] = 'Procesiranje Trave',
['blip_drugdealer'] = 'Dealer Drog',
}

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Locales ['sr'] = {
-- weed
['weed_pickupprompt'] = 'Pritisni [E] da obereš kanabis.',
['weed_quitprocess'] = 'Pritisni [E] da prekineš preradu kanabisa.',
['weed_inventoryfull'] = 'Nemaš više mesta u inventaru!',
['weed_processprompt'] = 'Pritisni [E] da započneš preradu kanabisa.',
['weed_processingstarted'] = 'Prerada kanabisa u marihuanu...',
['weed_processingfull'] = 'Prerada je ~r~otkazana jer je inventar pun!',
['weed_processingenough'] = 'Morate imati 3x Kanabisa da bi mogli da prerađujete.',
['weed_processed'] = 'Preradili ste 3x Kanabis u 1x Marihuanu',
['weed_processingtoofar'] = 'Prerada je ~r~otkazana jer ste napustili mesto prerade.',
-- drug dealer
['dealer_prompt'] = 'Pritisni [E] da razgovaraš sa ~r~Dilerom.',
['dealer_title'] = 'Diler',
['dealer_item'] = '$%s',
['dealer_notenough'] = 'Nemaš dovoljno za prodaju!',
['dealer_sold'] = 'Prodao si %sx %s za $%s',
-- license
['license_title'] = 'Moraš posedovati dozvolu za prerađivanje, možeš je kupiti ovde.',
['license_no'] = 'Ne',
['license_bought'] = 'Kupio si %s za ~r~$%s',
['license_bought_fail'] = 'Nemaš dovoljno novca za %s!',
['license_weed'] = 'Dozvola za Preradu Trave',
-- blips
['blip_weedfield'] = 'Polje Trave',
['blip_weedprocessing'] = 'Prerada Trave',
['blip_drugdealer'] = 'Diler',
}

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Locales ['sv'] = {
-- weed
['weed_pickupprompt'] = 'Tryck [E] för att skörda cannabis plantan.',
['weed_quitprocess'] = 'Tryck [E] för att avsluta processera cannabisen.',
['weed_inventoryfull'] = 'Du har ingen mer plats i inventoryt för cannabis.',
['weed_processprompt'] = 'Tryck [E] för att påbörja processera cannabis.',
['weed_processingstarted'] = 'Processerar cannabis till marijuana...',
['weed_processingfull'] = 'processeringen ~r~avslutad då inventoryt är fullt!',
['weed_processingenough'] = 'Du måste ha 3x Cannabis minst för att processera.',
['weed_processed'] = 'Du har processerat 3x Cannabis till 1x Marijuana',
['weed_processingtoofar'] = 'Processeringen har ~r~avbrutits då du lämnade området.',
-- drug dealer
['dealer_prompt'] = 'Tryck [E] för att prata med ~r~Langaren.',
['dealer_title'] = 'Langaren',
['dealer_item'] = 'SEK: %s',
['dealer_notenough'] = 'Du har inte tillräckligt för att sälja!',
['dealer_sold'] = 'Du sålde %sx %s för SEK: %s',
-- license
['license_title'] = 'Du måste ha licens för att processera denna produkt, den kan inte köpas här.',
['license_no'] = 'Nej',
['license_bought'] = 'Du köpte %s för ~r~SEK: %s',
['license_bought_fail'] = 'Du har inte råd med %s!',
['license_weed'] = 'Weed processerings licens',
-- blips
['blip_weedfield'] = 'Weed farm',
['blip_weedprocessing'] = 'Weed processering',
['blip_drugdealer'] = 'Langaren',
}

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Locales['zh-cn'] = {
-- weed
['weed_pickupprompt'] = '键下 [E] 收获大麻原叶.',
['weed_quitprocess'] = '键下 [E] 暂时取消加工.',
['weed_inventoryfull'] = '很抱歉! 您当前暂无足够的背包空间放置大麻.',
['weed_processprompt'] = '键下 [E] 开始加工大麻原叶.',
['weed_processingstarted'] = '正在加工大麻原叶...',
['weed_processingfull'] = '由于背包剩余空间已满! ~r~加工已被取消!',
['weed_processingenough'] = '很抱歉! 您必须拥有至少三个大麻原叶才可进行加工.',
['weed_processed'] = '完成加工一个成品大麻(损耗:三个大麻原叶)',
['weed_processingtoofar'] = '由于您离开了当前加工区域,此次加工过程已被自动取消.',
-- drug dealer
['dealer_prompt'] = '键下 [E] 访问经销商.',
['dealer_title'] = '毒品经销商',
['dealer_item'] = '$%s',
['dealer_notenough'] = '很抱歉!当前暂无持有足够的物品可供售卖',
['dealer_sold'] = '成功售出%s个%s, 获得赃款:$%s',
-- license
['license_title'] = '你需要拥有一个加工许可证才可进行加工,您可快捷支付购买.',
['license_no'] = '取消购买',
['license_bought'] = '已购买%s, 支付~r~$%s',
['license_bought_fail'] = '您无法承担起一笔%s的支出!',
['license_weed'] = '毒品加工证书',
-- blips
['blip_weedfield'] = '大麻农场',
['blip_weedprocessing'] = '大麻加工厂',
['blip_drugdealer'] = '大麻经销商',
}

