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2026-07-07 21:08:52 +02:00
commit 4c20cfc716
2613 changed files with 318021 additions and 0 deletions

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local HasAlreadyEnteredMarker, LastZone = false, nil
local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {}
local CurrentlyTowedVehicle, Blips, NPCOnJob, NPCTargetTowable, NPCTargetTowableZone = nil, {}, false, nil, nil
local NPCHasSpawnedTowable, NPCLastCancel, NPCHasBeenNextToTowable, NPCTargetDeleterZone = false,
GetGameTimer() - 5 * 60000, false, false
local isDead, isBusy = false, false
function SelectRandomTowable()
local index = GetRandomIntInRange(1, #Config.Towables)
for k, v in pairs(Config.Zones) do
if v.Pos.x == Config.Towables[index].x and v.Pos.y == Config.Towables[index].y and v.Pos.z == Config.Towables[index].z then
return k
end
end
end
function StartNPCJob()
NPCOnJob = true
NPCTargetTowableZone = SelectRandomTowable()
local zone = Config.Zones[NPCTargetTowableZone]
Blips['NPCTargetTowableZone'] = AddBlipForCoord(zone.Pos.x, zone.Pos.y, zone.Pos.z)
SetBlipRoute(Blips['NPCTargetTowableZone'], true)
ESX.ShowNotification(TranslateCap('drive_to_indicated'))
end
function StopNPCJob(cancel)
if Blips['NPCTargetTowableZone'] then
RemoveBlip(Blips['NPCTargetTowableZone'])
Blips['NPCTargetTowableZone'] = nil
end
if Blips['NPCDelivery'] then
RemoveBlip(Blips['NPCDelivery'])
Blips['NPCDelivery'] = nil
end
Config.Zones.VehicleDelivery.Type = -1
NPCOnJob = false
NPCTargetTowable = nil
NPCTargetTowableZone = nil
NPCHasSpawnedTowable = false
NPCHasBeenNextToTowable = false
if cancel then
ESX.ShowNotification(TranslateCap('mission_canceled'), "error")
else
--TriggerServerEvent('esx_mechanicjob:onNPCJobCompleted')
end
end
function OpenMechanicActionsMenu()
local elements = {
{ unselectable = true, icon = "fas fa-gear", title = TranslateCap('mechanic') },
{ icon = "fas fa-car", title = TranslateCap('vehicle_list'), value = 'vehicle_list' },
{ icon = "fas fa-shirt", title = TranslateCap('work_wear'), value = 'cloakroom' },
{ icon = "fas fa-shirt", title = TranslateCap('civ_wear'), value = 'cloakroom2' },
{ icon = "fas fa-box", title = TranslateCap('deposit_stock'), value = 'put_stock' },
{ icon = "fas fa-box", title = TranslateCap('withdraw_stock'), value = 'get_stock' }
}
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name == 'boss' then
elements[#elements + 1] = {
icon = 'fas fa-boss',
title = TranslateCap('boss_actions'),
value = 'boss_actions'
}
end
ESX.OpenContext("right", elements, function(menu, element)
if element.value == 'vehicle_list' then
if Config.EnableSocietyOwnedVehicles then
local elements2 = {
{ unselectable = true, icon = "fas fa-car", title = TranslateCap('service_vehicle') }
}
ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles)
for i = 1, #vehicles, 1 do
elements2[#elements2 + 1] = {
icon = 'fas fa-car',
title = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']',
value = vehicles[i]
}
end
ESX.OpenContext("right", elements2, function(menu2, element2)
ESX.CloseContext()
local vehicleProps = element2.value
ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, 270.0,
function(vehicle)
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
local playerPed = PlayerPedId()
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
TriggerServerEvent('esx_society:removeVehicleFromGarage', 'mechanic', vehicleProps)
end)
end, 'mechanic')
else
local elements2 = {
{ unselectable = true, icon = "fas fa-car", title = TranslateCap('service_vehicle') },
{ icon = "fas fa-truck", title = TranslateCap('flat_bed'), value = 'flatbed' },
{ icon = "fas fa-truck", title = TranslateCap('tow_truck'), value = 'towtruck2' }
}
if Config.EnablePlayerManagement and ESX.PlayerData.job and (ESX.PlayerData.job.grade_name == 'boss' or ESX.PlayerData.job.grade_name == 'chief' or ESX.PlayerData.job.grade_name == 'experimente') then
elements2[#elements2 + 1] = {
icon = 'fas fa-truck',
title = 'Slamvan',
value = 'slamvan3'
}
end
ESX.OpenContext("right", elements2, function(menu2, element2)
if Config.MaxInService == -1 then
ESX.CloseContext()
ESX.Game.SpawnVehicle(element2.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
local playerPed = PlayerPedId()
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
else
ESX.TriggerServerCallback('esx_service:enableService',
function(canTakeService, maxInService, inServiceCount)
if canTakeService then
ESX.CloseContext()
ESX.Game.SpawnVehicle(element2.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0,
function(vehicle)
local playerPed = PlayerPedId()
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
else
ESX.ShowNotification(TranslateCap('service_full') ..
