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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
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0. Definitions.
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If the disclaimer of warranty and limitation of liability provided
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
ESX Property - Properties Made Right!
Copyright (C) 2025 ESX-Framework
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
esx-legacy Copyright (C) 2015-2025 Jérémie N'gadi
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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--[[
ESX Property - Properties Made Right!
Copyright (C) 2025 ESX-Framework
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]
function CCTV(PropertyID)
DoScreenFadeOut(500)
Wait(500)
local Property = Properties[PropertyID]
local CamTakePic = true
if Property.cctv.enabled then
ESX.TriggerServerCallback("esx_property:CCTV", function(CanCCTV)
if CanCCTV then
InCCTV = true
local NightVision = false
local function InstructionButtonMessage(text)
BeginTextCommandScaleformString("STRING")
AddTextComponentScaleform(text)
EndTextCommandScaleformString()
end
local function CreateInstuctionScaleform(scaleform)
local scaleform = RequestScaleformMovie(scaleform)
while not HasScaleformMovieLoaded(scaleform) do
Wait(0)
end
PushScaleformMovieFunction(scaleform, "CLEAR_ALL")
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "SET_CLEAR_SPACE")
PushScaleformMovieFunctionParameterInt(200)
PopScaleformMovieFunctionVoid()
if Config.CCTV.PictureWebook ~= "" then
PushScaleformMovieFunction(scaleform, "SET_DATA_SLOT")
PushScaleformMovieFunctionParameterInt(1)
ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(1, Config.CCTV.Controls.Screenshot, true))
InstructionButtonMessage(TranslateCap("take_picture"))
PopScaleformMovieFunctionVoid()
end
PushScaleformMovieFunction(scaleform, "SET_DATA_SLOT")
PushScaleformMovieFunctionParameterInt(2)
ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(1, Config.CCTV.Controls.Right, true))
ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(1, Config.CCTV.Controls.Left, true))
InstructionButtonMessage(TranslateCap("rot_left_right"))
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "SET_DATA_SLOT")
PushScaleformMovieFunctionParameterInt(3)
ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(1, Config.CCTV.Controls.Down, true))
ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(1, Config.CCTV.Controls.Up, true))
InstructionButtonMessage(TranslateCap("rot_up_down"))
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "SET_DATA_SLOT")
PushScaleformMovieFunctionParameterInt(4)
ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(1, Config.CCTV.Controls.ZoomOut, true))
ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(1, Config.CCTV.Controls.ZoomIn, true))
InstructionButtonMessage(TranslateCap("zoom"))
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "SET_DATA_SLOT")
PushScaleformMovieFunctionParameterInt(5)
ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(1, Config.CCTV.Controls.NightVision, true))
InstructionButtonMessage(TranslateCap("night_vision"))
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "SET_DATA_SLOT")
PushScaleformMovieFunctionParameterInt(0)
ScaleformMovieMethodAddParamPlayerNameString(GetControlInstructionalButton(1, Config.CCTV.Controls.Exit, true))
InstructionButtonMessage(TranslateCap("exit"))
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "DRAW_INSTRUCTIONAL_BUTTONS")
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "SET_BACKGROUND_COLOUR")
PushScaleformMovieFunctionParameterInt(0)
PushScaleformMovieFunctionParameterInt(0)
PushScaleformMovieFunctionParameterInt(0)
PushScaleformMovieFunctionParameterInt(80)
PopScaleformMovieFunctionVoid()
return scaleform
end
ESX.CloseContext()
local cctvcam = nil
ClearFocus()
local playerPed = PlayerPedId()
cctvcam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA",
vector3(Property.Entrance.x, Property.Entrance.y, Property.Entrance.z + Config.CCTV.HeightAboveDoor), 0, 0, 0, Config.CCTV.FOV)
SetCamRot(cctvcam, Property.cctv.rot.x, Property.cctv.rot.y, Property.cctv.rot.z, 2)
SetCamActive(cctvcam, true)
SetTimecycleModifier("scanline_cam_cheap")
TriggerServerEvent("p_instance:s:leave")
DisableAllControlActions(0)
FreezeEntityPosition(playerPed, true)
SetEntityCollision(playerPed, false, true)
local ShowButtons = true
SetEntityVisible(playerPed, false)
SetTimecycleModifierStrength(2.0)
SetFocusArea(Property.Entrance.x, Property.Entrance.y, Property.Entrance.z, 0.0, 0.0, 0.0)
PointCamAtCoord(cctvcam, vector3(Property.Entrance.x, Property.Entrance.y, Property.Entrance.z + Config.CCTV.HeightAboveDoor))
RenderScriptCams(true, false, 1, true, false)
Wait(1000)
DoScreenFadeIn(500)
RequestAmbientAudioBank("Phone_Soundset_Franklin", 0, 0)
RequestAmbientAudioBank("HintCamSounds", 0, 0)
while IsCamActive(cctvcam) do
Wait(5)
DisableAllControlActions(0)
EnableControlAction(0, 245, true)
EnableControlAction(0, 246, true)
EnableControlAction(0, 249, true)
HideHudComponentThisFrame(7)
HideHudComponentThisFrame(8)
HideHudComponentThisFrame(9)
HideHudComponentThisFrame(6)
HideHudComponentThisFrame(19)
HideHudAndRadarThisFrame()
if ShowButtons then
local instructions = CreateInstuctionScaleform("instructional_buttons")
DrawScaleformMovieFullscreen(instructions, 255, 255, 255, 255, 0)
end
-- ROTATE LEFT
local getCameraRot = GetCamRot(cctvcam, 2)
if IsDisabledControlPressed(0, Config.CCTV.Controls.Left) and getCameraRot.z < Property.cctv.maxleft then
PlaySoundFrontend(-1, " FocusIn", "HintCamSounds", false)
SetCamRot(cctvcam, getCameraRot.x, 0.0, getCameraRot.z + Config.CCTV.RotateSpeed, 2)
end
-- ROTATE RIGHT
if IsDisabledControlPressed(0, Config.CCTV.Controls.Right) and getCameraRot.z > Property.cctv.maxright then
PlaySoundFrontend(-1, " FocusIn", "HintCamSounds", false)
SetCamRot(cctvcam, getCameraRot.x, 0.0, getCameraRot.z - Config.CCTV.RotateSpeed, 2)
end
-- ROTATE UP
if IsDisabledControlPressed(0, Config.CCTV.Controls.Up) and getCameraRot.x < Config.CCTV.MaxUpRotation then
PlaySoundFrontend(-1, " FocusIn", "HintCamSounds", false)
SetCamRot(cctvcam, getCameraRot.x + Config.CCTV.RotateSpeed, 0.0, getCameraRot.z, 2)
end
if IsDisabledControlPressed(0, Config.CCTV.Controls.Down) and getCameraRot.x > Config.CCTV.MaxDownRotation then
PlaySoundFrontend(-1, " FocusIn", "HintCamSounds", false)
SetCamRot(cctvcam, getCameraRot.x - Config.CCTV.RotateSpeed, 0.0, getCameraRot.z, 2)
end
if IsDisabledControlPressed(0, Config.CCTV.Controls.ZoomIn) and GetCamFov(cctvcam) > Config.CCTV.MaxZoom then
SetCamFov(cctvcam, GetCamFov(cctvcam) - 1.0)
end
if IsDisabledControlPressed(0, Config.CCTV.Controls.ZoomOut) and GetCamFov(cctvcam) < Config.CCTV.MinZoom then
SetCamFov(cctvcam, GetCamFov(cctvcam) + 1.0)
end
if IsDisabledControlPressed(0, Config.CCTV.Controls.Down) and getCameraRot.x > Config.CCTV.MaxDownRotation then
PlaySoundFrontend(-1, " FocusIn", "HintCamSounds", false)
SetCamRot(cctvcam, getCameraRot.x - Config.CCTV.RotateSpeed, 0.0, getCameraRot.z, 2)
end
SetTextFont(4)
SetTextScale(0.8, 0.8)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0.1, 3, 27, 27, 255)
BeginTextCommandDisplayText('STRING')
AddTextComponentSubstringPlayerName(Property.setName ~= "" and Property.setName or Property.Name)
EndTextCommandDisplayText(0.01, 0.01)
SetTextFont(4)
SetTextScale(0.7, 0.7)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0.1, 3, 27, 27, 255)
BeginTextCommandDisplayText('STRING')
local year --[[ integer ]] , month --[[ integer ]] , day --[[ integer ]] , hour --[[ integer ]] , minute --[[ integer ]] , second --[[ integer ]] =
GetPosixTime()
AddTextComponentSubstringPlayerName("" .. day .. "/" .. month .. "/" .. year .. " " .. hour .. ":" .. minute .. ":" .. second)
EndTextCommandDisplayText(0.01, 0.055)
SetTextFont(4)
SetTextScale(0.6, 0.6)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0.1, 3, 27, 27, 255)
BeginTextCommandDisplayText('STRING')
local Zoom = ((Config.CCTV.FOV - GetCamFov(cctvcam)) / GetCamFov(cctvcam)) * 100
AddTextComponentSubstringPlayerName(TranslateCap("zoom_level", math.floor(Zoom)))
EndTextCommandDisplayText(0.01, 0.09)
SetTextFont(4)
SetTextScale(0.6, 0.6)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0.1, 3, 27, 27, 255)
BeginTextCommandDisplayText('STRING')
AddTextComponentSubstringPlayerName(NightVision and "Night Vision: Active" or "CCTV System: Active")
EndTextCommandDisplayText(0.01, 0.12)
if IsDisabledControlPressed(0, Config.CCTV.Controls.Down) and getCameraRot.x > Config.CCTV.MaxDownRotation then
PlaySoundFrontend(-1, " FocusIn", "HintCamSounds", false)
SetCamRot(cctvcam, getCameraRot.x - Config.CCTV.RotateSpeed, 0.0, getCameraRot.z, 2)
end
if IsDisabledControlJustPressed(0, 38) then
NightVision = not NightVision
SetNightvision(NightVision)
SetTimecycleModifier("scanline_cam")
end
if Config.CCTV.PictureWebook ~= "" and IsDisabledControlJustPressed(0, 201) then
if CamTakePic then
ShowButtons = false
Wait(1)
PlaySoundFrontend(-1, "Camera_Shoot", "Phone_Soundset_Franklin", 1)
ESX.TriggerServerCallback("esx_property:GetWebhook", function(hook)
if hook then
exports['screenshot-basic']:requestScreenshotUpload(hook, "files[]", function(data)
local image = json.decode(data)
ESX.ShowNotification(TranslateCap("picture_taken"), "success")
SendNUIMessage({link = image.attachments[1].proxy_url})
ESX.ShowNotification(TranslateCap("clipboard"), "success")
ShowButtons = true
CamTakePic = false
SetTimeout(5000, function()
CamTakePic = true
end)
end)
end
end)
else
ESX.ShowNotification(TranslateCap("please_wait"), "error")
end
end
if IsDisabledControlPressed(1, Config.CCTV.Controls.Exit) then
DoScreenFadeOut(1000)
ESX.TriggerServerCallback("esx_property:ExitCCTV", function(CanExit)
if CanExit then
InCCTV = false
Wait(1000)
ClearFocus()
ClearTimecycleModifier()
ClearExtraTimecycleModifier()
RenderScriptCams(false, false, 0, true, false)
DestroyCam(cctvcam, false)
SetFocusEntity(playerPed)
SetNightvision(false)
SetSeethrough(false)
SetEntityCollision(playerPed, true, true)
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
Wait(1500)
DoScreenFadeIn(1000)
end
end, PropertyID)
break
end
end
end
end, PropertyID)
end
end

View File

@@ -0,0 +1,407 @@
--[[
ESX Property - Properties Made Right!
Copyright (C) 2025 ESX-Framework
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]
if Config.Furniture.Enabled then
SpawnedFurniture = {}
RegisterNetEvent("esx_property:syncFurniture", function(PropertyId, Furniture)
if Properties[PropertyId] and Furniture then
Properties[PropertyId].furniture = Furniture
end
end)
RegisterNetEvent("esx_property:placeFurniture", function(Id, furniture, findex)
if Properties[Id] and InProperty and CurrentId == Id then
ESX.Game.SpawnLocalObject(furniture.Name, vector3(furniture.Pos.x, furniture.Pos.y, furniture.Pos.z - 0.1), function(object)
SetEntityCoordsNoOffset(object, furniture.Pos.x, furniture.Pos.y, furniture.Pos.z)
SetEntityHeading(object, furniture.Heading)
SetEntityAsMissionEntity(object, true, true)
FreezeEntityPosition(object, true)
SpawnedFurniture[findex] = {obj = object, data = furniture}
end)
end
end)
RegisterNetEvent("esx_property:removeFurniture", function(Id, furniture)
if Properties[Id] and InProperty and CurrentId == Id then
if SpawnedFurniture[furniture] then
DeleteEntity(SpawnedFurniture[furniture].obj)
SpawnedFurniture[furniture] = nil
end
end
end)
RegisterNetEvent("esx_property:editFurniture", function(Id, furniture, Pos, Heading)
if Properties[Id] and InProperty and CurrentId == Id then
if SpawnedFurniture[furniture] then
local obj = SpawnedFurniture[furniture].obj
SetEntityCoordsNoOffset(obj, Pos.x, Pos.y, Pos.z)
SetEntityHeading(obj, Heading)
SpawnedFurniture[furniture].data.Pos = Pos
SpawnedFurniture[furniture].data.Heading = Heading
end
end
end)
------------------------ Furniture Start -------------------------------
local inFurniture = false
local CurrentlyEditing = nil
function TempFurniturePlacement(PropertyId, PropName, PropIndex, PropCatagory, PropPrice, Existing, Pos, Heading)
ESX.CloseContext()
if CurrentlyEditing then
DeleteEntity(CurrentlyEditing)
CurrentlyEditing = nil
end
local function InstructionButtonMessage(text)
BeginTextCommandScaleformString("STRING")
AddTextComponentScaleform(text)
EndTextCommandScaleformString()
end
local function CreateInstuctionScaleform(scaleform)
local scaleform = RequestScaleformMovie(scaleform)
while not HasScaleformMovieLoaded(scaleform) do
Wait(0)
end
PushScaleformMovieFunction(scaleform, "CLEAR_ALL")
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "SET_CLEAR_SPACE")
PushScaleformMovieFunctionParameterInt(200)
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "SET_DATA_SLOT")
PushScaleformMovieFunctionParameterInt(1)
N_0xe83a3e3557a56640(GetControlInstructionalButton(1, Config.Furniture.Controls.MinusX, true))
N_0xe83a3e3557a56640(GetControlInstructionalButton(1, Config.Furniture.Controls.PlusX, true))
InstructionButtonMessage(TranslateCap("rot_left_right"))
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "SET_DATA_SLOT")
PushScaleformMovieFunctionParameterInt(3)
N_0xe83a3e3557a56640(GetControlInstructionalButton(1, Config.Furniture.Controls.MinusY, true))
N_0xe83a3e3557a56640(GetControlInstructionalButton(1, Config.Furniture.Controls.PlusY, true))
InstructionButtonMessage(TranslateCap("rot_up_down"))
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "SET_DATA_SLOT")
PushScaleformMovieFunctionParameterInt(5)
N_0xe83a3e3557a56640(GetControlInstructionalButton(1, Config.Furniture.Controls.Up, true))
N_0xe83a3e3557a56640(GetControlInstructionalButton(1, Config.Furniture.Controls.Down, true))
InstructionButtonMessage(TranslateCap("height"))
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "SET_DATA_SLOT")
PushScaleformMovieFunctionParameterInt(7)
N_0xe83a3e3557a56640(GetControlInstructionalButton(1, Config.Furniture.Controls.RotateLeft, true))
N_0xe83a3e3557a56640(GetControlInstructionalButton(1, Config.Furniture.Controls.RotateRight, true))
InstructionButtonMessage(TranslateCap("rotate"))
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "SET_DATA_SLOT")
PushScaleformMovieFunctionParameterInt(9)
N_0xe83a3e3557a56640(GetControlInstructionalButton(1, Config.Furniture.Controls.Confirm, true))