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INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('cannabis', 'Cannabis', 3, 0, 1),
('marijuana', 'Marijuana', 2, 0, 1)
;
INSERT INTO `licenses` (`type`, `label`) VALUES
('weed_processing', 'Gras Herstellungserlaubnis')
;

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INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('cannabis', 'Cannabis', 3, 0, 1),
('marijuana', 'Marijuana', 2, 0, 1)
;
INSERT INTO `licenses` (`type`, `label`) VALUES
('weed_processing', 'Weed Processing License')
;

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INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('cannabis', 'Marijuana húmeda', 3, 0, 1),
('marijuana', 'Marijuana', 2, 0, 1)
;
INSERT INTO `licenses` (`type`, `label`) VALUES
('weed_processing', 'permiso de cultivo de Marijuana')
;

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INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('cannabis', 'Cannabis', 3, 0, 1),
('marijuana', 'Marijuana', 2, 0, 1)
;
INSERT INTO `licenses` (`type`, `label`) VALUES
('weed_processing', 'Licence de traitement de cannabis')
;

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INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('cannabis', 'Cannabis', 3, 0, 1),
('marijuana', 'Marihuána', 2, 0, 1)
;
INSERT INTO `licenses` (`type`, `label`) VALUES
('weed_processing', 'Fű termesztési engedély')
;

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INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('cannabis', 'Cannabis', 3, 0, 1),
('marijuana', 'Marijuana', 2, 0, 1)
;
INSERT INTO `licenses` (`type`, `label`) VALUES
('weed_processing', 'Licenza Commerciale Cannabinoidi')
;

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INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('cannabis', 'Onvewerkte Wiet', 3, 0, 1),
('marijuana', 'Wiet', 2, 0, 1)
;
INSERT INTO `licenses` (`type`, `label`) VALUES
('weed_processing', 'Wiet Verwerkings vergunning')
;

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INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('cannabis', 'Cannabis', 3, 0, 1),
('marijuana', 'Marihuana', 2, 0, 1)
;
INSERT INTO `licenses` (`type`, `label`) VALUES
('weed_processing', 'Licenca za procesiranje trave')
;

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INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('cannabis', 'Kanabis', 3, 0, 1),
('marijuana', 'Marihuana', 2, 0, 1)
;
INSERT INTO `licenses` (`type`, `label`) VALUES
('weed_processing', 'Licenca za preradu trave')
;

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INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('cannabis', 'Cannabis', 3, 0, 1),
('marijuana', 'Marijuana', 2, 0, 1)
;
INSERT INTO `licenses` (`type`, `label`) VALUES
('weed_processing', 'Weed processerings licens')
;