inServiceCount .. '/' .. maxInService)
end
end, 'mechanic')
end
end)
end
elseif element.value == 'cloakroom' then
ESX.CloseContext()
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
else
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
end
end)
elseif element.value == 'cloakroom2' then
ESX.CloseContext()
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
elseif Config.OxInventory and (element.value == 'put_stock' or element.value == 'get_stock') then
exports.ox_inventory:openInventory('stash', 'society_mechanic')
return ESX.CloseContext()
elseif element.value == 'put_stock' then
OpenPutStocksMenu()
elseif element.value == 'get_stock' then
OpenGetStocksMenu()
elseif element.value == 'boss_actions' then
TriggerEvent('esx_society:openBossMenu', 'mechanic', function(data, menu)
ESX.CloseContext()
end)
end
end, function(menu)
CurrentAction = 'mechanic_actions_menu'
CurrentActionMsg = TranslateCap('open_actions')
CurrentActionData = {}
end)
end
function OpenMechanicHarvestMenu()
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
local elements = {
{ unselectable = true, icon = "fas fa-gear", title = "Mechanic Harvest Menu" },
{ icon = "fas fa-gear", title = TranslateCap('gas_can'), value = 'gaz_bottle' },
{ icon = "fas fa-gear", title = TranslateCap('repair_tools'), value = 'fix_tool' },
{ icon = "fas fa-gear", title = TranslateCap('body_work_tools'), value = 'caro_tool' }
}
ESX.OpenContext("right", elements, function(menu, element)
if element.value == 'gaz_bottle' then
TriggerServerEvent('esx_mechanicjob:startHarvest')
elseif element.value == 'fix_tool' then
TriggerServerEvent('esx_mechanicjob:startHarvest2')
elseif element.value == 'caro_tool' then
TriggerServerEvent('esx_mechanicjob:startHarvest3')
end
end, function(menu)
CurrentAction = 'mechanic_harvest_menu'
CurrentActionMsg = TranslateCap('harvest_menu')
CurrentActionData = {}
end)
else
ESX.ShowNotification(TranslateCap('not_experienced_enough'))
end
end
function OpenMechanicCraftMenu()
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
local elements = {
{ unselectable = true, icon = "fas fa-gear", title = "Mechanic Craft Menu" },
{ icon = "fas fa-gear", title = TranslateCap('blowtorch'), value = 'blow_pipe' },
{ icon = "fas fa-gear", title = TranslateCap('repair_kit'), value = 'fix_kit' },
{ icon = "fas fa-gear", title = TranslateCap('body_kit'), value = 'caro_kit' }
}
ESX.OpenContext("right", elements, function(menu, element)
if element.value == 'blow_pipe' then
TriggerServerEvent('esx_mechanicjob:startCraft')
elseif element.value == 'fix_kit' then
TriggerServerEvent('esx_mechanicjob:startCraft2')
elseif element.value == 'caro_kit' then
TriggerServerEvent('esx_mechanicjob:startCraft3')
end
end, function(menu)
CurrentAction = 'mechanic_craft_menu'
CurrentActionMsg = TranslateCap('craft_menu')
CurrentActionData = {}
end)
else
ESX.ShowNotification(TranslateCap('not_experienced_enough'))
end
end
function OpenMobileMechanicActionsMenu()
local elements = {
{ unselectable = true, icon = "fas fa-gear", title = TranslateCap('mechanic') },
{ icon = "fas fa-gear", title = TranslateCap('billing'), value = 'billing' },
{ icon = "fas fa-gear", title = TranslateCap('hijack'), value = 'hijack_vehicle' },
{ icon = "fas fa-gear", title = TranslateCap('repair'), value = 'fix_vehicle' },
{ icon = "fas fa-gear", title = TranslateCap('clean'), value = 'clean_vehicle' },