InstructionButtonMessage(TranslateCap("place"))
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "SET_DATA_SLOT")
PushScaleformMovieFunctionParameterInt(0)
N_0xe83a3e3557a56640(GetControlInstructionalButton(1, Config.Furniture.Controls.Exit, true))
InstructionButtonMessage(TranslateCap("delete_furni"))
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "DRAW_INSTRUCTIONAL_BUTTONS")
PopScaleformMovieFunctionVoid()
PushScaleformMovieFunction(scaleform, "SET_BACKGROUND_COLOUR")
PushScaleformMovieFunctionParameterInt(0)
PushScaleformMovieFunctionParameterInt(0)
PushScaleformMovieFunctionParameterInt(0)
PushScaleformMovieFunctionParameterInt(80)
PopScaleformMovieFunctionVoid()
return scaleform
end
function GetCameraDirection()
local rotation = GetGameplayCamRot() * (math.pi / 180)
return vector3(-math.sin(rotation.z), math.cos(rotation.z), math.sin(rotation.x))
end
local Position = GetEntityCoords(ESX.PlayerData.ped)
local PropSpawn = Position - vector3(0.5, 0.5, 1.0)
ESX.Game.SpawnLocalObject(PropName, PropSpawn, function(CurrentlyEditing)
CurrentlyEditing = CurrentlyEditing
NetworkSetObjectForceStaticBlend(CurrentlyEditing, true)
SetEntityAsMissionEntity(CurrentlyEditing, true, true)
SetEntityCollision(CurrentlyEditing, false, true)
if Existing then
SetEntityCoordsNoOffset(CurrentlyEditing, vector3(Pos.x, Pos.y, Pos.z))
SetEntityHeading(CurrentlyEditing, Heading)
else
PlaceObjectOnGroundProperly(CurrentlyEditing)
end
FreezeEntityPosition(CurrentlyEditing, true)
while true do
HudForceWeaponWheel(false)
HideHudComponentThisFrame(19)
HideHudComponentThisFrame(20)
local CurrentPos = GetEntityCoords(CurrentlyEditing)
local CurrentHeading = GetEntityHeading(CurrentlyEditing)
local Rotation = GetEntityRotation(CurrentlyEditing, 2)
SetEntityDrawOutline(CurrentlyEditing, true)
SetEntityDrawOutlineColor(55, 140, 191, 200)
SetEntityDrawOutlineShader(1)
local instructions = CreateInstuctionScaleform("instructional_buttons")
DrawScaleformMovieFullscreen(instructions, 255, 255, 255, 255, 0)
Wait(0)
if IsControlJustPressed(0, 202) then
DeleteObject(CurrentlyEditing)
end
if IsControlPressed(0, Config.Furniture.Controls.MinusY) then
local direction = GetCameraDirection()
CurrentPos = CurrentPos - vector3(direction.x * Config.Furniture.MovementSpeed, direction.y * Config.Furniture.MovementSpeed, 0)
SetEntityCoordsNoOffset(CurrentlyEditing, CurrentPos.x, CurrentPos.y, CurrentPos.z)
end
if IsControlPressed(0, Config.Furniture.Controls.PlusY) then
local direction = GetCameraDirection()
CurrentPos = CurrentPos + vector3(direction.x * Config.Furniture.MovementSpeed, direction.y * Config.Furniture.MovementSpeed, 0)
SetEntityCoordsNoOffset(CurrentlyEditing, CurrentPos)
end
if IsControlPressed(0, Config.Furniture.Controls.Up) then
SetEntityCoordsNoOffset(CurrentlyEditing, CurrentPos.x, CurrentPos.y, CurrentPos.z + Config.Furniture.MovementZspeed)
end
if IsControlPressed(0, Config.Furniture.Controls.Down) then
SetEntityCoordsNoOffset(CurrentlyEditing, CurrentPos.x, CurrentPos.y, CurrentPos.z - Config.Furniture.MovementZspeed)
end
if IsControlPressed(0, Config.Furniture.Controls.RotateLeft) then
CurrentHeading = CurrentHeading + Config.Furniture.RotationSpeed
SetEntityRotation(CurrentlyEditing, 0, 0, CurrentHeading, 1, true)
-- SetEntityRotation(CurrentlyEditing, Rotation.x, Rotation.y, Rotation.z + Config.Furniture.RotationSpeed, 2, false)
-- SetEntityHeading(CurrentlyEditing, CurrentHeading + Config.Furniture.RotationSpeed)
end
if IsControlPressed(0, Config.Furniture.Controls.RotateRight) then
CurrentHeading = CurrentHeading - Config.Furniture.RotationSpeed
SetEntityRotation(CurrentlyEditing, 0, 0, CurrentHeading, 1, true)
-- SetEntityRotation(CurrentlyEditing, Rotation.x, Rotation.y, Rotation.z - Config.Furniture.RotationSpeed, 2, false)
-- SetEntityHeading(CurrentlyEditing, CurrentHeading - Config.Furniture.RotationSpeed)
end
if IsControlPressed(0, Config.Furniture.Controls.PlusX) then
local direction = GetCameraDirection()
CurrentPos = CurrentPos + vector3(-direction.y * Config.Furniture.MovementSpeed, direction.x * Config.Furniture.MovementSpeed, 0)
SetEntityCoordsNoOffset(CurrentlyEditing, CurrentPos)
end
if IsControlPressed(0, Config.Furniture.Controls.MinusX) then
local direction = GetCameraDirection()
CurrentPos = CurrentPos - vector3(-direction.y * Config.Furniture.MovementSpeed, direction.x * Config.Furniture.MovementSpeed, 0)
SetEntityCoordsNoOffset(CurrentlyEditing, CurrentPos)
end
if IsControlJustPressed(0, Config.Furniture.Controls.Confirm) then
if not Existing then
ESX.OpenContext("right",
{{unslectable = true, title = TranslateCap("confirm_buy",Config.FurnitureCatagories[PropCatagory][PropIndex].title),
description = TranslateCap("price",Config.FurnitureCatagories[PropCatagory][PropIndex].price), icon = "fas fa-shopping-cart"},
{title = TranslateCap("yes"), value = "buy", icon = "fas fa-check"}, {title = TranslateCap("no"), icon = "fas fa-minus"}}, function(menu, element)
if element.value and element.value == "buy" then
ESX.TriggerServerCallback("esx_property:buyFurniture", function(response)
if response then
DeleteEntity(CurrentlyEditing)
ESX.ShowNotification(TranslateCap("bought_furni", Config.FurnitureCatagories[PropCatagory][PropIndex].title), "success")
ESX.CloseContext()
else
ESX.ShowNotification(TranslateCap("cannot_buy"), "error")
end
end, CurrentId, PropName, PropIndex, PropCatagory, vector3(CurrentPos.x, CurrentPos.y, CurrentPos.z), CurrentHeading)
end
end)
else
ESX.TriggerServerCallback("esx_property:editFurniture", function(response)
if response then
DeleteEntity(CurrentlyEditing)
ESX.ShowNotification(TranslateCap("edited_furni"), "success")
ESX.CloseContext()
else
ESX.ShowNotification(TranslateCap("cannot_edit"), "error")
end
end, CurrentId, PropIndex, vector3(CurrentPos.x, CurrentPos.y, CurrentPos.z), CurrentHeading)
end
end
if DoesEntityExist(CurrentlyEditing) then
inFurniture = true
else
inFurniture = false
for _, Control in pairs(Config.Furniture.Controls) do
EnableControlAction(0, Control, true)
end
break
end
end
end)
end
function FurnitureItems(house, Store, StoreIndex, Catagory)
local Items = {{unselectable = true, title = TranslateCap("store_title", Catagory), icon = "fas fa-store"},
{title = TranslateCap("back"), value = "go-back", icon = "fas fa-arrow-left"}}
for k, v in pairs(Config.FurnitureCatagories[Catagory]) do
table.insert(Items, {title = v.title, value = v.name, index = k, description = _U("price", v.price), icon = "fas fa-shopping-cart"})
end
ESX.OpenContext("right", Items, function(data, element)
if element.value == "go-back" then
FurnitureCatagories(house, Store, StoreIndex)
else
TempFurniturePlacement(house, element.value, element.index, Catagory)
end
end)
end
function FurnitureCatagories(house, Store, StoreIndex)
local Catagories = {{unselectable = true, title = TranslateCap("store_title", Store), icon = "fas fa-store"},
{title = TranslateCap("back"), value = "go-back", icon = "fas fa-arrow-left"}}
for k, v in pairs(Config.FurnitureStores[StoreIndex].Catagories) do
table.insert(Catagories, {title = v})
end
ESX.OpenContext("right", Catagories, function(data, element)
if element.value == "go-back" then
FurnitureStores(house)
else
FurnitureItems(house, Store, StoreIndex, element.title)
end
end)
end
function FurnitureEdit(propertyId, furniture)
local furni = SpawnedFurniture[furniture]
local Funiture = Config.FurnitureCatagories[furni.data.Catagory][furni.data.Index]
local Catagories = {{unselectable = true, title = TranslateCap("edit_title",Funiture.title), icon = "fas fa-store"},
{title = TranslateCap("back"), value = "go-back", icon = "fas fa-arrow-left"},
{title = TranslateCap("move_title"), value = "rotate", icon = "fas fa-sync-alt"}, {title = TranslateCap("delete_furni"), value = "delete", icon = "fas fa-trash-alt"}}
ESX.OpenContext("right", Catagories, function(data, element)
if element.value == "go-back" then
FurnitureEditSelect(propertyId)
end
if element.value == "delete" then
ESX.TriggerServerCallback("esx_property:deleteFurniture", function(response)
if response then
ESX.ShowNotification(TranslateCap("delete_confirm", Funiture.title), "success")
FurnitureEditSelect(propertyId)
else
ESX.ShowNotification(TranslateCap("delete_error", Funiture.title), "error")
end
end, propertyId, furniture)
end
if element.value == "rotate" then
ESX.CloseContext()
TempFurniturePlacement(propertyId, furni.data.Name, furniture, furni.data.Catagory, furni.data.Index, true, furni.data.Pos, furni.data.Heading)
end
end)
end
function FurnitureEditSelect(propertyId)
local Furni = {{unselectable = true, title = TranslateCap("owned_furni"), icon = "far fa-edit"},
{title = TranslateCap("back"), value = "go-back", icon = "fas fa-arrow-left"}}
for k, v in pairs(SpawnedFurniture) do
local Funiture = Config.FurnitureCatagories[v.data.Catagory][v.data.Index]
table.insert(Furni, {title = Funiture.title, value = k})
end
ESX.OpenContext("right", Furni, function(data, element)
if element.value == "go-back" then
FurnitureMenu(propertyId)
else
FurnitureEdit(propertyId, element.value)
end
end)
end
function FurnitureStores(house)
local Options = {{unselectable = true, title = TranslateCap("menu_stores"), icon = "fas fa-store"},
{title = TranslateCap("back"), value = "go-back", icon = "fas fa-arrow-left"}}
for k, v in pairs(Config.FurnitureStores) do
table.insert(Options, {title = v.title, Store = k})
end
ESX.OpenContext("right", Options, function(data, element)
if element.Store then
FurnitureCatagories(house, element.title, element.Store)
elseif element.value == "go-back" then
FurnitureMenu(house)
end
end)
end
function FurnitureMenu(PropertyId)
local Options = {{unselectable = true, title = TranslateCap("furni_management"), icon = "fas fa-lamp"},
{title = TranslateCap("menu_stores"), description = TranslateCap("menu_stores_desc"), icon = "fas fa-dollar-sign", value = "store"}}
if #SpawnedFurniture > 0 then
Options[#Options + 1] = {title = TranslateCap("menu_reset"), description = TranslateCap("menu_reset_desc"), icon = "fas fa-trash", value = "reset"}
Options[#Options + 1] = {title = TranslateCap("menu_edit"), description = TranslateCap("menu_edit_desc"), icon = "fas fa-archive", value = "edit"}
end
ESX.OpenContext("right", Options, function(data, element)
if element.value then
if element.value == "store" then
FurnitureStores(PropertyId)
elseif element.value == "edit" then
FurnitureEditSelect(PropertyId)
elseif element.value == "reset" then
ESX.TriggerServerCallback("esx_property:RemoveAllfurniture", function(Removed)
if Removed then
ESX.ShowNotification(TranslateCap("furni_reset_success"), "success")
else
ESX.ShowNotification(TranslateCap("furni_reset_error"), "error")
end
end, PropertyId)
end
end
end)
end
ESX.RegisterInput(TranslateCap("furni_command"), TranslateCap("furni_command_desc"), "keyboard", "M", function()
if InProperty then
ESX.TriggerServerCallback('esx_property:CanOpenFurniture', function(Access)
if Access then
if not inFurniture then
FurnitureMenu(CurrentId)
else
FurnitureStores(CurrentId)
end
else
ESX.ShowNotification(TranslateCap("furni_command_permission"), 5000, "error")
end
end, CurrentId)
else
return
end
end)
end

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<!-- Cred: https://github.com/TerbSEC/FiveM-CoordsSaver/tree/master/html -->
<html>
<head>
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
</head>
<script>
$(document).ready(function(){
window.addEventListener("message", function(event) {
var node = document.createElement("textarea");
var selection = document.getSelection();
node.textContent = event.data.link;
document.body.appendChild(node);
selection.removeAllRanges();
node.select();
document.execCommand("copy");
selection.removeAllRanges();
document.body.removeChild(node);
});
});
</script>
</html>

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,665 @@
Config = {}
-------- Note: Can Cause quite abit of clutter ---------------
Config.ForSaleBlips = false -- Add Blips to For Sale Properties
Config.OwnedBlips = true -- Add blips for Owned Properties
---------------------------------------------------------------
--------------------- General Settings ---------------------------------
Config.Locale = GetConvar('esx:locale', 'en')
Config.Shells = false -- Enable/Disable Shell Interiors Default: false
Config.SaveInterval = 5 -- Interval in Minutes to Save Properties
Config.CanAlwaysExit = true -- Disabling this allows players to be locked in
Config.OwnerCanAlwaysEnter = true -- Disabling this means the owner can't enter the property unless door is unlocked
Config.MaxNameLength = 20 -- Max Name Length for Owned Properties Default: 20
Config.CanCustomiseInventoryAndWardrobePositions = true -- Allow users to customise inventory and wardrobe positions Default: true
Config.WipeCustomNameOnSell = true -- Wipe custom name on sell Default: true
Config.WipeFurnitureOnSell = true -- Wipe custom name on sell Default: true
--------------------- Zone Suggested Prices ---------------------------------
Config.ZonePriceOptions = {
Enabled = true, -- Enable/Disable Zone Prices Modifiers Default: true
Default = 250000, -- Default Price of a property Default: 250000
}
-- The Amount to Multiply the Default Price by (if the above is enabled):
Config.ZonePrices = {
[0] = 10, -- Posh
[1] = 7, -- Nice
[2] = 5, -- Above Average
[3] = 3, -- Bellow Average
[4] = 2, -- Crap
[5] = 1, -- Scum
}
--------------------- Raid Settings ---------------------------------
Config.Raiding = {
Enabled = true, -- Enable/Disable Raiding Default: true
CanAdminsRaid = true, -- Can Admins Raid Houses Default: true
ItemRequired = { -- Item Required to Raid -- Remove To Disable
RemoveItem = true, -- Remove Item from Inventory Default: true
name = "bread", -- Item Name Default: "bread"
label = "Bread", -- Item label Default: "Bread"
ItemCount = 1, -- Item Count Default: 1
},
Animation = {
type = "Scenario",
Scenario = "WORLD_HUMAN_HAMMERING",
},
}
--------------------- Garage Settings ---------------------------------
Config.Garage = {
Enabled = true, -- Enable/Disable Garage Default: true
OwnedVehiclesOnly = true, -- Only allow owned vehicles to be stored Default: true
MySQLquery = "UPDATE `owned_vehicles` SET `stored` = ? WHERE `plate` = ?" -- MySQL Query to store vehicles `?` = True/false, Vehicle Plate
}
--------------------- Log Settings ---------------------------------