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local playersProcessingCannabis = {}
local outofbound = true
local alive = true
local function ValidatePickupCannabis(src)
local ECoords = Config.CircleZones.WeedField.coords
local PCoords = GetEntityCoords(GetPlayerPed(src))
local Dist = #(PCoords-ECoords)
if Dist <= 90 then return true end
end
local function ValidateProcessCannabis(src)
local ECoords = Config.CircleZones.WeedProcessing.coords
local PCoords = GetEntityCoords(GetPlayerPed(src))
local Dist = #(PCoords-ECoords)
if Dist <= 5 then return true end
end
local function FoundExploiter(src,reason)
-- ADD YOUR BAN EVENT HERE UNTIL THEN IT WILL ONLY KICK THE PLAYER --
DropPlayer(src,reason)
end
RegisterServerEvent('esx_drugs:sellDrug')
AddEventHandler('esx_drugs:sellDrug', function(itemName, amount)
local xPlayer = ESX.Player(source)
local price = Config.DrugDealerItems[itemName]
local xItem = xPlayer.getInventoryItem(itemName)
local identifier = xPlayer.getIdentifier()
-- If this fails its 99% a mod-menu, the variables client sided are setup to provide the exact right arguments
if type(amount) ~= 'number' or type(itemName) ~= 'string' then
print(('esx_drugs: %s attempted to sell with invalid input type!'):format(identifier))
FoundExploiter(xPlayer.src,'SellDrugs Event Trigger')
return
end
if not price then
print(('esx_drugs: %s attempted to sell an invalid drug!'):format(identifier))
return
end
if amount < 0 then
print(('esx_drugs: %s attempted to sell an minus amount!'):format(identifier))
return
end
if xItem == nil or xItem.count < amount then
xPlayer.showNotification(TranslateCap('dealer_notenough'))
return
end
price = ESX.Math.Round(price * amount)
if Config.GiveBlack then
xPlayer.addAccountMoney('black_money', price, "Drugs Sold")
else
xPlayer.addMoney(price, "Drugs Sold")
end
xPlayer.removeInventoryItem(xItem.name, amount)
xPlayer.showNotification(TranslateCap('dealer_sold', amount, xItem.label, ESX.Math.GroupDigits(price)))
end)
ESX.RegisterServerCallback('esx_drugs:buyLicense', function(source, cb, licenseName)
local xPlayer = ESX.Player(source)
local license = Config.LicensePrices[licenseName]
if license then
if xPlayer.getMoney() >= license.price then
xPlayer.removeMoney(license.price)
TriggerEvent('esx_license:addLicense', source, licenseName, function()
cb(true)
end)
else
cb(false)
end
else
print(('esx_drugs: %s attempted to buy an invalid license!'):format(xPlayer.getIdentifier()))
cb(false)
end
end)
RegisterServerEvent('esx_drugs:pickedUpCannabis')
AddEventHandler('esx_drugs:pickedUpCannabis', function()
local src = source
local xPlayer = ESX.Player(src)
local cime = math.random(5,10)
if ValidatePickupCannabis(src) then
if xPlayer.canCarryItem('cannabis', cime) then
xPlayer.addInventoryItem('cannabis', cime)
else
xPlayer.showNotification(TranslateCap('weed_inventoryfull'))
end
else
FoundExploiter(src,'Event Trigger')
end
end)
ESX.RegisterServerCallback('esx_drugs:canPickUp', function(source, cb, item)
local xPlayer = ESX.Player(source)
cb(xPlayer.canCarryItem(item, 1))
end)
RegisterServerEvent('esx_drugs:outofbound')
AddEventHandler('esx_drugs:outofbound', function()
outofbound = true
end)
ESX.RegisterServerCallback('esx_drugs:cannabis_count', function(source, cb)
local xPlayer = ESX.Player(source)
local xCannabis = xPlayer.getInventoryItem('cannabis').count
cb(xCannabis)
end)
RegisterServerEvent('esx_drugs:processCannabis')
AddEventHandler('esx_drugs:processCannabis', function()
if not playersProcessingCannabis[source] then
local source = source
if ValidateProcessCannabis(source) then
local xPlayer = ESX.Player(source)
local xCannabis = xPlayer.getInventoryItem('cannabis')
local can = true
outofbound = false
if xCannabis.count >= 3 then
while outofbound == false and can do
if playersProcessingCannabis[source] == nil then
playersProcessingCannabis[source] = ESX.SetTimeout(Config.Delays.WeedProcessing , function()
if xCannabis.count >= 3 then
if xPlayer.canSwapItem('cannabis', 3, 'marijuana', 1) then
xPlayer.removeInventoryItem('cannabis', 3)
xPlayer.addInventoryItem('marijuana', 1)
xPlayer.showNotification(TranslateCap('weed_processed'))
else
can = false
xPlayer.showNotification(TranslateCap('weed_processingfull'))
TriggerEvent('esx_drugs:cancelProcessing')
end
else
can = false
xPlayer.showNotification(TranslateCap('weed_processingenough'))
TriggerEvent('esx_drugs:cancelProcessing')
end
playersProcessingCannabis[source] = nil
end)
else
Wait(Config.Delays.WeedProcessing)
end
end
else
xPlayer.showNotification(TranslateCap('weed_processingenough'))
TriggerEvent('esx_drugs:cancelProcessing')
end
else
FoundExploiter(source,'Event Trigger')
end
else
print(('esx_drugs: %s attempted to exploit weed processing!'):format(GetPlayerIdentifiers(source)[1]))
end
end)
function CancelProcessing(playerId)
if playersProcessingCannabis[playerId] then
ESX.ClearTimeout(playersProcessingCannabis[playerId])
playersProcessingCannabis[playerId] = nil
end
end
RegisterServerEvent('esx_drugs:cancelProcessing')
AddEventHandler('esx_drugs:cancelProcessing', function()
CancelProcessing(source)
end)
AddEventHandler('esx:playerDropped', function(playerId, reason)
CancelProcessing(playerId)
end)
RegisterServerEvent('esx:onPlayerDeath')
AddEventHandler('esx:onPlayerDeath', function(data)
CancelProcessing(source)
end)