{ icon = "fas fa-gear", title = TranslateCap('imp_veh'), value = 'del_vehicle' },
{ icon = "fas fa-gear", title = TranslateCap('flat_bed'), value = 'dep_vehicle' },
{ icon = "fas fa-gear", title = TranslateCap('place_objects'), value = 'object_spawner' }
}
ESX.OpenContext("right", elements, function(menu, element)
if isBusy then return end
if element.value == "billing" then
local elements2 = {
{ unselectable = true, icon = "fas fa-scroll", title = element.title },
{ title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = "Amount to bill.." },
{ icon = "fas fa-check-double", title = "Confirm", value = "confirm" }
}
ESX.OpenContext("right", elements2, function(menu2, element2)
local amount = tonumber(menu2.eles[2].inputValue)
if amount == nil or amount < 0 then
ESX.ShowNotification(TranslateCap('amount_invalid'), "error")
else
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if closestPlayer == -1 or closestDistance > 3.0 then
ESX.ShowNotification(TranslateCap('no_players_nearby'), "error")
else
ESX.CloseContext()
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_mechanic',
TranslateCap('mechanic'), amount)
end
end
end)
elseif element.value == "hijack_vehicle" then
local playerPed = PlayerPedId()
local vehicle = ESX.Game.GetVehicleInDirection()
local coords = GetEntityCoords(playerPed)
if IsPedSittingInAnyVehicle(playerPed) then
ESX.ShowNotification(TranslateCap('inside_vehicle'))
return
end
if DoesEntityExist(vehicle) then
isBusy = true
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true)
CreateThread(function()
Wait(10000)
SetVehicleDoorsLocked(vehicle, 1)
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
ClearPedTasksImmediately(playerPed)
ESX.ShowNotification(TranslateCap('vehicle_unlocked'))
isBusy = false
end)
else
ESX.ShowNotification(TranslateCap('no_vehicle_nearby'))
end
elseif element.value == "fix_vehicle" then
local playerPed = PlayerPedId()
local vehicle = ESX.Game.GetVehicleInDirection()
local coords = GetEntityCoords(playerPed)
if IsPedSittingInAnyVehicle(playerPed) then
ESX.ShowNotification(TranslateCap('inside_vehicle'))
return
end
if DoesEntityExist(vehicle) then
isBusy = true
TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true)
CreateThread(function()
Wait(20000)
SetVehicleFixed(vehicle)
SetVehicleDeformationFixed(vehicle)
SetVehicleUndriveable(vehicle, false)
SetVehicleEngineOn(vehicle, true, true)
ClearPedTasksImmediately(playerPed)
ESX.ShowNotification(TranslateCap('vehicle_repaired'))
isBusy = false
end)
else
ESX.ShowNotification(TranslateCap('no_vehicle_nearby'))
end
elseif element.value == "clean_vehicle" then
local playerPed = PlayerPedId()
local vehicle = ESX.Game.GetVehicleInDirection()
local coords = GetEntityCoords(playerPed)
if IsPedSittingInAnyVehicle(playerPed) then
ESX.ShowNotification(TranslateCap('inside_vehicle'))
return
end
if DoesEntityExist(vehicle) then
isBusy = true
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_MAID_CLEAN', 0, true)
CreateThread(function()
Wait(10000)
SetVehicleDirtLevel(vehicle, 0)
ClearPedTasksImmediately(playerPed)
ESX.ShowNotification(TranslateCap('vehicle_cleaned'))
isBusy = false
end)
else
ESX.ShowNotification(TranslateCap('no_vehicle_nearby'))
end
elseif element.value == "del_vehicle" then
local playerPed = PlayerPedId()
if IsPedSittingInAnyVehicle(playerPed) then
local vehicle = GetVehiclePedIsIn(playerPed, false)