if IsDuplicityVersion() then
Config.Logs = {
Webhook = "",
LogLevel = 1
----------- Log Levels ------------
-- 0 = No Logs
-- 1 = Logs Major Actions
-- 2 = Logs Major + Minor Actions
-- 3 = Logs All Actions
-------------------------------------
}
end
--------------------- Furniture Settings ---------------------------------
Config.Furniture = {
Enabled = true,
RotationSpeed = 0.4, -- Object Rotation Speed
MovementSpeed = 0.01, -- Object Movement Speed
MovementZspeed = 0.05, -- Object Z Movement Speed
WipeFurnitureOnSell = true, -- Wipe Furniture On Sell Default: true
Controls = {
PlusX = 174, -- lEFT Arrow
MinusX = 175, -- RIGHT Arrow
RotateRight = 19, -- Alt,
RotateLeft = 21, -- Shift,
Up = 96, -- UP Arrow
Down = 97, -- DOWN Arrow
Confirm = 201, -- ENTER
Exit = 194, -- BACKSPACE
PlusY = 172, -- SHIFT
MinusY = 173, -- SHIFT
}
}
--------------------- CCTV Settings ---------------------------------
Config.CCTV = {
Enabled = true,
PictureWebook = IsDuplicityVersion() and "" or "DO NOT CHANGE THIS STRING", -- Set a discord webhook here to enable taking pictures of the CCTV (link is copied to user`s clipboard)
HeightAboveDoor = 2.5, -- Height above the door to place the cctv camera
FOV = 80.0, -- Camera Field of View
MaxLeftRotation = 80,
MaxZoom = 30,
MinZoom = 100,
MaxRightRotation = -50,
MaxUpRotation = 10,
MaxDownRotation = -45,
RotateSpeed = 0.3, -- Camera Rotation Speed
Controls = {
Left = 34, -- lEFT Arrow
Right = 35, -- RIGHT Arrow
Screenshot = 201, -- ENTER
NightVision = 38, -- E
ZoomIn = 96, -- UP Arrow
ZoomOut = 97, -- DOWN Arrow
Up = 32, -- UP Arrow
Down = 33, -- DOWN Arrow
Exit = 194, -- BACKSPACE
}
}
-------- Groups allowed to use Admin Functions -------------------
Config.AllowedGroups = {
-- Note: Superadmin is not a group In ESX
"admin"
}
------------------Interacting With Wardrobe Markers ------------------------------
Config.WardrobeInteraction = function(PropertyId, Interaction)
ESX.TriggerServerCallback('esx_property:getPlayerDressing', function(dressing)
local elements = {{unselectable = true, icon = "fas fa-tshirt", title = "Wardrobe"}}
for i=1, #dressing, 1 do
elements[#elements + 1] = {
title = dressing[i],
value = i
}
end
ESX.OpenContext("left", elements, function(menu, element)
TriggerEvent('skinchanger:getSkin', function(skin)
ESX.TriggerServerCallback('esx_property:getPlayerOutfit', function(clothes)
TriggerEvent('skinchanger:loadClothes', skin, clothes)
TriggerEvent('esx_skin:setLastSkin', skin)
TriggerEvent('skinchanger:getSkin', function(skin)
TriggerServerEvent('esx_skin:save', skin)
end)
end, element.value)
end)
end)
end)
end
--------------------- Real Estate Settings ----------
Config.PlayerManagement = {
Enabled = false, -- Enable/Disable Player Management Default: true
job = "realestateagent", -- Job Required to Manage Players Default: "realestateagent"
joblabel = "Estate Agent", -- Job Label Default: "Estate Agent"
society = "society_realestateagent", -- Society Required to Manage Players Default: "society_realestateagent"
SalePercentage = 0.25, -- Sale Percentage Default: 0.25 -- Note: This is a percentage of the price of the house
jobRanks = {
{
grade = 0,
name = "trainee",
label = "Trainee",
salary = 15,
},
{
grade = 1,
name = "agent",
label = "Experienced Agent",
salary = 30,
},
{
grade = 2,
name = "boss",
label = "Chief Agent",
salary = 45,
},
},
Permissions = { -- Minimum Grade Required for Action
CreateProperty = 0, -- Create Property
DeleteProperty = 2, -- Delete Property
ViewProperties = 0, -- View All Properties
SellProperty = 0, -- Sell Property to players
ToggleCCTV = 1, -- Change CCTV settings
ToggleLock = 0, -- Change Lock Settings
ToggleGarage = 1, -- Change Garage Settings
SetPropertyName =1, -- Change Property Name
RemovePropertyName = 1, -- Remove Property Name
SetPropertyPrice = 0, -- Change Property Price
ChangeInterior = 1, -- Change Interior
ResetFurniture = 0, -- Reset Furniture
EvictOwner = 0, -- Evict Owners
ChangeEntrance = 0, -- Change Entrance
EditInteriorPositions = 1, -- Edit Interior Positions
ManagePropertiesFromQuickActions = 1, -- Manage Properties From Quick Actions (F6)
},
Locations = {
Entrance = vector3( -199.151, -575.000, 39.489 ), -- Entrance Location Default: vector3( -199.151, -575.000, 39.489 )
Exit = vector3( -141.226, -614.166, 167.820 ), -- Exit Location (Interior Location) Default: vector3( -141.226, -614.166, 167.820 )
Properties = vector3(-138.9228, -634.1255, 167.8504), -- Property Management Menu Default: vector3(-138.9228, -634.1255, 167.8504)
}
}
----------------------Long Lists----------------------------------------
Config.FurnitureStores = {
{
title = "Ikea",
Catagories = {"Decorations", "Tables", "Sofas", "Bedroom"}
},
{
title = "Electronics Store",
Catagories = {"Electronics","Kitchen"}
},
}
Config.Interiors = {
IPL = {
{
label = "Modern Apartment",
value = "apa_v_mp_h_01_a",
positions = {
Wardrobe = vec3(-797.72, 328.03, 220.42),
Storage = vec3(-795.67, 326.67, 217.037), -- Only Works with Ox Inventory
},
type = "ipl",
pos = vector3(-786.8663, 315.7642, 217.6385)
},
{
label = "Mody Apartment",
value = "apa_v_mp_h_02_a",
positions = {
Wardrobe = vec3(-797.591187, 327.995605, 220.424194),
Storage = vec3(-795.441772, 326.307678, 217.037354), -- Only Works with Ox Inventory
},
type = "ipl",
pos = vector3(-787.0749, 315.8198, 217.6386)
},
{
label = "Vibrant Apartment",
value = "apa_v_mp_h_03_a",
positions = {
Wardrobe = vec3(-798.131897, 328.417572, 220.424194),
Storage = vec3(-796.786804, 327.164825, 217.037354),-- Only Works with Ox Inventory
},
type = "ipl",
pos = vector3(-786.6245, 315.6175, 217.6385)
},
{
label = "Regal Apartment",
value = " apa_v_mp_h_07_c",
positions = {
Wardrobe = vector3(-797.6594, 328.4619, 190.5122),
Storage = vector3(-796.0188, 326.7346, 187.3131), -- Only Works with Ox Inventory
},
type = "ipl",
pos = vector3(-787.0574, 315.6567, 187.9135)
},
{
label = "Tinsel Towers",
value = "tinsel_towers",
positions = {
Wardrobe = vector3(-594.5938, 55.6803, 96.9996),
Storage = vector3(-622.8556, 54.7504, 97.5995), -- Only Works with Ox Inventory
},
type = "ipl",
pos = vector3(-603.7109, 59.0251, 98.2002)
},
{
label = "Dell Perro Heights",
value = "dell_perro_heights",
positions = {
Wardrobe = vector3(-1467.2574, -536.9599, 50.7325),
Storage = vector3(-1457.0121, -531.0082, 56.9373), -- Only Works with Ox Inventory
},
type = "ipl",
pos = vector3(-1449.7212, -526.1263, 56.9290)
},
{
label = "Mid-Tier Apartment",
value = "mid-end",
positions = {
Wardrobe = vector3(350.7425, -994.2987, -99.1472),
Storage = vector3(343.8686, -1001.1404, -99.1962), -- Only Works with Ox Inventory
},
type = "ipl",
pos = vector3(346.5085, -1012.7023, -99.1962)
},
{
label = "Low-End Apartment",
value = "low-end",
positions = {
Wardrobe = vector3(259.9943, -1003.4595, -99.0086),
Storage = vector3(265.9162, -999.3954, -99.0086), -- Only Works with Ox Inventory
},
type = "ipl",
pos = vector3(266.0285, -1007.4129, -101.0086)
},
{
label = "High-End House 1",
value = "wild_oats",
positions = {
Wardrobe = vector3(-167.4227, 487.7173, 133.0),
Storage = vector3(-174.4463, 492.5583, 130.0436), -- Only Works with Ox Inventory
},
type = "ipl",
pos = vector3(-174.3548, 497.7895, 137.6538)
},
{
label = "Clubhouse",
value = "bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo",
positions = {
Wardrobe = vector3(1116.9374, -3162.8467, -36.8705),
Storage = vector3(1112.0820, -3151.4019, -37.5186), -- Only Works with Ox Inventory
},
type = "ipl",
pos = vector3(1121.1871, -3152.6177, -37.0628)
},
},
Shells = {
{
label = "Michael House",
value = "shell_michael",
positions = {
Wardrobe = vector3(-12.71,8.36,-5.8), -- Wardrobe Location
Storage = vector3(-177.77,-2.05,-1.44), -- Only Works with Ox Inventory
},
type = "shell",
pos = vector3(9.290245, -5.563965, 5.053642)
},
{
label = "Standard Motel",
value = "standardmotel_shell",
positions = {
Wardrobe = vector3(-1.435, -4.74, -1.0),
Storage = vector3(2.45, -4.37, -1.0), -- Only Works with Ox Inventory
},
type = "shell",
pos = vector3(0.054924, 2.459473, 1.546776)
},
{
label = "Mid-Tier apartment",
value = "furnitured_midapart",
positions = {
Wardrobe = vector3(-4.5, -18.99, -1.2),
Storage = vector3(-5.1, -13.68, -1.2), -- Only Works with Ox Inventory
},
type = "shell",
pos = vector3(-1.434044, 9.802368, 1.511887)
},
{
label = "Trever`s Trailer",
value = "shell_trevor",
positions = {
Wardrobe = vector3(-0.58, -4.85, -1.0),
Storage = vector3(3.02, -1.467, -1.0), -- Only Works with Ox Inventory
},
type = "shell",
pos = vector3(-0.156189, 3.585266, 1.398056)
},
{
label = "Trailer",
value = "shell_trailer",
positions = {
Wardrobe = vector3(3.8, -2.92, -1.0),
Storage = vector3(-5.69, -0.57, -1.12), -- Only Works with Ox Inventory
},
type = "shell",
pos = vector3(1.282555, 1.713379, 1.469521)
},
{
label = "Low-End Apartment",
value = "shell_v16low",
positions = {
Wardrobe = vector3(7.31, -6.71, -3.0),
Storage = vector3(0.61, -8.30, -3.0), -- Only Works with Ox Inventory
},
type = "shell",
pos = vector3(-4.798767, 6.197479, 2.644226)
},
{
label = "Store",
value = "shell_store1",
positions = {
Storage = vector3(0.03, -8.4, -1.1), -- Only Works with Ox Inventory
},
type = "shell",
pos = vector3(2.666809, 4.603638, 1.609573)
},
{
label = "Ranch",
value = "shell_ranch",
positions = {
Wardrobe = vector3(-2.78, -10.76, -1.0),
Storage = vector3(3.1, 8.04, -1.0), -- Only Works with Ox Inventory
},
type = "shell",
pos = vector3(0.873413, -5.749237, 2.416748)
},
}
}
Config.FurnitureCatagories =
{Decorations = {{name = "apa_mp_h_acc_bottle_01", title = "Bottle", price = 700},
{name = "apa_mp_h_acc_candles_01", title = "Candles", price = 700},
{name = "p_int_jewel_mirror", title = "Mirror", price = 700},
{name = "apa_mp_h_acc_dec_plate_01", title = "Decorative Plate", price = 700},
{name = "apa_mp_h_acc_vase_01", title = "Vase", price = 700},
{name = "v_res_desktidy", title = "Desk Supplies", price = 700},
{name = "ex_prop_ashtray_luxe_02", title = "Ashtray", price = 700},
{name = "v_res_mp_ashtrayb", title = "Ashtray 2", price = 300},
{name = "prop_bong_01", title = "Bong", price = 700},
{name = "prop_mr_rasberryclean", title = "Mr Rasberry Clean", price = 700},
{name = "prop_acc_guitar_01", title = "Guitar", price = 1000},
{name = "p_planning_board_04", title = "Planning Board", price = 500},
{name = "prop_hotel_clock_01", title = "Hotel Clock", price = 500},
{name = "p_cs_pamphlet_01_s", title = "Pamphlet", price = 700},
{name = "prop_big_clock_01", title = "Big Clock", price = 500},
{name = "prop_egg_clock_01", title = "Egg Clock", price = 500},
{name = "prop_ld_greenscreen_01", title = "Green Screen", price = 100},
{name = "prop_dart_bd_cab_01", title = "Dart", price = 500},
{name = "prop_dart_bd_01", title = "Dart 2", price = 500},
{name = "prop_exercisebike", title = "Exercise Bike", price = 500},
{name = "p_laz_j02_s", title = "Laz", price = 500},
{name = "v_res_cherubvase", title = "White Vase", price = 500},
{name = "v_res_d_paddedwall", title = "Padded Wall", price = 500},
{name = "prop_dummy_01", title = "Dummy", price = 100},
{name = "prop_el_guitar_01", title = "E Guitar 1", price = 100},
{name = "prop_el_guitar_02", title = "E Guitar 2", price = 100},
{name = "prop_el_guitar_03", title = "E Guitar 2", price = 100},
{name = "v_res_mbowlornate", title = "Ornate Bowl", price = 300},
{name = "v_res_mbronzvase", title = "Bronze Vase", price = 300},
{name = "prop_ceramic_jug_01", title = "Ceramic Jug", price = 100},
{name = "v_res_m_candle", title = "Candle Large 1", price = 300},
{name = "v_res_m_candlelrg", title = "Candle Large 2", price = 300},
{name = "apa_mp_h_acc_candles_06", title = "Candles 1", price = 50},
{name = "apa_mp_h_acc_candles_05", title = "Candles 2", price = 50},
{name = "apa_mp_h_acc_candles_04", title = "Candles 3", price = 50},
{name = "apa_mp_h_acc_rugwools_01", title = "Rug 1", price = 300},
{name = "apa_mp_h_acc_rugwoolm_01", title = "Rug 2", price = 300},
{name = "apa_mp_h_acc_rugwooll_04", title = "Rug 3", price = 300},
{name = "apa_mp_h_acc_rugwooll_03", title = "Rug 4", price = 300},
{name = "apa_mp_h_acc_rugwoolm_04", title = "Rug 5", price = 300},
{name = "apa_mp_h_acc_rugwools_03", title = "Rug 6", price = 300},
{name = "v_res_fh_pouf", title = "Pouf", price = 300},
{name = "v_res_fh_sculptmod", title = "Sculpture", price = 300},
{name = "prop_v_5_bclock", title = "Vintage Clock", price = 300},
{name = "prop_v_15_cars_clock", title = "American Flag Clock", price = 300},
{name = "prop_sm_19_clock", title = "Modern Clock", price = 300},
{name = "prop_sports_clock_01", title = "Sports Clock", price = 300},
{name = "prop_mem_candle_01", title = "Candle 1", price = 300},
{name = "prop_game_clock_01", title = "Crown Clock", price = 300},
{name = "prop_game_clock_02", title = "Kronos Clock", price = 300},
{name = "prop_id2_20_clock", title = "Modern Clock 2", price = 300},
{name = "ex_office_citymodel_01", title = "CIty name", price = 300},
{name = "apa_mp_h_acc_dec_head_01", title = "Mask", price = 300},
{name = "ex_mp_h_acc_vase_06", title = "Vase 1", price = 300},
{name = "ex_mp_h_acc_vase_02", title = "Red Vase", price = 300},
{name = "hei_prop_hei_bust_01", title = "Bust", price = 300},
{name = "prop_arcade_01", title = "Arcade Machine", price = 300},
{price = 6500, name = 'prop_beer_neon_01', title = 'Neon Sign 1'},
{price = 6500, name = 'prop_beer_neon_02', title = 'Neon Sign 2'},
{price = 6500, name = 'prop_beer_neon_03', title = 'Neon Sign 3'},
{price = 6500, name = 'prop_beer_neon_04', title = 'Neon Sign 3'},
{price = 6500, name = 'prop_patriotneon', title = 'Neon Sign Patriot'},
{price = 6500, name = 'prop_barrachneon', title = 'Neon Sign Pussy Beer'}},
Electronics = {{price = 0, title = 'Lamp', name = 'prop_cd_lamp'},
{price = 1800, title = 'Shredder', name = 'v_ret_gc_shred'},
{price = 800, title = 'Antique telephone', name = 'apa_mp_h_acc_phone_01'},
{price = 14700, title = 'TV wall white-gray with electronics', name = 'apa_mp_h_str_avunitl_04'},
{price = 6700, title = 'TV wooden wall with television', name = 'apa_mp_h_str_avunitl_01_b'},
{price = 14300, title = 'Television with yellow speakers', name = 'apa_mp_h_str_avunitm_01'},
{price = 12000, title = 'TV with white speakers', name = 'apa_mp_h_str_avunitm_03'},
{price = 12900, title = 'Television with accessories', name = 'apa_mp_h_str_avunits_01'},