if GetPedInVehicleSeat(vehicle, -1) == playerPed then
ESX.ShowNotification(TranslateCap('vehicle_impounded'))
ESX.Game.DeleteVehicle(vehicle)
else
ESX.ShowNotification(TranslateCap('must_seat_driver'))
end
else
local vehicle = ESX.Game.GetVehicleInDirection()
if DoesEntityExist(vehicle) then
ESX.ShowNotification(TranslateCap('vehicle_impounded'))
ESX.Game.DeleteVehicle(vehicle)
else
ESX.ShowNotification(TranslateCap('must_near'))
end
end
elseif element.value == "dep_vehicle" then
local playerPed = PlayerPedId()
local vehicle = GetVehiclePedIsIn(playerPed, true)
local towmodel = `flatbed`
local isVehicleTow = IsVehicleModel(vehicle, towmodel)
if isVehicleTow then
local targetVehicle = ESX.Game.GetVehicleInDirection()
if CurrentlyTowedVehicle == nil then
if targetVehicle ~= 0 then
if not IsPedInAnyVehicle(playerPed, true) then
if vehicle ~= targetVehicle then
AttachEntityToEntity(targetVehicle, vehicle, 20, -0.5, -5.0, 1.0, 0.0, 0.0, 0.0, false,
false, false, false, 20, true)
CurrentlyTowedVehicle = targetVehicle
ESX.ShowNotification(TranslateCap('vehicle_success_attached'))
if NPCOnJob then
if NPCTargetTowable == targetVehicle then
ESX.ShowNotification(TranslateCap('please_drop_off'))
Config.Zones.VehicleDelivery.Type = 1
if Blips['NPCTargetTowableZone'] then
RemoveBlip(Blips['NPCTargetTowableZone'])
Blips['NPCTargetTowableZone'] = nil
end
Blips['NPCDelivery'] = AddBlipForCoord(Config.Zones.VehicleDelivery.Pos.x,
Config.Zones.VehicleDelivery.Pos.y, Config.Zones.VehicleDelivery.Pos.z)
SetBlipRoute(Blips['NPCDelivery'], true)
end
end
else
ESX.ShowNotification(TranslateCap('cant_attach_own_tt'))
end
end
else
ESX.ShowNotification(TranslateCap('no_veh_att'))
end
else
AttachEntityToEntity(CurrentlyTowedVehicle, vehicle, 20, -0.5, -12.0, 1.0, 0.0, 0.0, 0.0, false,
false, false, false, 20, true)
DetachEntity(CurrentlyTowedVehicle, true, true)
if NPCOnJob then
if NPCTargetDeleterZone then
if CurrentlyTowedVehicle == NPCTargetTowable then
ESX.Game.DeleteVehicle(NPCTargetTowable)
TriggerServerEvent('esx_mechanicjob:onNPCJobMissionCompleted')
StopNPCJob()
NPCTargetDeleterZone = false
else
ESX.ShowNotification(TranslateCap('not_right_veh'))
end
else
ESX.ShowNotification(TranslateCap('not_right_place'))
end
end
CurrentlyTowedVehicle = nil
ESX.ShowNotification(TranslateCap('veh_det_succ'))
end
else
ESX.ShowNotification(TranslateCap('imp_flatbed'))
end
elseif element.value == "object_spawner" then
local playerPed = PlayerPedId()
if IsPedSittingInAnyVehicle(playerPed) then
ESX.ShowNotification(TranslateCap('inside_vehicle'))
return
end
local elements2 = {
{ unselectable = true, icon = "fas fa-object", title = TranslateCap('objects') },
{ icon = "fas fa-object", title = TranslateCap('roadcone'), value = 'prop_roadcone02a' },
{ icon = "fas fa-object", title = TranslateCap('toolbox'), value = 'prop_toolchest_01' }
}
ESX.OpenContext("right", elements2, function(menuObj, elementObj)
local model = elementObj.value
local coords = GetEntityCoords(playerPed)
local forward = GetEntityForwardVector(playerPed)
local x, y, z = table.unpack(coords + forward * 1.0)
if model == 'prop_roadcone02a' then
z = z - 2.0
elseif model == 'prop_toolchest_01' then
z = z - 2.0
end
ESX.Game.SpawnObject(model, { x = x, y = y, z = z }, function(obj)
SetEntityHeading(obj, GetEntityHeading(playerPed))
PlaceObjectOnGroundProperly(obj)
end)
end)
end
end)
end
function OpenGetStocksMenu()
ESX.TriggerServerCallback('esx_mechanicjob:getStockItems', function(items)
local elements = {
{ unselectable = true, icon = "fas fa-box", title = TranslateCap('mechanic_stock') }
}
for i = 1, #items, 1 do
elements[#elements + 1] = {
icon = 'fas fa-box',
title = 'x' .. items[i].count .. ' ' .. items[i].label,
value = items[i].name
}
end
ESX.OpenContext("right", elements, function(menu, element)
local itemName = element.value
local elements2 = {
{ unselectable = true, icon = "fas fa-box", title = element.title },
{ title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to withdraw.." },
{ icon = "fas fa-check-double", title = "Confirm", value = "confirm" }
}
ESX.OpenContext("right", elements2, function(menu2, element2)
local count = tonumber(menu2.eles[2].inputValue)
if count == nil then
ESX.ShowNotification(TranslateCap('invalid_quantity'))
else
ESX.CloseContext()
TriggerServerEvent('esx_mechanicjob:getStockItem', itemName, count)
Wait(1000)
OpenGetStocksMenu()
end
end)
end)
end)
end
function OpenPutStocksMenu()
ESX.TriggerServerCallback('esx_mechanicjob:getPlayerInventory', function(inventory)
local elements = {
{ unselectable = true, icon = "fas fa-box", title = TranslateCap('inventory') }
}
for i = 1, #inventory.items, 1 do
local item = inventory.items[i]
if item.count > 0 then
elements[#elements + 1] = {
icon = 'fas fa-box',
title = item.label .. ' x' .. item.count,
type = 'item_standard',
value = item.name
}
end
end
ESX.OpenContext("right", elements, function(menu, element)
local itemName = element.value
local elements2 = {
{ unselectable = true, icon = "fas fa-box", title = element.title },
{ title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to deposit.." },
{ icon = "fas fa-check-double", title = "Confirm", value = "confirm" }
}
ESX.OpenContext("right", elements2, function(menu2, element2)
local count = tonumber(menu2.eles[2].inputValue)
if count == nil then
ESX.ShowNotification(TranslateCap('invalid_quantity'))
else
ESX.CloseContext()
TriggerServerEvent('esx_mechanicjob:putStockItems', itemName, count)
Wait(1000)
OpenPutStocksMenu()
end
end)
end)
end)
end
RegisterNetEvent('esx_mechanicjob:onHijack')
AddEventHandler('esx_mechanicjob:onHijack', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle
if IsPedInAnyVehicle(playerPed, false) then
vehicle = GetVehiclePedIsIn(playerPed, false)
else
vehicle = ESX.Game.GetClosestVehicle(coords)
end
local chance = math.random(100)
local alarm = math.random(100)
if DoesEntityExist(vehicle) then
if alarm <= 33 then
SetVehicleAlarm(vehicle, true)
StartVehicleAlarm(vehicle)
end
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true)
CreateThread(function()
Wait(10000)
if chance <= 66 then
SetVehicleDoorsLocked(vehicle, 1)
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
ClearPedTasksImmediately(playerPed)
ESX.ShowNotification(TranslateCap('veh_unlocked'))
else
ESX.ShowNotification(TranslateCap('hijack_failed'))
ClearPedTasksImmediately(playerPed)
end
end)
end
end
end)
RegisterNetEvent('esx_mechanicjob:onCarokit')
AddEventHandler('esx_mechanicjob:onCarokit', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle
if IsPedInAnyVehicle(playerPed, false) then
vehicle = GetVehiclePedIsIn(playerPed, false)
else
vehicle = ESX.Game.GetClosestVehicle(coords)
end
if DoesEntityExist(vehicle) then