{price = 6900, title = 'TV on a metal table', name = 'apa_mp_h_str_avunits_01'},
{price = 5500, title = 'Notebook', name = 'bkr_prop_clubhouse_laptop_01a'},
{price = 4400, title = 'Notebook', name = 'bkr_prop_clubhouse_laptop_01b'},
{price = 12400, title = 'Money counter', name = 'bkr_prop_money_counter'},
{price = 700, title = 'Large upright fan', name = 'bkr_prop_weed_fan_floor_01a'},
{price = 2400, title = 'Tvsmash', name = 'des_tvsmash_start'},
{price = 2700, title = 'Wall TV', name = 'ex_prop_ex_tv_flat_01'},
{price = 3500, title = 'Desktop monitor with keyboard', name = 'ex_prop_monitor_01_ex'},
{price = 4700, title = 'Desktop monitor with keyboard', name = 'ex_prop_trailer_monitor_01'},
{price = 200, title = 'TV driver', name = 'ex_prop_tv_settop_remote'},
{price = 2200, title = 'TV box', name = 'ex_prop_tv_settop_box'},
{price = 1000, title = 'Table fan', name = 'gr_prop_bunker_deskfan_01a'},
{price = 8400, title = 'Television with speakers and all equipment', name = 'hei_heist_str_avunitl_03'},
{price = 1700, title = 'telephone landline', name = 'hei_prop_hei_bank_phone_01'},
{price = 3800, title = 'Alarm', name = 'hei_prop_hei_bio_panel'},
{price = 2100, title = 'Keyboard', name = 'hei_prop_hei_cs_keyboard'},
{price = 8900, title = 'Project board', name = 'hei_prop_hei_muster_01'},
{price = 1800, title = 'WIFI', name = 'hei_prop_server_piece_01'},
{price = 3300, title = 'White notebook', name = 'p_laptop_02_s'},
{price = 10500, title = 'Safe', name = 'p_v_43_safe_s'},
{price = 7900, title = 'Table Hockey', name = 'prop_airhockey_01'},
{price = 2400, title = 'Portable Radio', name = 'prop_boombox_01'},
{price = 2500, title = 'DVD player', name = 'prop_cctv_cont_03'},
{price = 3300, title = 'CD player', name = 'prop_cctv_cont_04'},
{price = 900, title = 'PC Mouse', name = 'prop_cs_mouse_01'},
{price = 900, title = 'Wall clock', name = 'prop_game_clock_01'},
{price = 600, title = 'Wall clock black', name = 'prop_game_clock_02'},
{price = 3400, title = 'HiFi system', name = 'prop_hifi_01'},
{price = 1500, title = 'square clock', name = 'prop_hotel_clock_01'},
{price = 1500, title = 'Clock', name = 'prop_id2_20_clock'},
{price = 3400, title = 'Nikon Handheld Camera', name = 'prop_ing_camera_01'},
{price = 1700, title = 'White keyboard', name = 'prop_keyboard_01a'},
{price = 1600, title = 'Router', name = 'prop_ld_armour'},
{price = 1700, title = 'Old monitor', name = 'prop_ld_monitor_01'},
{price = 2300, title = 'Small old monitor', name = 'prop_monitor_01b'},
{price = 400, title = 'RETRO monitor', name = 'prop_monitor_03b'},
{price = 5900, title = 'Monitor', name = 'prop_monitor_w_large'},
{price = 4800, title = 'Repráček', name = 'prop_mp3_dock'},
{price = 4000, title = 'White PC', name = 'prop_pc_01a'},
{price = 4800, title = 'Black PC', name = 'prop_pc_02a'},
{price = 2500, title = 'Mobile', name = 'prop_phone_ing'},
{price = 2100, title = 'Mobile', name = 'prop_phone_ing_02'},
{price = 2000, title = 'Mobile', name = 'prop_phone_ing_02_lod'},
{price = 2300, title = 'Mobile', name = 'prop_phone_ing_03'},
{price = 1000, title = 'RETRO radio', name = 'prop_radio_01'},
{price = 1100, title = 'Small speaker', name = 'prop_speaker_05'},
{price = 1000, title = 'Speaker', name = 'prop_speaker_06'},
{price = 1900, title = 'Speaker', name = 'prop_speaker_08'},
{price = 2000, title = 'Old TV', name = 'prop_trev_tv_01'},
{price = 500, title = 'Old TV', name = 'prop_tv_03'},
{price = 300, title = 'Old TV', name = 'prop_tv_01'},
{price = 400, title = 'RETRO TV', name = 'prop_tv_04'},
{price = 1700, title = 'Old TV', name = 'prop_tv_06'},
{price = 6500, title = 'Plasma big screen', name = 'prop_tv_flat_01'},
{price = 12500, title = 'Plasma thin TV', name = 'prop_tv_flat_01_screen'},
{price = 1600, title = 'Plasma small television', name = 'prop_tv_flat_02'},
{price = 2100, title = 'Plasma small television', name = 'prop_tv_flat_02b'},
{price = 900, title = 'Small TV with stand', name = 'prop_tv_flat_03'},
{price = 300, title = 'Small TV on the wall', name = 'prop_tv_flat_03b'},
{price = 9200, title = 'Television Michael 50cm', name = 'prop_tv_flat_michael'},
{price = 1000, title = 'Little US Clock', name = 'prop_v_15_cars_clock'},
{price = 4000, title = 'Professional camera', name = 'prop_v_cam_01'},
{price = 4700, title = 'VET player RETRO', name = 'prop_vcr_01'},
{price = 9900, title = 'Mixing desk', name = 'v_club_vu_deckcase'},
{price = 1500, title = 'RETRO Laptop', name = 'v_ind_ss_laptop'},
{price = 2500, title = 'CD seda', name = 'v_res_cdstorage'},
{price = 3300, title = 'Ipod', name = 'v_res_ipoddock'},
{price = 2800, title = 'Silver Monitor', name = 'v_res_monitorwidelarge'},
{price = 2400, title = 'Mouse and as a gift pad', name = 'v_res_mousemat'},
{price = 100, title = 'PC Headphones', name = 'v_res_pcheadset'},
{price = 1200, title = 'PC speaker', name = 'v_res_pcspeaker'},
{price = 5000, title = 'VHS white RETRO player', name = 'v_res_vhsplayer'},
{price = 2200, title = 'Vacuum Cleaner', name = 'v_res_vacuum'},
{price = 100, title = 'Stapler', name = 'v_ret_gc_staple'},
{price = 1900, title = 'Hardisk', name = 'xm_prop_x17_harddisk_01a'},
{price = 5300, title = 'Computer', name = 'xm_prop_x17_res_pctower'},
{price = 12900, title = 'Plasma TV', name = 'xm_prop_x17_tv_flat_01'},
{price = 6600, title = 'Plasma TV', name = 'xm_prop_x17_tv_flat_02'},
{price = 14000, title = 'Jukebox', name = 'bkr_prop_clubhouse_jukebox_01b'},
{price = 1700, title = 'USB', name = 'hei_prop_hst_usb_drive'},
{price = 700, title = 'Flashlight', name = 'p_cs_police_torch_s'},
{price = 1000, title = 'Microphone', name = 'p_ing_microphonel_01'},
{price = 1600, title = 'Radio', name = 'prop_tapeplayer_01'},
{price = 4500, title = 'Multifunction Laser Printer', name = 'prop_printer_01'},
{price = 11200, title = 'Multifunction Laser Printer', name = 'prop_printer_02'},
{price = 20300, title = 'Jukebox 2', name = 'prop_50s_jukebox'},
{price = 21200, title = 'Arcade games', name = 'prop_arcade_01'},
{price = 19400, title = 'Safe', name = 'prop_ld_int_safe_01'},
{price = 3800, title = 'Astronomical Clock', name = 'prop_v_5_bclock'},
{price = 22200, title = 'Table with three monitors', name = 'xm_prop_base_staff_desk_01'},
{price = 17900, title = 'Table with three monitors', name = 'xm_prop_base_staff_desk_02'},
{price = 1500, title = 'Napkin machine', name = 'prop_handdry_01'},
{price = 2700, title = 'Washing Machine', name = 'prop_washer_02'},
{price = 600, title = 'Washing machine with its years', name = 'prop_washer_03'},
{price = 700, title = 'RETRO washing machine', name = 'v_ret_fh_dryer'}},
Tables = {{price = 5600, title = 'Glass table', name = 'apa_mp_h_din_table_04'},
{price = 5000, title = 'Glass table', name = 'apa_mp_h_din_table_11'},
{price = 5300, title = 'Glass table', name = 'apa_mp_h_tab_sidelrg_07'},
{price = 1200, title = 'Black Round Table', name = 'apa_mp_h_tab_sidelrg_04'},
{price = 1600, title = 'Glass table', name = 'apa_mp_h_tab_sidelrg_01'},
{price = 5700, title = 'Decorative glass table', name = 'apa_mp_h_tab_sidelrg_02'},
{price = 2600, title = 'Black coffee table', name = 'apa_mp_h_yacht_coffee_table_01'},
{price = 4200, title = 'Square table', name = 'apa_mp_h_yacht_side_table_01'},
{price = 3400, title = 'Small table', name = 'gr_dlc_gr_yacht_props_table_01'},
{price = 4700, title = 'Long table', name = 'gr_dlc_gr_yacht_props_table_02'},
{price = 1000, title = 'Particleboard table', name = 'prop_rub_table_01'},
{price = 700, title = 'Particleboard dining table', name = 'prop_rub_table_02'},
{price = 700, title = 'TV table', name = 'prop_tv_cabinet_03'},
{price = 300, title = 'TV table', name = 'prop_tv_cabinet_04'},
{price = 800, title = 'TV table', name = 'prop_tv_cabinet_05'},
{price = 5300, title = 'Black modern table', name = 'v_ilev_liconftable_sml'},
{price = 4100, title = 'Bar', name = 'xm_prop_lab_desk_01'}},
Sofas = {{price = 11500, title = 'Couch with pillows', name = 'prop_couch_01'},
{price = 6500, title = 'Padded bench', name = 'prop_wait_bench_01'},
{price = 4400, title = 'White leather sofa', name = 'xm_lab_sofa_01'}},
Kitchen = {{price = 800, title = 'Kitchen scale', name = 'bkr_prop_coke_scale_01'},
{price = 1000, title = 'Home coffee maker', name = 'prop_coffee_mac_02'},
{price = 5200, title = 'Automatic juice mixer', name = 'prop_juice_dispenser'},
{price = 200, title = 'White wall phone', name = 'prop_office_phone_tnt'},
{price = 2300, title = 'Fruit Blender', name = 'p_kitch_juicer_s'},
{price = 1500, title = 'Kettle', name = 'prop_kettle_01'},
{price = 2600, title = 'Crushing machine', name = 'prop_slush_dispenser'},
{price = 700, title = 'Coffee pot', name = 'xm_prop_x17_coffee_jug'},
{price = 3700, title = 'Mini bar fridge', name = 'prop_bar_fridge_03'},
{price = 800, title = 'Plastic red cup', name = 'apa_prop_cs_plastic_cup_01'},
{price = 1000, title = 'Trash', name = 'prop_bin_10a'},
{price = 400, title = 'Universal Cleaner', name = 'prop_blox_spray'},
{price = 200, title = 'Green bucket', name = 'prop_buck_spade_05'},
{price = 400, title = 'Blue bucket', name = 'prop_buck_spade_06'},
{price = 200, title = 'Red bucket', name = 'prop_buck_spade_07'},
{price = 700, title = 'Cups', name = 'prop_food_cups2'},
{price = 400, title = 'White Cup', name = 'prop_mug_02'},
{price = 800, title = 'Bowl with donut lid', name = 'v_res_cakedome'},
{price = 1000, title = 'Loose tea container', name = 'v_res_fa_pottea'},
{price = 300, title = 'Deep Plate', name = 'v_res_mbowl'},
{price = 500, title = 'Paper napkins', name = 'v_ret_ta_paproll'},
{price = 400, title = 'Glasses', name = 'p_w_grass_gls_s'},
{price = 300, title = 'Glasses', name = 'prop_cocktail'},
{price = 600, title = 'Knife', name = 'prop_cs_bowie_knife'}},
Bedroom = {{price = 3300, title = 'Single bed', name = 'v_res_msonbed'},
{price = 100, title = 'Double bed', name = 'p_lestersbed_s'},
{price = 600, title = 'Double bed', name = 'p_v_res_tt_bed_s'},
{price = 400, title = 'Double modern bed', name = 'apa_mp_h_bed_double_08'},
{price = 1100, title = 'Double modern bed', name = 'apa_mp_h_bed_wide_05'},
{price = 2200, title = 'Double modern bed', name = 'apa_mp_h_yacht_bed_02'},
{price = 700, title = 'Single sofa bed', name = 'ex_prop_exec_bed_01'},
{price = 3100, title = 'Double modern bed', name = 'hei_heist_bed_double_08'},
{price = 4400, title = 'Chest of drawers', name = 'apa_mp_h_bed_chestdrawer_02'},
{price = 400, title = 'RETRO wardrobe', name = 'apa_mp_h_str_shelffloorm_02'},
{price = 100, title = 'RETRO chest of drawers low', name = 'apa_mp_h_str_sideboardl_11'},
{price = 2500, title = 'Gray-white low cabinet', name = 'apa_mp_h_str_sideboardl_13'},
{price = 700, title = 'Wooden chest of drawers', name = 'apa_mp_h_str_sideboardl_14'},
{price = 500, title = 'Wood brindle feather duster', name = 'apa_mp_h_str_sideboardm_02'},
{price = 900, title = 'Iron open cabinet', name = 'p_cs_locker_01'},
{price = 300, title = 'Iron used closed cabinet', name = 'p_cs_locker_01_s'}}}
-------------------DONT TOUCH -------------------------
Config.OxInventory = ESX.GetConfig().OxInventory --
--
function GetInteriorValues(Interior) --
for _,type in pairs(Config.Interiors) do --
for _, interior in pairs(type) do --
if interior.value == Interior then --
return interior --
end --
end --
end --
end --
--------------------------------------------------------
--[[
ESX Property - Properties Made Right!
Copyright (C) 2025 ESX-Framework
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]

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--[[
ESX Property - Properties Made Right!
Copyright (C) 2025 ESX-Framework
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]
fx_version 'adamant'
game 'gta5'
lua54 'yes'
author 'ESX-Framework'
description 'Allows players to buy/sell houses, aswell as furnish them'
version '2.0'
legacyversion '1.13.4'
shared_scripts { '@es_extended/imports.lua', '@es_extended/locale.lua', 'locales/*.lua' }
file "client/html/copy.html"
ui_page "client/html/copy.html"
server_scripts {
'@oxmysql/lib/MySQL.lua',
'config.lua',
'server/*.lua'
}
client_scripts {
'config.lua',
'client/cctv.lua',
'client/main.lua',
'client/furniture.lua'
}
dependencies {
'es_extended'
}

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Locales['en'] = {
--- CCTV Strings ------
["take_picture"] = "Take Picture",
["rot_left_right"] = "Left/Right",
["rot_up_down"] = "Up/Down",
["zoom"] = "Zoom In/Out",
["zoom_level"] = "Zoom Level: %s %%",
["night_vision"] = "Toggle Night Vision",
["clipboard"] = "Link Copied To ~b~Cipboard",
["picture_taken"] = "Picture Taken!",
["please_wait"] = "Please Wait Before taking another ~b~Picture",
["exit"] = "Exit",
--- Furniture Strings ------
["height"] = "Height",
["rotate"] = "Rotation",
["place"] = "Place Furniture",
["delete_furni"] = "Delete",
["confirm_buy"] = "Do You Want To Buy %s ?",
["price"] = "Price: $%s",
["yes"] = "Yes",
["no"] = "No",
["action"] = "You %s ~b~%s~s~ !",
["bought_furni"] = "You Have ~g~Bought~s~ A ~b~%s~s~ !",
["edited_furni"] = "You Have Edited ~b~%s~s~ !",
["cannot_buy"] = "You ~r~Cannot~s~ Buy This!",
["cannot_edit"] = "You ~r~Cannot~s~ Edit This!",
["store_title"] = "Store - %s",
["back"] = "Return",
["edit_title"] = "Editing - %s",
["move_title"] = "Move",
["deleted_confirm"] = "Deleting ~b~%s~s~!",
["deleted_error"] = "Cannot Delete ~b~%s~s~!",
["owned_furni"] = "Owned Furniture",
["menu_stores"] = "Furniture Stores",
["menu_stores_desc"] = "Buy Furniture",
["menu_reset"] = "Reset",
["menu_reset_desc"] = "Clears All Furniture",
["menu_edit"] = "Edit",
["menu_edit_desc"] = "Move and/or Delete furniture items",
["furni_command"] = "furniture",
["furni_command_desc"] = "(ESX Property) Open Furniture Menu",
["furni_command_permission"] = "You ~r~Cannot~s~ Access This Menu!",
["furni_reset_success"] = "Furniture Reset!",
["furni_cannot_afford"] = "You Cannot Afford Todo this!",
["furni_reset_error"] = "You ~r~Cannot~s~ Reset This Property!",
["furni_management"] = "Manage Furniture",
--------- Key Strings ---------------
["you_granted"] = 'You Have Been Granted Keys To ~b~%s~s~.',
["already_has"] = "This Player Already Has Keys!",
["do_not_own"] = 'You do ~r~not~s~ own this property.',
["key_revoked"] = 'Your Key Access To ~b~%s~s~. Has Been ~r~Revoked~s~',
["no_keys"] = "This Player Does Not Have Keys!",
["nearby"] = "Nearby Players",