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_HAMMERING', 0, true)
CreateThread(function()
Wait(10000)
SetVehicleFixed(vehicle)
SetVehicleDeformationFixed(vehicle)
ClearPedTasksImmediately(playerPed)
ESX.ShowNotification(TranslateCap('body_repaired'))
end)
end
end
end)
RegisterNetEvent('esx_mechanicjob:onFixkit')
AddEventHandler('esx_mechanicjob:onFixkit', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle
if IsPedInAnyVehicle(playerPed, false) then
vehicle = GetVehiclePedIsIn(playerPed, false)
else
vehicle = ESX.Game.GetClosestVehicle(coords)
end
if DoesEntityExist(vehicle) then
TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true)
CreateThread(function()
Wait(20000)
SetVehicleFixed(vehicle)
SetVehicleDeformationFixed(vehicle)
SetVehicleUndriveable(vehicle, false)
ClearPedTasksImmediately(playerPed)
ESX.ShowNotification(TranslateCap('veh_repaired'))
end)
end
end
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
ESX.PlayerData = xPlayer
ESX.PlayerLoaded = true
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
ESX.PlayerData.job = job
end)
AddEventHandler('esx_mechanicjob:hasEnteredMarker', function(zone)
if zone == 'NPCJobTargetTowable' then
elseif zone == 'VehicleDelivery' then
NPCTargetDeleterZone = true
elseif zone == 'MechanicActions' then
CurrentAction = 'mechanic_actions_menu'
CurrentActionMsg = TranslateCap('open_actions')
CurrentActionData = {}
elseif zone == 'Garage' then
CurrentAction = 'mechanic_harvest_menu'
CurrentActionMsg = TranslateCap('harvest_menu')
CurrentActionData = {}
elseif zone == 'Craft' then
CurrentAction = 'mechanic_craft_menu'
CurrentActionMsg = TranslateCap('craft_menu')
CurrentActionData = {}
elseif zone == 'VehicleDeleter' then
local playerPed = PlayerPedId()
if IsPedInAnyVehicle(playerPed, false) then
local vehicle = GetVehiclePedIsIn(playerPed, false)
CurrentAction = 'delete_vehicle'
CurrentActionMsg = TranslateCap('veh_stored')
CurrentActionData = { vehicle = vehicle }
end
end
if zone ~= 'VehicleSpawnPoint' then
ESX.TextUI(CurrentActionMsg)
end
end)
AddEventHandler('esx_mechanicjob:hasExitedMarker', function(zone)
if zone == 'VehicleDelivery' then
NPCTargetDeleterZone = false
elseif zone == 'Craft' then
TriggerServerEvent('esx_mechanicjob:stopCraft')
TriggerServerEvent('esx_mechanicjob:stopCraft2')
TriggerServerEvent('esx_mechanicjob:stopCraft3')
elseif zone == 'Garage' then
TriggerServerEvent('esx_mechanicjob:stopHarvest')
TriggerServerEvent('esx_mechanicjob:stopHarvest2')
TriggerServerEvent('esx_mechanicjob:stopHarvest3')
end
CurrentAction = nil
ESX.CloseContext()
ESX.HideUI()
end)
AddEventHandler('esx_mechanicjob:hasEnteredEntityZone', function(entity)
local playerPed = PlayerPedId()
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' and not IsPedInAnyVehicle(playerPed, false) then
CurrentAction = 'remove_entity'
CurrentActionMsg = TranslateCap('press_remove_obj')
CurrentActionData = { entity = entity }
ESX.TextUI(CurrentActionMsg)
end
end)
AddEventHandler('esx_mechanicjob:hasExitedEntityZone', function(entity)
if CurrentAction == 'remove_entity' then
CurrentAction = nil
end
ESX.HideUI()
end)
RegisterNetEvent('esx_phone:loaded')
AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
local specialContact = {
name = TranslateCap('mechanic'),
number = 'mechanic',
base64Icon =