["gave_key"] = "Giving Keys to %s!",
["key_cannot_give"] = "You Cannot Give This Player A ~r~Key",
["remove_title"] = "Remove Keys From Player",
["key_revoke_success"] = "Revoking Keys From ~b~%s~s~.",
["key_revoke_error"] = "You Cannot ~b~Remove~s~ A ~r~Key~s~ From this Person",
["key_management"] = "Key Management",
["key_management_desc"] = "Control Property Access.",
["give_keys"] = "Give Keys",
["remove_keys"] = "Remove Keys",
--------- Real Estate Strings ---------------
["office_blip"] = "%s Office",
["actions"] = "Real Estate Actions",
["property_create"] = "Create Property",
["property_manage"] = "Manage Properties",
["realestate_command"] = "realestatequickmenu",
["realestate_command_desc"] = "(ESX Property) Open Real Estate Quick Actions",
["enter_office"] = "~b~Entering~s~ Office.",
["enter_office_error"] = "You ~r~Cannot~s~ Enter The Office!",
["exit_office"] = "~b~Exiting~s~ Office.",
["exit_office_error"] = "You ~r~Cannot~s~ Exit The Office!",
["realestate_textui"] = "Press ~b~[E]~s~ to Access ~b~%s",
------------Command Strings-----------------------
["refresh_name"] = "property:refresh",
["refresh_desc"] = "Refresh to Server Start State",
["save_name"] = "property:save",
["save_desc"] = "Force Save Properties",
["create_name"] = "property:create",
["create_desc"] = "Create A New Property",
["admin_name"] = "property:admin",
["admin_desc"] = "Manage/view all properties",
---------- Property Actions Menu -------------------------
["knocking"] = "Someone Is ~b~Knocking~s~ On The Door.",
["name_edit"] = "Edit Property Name",
["name"] = "Name",
["confirm"] = "Confirm",
["name_edit_success"] = "You Have Set The Property Name To ~b~%s~s~.",
["name_edit_error"] = "You Cannot Set The Property Name To ~r~%s~s~.",
["door_locked"] = "Door: Locked",
["door_unlocked"] = "Door: Unlocked",
["name_manage"] = "Manage Name",
["name_manage_desc"] = "Set The Name of the Property.",
["sell_title"] = "Sell",
["sell_desc"] = "Sell This Property For $%s",
["raid_title"] = "Raid",
["raid_desc"] = "Force Entry Into Property.",
["cctv_title"] = "CCTV",
["cctv_desc"] = "Check the CCTV Camera.",
["inventory_title"] = "Inventory",
["inventory_desc"] = "Change Position of Property Storage.",
["wardrobe_title"] = "Wardrobe",
["wardrobe_desc"] = "Change Position of Property Wardrobe.",
["furniture_title"] = "Furniture",
["furniture_desc"] = "Change Position of Property Furniture.",
["enter_title"] = "Enter",
["knock_title"] = "Knock On Door",
["buy_title"] = "Buy",
["buy_desc"] = "Buy This Property For $%s",
["sellplayer_title"] = "Sell To Player",
["sellplayer_desc"] = "Sell This Property For $%s",
["view_title"] = "Preview Interior",
["exit_title"] = "Exit",
["property_editing_error"] = "You Are Currently Editing The Property.",
["unlock_error"] = "You Cannot ~b~Unlock~s~ This Property",
["lock_error"] = "You Cannot ~b~Lock~s~ This Property",
["prep_raid"] = "~b~Preparing~s~ Raid!",
["raiding"] = "Raiding...",
["cancel_raiding"] = "~r~Cancelled~s~ Raid!",
["cannot_raid"] = "You Cannot ~b~Raid~s~ This Property.",
["storage_pos_textui"] = "Press ~b~[G]~s~ To Set Storage Position",
["storage_pos_success"] = "~b~Storage~s~ Position Set.",
["storage_pos_error"] = "~r~Cannot~s~ Set ~b~Storage~s~ Position.",
["wardrobe_pos_textui"] = "Press ~b~[G]~s~ To Set Wardrobe Position",
["wardrobe_pos_success"] = "~b~Wardrobe~s~ Position Set.",
["wardrobe_pos_error"] = "~r~Cannot~s~ Set ~b~Wardrobe~s~ Position.",
["please_finish"] = "Please Finish Setting ~b~%s~s~ Position",
["cannot_afford"] = "You Cannot Purchase This Property!",
["select_player"] = "Select Player",
["cannot_sell"] = "Cannot Sell To This Player!",
["knock_on_door"] = "Knocking On Door...",
["nobody_home"] = "It Seems Nobody is home...",
---------- General Strings ----------------
["enabled"] = "Enabled",
["disabled"] = "Disabled",
["exiting"] = "Exiting property...",
["entering"] = "Entering property...",
["shell_disabled"] ="This Interior Uses Shells, which are disabled!",
["access_textui"] = "Press ~b~[E]~s~ to Access ~b~%s",
["raid_notify_error"] = "You need ~b~ %sx %s~s~ to be able to raid!",
["raid_notify_success"] = "Your Property is Currently Being ~b~Raided!",
--------------- Garage Strings --------------
["store_success"] = "Vehicle ~b~Stored!",
["store_error"] = "You Cannot Store This Vehicle!",
["property_garage"] = "Property Garage",
["retriving_notify"] = "Retrieving ~b~%s~s~ ...",
["cannot_access"] = "You Cannot Access This Garage!",
["store_textui"] = "Press ~b~[E]~s~ to Store ~b~%s",
["garage_not_enabled"] = 'Garage Not Enabled On This Property.',
["cannot_access_property"] = 'You ~r~Cannot~s~ Access this property.',
----------------- Creation Menu Strings ----------------
["menu_title"] = "Property Creation",
["element_title1"] = "Street Number",
["element_description1"] = "Set the Property Street Number.",
["element_title2"] = "Price",
["element_description2"] = "Set the Price of the Property.",
["element_title3"] = "Interior",
["element_description3"] = "Select An Interior For The Property",
["element_title4"] = "Garage",
["element_description4"] = "(Optional) Manage Garage Settings",
["element_title5"] = "CCTV",
["element_description5"] = "(Optional) Manage CCTV Settings",
["element_title6"] = "Entrance",
["element_description6"] = "Set The Property`s Entrance Location.",
["element_create_title"] = "Create Property",
["element_create_desc_1"] = "Please Fill Out all Required Inputs!",
["entrance_set_title"] = "Entrance Set.",
["entrance_set_description"] = "Entrance: %s, %s, %s",
["interior_set_title"] = "Interior Selected.",
["interior_set_description"] = "Selected: %s",
["ipl_title"] = "IPL Interiors",
["types_title"] = "Interior Types",
["ipl_description"] = "Native GTA Interiors, Made by R*",
["shell_title"] = "Custom Interiors",
["shell_description"] = "Custom Interiors, Made by You",
["cctv_settings"] = "CCTV Settings",
["garage_settings"] = "Garage Settings",
["toggle_title"] = "Toggle Usage",
["toggle_description"] = "Current Status: %s",
["cctv_set_title"] = "Set CCTV Angle",
["cctv_set_description"] = "Sets the Camera angle to your Cameras Direction",
["back_description"] = "return to property creation.",
["garage_set_title"] = "Set Garage Position",
["garage_set_description"] = "Set the position of the Property Garage.",
["garage_textui"] = "Press ~b~[E]~s~ to Set Position",
["cctv_textui_1"] = "Press ~b~[E]~s~ to Set Angle",
["cctv_textui_2"] = "Press ~b~[E]~s~ to Set Max Right Roation",
["cctv_textui_3"] = "Press ~b~[E]~s~ to Set Max Left Roation",
["create_success"] = "Property created!",
["missing_data"] = "Please Fill Out all Required Inputs!",
-- Saving Translations
["server_restart"] = "Server Restarting",
["server_shutdown"] = "Server Shutdown",
["manual_save"] = "Manual Save (Requested By %s)",
["resource_stop"] = "Resource Stopping",
["force_save"] = "Force Save (Requested By %s)",
["interval_saving"] = "Interval Saving"
}

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Locales['es'] = {
--- CCTV Strings ------
["take_picture"] = "Tomar foto",
["rot_left_right"] = "Izquierda/Derecha",
["rot_up_down"] = "Arriba/Abajo",
["zoom"] = "Zoom +/-",
["zoom_level"] = "Nivel de Zoom: %s %%",
["night_vision"] = "Alternar Visión Nocturna",
["clipboard"] = "Enlace copiado al ~b~Portapapeles",
["picture_taken"] = "¡Foto tomada!",
["please_wait"] = "Espere antes de tomar otra ~b~Foto",
["exit"] = "Salir",
--- Furniture Strings ------
["height"] = "Altura",
["rotate"] = "Rotación",
["place"] = "Colocar mueble",
["delete_furni"] = "Borrar",
["confirm_buy"] = "¿Quieres comprar %s?",
["price"] = "Precio: $%s",
["yes"] = "Si",
["no"] = "No",
["action"] = "¡ Tu %s ~b~%s~s~ !",
["bought_furni"] = "¡ Has ~g~comprado~s~ un ~b~%s~s~ !",
["edited_furni"] = "¡ Has editado ~b~%s~s~ !",
["cannot_buy"] = "¡~r~No puedes~s~ comprar esto!",
["cannot_edit"] = "¡Usted ~r~no puede~s~ editar esto!",
["store_title"] = "Tienda - %s",
["back"] = "Volver",
["edit_title"] = "Edición - %s",
["move_title"] = "Mover",
["delete_confirm"] = "¡Borrado ~b~%s~s~!",
["delete_error"] = "No se puede borrar ~b~%s~s~!",
["owned_furni"] = "Mobiliario propio",
["menu_stores"] = "Tiendas de muebles",
["menu_stores_desc"] = "Comprar mueble",
["menu_reset"] = "Reiniciar",
["menu_reset_desc"] = "Limpia todos los muebles",
["menu_edit"] = "Editar",
["menu_edit_desc"] = "Mover y/o Eliminar muebles",
["furni_command"] = "muebles",
["furni_command_desc"] = "Abrir menú de muebles",
["furni_command_permission"] = "~r~No~s~ puede acceder a este menú.",
["furni_reset_success"] = "¡Todos los muebles reiniciados!",
["furni_cannot_afford"] = "¡Usted no puede permitirse el lujo de hacer esto!",
["furni_reset_error"] = "~r~No puede~s~ ¡Restablecer esta propiedad!",
["furni_management"] = "Administrar muebles",
--------- Key Strings ---------------
["you_granted"] = 'Se le han otorgado llaves a ~b~%s~s~.',
["already_has"] = "¡Este jugador ya tiene llaves!",
["do_not_own"] = 'Usted ~r~no~s~ es dueño de esta propiedad.',
["key_revoked"] = 'Su llave de acceso a ~b~%s~s~. ha sido ~r~revocada~s~',
["no_keys"] = "¡Este jugador no tiene llaves!",
["nearby"] = "Jugadores cercanos",
["gave_key"] = "Entrega de llaves a %s!",
["key_cannot_give"] = "No puedes darle a este jugador una ~r~Llave",
["remove_title"] = "Eliminar llaves del jugador",
["key_revoke_success"] = "Revocación de llaves de ~b~%s~s~.",
["key_revoke_error"] = "No puede ~b~quitar~s~ las ~r~llave~s~ a esta persona",
["key_management"] = "Gestión de llaves",
["key_management_desc"] = "Controlar el acceso a la propiedad.",
["give_keys"] = "Dar llaves",
["remove_keys"] = "Quitar llaves",
--------- Real Estate Strings ---------------
["office_blip"] = "Oficina de %s",
["actions"] = "Acciones Inmobiliarias",
["property_create"] = "Crear propiedad",
["property_manage"] = "Administrar propiedades",
["realestate_command"] = "realestatequickmenu",
["realestate_command_desc"] = "(ESX Property) Abrir acciones rápidas inmobiliarias",
["enter_office"] = "~b~Entrando~a~la oficina.",
["enter_office_error"] = "¡Usted ~r~no puede~s~ entrar en la oficina!",
["exit_office"] = "~b~Saliendo~s~ de la oficina.",
["exit_office_error"] = "¡Usted ~r~no puede~s~ salir de la oficina!",
["realestate_textui"] = "Presione ~b~[E]~s~ para acceder ~b~%s",
------------Command Strings-------------------------------
["refresh_name"] = "property:refresh",
["refresh_desc"] = "Actualizar al estado de inicio del servidor",
["save_name"] = "property:save",
["save_desc"] = "Forzar guardar propiedades",
["create_name"] = "property:create",
["create_desc"] = "Crear una nueva propiedad",
["admin_name"] = "property:admin",
["admin_desc"] = "Administrar/ver todas las propiedades",
---------- Property Actions Menu -------------------------
["knocking"] = "Alguien Está ~b~Llamando~s~ A La Puerta.",
["name_edit"] = "Editar nombre de propiedad",
["name"] = "Nombre",
["confirm"] = "Confirmar",
["name_edit_success"] = "Ha establecido el nombre de la propiedad a ~b~%s~s~.",
["name_edit_error"] = "No puede establecer el nombre de la propiedad a ~r~%s~s~.",
["door_locked"] = "Puerta: cerrada",
["door_unlocked"] = "Puerta: abierta",
["name_manage"] = "Administrar nombre",
["name_manage_desc"] = "Establezca el nombre de la propiedad.",
["sell_title"] = "Vender",
["sell_desc"] = "Vender esta propiedad por $%s",
["raid_title"] = "Redada",
["raid_desc"] = "Forzar la entrada a la propiedad.",
["cctv_title"] = "CCTV",
["cctv_desc"] = "Compruebe el circuito cerrado de televisión.",
["inventory_title"] = "Inventario",
["inventory_desc"] = "Cambiar la posición del inventario de propiedad.",
["wardrobe_title"] = "Armario",
["wardrobe_desc"] = "Cambiar la posición del armario de la propiedad.",
["furniture_title"] = "Muebles",
["furniture_desc"] = "Cambiar Posición de Mobiliario de Propiedad.",
["enter_title"] = "Entrar",
["knock_title"] = "Tocar la puerta",
["buy_title"] = "Comprar",
["buy_desc"] = "Compre esta propiedad por $%s",
["sellplayer_title"] = "Vender al jugador",
["sellplayer_desc"] = "Vender esta propiedad por $%s",
["view_title"] = "Vista previa del interior",
["exit_title"] = "Salir",
["property_editing_error"] = "Actualmente está editando la propiedad.",
["unlock_error"] = "No puede ~b~desbloquear~s~ esta propiedad",
["lock_error"] = "No puede ~bloquear~a~ esta propiedad",
["prep_raid"] = "¡~b~Preparando~s~ Redada!",
["raiding"] = "Asaltando...",
["cancel_raiding"] = "¡Redada ~r~Cancelada~s~!",
["cannot_raid"] = "No puedes ~b~Asaltar~s~ esta propiedad.",
["storage_pos_textui"] = "Presione ~b~[G]~s~ para establecer la posición del inventario",
["storage_pos_success"] = "Posición del ~b~Inventario~s~ establecida.",
["storage_pos_error"] = "~r~No se puede~s~ establecer la posición de ~b~inventario~s~.",
["wardrobe_pos_textui"] = "Presione ~b~[G]~s~ para establecer la posición del Armario",
["wardrobe_pos_success"] = "Posición del ~b~Armario~s~ establecida.",
["wardrobe_pos_error"] = "~r~No se puede~s~ establecer la posición de ~b~armario~s~.",
["please_finish"] = "Finalice la configuración de posición de ~b~%s~s~",
["cannot_afford"] = "¡Usted no puede comprar esta propiedad!",
["select_player"] = "Seleccionar jugador",
["cannot_sell"] = "¡No se puede vender a este jugador!",
["knock_on_door"] = "Llamando a la puerta...",
["nobody_home"] = "Parece que nadie está en casa...",
---------- General Strings ----------------
["enabled"] = "Activado",
["disabled"] = "Desactivado",
["exiting"] = "Saliendo de la propiedad...",
["entering"] = "Entrando a la propiedad...",
["shell_disabled"] = "¡Este interior usa shells, que están deshabilitados!",
["access_textui"] = "Pulsa ~b~[E]~s~ para acceder ~b~%s",
["raid_notify_error"] = "Necesitas ~b~ %sx %s~s~ para poder asaltar!",
["raid_notify_success"] = "¡Su propiedad está siendo actualmente ~b~Asaltada!",
--------------- Garage Strings --------------
["store_success"] = "Vehículo ~b~¡Almacenado!",
["store_error"] = "¡No puede almacenar este vehículo!",
["property_garage"] = "Garaje de propiedad",
["retriving_notify"] = "Sacando ~b~%s~s~ ...",
["cannot_access"] = "¡No puede acceder a este garaje!",
["store_textui"] = "Pulsa ~b~[E]~s~ para almacenar ~b~%s",
["garage_not_enabled"] = 'Garaje No Habilitado En Esta Propiedad.',
["cannot_access_property"] = '~r~No puede~s~ Acceder a esta propiedad.',