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABHNCSVQICAgIfAhkiAAAAAlwSFlzAAALEwAACxMBAJqcGAAAA4BJREFUWIXtll9oU3cUx7/nJA02aSSlFouWMnXVB0ejU3wcRteHjv1puoc9rA978cUi2IqgRYWIZkMwrahUGfgkFMEZUdg6C+u21z1o3fbgqigVi7NzUtNcmsac40Npltz7S3rvUHzxQODec87vfD+/e0/O/QFv7Q0beV3QeXqmgV74/7H7fZJvuLwv8q/Xeux1gUrNBpN/nmtavdaqDqBK8VT2RDyV2VHmF1lvLERSBtCVynzYmcp+A9WqT9kcVKX4gHUehF0CEVY+1jYTTIwvt7YSIQnCTvsSUYz6gX5uDt7MP7KOKuQAgxmqQ+neUA+I1B1AiXi5X6ZAvKrabirmVYFwAMRT2RMg7F9SyKspvk73hfrtbkMPyIhA5FVqi0iBiEZMMQdAui/8E4GPv0oAJkpc6Q3+6goAAGpWBxNQmTLFmgL3jSJNgQdGv4pMts2EKm7ICJB/aG0xNdz74VEk13UYCx1/twPR8JjDT8wttyLZtkoAxSb8ZDCz0gdfKxWkFURf2v9qTYH7SK7rQIDn0P3nA0ehixvfwZwE0X9vBE/mW8piohhl1WH18UQBhYnre8N/L8b8xQvlx4ACbB4NnzaeRYDnKm0EALCMLXy84hwuTCXL/ExoB1E7qcK/8NCLIq5HcTT0i6u8TYbXUM1cAyyveVq8Xls7XhYrvY/4n3gC8C+dsmAzL1YUiyfWxvHzsy/w/dNd+KjhW2yvv/RfXr7x9QDcmo1he2RBiCCI1Q8jVj9szPNixVfgz+UiIGyDSrcoRu2J16d3I6e1VYvNSQjXpnucAcEPUOkGYZs/l4uUhowt/3kqu1UIv9n90fAY9jT3YBlbRvFTD4fw++wHjhiTRL/bG75t0jI2ITcHb5om4Xgmhv57xpGOg3d/NIqryOR7z+r+MC6qBJB/ZB2t9Om1D5lFm843G/3E3HI7Yh1xDRAfzLQr5EClBf/HBHK462TG2J0OABXeyWDPZ8VqxmBWYscpyghwtTd4EKpDTjCZdCNmzFM9k+4LHXIFACJN94Z6FiFEpKDQw9HndWsEuhnADVMhAUaYJBp9XrcGQKJ4qFE9k+6r2+MG3k5N8VQ22TVglbX2ZwOzX2VvNKr91zmY6S7N6zqZicVT2WNLyVSehESaBhxnOALfMeYX+K/S2yv7wmMAlvwyuR7FxQUyf0fgc/jztfkJr7XeGgC8BJJgWNV8ImT+AAAAAElFTkSuQmCC'
}
TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
end)
-- Pop NPC mission vehicle when inside area
CreateThread(function()
while true do
local Sleep = 1500
if NPCTargetTowableZone and not NPCHasSpawnedTowable then
Sleep = 0
local coords = GetEntityCoords(PlayerPedId())
local zone = Config.Zones[NPCTargetTowableZone]
if #(coords - zone.Pos) < Config.NPCSpawnDistance then
local model = Config.Vehicles[GetRandomIntInRange(1, #Config.Vehicles)]
ESX.Game.SpawnVehicle(model, zone.Pos, 0, function(vehicle)
NPCTargetTowable = vehicle
end)
NPCHasSpawnedTowable = true
end
end
if NPCTargetTowableZone and NPCHasSpawnedTowable and not NPCHasBeenNextToTowable then
Sleep = 500
local coords = GetEntityCoords(PlayerPedId())
local zone = Config.Zones[NPCTargetTowableZone]
if #(coords - zone.Pos) < Config.NPCNextToDistance then
Sleep = 0
ESX.ShowNotification(TranslateCap('please_tow'))
NPCHasBeenNextToTowable = true
end
end
Wait(Sleep)
end
end)
-- Create Blips
CreateThread(function()
local blip = AddBlipForCoord(Config.Zones.MechanicActions.Pos.x, Config.Zones.MechanicActions.Pos.y,
Config.Zones.MechanicActions.Pos.z)
SetBlipSprite(blip, 446)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 1.0)
SetBlipColour(blip, 5)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(TranslateCap('mechanic'))
EndTextCommandSetBlipName(blip)
end)
-- Display markers
CreateThread(function()
while true do
local Sleep = 2000
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
Sleep = 500
local coords, letSleep = GetEntityCoords(PlayerPedId()), true
for k, v in pairs(Config.Zones) do
if v.Type ~= -1 and #(coords - v.Pos) < Config.DrawDistance then
Sleep = 0
DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y,
v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, true, true, 2, true, nil, nil, false)
letSleep = false
end
end
end
Wait(Sleep)
end
end)
-- Enter / Exit marker events
CreateThread(function()
while true do
local Sleep = 500
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
local coords = GetEntityCoords(PlayerPedId())
local isInMarker = false
local currentZone = nil
for k, v in pairs(Config.Zones) do