----------------- Creation Menu Strings ----------------
["menu_title"] = "Creación de propiedad",
["element_title1"] = "Número de calle",
["element_description1"] = "Establezca el número de calle de la propiedad.",
["element_title2"] = "Precio",
["element_description2"] = "Fijar el Precio de la Propiedad.",
["element_title3"] = "Interior",
["element_description3"] = "Seleccione un interior para la propiedad",
["element_title4"] = "Garaje",
["element_description4"] = "(Opcional) Administrar la configuración del garaje",
["element_title5"] = "CCTV",
["element_description5"] = "(Opcional) Administrar la configuración de CCTV",
["element_title6"] = "Entrada",
["element_description6"] = "Establezca la ubicación de entrada de la propiedad.",
["element_create_title"] = "Crear propiedad",
["element_create_desc_1"] = "¡Complete todas las entradas requeridas!",
["entrance_set_title"] = "Entrada establecida.",
["entrance_set_description"] = "Entrada: %s, %s, %s",
["interior_set_title"] = "Interior seleccionado.",
["interior_set_description"] = "Selected: %s",
["ipl_title"] = "Interiores IPL",
["types_title"] = "Tipos de interiores",
["ipl_description"] = "Interiores nativos de GTA, Hecho por R*",
["shell_title"] = "Interiores personalizados",
["shell_description"] = "Interiores personalizados, hechos por Ti",
["cctv_settings"] = "Ajustes CCTV",
["garage_settings"] = "Configuración del garaje",
["toggle_title"] = "Alternar uso",
["toggle_description"] = "Estado actual: %s",
["cctv_set_title"] = "Establecer angulo de CCTV",
["cctv_set_description"] = "Establece el angulo de las cámaras para tus direcciones de Cámaras",
["back_description"] = "Volver a la creación de propiedad.",
["garage_set_title"] = "Establecer posición de garaje",
["garage_set_description"] = "Establece la posición del garaje de la propiedad.",
["garage_textui"] = "Presione ~b~[E]~s~ para establecer la posición",
["cctv_textui_1"] = "Presione ~b~[E]~s~ para establecer el ángulo",
["cctv_textui_2"] = "Presione ~b~[E]~s~ para establecer la rotación máxima a la derecha",
["cctv_textui_3"] = "Presione ~b~[E]~s~ para establecer la rotación máxima a la izquierda",
["create_success"] = "¡Propiedad creada!",
["missing_data"] = "¡Complete todas las entradas requeridas!",
-- Saving Translations
["server_restart"] = "Reinicio del servidor",
["server_shutdown"] = "Apagado del servidor",
["manual_save"] = "Guardado manual (solicitado por %s)",
["resource_stop"] = "Detención de recurso",
["force_save"] = "Forzar guardado (solicitado por %s)",
["interval_saving"] = "Intervalo de Guardado"
}

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Locales['fi'] = {
--- CCTV Strings ------
["take_picture"] = "Ota kuva",
["rot_left_right"] = "Vasen/Oikea",
["rot_up_down"] = "Ylös/Alas",
["zoom"] = "Tarkenna sisään/ulos",
["zoom_level"] = "tarkennustaso: %s %%",
["night_vision"] = "Yönäkö",
["clipboard"] = "Linkki kopioitu ~b~leikepöydälle",
["picture_taken"] = "Otit kuvan!",
["please_wait"] = "Odota hetki ennen kuin otat uuden ~b~kuvan",
["exit"] = "Poistu",
--- Furniture Strings ------
["height"] = "Korkeus",
["rotate"] = "Kulma",
["place"] = "Aseta kaluste",
["delete_furni"] = "Poista",
["confirm_buy"] = "Oletko varma että haluat ostaa %s ?",
["price"] = "Hinta: €%s",
["yes"] = "Kyllä",
["no"] = "Ei",
["action"] = "Sinä %s ~b~%s~s~ !",
["bought_furni"] = "Sinä ~g~ostit~s~ ~b~%s~s~ !",
["edited_furni"] = "Muokkasit ~b~%s~s~ !",
["cannot_buy"] = "Et ~r~voi~s~ ostaa tätä!",
["cannot_edit"] = "Et ~r~voi~s~ muokata tätä!",
["store_title"] = "Kauppa - %s",
["back"] = "Poistu",
["edit_title"] = "Muokataan - %s",
["move_title"] = "Liikuta",
["deleted_confirm"] = "Poistetaan ~b~%s~s~!",
["deleted_error"] = "Et voi poistaa ~b~%s~s~!",
["owned_furni"] = "Omistetut kalusteet",
["menu_stores"] = "Kalustekauppa",
["menu_stores_desc"] = "Osta kalusteita",
["menu_reset"] = "Resetoi",
["menu_reset_desc"] = "Resetoi kaikki kalusteet",
["menu_edit"] = "Muokkaa",
["menu_edit_desc"] = "Muokkaa ja/tai poista kalusteita",
["furni_command"] = "kaluste",
["furni_command_desc"] = "Avaa kalustemenu",
["furni_command_permission"] = "Et ~r~voi~s~ avata tätä menua!",
["furni_reset_success"] = "Kalusteet resetoitu!",
["furni_cannot_afford"] = "Sinulla ei ole varaa tähän!",
["furni_reset_error"] = "Et ~r~voi~s~ resetoida tätä asuntoa!",
["furni_management"] = "Hallinoi kalusteita",
--------- Key Strings ---------------
["you_granted"] = 'Sinulle annettiin avaimet ~b~%s~s~.',
["already_has"] = "Tällä pelaajalla on jo avaimet!",
["do_not_own"] = 'Et ~r~omista~s~ tätä asuntoa.',
["key_revoked"] = 'Lukot asuntoon ~b~%s~s~ ~r~vaihdettiin~s~',
["no_keys"] = "Tällä pelaajalla ei ole avaimia!",
["nearby"] = "Lähellä olevat pelaajat",
["gave_key"] = "Annetaan avaimia pelaajalle %s!",
["key_cannot_give"] = "Et voi antaa tälle pelaajalle ~r~avainta",
["remove_title"] = "Poista avaimet pelaajalta",
["key_revoke_success"] = "Poistetaan avaimet pelaajalta ~b~%s~s~.",
["key_revoke_error"] = "Et voi ~b~poistaa~s~ ~r~avaimia~s~ tältä pelaajalta",
["key_management"] = "Avainten hallinta",
["key_management_desc"] = "Hallinnoi avainten haltijoita.",
["give_keys"] = "Anna avaimet",
["remove_keys"] = "Poista avaimet",
--------- Real Estate Strings ---------------
["office_blip"] = "%s Välitystoimisto",
["actions"] = "Välittäjän toiminnot",
["property_create"] = "Luo asunto",
["property_manage"] = "Hallinnoi asuntoja",
["realestate_command"] = "välittäjänmenu",
["realestate_command_desc"] = "Avaa asunnonvälittäjän menu",
["enter_office"] = "~b~Mennään~s~ toimistoon.",
["enter_office_error"] = "Et ~r~voi~s~ mennä tähän toimistoon!",
["exit_office"] = "~b~Poistutaan~s~ toimistosta.",
["exit_office_error"] = "Et ~r~voi~s~ poistua tästä toimistosta!",
["realestate_textui"] = "Paina ~b~[E]~s~ avataksesi ~b~%s",
------------Command Strings-----------------------
["refresh_name"] = "property:refresh",
["refresh_desc"] = "Refresh to Server Start State",
["save_name"] = "property:save",
["save_desc"] = "Force Save Properties",
["create_name"] = "property:create",
["create_desc"] = "Create A New Property",
["admin_name"] = "property:admin",
["admin_desc"] = "Manage/view all properties",
---------- Property Actions Menu -------------------------
["knocking"] = "Joku taitaa ~b~koputtaa~s~ ovella.",
["name_edit"] = "Muokkaa asunnon nimeä",
["name"] = "Nimi",
["confirm"] = "Valitse",
["name_edit_success"] = "Vaihdoit asunnon nimeksi ~b~%s~s~.",
["name_edit_error"] = "Et voi asettaa asunnon nimeksi ~r~%s~s~.",
["door_locked"] = "Ovi: lukossa",
["door_unlocked"] = "Ovi: auki",
["name_manage"] = "Muokkaa nimeä",
["name_manage_desc"] = "Aseta asunnon nimi.",
["sell_title"] = "Myy",
["sell_desc"] = "Myy asunto hintaan $%s",
["raid_title"] = "Ratsaa",
["raid_desc"] = "Ratsaa asunto.",
["cctv_title"] = "Turvakamera",
["cctv_desc"] = "Tarkista turvakamera.",
["inventory_title"] = "Varasto",
["inventory_desc"] = "Vaihda varaston sijaintia.",
["wardrobe_title"] = "Vaatekaappi",
["wardrobe_desc"] = "Vaihda vaatekaapin sijaintia.",
["furniture_title"] = "Kaluste",
["furniture_desc"] = "Vaihda kalusteen sijaintia.",
["enter_title"] = "Mene sisään",
["knock_title"] = "Koputa",
["buy_title"] = "Osta",
["buy_desc"] = "Osta tämä asunto hintaan $%s",
["sellplayer_title"] = "Myy pelaajalle",
["sellplayer_desc"] = "Myy tämä asunto hintaan $%s",
["view_title"] = "Tutustu sisätiloihin",
["exit_title"] = "Poistu",
["property_editing_error"] = "Muokkaat tällä hetkellä asuntoa.",
["unlock_error"] = "Et voi ~b~avata~s~ asunnon ovea",
["lock_error"] = "Et voi ~b~lukita~s~ asunnon ovea",
["prep_raid"] = "~b~Valmistaudutaan~s~ ratsiaan!",
["raiding"] = "Ratsataan...",
["cancel_raiding"] = "~r~Peruutit~s~ ratsian!",
["cannot_raid"] = "Et voi ~b~ratsata~s~ tätä asuntoa.",
["storage_pos_textui"] = "Paina ~b~[G]~s~ asettaaksesi varaston sijainti",
["storage_pos_success"] = "~b~Varaston~s~ sijainti asetettu.",
["storage_pos_error"] = "~r~Et voi~s~ asettaa ~b~varaston~s~ sijaintia.",
["wardrobe_pos_textui"] = "Paina ~b~[G]~s~ asettaaksesi vaatekaapin sijainnin",
["wardrobe_pos_success"] = "~b~Vaatekaapin~s~ sijainti asetettu.",
["wardrobe_pos_error"] = "~r~Et voi~s~ asettaa ~b~vaatekaapin~s~ sijaintia.",
["please_finish"] = "Ole kiltti ja aseta ~b~%s~s~ sijainti",
["cannot_afford"] = "Et voi ostaa tätä asuntoa!",
["select_player"] = "Valitse pelaaja",
["cannot_sell"] = "Et voi myydä tälle pelaajalle asuntoa",
["knock_on_door"] = "Koputat oveen...",
["nobody_home"] = "Ei taida ketään olla kotona...",
---------- General Strings ----------------
["enabled"] = "Päällä",
["disabled"] = "Pois päältä",
["exiting"] = "Poistutaan asunnosta...",
["entering"] = "Astutaan sisään asuntoon...",
["shell_disabled"] ="Asunto käyttää sisätilaa mikä on poistettu käytöstä!",
["access_textui"] = "Paina ~b~[E]~s~ avataksesi ~b~%s",
["raid_notify_error"] = "Tarvitset ~b~ %sx %s~s~ jotta voit ratsata kämpän!",
["raid_notify_success"] = "Asuntoasi ~b~ratsataan!",
--------------- Garage Strings --------------
["store_success"] = "Ajoneuvo ~b~talletettu!",
["store_error"] = "Et voi tallettaa tätä ajoneuvoa!",
["property_garage"] = "Asunnon talli",
["retriving_notify"] = "Otat ~b~%s~s~ ...",
["cannot_access"] = "Et voi käyttää tätä tallia!",
["store_textui"] = "Paina ~b~[E]~s~ talleettaksesi ~b~%s",
["garage_not_enabled"] = 'Tässä asunnossa ei ole tallia.',
["cannot_access_property"] = '~r~Et voi~s~ käyttää tätä asuntoa.',
----------------- Creation Menu Strings ----------------
["menu_title"] = "Asunnon luonti",
["element_title1"] = "Kadun numero",
["element_description1"] = "Aseta asunnon kadun numero.",
["element_title2"] = "Hinta",
["element_description2"] = "Aseta asunnon hinta.",
["element_title3"] = "Sisätila",
["element_description3"] = "Valitse asunnolle sisätila",
["element_title4"] = "Talli",
["element_description4"] = "(ei pakollinen) Hallinnoi tallin asetuksia",
["element_title5"] = "Turvakamerat",
["element_description5"] = "(ei pakollinen) Hallinoi turvakameroita",
["element_title6"] = "Sisäänmeno ovi",
["element_description6"] = "Aseta asunnon sisäänmeno ovi.",
["element_create_title"] = "Luo asunto",
["element_create_desc_1"] = "Ole kiltti ja täytä puuttuvat kentät!",
["entrance_set_title"] = "Asetit sisäänmeno oven.",
["entrance_set_description"] = "Ovi: %s, %s, %s",
["interior_set_title"] = "Sisätila valittu.",
["interior_set_description"] = "Valittu: %s",
["ipl_title"] = "IPL sisätilat",
["types_title"] = "sisätilojen tyyliy",
["ipl_description"] = "GTA;n omat sisätilat, tehnyt R*",
["shell_title"] = "Kustomoidut sisätilat",
["shell_description"] = "Kustoimoidut sisätilat, tehnyt sinä",
["cctv_settings"] = "Tuvakamera asetukset",
["garage_settings"] = "Talli asetukset",
["toggle_title"] = "Onko asunnossa?",
["toggle_description"] = "Nykyinen tila: %s",
["cctv_set_title"] = "Aseta turvakameran asento",
["cctv_set_description"] = "Asettaa turvakameran sinun kameran asentoon ja kulmaan",
["back_description"] = "Poistu asunnon luomiseen.",
["garage_set_title"] = "Aseta tallin sijainti",
["garage_set_description"] = "Aseta tallin sijainti.",
["garage_textui"] = "Paina ~b~[E]~s~ asettaaksesi sijainti",
["cctv_textui_1"] = "Paina ~b~[E]~s~ asettaaksesi kulma-aste",
["cctv_textui_2"] = "Paina ~b~[E]~s~ asettaaksesi maksimaalinen kääntö oikealle",
["cctv_textui_3"] = "Paina ~b~[E]~s~ asettaaksesi maksimaalinen kääntö vasemmalle",
["create_success"] = "Asunto luotu!",
["missing_data"] = "Ole kiltti ja täytä puuttuvat kentät!",
-- Saving Translations
["server_restart"] = "Server Restarting",
["server_shutdown"] = "Server Shutdown",
["manual_save"] = "Manual Save (Requested By %s)",
["resource_stop"] = "Resource Stopping",
["force_save"] = "Force Save (Requested By %s)",
["interval_saving"] = "Interval Saving"
}

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Locales["fr"] = {
--- CCTV Strings ------
["take_picture"] = "Prendre une photo",
["rot_left_right"] = "Gauche/Droite",
["rot_up_down"] = "Haut/Bas",
["zoom"] = "Zoom avant/ arrière",
["zoom_level"] = "Niveau de zoom : %s %%",
["night_vision"] = "Basculer la vision nocturne",
["clipboard"] = "Lien copié vers ~b~Cipboard",
["picture_taken"] = "Photo prise !",
["please_wait"] = "Veuillez patienter avant de prendre une autre ~b~photo",
["exit"] = "Quitter",
-- - Cordes de meubles ------
["hauteur"] = "Hauteur",
["tourner"] = "Rotation",
["place"] = "Placer les meubles",
["delete_furni"] = "Supprimer",
["confirm_buy"] = "Voulez-vous acheter %s ?",
["prix"] = "Prix : $%s",
["yes"] = "Oui",
["no"] = "Non",
["action"] = "Vous %s ~b~%s~s~ !",
["buyer_furni"] = "Vous avez ~g~acheté~s~ A ~b~%s~s~ !",
["edited_furni"] = "Vous avez modifié ~b~%s~s~ !",
["cant_buy"] = "Vous ~r~ne pouvez pas~s~ acheter ceci !",
["cant_edit"] = "Vous ~r~ne pouvez pas~s~ modifier ceci !",
["store_title"] = "Magasin - %s",
["retour"] = "Retour",
["edit_title"] = "Modification - %s",
["move_title"] = "Déplacer",
["delete_confirm"] = "Suppression de ~b~%s~s~ !",
["delete_error"] = "Impossible de supprimer ~b~%s~s~ !",
["Own_furni"] = "Meubles possédés",
["menu_stores"] = "Magasins de meubles",
["menu_stores_desc"] = "Acheter des meubles",
["menu_reset"] = "Réinitialiser",
["menu_reset_desc"] = "Efface tous les meubles",
["menu_edit"] = "Modifier",
["menu_edit_desc"] = "Déplacer et/ou supprimer des meubles",
["furni_command"] = "meubles",
["furni_command_desc"] = "(Propriété ESX) Ouvrir le menu des meubles",
["furni_command_permission"] = "Vous ~r~ne pouvez pas~s~ accéder à ce menu !",
["furni_reset_success"] = "Réinitialiser les meubles !",
["furni_cannot_afford"] = "Vous ne pouvez pas vous permettre de faire ça !",
["furni_reset_error"] = "Vous ~r~ne pouvez pas~s~ réinitialiser cette propriété !",
["furni_management"] = "Gérer les meubles",
-- ------- Chaînes de clés ---------------
["you_granted"] = "Vous avez reçu les clés de ~b~%s~s~.",
["exists_has"] = "Ce joueur a déjà des clés !",
["do_not_own"] = "Vous ne possédez ~r~pas~s~ cette propriété.",
["key_revoked"] = "Votre clé d accès à ~b~%s~s~. A été ~r~révoqué~s~",
["no_keys"] = "Ce joueur n a pas de clés !",
["à proximité"] = "Joueurs à proximité",
["gave_key"] = "Donner les clés à %s !",
["key_cannot_give"] = "Vous ne pouvez pas donner une ~r~clé à ce joueur",
["remove_title"] = "Supprimer les clés du lecteur",
["key_revoke_success"] = "Révocation des clés de ~b~%s~s~.",
["key_revoke_error"] = "Vous ne pouvez pas ~b~supprimer~s~ une ~r~clé~s~ de cette personne",
["key_management"] = "Gestion des clés",
["key_management_desc"] = "Contrôler l accès à la propriété.",
["give_keys"] = "Donner des clés",
["remove_keys"] = "Supprimer les clés",
-- ------- Chaînes immobilières ---------------
["office_blip"] = "%s Bureau",
["actions"] = "Actions immobilières",
["property_create"] = "Créer une propriété",
["property_manage"] = "Gérer les propriétés",
["realestate_command"] = "realestatequickmenu",
["realestate_command_desc"] = "(Propriété ESX) Ouvrir les actions rapides de l immobilier",
["enter_office"] = "~b~Entrée~s~ Bureau.",
["enter_office_error"] = "Vous ~r~ne pouvez pas~s~ entrer dans le bureau !",
["exit_office"] = "~b~Sortie~s~ du bureau.",
["exit_office_error"] = "Vous ~r~ne pouvez pas~s~ quitter le bureau !",
["realestate_textui"] = "Appuyez sur ~b~[E]~s~ pour accéder à ~b~%s",
-- ----------Chaînes de commande-----------------------
["refresh_name"] = "propriété:rafraîchir",
["refresh_desc"] = "Actualiser à l'état de démarrage du serveur",
["save_name"] = "propriété:sauvegarder",
["save_desc"] = "Forcer l'enregistrement des propriétés",
["nom_création"] = "propriété:créer",
["create_desc"] = "Créer une nouvelle propriété",
["nom_admin"] = "propriété:admin",
["admin_desc"] = "Gérer/afficher toutes les propriétés",
-- -------- Menu Actions propriété -------------------------
["knocking"] = "Quelqu'un ~b~frappe~s~ à la porte.",
["name_edit"] = "Modifier le nom de la propriété",
["nom"] = "Nom",
["confirmer"] = "Confirmer",
["name_edit_success"] = "Vous avez défini le nom de la propriété sur ~b~%s~s~.",
["name_edit_error"] = "Vous ne pouvez pas définir le nom de la propriété sur ~r~%s~s~.",
["door_locked"] = "Porte : Verrouillée",
["door_unlocked"] = "Porte : Déverrouillée",
["name_manage"] = "Gérer le nom",
["name_manage_desc"] = "Définir le nom de la propriété.",
["sell_title"] = "Vendre",
["sell_desc"] = "Vendre cette propriété pour $%s",
["raid_title"] = "Raid",
["raid_desc"] = "Forcer l entrée dans la propriété.",
["titre_cctv"] = "CCTV",
["cctv_desc"] = "Vérifiez la caméra CCTV.",
["Inventory_title"] = "Inventaire",
["Inventory_desc"] = "Modifier la position du stockage des propriétés.",
["garde -robe_title"] = "Garde-robe",
["armoire_desc"] = "Modifier la position de l'armoire de propriété.",
["meuble_titre"] = "Meuble",
["furniture_desc"] = "Modifier la position des meubles de la propriété.",
["enter_title"] = "Entrez",
["knock_title"] = "Frappez à la porte",
["buy_title"] = "Acheter",
["buy_desc"] = "Acheter cette propriété pour $%s",
["sellplayer_title"] = "Vendre au joueur",
["sellplayer_desc"] = "Vendre cette propriété pour $%s",
["view_title"] = "Aperçu de l'intérieur",
["exit_title"] = "Quitter",
["property_editing_error"] = "Vous modifiez actuellement la propriété.",
["unlock_error"] = "Vous ne pouvez pas ~b~déverrouiller~s~ cette propriété",
["lock_error"] = "Vous ne pouvez pas ~b~verrouiller~s~ cette propriété",
["prep_raid"] = "~b~Préparation~s~ Raid !",
["raiding"] = "Raidage...",
["cancel_raiding"] = "~r~Annulé~s~ Raid !",
["cant_raid"] = "Vous ne pouvez pas ~b~Raid~s~ cette propriété.",
["storage_pos_textui"] = "Appuyez sur ~b~[G]~s~ pour définir la position de stockage",
["storage_pos_success"] = "~b~Stockage~s~ Position définie.",
["storage_pos_error"] = "~r~Impossible~s~ de définir la position de ~b~stockage~s~.",
["armoire_pos_textui"] = "Appuyez sur ~b~[G]~s~ pour définir la position de la garde-robe",
["armoire_pos_success"] = "~b~Armoire~s~ Définir la position.",
["armoire_pos_error"] = "~r~Impossible~s~ de définir la position de ~b~armoire~s~.",
["please_finish"] = "Veuillez finir de définir la position ~b~%s~s~",
["cant_afford"] = "Vous ne pouvez pas acheter cette propriété !",
["select_player"] = "Sélectionner un joueur",
["cant_sell"] = "Impossible de vendre à ce joueur !",
["knock_on_door"] = "Frapper à la porte...",
["nobody_home"] = "Il semble que personne n'est à la maison...",
-- -------- Chaînes générales ----------------
["enabled"] = "Activé",
["disabled"] = "Désactivé",
["exiting"] = "Sortie de la propriété...",
["entering"] = "Saisie de la propriété...",
["shell_disabled"] ="Cet intérieur utilise des coques, qui sont désactivées !",
["access_textui"] = "Appuyez sur ~b~[E]~s~ pour accéder à ~b~%s",
["raid_notify_error"] = "Vous avez besoin de ~b~ %sx %s~s~ pour pouvoir effectuer un raid !",
["raid_notify_success"] = "Votre propriété fait actuellement l'objet d'un ~b~raid !",
-------------- Cordes de garage --------------
["store_success"] = "Véhicule ~b~stocké !",
["store_error"] = "Vous ne pouvez pas stocker ce véhicule !",
["property_garage"] = "Propriété Garage",
["retriving_notify"] = "Récupération de ~b~%s~s~ ...",
["cant_access"] = "Vous ne pouvez pas accéder à ce garage !",
["store_textui"] = "Appuyez sur ~b~[E]~s~ pour stocker ~b~%s",
["garage_not_enabled"] = "Garage non activé sur cette propriété.",
["cannot_access_property"] = "Vous ~r~ne pouvez pas~s~ accéder à cette propriété.",
-- --------------- Chaînes de menu de création ----------------
["menu_title"] = "Création de propriété",
["element_title1"] = "Numéro de rue",
["element_description1"] = "Définissez le numéro de rue de la propriété.",
["element_title2"] = "Prix",
["element_description2"] = "Définir le prix de la propriété.",
["element_title3"] = "Intérieur",
["element_description3"] = "Sélectionnez un intérieur pour la propriété",
["element_title4"] = "Garage",
["element_description4"] = "(Facultatif) Gérer les paramètres du garage",
["element_title5"] = "CCTV",
["element_description5"] = "(Facultatif) Gérer les paramètres CCTV",
["element_title6"] = "Entrée",
["element_description6"] = "Définir l'emplacement de l'entrée de la propriété.",
["element_create_title"] = "Créer une propriété",
["element_create_desc_1"] = "Veuillez remplir toutes les entrées requises !",
["entry_set_title"] = "Ensemble d'entrée.",
["entry_set_description"] = "Entrée : %s, %s, %s",
["interior_set_title"] = "Intérieur sélectionné.",
["interior_set_description"] = "Sélectionné : %s",
["ipl_title"] = "Intérieurs IPL",
["types_title"] = "Types intérieurs",
["ipl_description"] = "Intérieurs GTA natifs, fabriqués par R*",
["shell_title"] = "Intérieurs personnalisés",
["shell_description"] = "Intérieurs personnalisés, faits par vous",
["cctv_settings"] = "Paramètres CCTV",
["garage_settings"] = "Paramètres du garage",
["toggle_title"] = "Basculer l'utilisation",
["toggle_description"] = "État actuel : %s",
["cctv_set_title"] = "Définir l'angle CCTV",
["cctv_set_description"] = "Définit l'angle de la caméra à la direction de vos caméras",
["back_description"] = "retour à la création de la propriété.",
["garage_set_title"] = "Définir la position du garage",
["garage_set_description"] = "Définir la position du garage de la propriété.",
["garage_textui"] = "Appuyez sur ~b~[E]~s~ pour définir la position",
["cctv_textui_1"] = "Appuyez sur ~b~[E]~s~ pour régler l'angle",
["cctv_textui_2"] = "Appuyez sur ~b~[E]~s~ pour définir la rotation maximale à droite",
["cctv_textui_3"] = "Appuyez sur ~b~[E]~s~ pour définir la rotation maximale à gauche",
["create_success"] = "Propriété créée !",
["missing_data"] = "Veuillez remplir toutes les entrées requises !",
-- Enregistrement des traductions
["server_restart"] = "Redémarrage du serveur",
["server_shutdown"] = "Arrêt du serveur",
["manual_save"] = "Enregistrement manuel (demandé par %s)",
["resource_stop"] = "Arrêt de la ressource",
["force_save"] = "Forcer l'enregistrement (demandé par %s)",
["interval_saving"] = "Enregistrement d'intervalle"
}

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Locales['hu'] = {
--- CCTV Strings ------
["take_picture"] = "Take Picture",
["rot_left_right"] = "Jobbra/Balra",
["rot_up_down"] = "Fel/Le",
["zoom"] = "Zoom Be/Ki",
["zoom_level"] = "Zoom Szint: %s %%",
["night_vision"] = "Éjjellátó",
["clipboard"] = "Link másolva a ~b~Vágólapra",
["picture_taken"] = "Fotó elkészítve!",
["please_wait"] = "Kérlek várj mielőtt készítesz még egy ~b~Képet",
["exit"] = "Kilépés",
--- Furniture Strings ------
["height"] = "Magasság",
["rotate"] = "Forgatás",
["place"] = "Bútor Elhelyezése",
["delete_furni"] = "Törlés",
["confirm_buy"] = "Biztos meg szeretnéd venni %s ?",
["price"] = "Ár: $%s",
["yes"] = "Igen",
["no"] = "Nem",
["action"] = "Te %s ~b~%s~s~ !",
["bought_furni"] = "~g~Megvetted~s~ ezt: ~b~%s~s~ !",
["edited_furni"] = "Módosítottad ezt: ~b~%s~s~ !",
["cannot_buy"] = "~r~Nem tudod~s~ ezt megvenni!",
["cannot_edit"] = "~r~Nem tudod~s~ ezt szerkeszteni!",
["store_title"] = "Bolt - %s",
["back"] = "Vissza",
["edit_title"] = "Szerkesztés - %s",
["move_title"] = "Mozgatás",
["deleted_confirm"] = "Törlés ~b~%s~s~!",
["deleted_error"] = "Nem törölhető: ~b~%s~s~!",
["owned_furni"] = "Saját Bútorok",
["menu_stores"] = "Bútorbolt",
["menu_stores_desc"] = "Bútor Vásárlása",
["menu_reset"] = "Visszaállítás",
["menu_reset_desc"] = "Minden bútor törlése",
["menu_edit"] = "Szerkesztés",
["menu_edit_desc"] = "Mozgass és/vagy Törölj Bútorokat",
["furni_command"] = "furniture", --not translated
["furni_command_desc"] = "(ESX Property) Bútormenü megnyitása",
["furni_command_permission"] = "~r~Nincs hozzáférésed~s~ ehez a menühöz!",
["furni_reset_success"] = "Bútor visszaállítva!",
["furni_cannot_afford"] = "Ezt nem engedheti meg magának!",
["furni_reset_error"] = "~r~Nem tudod~s~ visszaállítani ezt az elemet!",
["furni_management"] = "Bútor kezelése",
--------- Key Strings ---------------
["you_granted"] = 'Kulcsot kaptál ehez: ~b~%s~s~.',
["already_has"] = "Ennek a játékosnak van már kulcsa!",
["do_not_own"] = '~r~Nem a tiéd~s~ ez az ingatlan.',
["key_revoked"] = 'A kulcsod ehez: ~b~%s~s~, ~r~Vissza lett vonva~s~',
["no_keys"] = "Ennek a játékosnak nincs kulcsa!",
["nearby"] = "Közeli Játékosok",
["gave_key"] = "Kulcs adás neki: %s!",
["key_cannot_give"] = "Ennek a játékosnak nem adhatsz ~r~Kulcsot",
["remove_title"] = "Kulcs visszavonása",
["key_revoke_success"] = "Kulcsok visszavonva tőle: ~b~%s~s~.",
["key_revoke_error"] = "Nem tudod ~b~visszavonni~s~ a ~r~Kulcsot~s~ ettől az embertől",
["key_management"] = "Kulcs Kezelés",
["key_management_desc"] = "Ingatlan hozzáférés szabályozása.",
["give_keys"] = "Kulcs adás",
["remove_keys"] = "Kulcs visszavonás",
--------- Real Estate Strings ---------------
["office_blip"] = "%s Iroda",
["actions"] = "Ingatlanügyletek",
["property_create"] = "Ingatlan létrehozás",
["property_manage"] = "Ingatlanok kezelése",
["realestate_command"] = "realestatequickmenu",
["realestate_command_desc"] = "(ESX Property) Ingatlanügyletek kezelése",
["enter_office"] = "~b~Belépés~s~ az Irodába.",
["enter_office_error"] = "~r~Nem tudsz~s~ belépni az irodába!",
["exit_office"] = "~b~EKilépés~s~ az Irodából.",
["exit_office_error"] = "~r~Nem tudsz~s~ kilépni az Irodából!",
["realestate_textui"] = "Nyomj ~b~[E]~s~ hogy elérd: ~b~%s",
------------Command Strings-----------------------
["refresh_name"] = "property:refresh",
["refresh_desc"] = "Frissítsen a Szerver indítási állapotára",
["save_name"] = "property:save",
["save_desc"] = "Ingatlanok kényszerített mentése",
["create_name"] = "property:create",
["create_desc"] = "Új ingatlan létrehozása",
["admin_name"] = "property:admin",
["admin_desc"] = "Ingatlanok kezelése/megnézése",
---------- Property Actions Menu -------------------------
["knocking"] = "Valaki ~b~Kopog~s~ az ajtón.",
["name_edit"] = "Ingatlan nevének szerkesztése",
["name"] = "Név",
["confirm"] = "Megerősítés",
["name_edit_success"] = "Beállítottad az ingatlan nevét erre: ~b~%s~s~.",
["name_edit_error"] = "Nem tudod beállítani az ingatlan nevét erre: ~r~%s~s~.",
["door_locked"] = "Ajtó: Zárva",
["door_unlocked"] = "Ajtó: Nyitva",
["name_manage"] = "Név kezelése",
["name_manage_desc"] = "Ingatlan nevének módosítása.",
["sell_title"] = "Eladás",
["sell_desc"] = "Adja el ezt az ingatlant ennyiért: $%s",
["raid_title"] = "Behatolás",
["raid_desc"] = "Behatolás az ingatlanba.",
["cctv_title"] = "CCTV",
["cctv_desc"] = "Ellenőrizze a CCTV kamerát.",
["inventory_title"] = "Tároló",
["inventory_desc"] = "A tároló pozíciójának megváltoztatása.",
["wardrobe_title"] = "Ruhásszekrény",
["wardrobe_desc"] = "A ruhásszekrény pozíciójának megváltoztatása.",
["furniture_title"] = "Bútor",
["furniture_desc"] = "A bútor pozíciójának megváltoztatása.",
["enter_title"] = "Belépés",
["knock_title"] = "Kopogás",
["buy_title"] = "Vásárlás",
["buy_desc"] = "Ingatlan megvétele ennyiért: $%s",
["sellplayer_title"] = "Eladás játékosnak",
["sellplayer_desc"] = "Ingatlan eladása ennyiért: $%s",
["view_title"] = "Beltér megnézése",
["exit_title"] = "Kilépés",
["property_editing_error"] = "Ön jelenleg szerkeszti az ingatlant.",
["unlock_error"] = "Nem tudod ~b~Kinyitni~s~ ezt az ingatlant",
["lock_error"] = "Nem tudod ~b~Bezárni~s~ ezt az ingatlant",
["prep_raid"] = "~b~Felkészülés~s~ a behatolásra!",
["raiding"] = "Behatolás...",
["cancel_raiding"] = "Behatolás ~r~Visszavonása~s~!",
["cannot_raid"] = "Nem tudsz ~b~Behatolni~s~ ebbe az ingatlanba.",
["storage_pos_textui"] = "~b~[G]~s~ - Tároló pozítciójának módosítása",
["storage_pos_success"] = "~b~Tároló~s~ pozítciója beállítva.",
["storage_pos_error"] = "~r~Nem tudod~s~ állítani a ~b~Tároló~s~ pozítcióját.",
["wardrobe_pos_textui"] = "~b~[G]~s~ - Ruhásszekrény pozítciójának módosítása",
["wardrobe_pos_success"] = "~b~Ruhásszekrény~s~ pozítciója beállítva.",
["wardrobe_pos_error"] = "~r~Nem tudod~s~ állítani a ~b~Ruhásszekrény~s~ pozítcióját.",
["please_finish"] = "Kérjük, fejezze be a beállítást ~b~%s~s~ pozítció",
["cannot_afford"] = "Nem tudod megvenni ezt az ingatlant!",
["select_player"] = "Játékos kiválasztása",
["cannot_sell"] = "Nem tudod eladni ennek a játékosnak!",
["knock_on_door"] = "Kopogás...",
["nobody_home"] = "Úgy tűnik senki nincs otthon...",
---------- General Strings ----------------
["enabled"] = "Engedélyezve",
["disabled"] = "Letiltva",
["exiting"] = "Kilépés az ingatlanból...",
["entering"] = "Belépés az ingatlanba...",
["shell_disabled"] ="This Interior Uses Shells, which are disabled!",
["access_textui"] = "Nyomj ~b~[E]~s~ hogy elérd: ~b~%s",
["raid_notify_error"] = "Kell ~b~ %sx %s~s~ hogy be tudj hatolni!",
["raid_notify_success"] = "Az ingatlanodba ~b~Behatolnak!",