if (#(coords - v.Pos) < v.Size.x) then
Sleep = 0
isInMarker = true
currentZone = k
end
end
if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
HasAlreadyEnteredMarker = true
LastZone = currentZone
TriggerEvent('esx_mechanicjob:hasEnteredMarker', currentZone)
end
if not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_mechanicjob:hasExitedMarker', LastZone)
end
end
Wait(Sleep)
end
end)
CreateThread(function()
local trackedEntities = {
'prop_roadcone02a',
'prop_toolchest_01'
}
while true do
Wait(500)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local closestDistance = -1
local closestEntity = nil
for i = 1, #trackedEntities, 1 do
local object = GetClosestObjectOfType(coords, 3.0, joaat(trackedEntities[i]), false, false, false)
if DoesEntityExist(object) then
local objCoords = GetEntityCoords(object)
local distance = #(coords - objCoords)
if closestDistance == -1 or closestDistance > distance then
closestDistance = distance
closestEntity = object
end
end
end
if closestDistance ~= -1 and closestDistance <= 3.0 then
if LastEntity ~= closestEntity then
TriggerEvent('esx_mechanicjob:hasEnteredEntityZone', closestEntity)
LastEntity = closestEntity
end
else
if LastEntity then
TriggerEvent('esx_mechanicjob:hasExitedEntityZone', LastEntity)
LastEntity = nil
end
end
end
end)
-- Key Controls
CreateThread(function()
while true do
local sleep = 500
if CurrentAction then
sleep = 0
if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
if CurrentAction == 'mechanic_actions_menu' then
OpenMechanicActionsMenu()
elseif CurrentAction == 'mechanic_harvest_menu' then
OpenMechanicHarvestMenu()
elseif CurrentAction == 'mechanic_craft_menu' then
OpenMechanicCraftMenu()
elseif CurrentAction == 'delete_vehicle' then
if Config.EnableSocietyOwnedVehicles then
local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle)
TriggerServerEvent('esx_society:putVehicleInGarage', 'mechanic', vehicleProps)
else
local entityModel = GetEntityModel(CurrentActionData.vehicle)
if entityModel == `flatbed` or entityModel == `towtruck2` or entityModel == `slamvan3` then
TriggerServerEvent('esx_service:disableService', 'mechanic')
end
end
ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
elseif CurrentAction == 'remove_entity' then
DeleteEntity(CurrentActionData.entity)
end
CurrentAction = nil
end
end
Wait(sleep)
end
end)
RegisterCommand('mechanicMenu', function()
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
OpenMobileMechanicActionsMenu()
end
end, false)
RegisterCommand('mechanicjob', function()
local playerPed = PlayerPedId()
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
if NPCOnJob then
if GetGameTimer() - NPCLastCancel > 5 * 60000 then
StopNPCJob(true)
NPCLastCancel = GetGameTimer()
else
ESX.ShowNotification(TranslateCap('wait_five'), "error")
end
else
if IsPedInAnyVehicle(playerPed, false) and IsVehicleModel(GetVehiclePedIsIn(playerPed, false), `flatbed`) then
StartNPCJob()
else
ESX.ShowNotification(TranslateCap('must_in_flatbed'), "error")
end
end
end
end, false)
RegisterKeyMapping('mechanicMenu', 'Open Mechanic Menu', 'keyboard', Config.Controls.mechanicMenu)
RegisterKeyMapping('mechanicjob', 'Togggle NPC Job', 'keyboard', Config.Controls.toggleNPCJob)
AddEventHandler('esx:onPlayerDeath', function(data) isDead = true end)
AddEventHandler('esx:onPlayerSpawn', function(spawn) isDead = false end)