--------------- Garage Strings --------------
["store_success"] = "Jármű ~b~Tárolva!",
["store_error"] = "Nem tudod tárolni ezt a járművet!",
["property_garage"] = "Garázs",
["retriving_notify"] = "Visszakérés ~b~%s~s~ ...",
["cannot_access"] = "Nem férhet hozzá ehhez a garázshoz!",
["store_textui"] = "Nyomj ~b~[E]~s~ hogy eltárold: ~b~%s",
["garage_not_enabled"] = 'A garázs nincs engedélyezve ezen az ingatlanon.',
["cannot_access_property"] = '~r~Nem tudsz~s~ hozzáférni ehez az ingatlanhoz.',
----------------- Creation Menu Strings ----------------
["menu_title"] = "Ingatlan létrehozása",
["element_title1"] = "Utcaszám",
["element_description1"] = "Állítsa be az ingatlan utcaszámát.",
["element_title2"] = "Ár",
["element_description2"] = "Állítsa be az ingatlan árát.",
["element_title3"] = "Belső tér",
["element_description3"] = "Válasszon belső teret az ingatlanhoz",
["element_title4"] = "Garázs",
["element_description4"] = "(Opcionális) Garázsbeállítások kezelése",
["element_title5"] = "CCTV",
["element_description5"] = "(Opcionális) CCTV beállítások kezelése",
["element_title6"] = "Bejárat",
["element_description6"] = "Állítsa be az ingatlan bejáratának helyét.",
["element_create_title"] = "Ingatlan létrehozása",
["element_create_desc_1"] = "Kérjük, töltse ki az összes szükséges adatot!",
["entrance_set_title"] = "Bejárat beállítva.",
["entrance_set_description"] = "Bejárat: %s, %s, %s",
["interior_set_title"] = "Belső tér kiválasztva.",
["interior_set_description"] = "Választott: %s",
["ipl_title"] = "IPL belső terek",
["types_title"] = "Belső tér típusok",
["ipl_description"] = "Natív GTA Belső terek, készítette: R*",
["shell_title"] = "Egyedi belső terek",
["shell_description"] = "Álltalad készített belső terek",
["cctv_settings"] = "CCTV Beállítások",
["garage_settings"] = "Garázs Beállítások",
["toggle_title"] = "Használat állítása",
["toggle_description"] = "Jelenlegi státusz: %s",
["cctv_set_title"] = "CCTV szög",
["cctv_set_description"] = "Beállítja a kamera szögét a kamerák irányához",
["back_description"] = "vissza az ingatlan készítéshez.",
["garage_set_title"] = "Garázs pozítciója",
["garage_set_description"] = "Állítsa be a garázs pozícióját.",
["garage_textui"] = "Nyomj ~b~[E]~s~ hogy beállítsd a pozítciót",
["cctv_textui_1"] = "Nyomj ~b~[E]~s~ hogy beállítsd a szöget",
["cctv_textui_2"] = "Nyomj ~b~[E]~s~ hogy beállítsd a max jobb forgást",
["cctv_textui_3"] = "Nyomj ~b~[E]~s~ hogy beállítsd a max bal forgást",
["create_success"] = "Ingatlan elkészítve!",
["missing_data"] = "Kérjük, töltse ki az összes szükséges adatot!",
-- Saving Translations
["server_restart"] = "Szerver újraindítása",
["server_shutdown"] = "Szerver leállítása",
["manual_save"] = "Manuális mentés (%s álltal)",
["resource_stop"] = "Erőforrás leállítása",
["force_save"] = "Kényszerített mentés (%s álltal)",
["interval_saving"] = "Intervallummentés"
}

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Locales['it'] = {
--- CCTV Strings ------
["take_picture"] = "Scatta foto",
["rot_left_right"] = "Sinistra/Destra",
["rot_up_down"] = "Su/Giù",
["zoom"] = "Zoom avanti/indietro",
["zoom_level"] = "Livello zoom: %s %%",
["night_vision"] = "Attiva/disattiva visione notturna",
["clipboard"] = "Link copiato negli ~b~Appunti",
["picture_taken"] = "Immagine scattata!",
["please_wait"] = "Attendere prima di scattare un\'altra ~b~immagine",
["exit"] = "Esci",
--- Furniture Strings ------
["height"] = "altezza",
["rotate"] = "Rotazione",
["place"] = "Posiziona mobili",
["delete_furni"] = "Elimina",
["confirm_buy"] = "Vuoi acquistare %s ?",
["price"] = "Prezzo: $%s",
["yes"] = "",
["no"] = "No",
["action"] = "Tu %s ~b~%s~s~ !",
["bought_furni"] = "Hai ~g~Comprato~s~ A ~b~%s~s~ !",
["edited_furni"] = "Hai modificato ~b~%s~s~ !",
["cannot_buy"] = "~r~Non puoi~s~ comprare questo!",
["cannot_edit"] = "~r~Non puoi~s~ modificare questo!",
["store_title"] = "Negozio - %s",
["back"] = "Ritorno",
["edit_title"] = "Modifica - %s",
["move_title"] = "Sposta",
["deleted_confirm"] = "Eliminazione di ~b~%s~s~!",
["deleted_error"] = "Impossibile eliminare ~b~%s~s~!",
["owned_furni"] = "Mobili di proprietà",
["menu_stores"] = "Negozi di mobili",
["menu_stores_desc"] = "Acquista mobili",
["menu_reset"] = "Ripristina",
["menu_reset_desc"] = "Cancella tutti i mobili",
["menu_edit"] = "Modifica",
["menu_edit_desc"] = "Sposta e/o elimina elementi di arredo",
["furni_command"] = "mobili",
["furni_command_desc"] = "(Proprietà ESX) Apri menu Arredamento",
["furni_command_permission"] = "~r~Impossibile~s~ accedere a questo menu!",
["furni_reset_success"] = "Reimposta mobili!",
["furni_cannot_afford"] = "Non puoi permetterti di farlo!",
["furni_reset_error"] = "~r~Impossibile~s~ reimpostare questa proprietà!",
["furni_management"] = "Gestisci mobili",
--------- Key Strings ---------------
["you_granted"] = 'Ti sono state concesse le chiavi per ~b~%s~s~.',
["already_has"] = "Questo giocatore ha già le chiavi!",
["do_not_own"] = '~r~non~s~ possiedi questa proprietà.',
["key_revoked"] = 'La tua chiave di accesso a ~b~%s~s~. È stato ~r~Revocato~s~',
["no_keys"] = "Questo giocatore non ha le chiavi!",
["nearby"] = "Giocatori nelle vicinanze",
["gave_key"] = "Consegna chiavi a %s!",
["key_cannot_give"] = "Non puoi dare a questo giocatore una ~r~chiave",
["remove_title"] = "Rimuovi chiavi dal lettore",
["key_revoke_success"] = "Revoca chiavi da ~b~%s~s~.",
["key_revoke_error"] = "Non puoi ~b~rimuovere~s~ una ~r~chiave~s~ da questa persona",
["key_management"] = "Gestione chiavi",
["key_management_desc"] = "Controllo accesso proprietà.",
["give_keys"] = "Dai le chiavi",
["remove_keys"] = "Rimuovi chiavi",
--------- Real Estate Strings ---------------
["office_blip"] = "%s Ufficio",
["actions"] = "Azioni immobiliari",
["property_create"] = "Crea proprietà",
["property_manage"] = "Gestisci proprietà",
["realestate_command"] = "realestatequickmenu",
["realestate_command_desc"] = "(Proprietà ESX) Apri Azioni rapide immobiliari",
["enter_office"] = "~b~Entrando in~s~ Ufficio.",
["enter_office_error"] = "~r~Non puoi~s~ entrare in ufficio!",
["exit_office"] = "~b~Esco~s~ dall\'ufficio.",
["exit_office_error"] = "~r~Non puoi~s~ uscire dall\'ufficio!",
["realestate_textui"] = "Premi ~b~[E]~s~ per accedere a ~b~%s",
------------Command Strings-----------------------
["refresh_name"] = "proprietà:refresh",
["refresh_desc"] = "Aggiorna allo stato di avvio del server",
["save_name"] = "proprietà:salva",
["save_desc"] = "Forza il salvataggio delle proprietà",
["create_name"] = "proprietà:crea",
["create_desc"] = "Crea una nuova proprietà",
["admin_name"] = "proprietà:amministratore",
["admin_desc"] = "Gestisci/visualizza tutte le proprietà",
---------- Property Actions Menu -------------------------
["knocking"] = "Qualcuno sta ~b~bussando~s~ alla porta.",
["name_edit"] = "Modifica nome proprietà",
["name"] = "Nome",
["confirm"] = "Conferma",
["name_edit_success"] = "Hai impostato il nome della proprietà su ~b~%s~s~.",
["name_edit_error"] = "Non puoi impostare il nome della proprietà su ~r~%s~s~.",
["door_locked"] = "Porta: chiusa",
["door_unlocked"] = "Porta: Sbloccata",
["name_manage"] = "Gestisci nome",
["name_manage_desc"] = "Imposta il nome della proprietà.",
["sell_title"] = "Vendi",
["sell_desc"] = "Vendi questa proprietà per $%s",
["raid_title"] = "Assalto",
["raid_desc"] = "Forza l\'accesso alla proprietà.",
["cctv_title"] = "TVCC",
["cctv_desc"] = "Controlla la telecamera CCTV.",
["inventory_title"] = "Inventario",
["inventory_desc"] = "Cambia posizione di archiviazione proprietà.",
["wardrobe_title"] = "Armadio",
["wardrobe_desc"] = "Cambia posizione del guardaroba della proprietà.",
["furniture_title"] = "Mobili",
["furniture_desc"] = "Cambia posizione dell\'arredamento della proprietà.",
["enter_title"] = "Invio",
["knock_title"] = "Bussa alla porta",
["buy_title"] = "Acquista",
["buy_desc"] = "Compra questa proprietà per $%s",
["sellplayer_title"] = "Vendi al giocatore",
["sellplayer_desc"] = "Vendi questa proprietà per $%s",
["view_title"] = "Anteprima interni",
["exit_title"] = "Esci",
["property_editing_error"] = "Stai attualmente modificando la proprietà.",
["unlock_error"] = "Non puoi ~b~sbloccare~s~ questa proprietà",
["lock_error"] = "Non puoi ~b~Bloccare~s~ questa proprietà",
["prep_raid"] = "~b~Preparazione~s~ Raid!",
["raiding"] = "Raiding...",
["cancel_raiding"] = "~r~Raid~s~ annullato!",
["cannot_raid"] = "Non puoi ~b~razziare~s~ questa proprietà.",
["storage_pos_textui"] = "Premi ~b~[G]~s~ per impostare la posizione di archiviazione",
["storage_pos_success"] = "~b~Storage~s~ Posizione impostata.",
["storage_pos_error"] = "~r~Impossibile~s~ impostare la posizione ~b~Memoria~s~.",
["wardrobe_pos_textui"] = "Premi ~b~[G]~s~ per impostare la posizione dell\'armadio",
["wardrobe_pos_success"] = "~b~Wardrobe~s~ Posizione impostata.",
["wardrobe_pos_error"] = "~r~Impossibile~s~ impostare la ~b~posizione dell\'armadio~s~.",
["please_finish"] = "Completa l\'impostazione della ~b~%s~s~ posizione",
["cannot_afford"] = "Non puoi acquistare questa proprietà!",
["select_player"] = "Seleziona giocatore",
["cannot_sell"] = "Impossibile vendere a questo giocatore!",
["knock_on_door"] = "Bussano alla porta...",
["nobody_home"] = "Sembra che non ci sia nessuno in casa...",
---------- General Strings ----------------
["enabled"] = "Abilitato",
["disabled"] = "Disabilitato",
["exiting"] = "Esci dalla proprietà...",
["entering"] = "Inserimento proprietà...",
["shell_disabled"] ="Questo interno utilizza uno shell, che è disabilitato!",
["access_textui"] = "Premi ~b~[E]~s~ per accedere a ~b~%s",
["raid_notify_error"] = "Hai bisogno di ~b~ %sx %s~s~ per poter invadere la casa!",
["raid_notify_success"] = "La tua proprietà sta venendo ~b~invasa!",
--------------- Garage Strings --------------
["store_success"] = "Veicolo ~b~Memorizzato!",
["store_error"] = "Non puoi memorizzare questo veicolo!",
["property_garage"] = "Garage di proprietà",
["retriving_notify"] = "Recupero ~b~%s~s~ ...",
["cannot_access"] = "Non puoi accedere a questo garage!",
["store_textui"] = "Premi ~b~[E]~s~ per memorizzare ~b~%s",
["garage_not_enabled"] = 'Garage non abilitato su questa proprietà.',
["cannot_access_property"] = '~r~Impossibile~s~ accedere a questa proprietà.',
----------------- Creation Menu Strings ----------------
["menu_title"] = "Creazione proprietà",
["element_title1"] = "Numero civico",
["element_description1"] = "Imposta il numero civico della proprietà.",
["element_title2"] = "Prezzo",
["element_description2"] = "Imposta il prezzo della proprietà.",
["element_title3"] = "Interno",
["element_description3"] = "Seleziona un interno per la proprietà",
["element_title4"] = "Rimessa",
["element_description4"] = "(Facoltativo) Gestisci impostazioni Garage",
["element_title5"] = "CCTV",
["element_description5"] = "(Facoltativo) Gestisci impostazioni TVCC",
["element_title6"] = "Ingresso",
["element_description6"] = "Imposta la posizione dell\'ingresso della proprietà.",
["element_create_title"] = "Crea proprietà",
["element_create_desc_1"] = "Si prega di compilare tutti gli input obbligatori!",
["entrance_set_title"] = "Ingresso impostato.",
["entrance_set_description"] = "Ingresso: %s, %s, %s",
["interior_set_title"] = "Interno selezionato.",
["interior_set_description"] = "Selezionato: %s",
["ipl_title"] = "Interni IPL",
["types_title"] = "Tipi interni",
["ipl_description"] = "Interni nativi di GTA, realizzati da R*",
["shell_title"] = "Interni personalizzati",
["shell_description"] = "Interni personalizzati, realizzati da te",
["cctv_settings"] = "Impostazioni CCTV",
["garage_settings"] = "Impostazioni garage",
["toggle_title"] = "Attiva/disattiva utilizzo",
["toggle_description"] = "Stato attuale: %s",
["cctv_set_title"] = "Imposta angolo TVCC",
["cctv_set_description"] = "Imposta l\'angolazione della telecamera sulla direzione della telecamera",
["back_description"] = "ritorna alla creazione della proprietà.",
["garage_set_title"] = "Imposta posizione garage",
["garage_set_description"] = "Imposta la posizione del garage della proprietà.",
["garage_textui"] = "Premi ~b~[E]~s~ per impostare la posizione",
["cctv_textui_1"] = "Premi ~b~[E]~s~ per impostare l\'angolo",
["cctv_textui_2"] = "Premi ~b~[E]~s~ per impostare la massima rotazione a destra",
["cctv_textui_3"] = "Premi ~b~[E]~s~ per impostare la rotazione sinistra massima",
["create_success"] = "Proprietà creata!",
["missing_data"] = "Si prega di compilare tutti gli input obbligatori!",
-- Saving Translations
["server_restart"] = "Riavvio del server",
["server_shutdown"] = "Arresto del server",
["manual_save"] = "Salvataggio manuale (richiesto da %s)",
["resource_stop"] = "Arresto risorsa",
["force_save"] = "Forza salvataggio (richiesto da %s)",
["interval_saving"] = "Salvataggio a intervalli"
}

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Locales['nl'] = {
--- CCTV Strings ------
["take_picture"] = "Neem foto",
["rot_left_right"] = "Links/Rechts",
["rot_up_down"] = "Omhoog/Omblaag",
["zoom"] = "Zoom In/Uit",
["zoom_level"] = "Zoom Level: %s %",
["night_vision"] = "Nachtcamera aan / uit zetten",
["clipboard"] = "Link gekopierd naar ~b~klembord",
["picture_taken"] = "Foto genomen!",
["please_wait"] = "Wacht even voordat je een nieuwe ~b~Foto neemt",
["exit"] = "Sluit",
--- Furniture Strings ------
["height"] = "Hoogte",
["rotate"] = "Rotatie",
["place"] = "Plaats Meubel",
["delete_furni"] = "Verwijder",
["confirm_buy"] = "Wil je %s kopen?",
["price"] = "Prijs: €&s",
["yes"] = "Ja",
["no"] = "Nee",
["action"] = "Jij %s ~b~%s~s~ !",
["bought_furni"] = "Je hebt een ~b~%s~s~ gekocht!",
["edited_furni"] = "Je hebt ~b~%s~s~ aangepast!",
["cannot_buy"] = "Je kan ~r~dit~s~ niet kopen!",
["cannot_edit"] = "Je ~r~kan dit niet~s~ aanpassen!",
["store_title"] = "Winkel - %s",
["back"] = "Ga terug",
["edit_title"] = "Aanpassen - %s",
["move_title"] = "Verplaats",
["deleted_confirm"] = "Verwijderen van ~b~%s~s~!",
["deleted_error"] = "Kan ~b~%s~s~ niet verwijderen!",
["owned_furni"] = "Mijn meubels",
["menu_stores"] = "Meubel winkels",
["menu_stores_desc"] = "Koop meubels",
["menu_reset"] = "Reset",
["menu_reset_desc"] = "Verwijder alle meubels",
["menu_edit"] = "Aanpassen",
["menu_edit_desc"] = "Verplaats en/of verwijder meubels",
["furni_command"] = "meubel",
["furni_command_desc"] = "(ESX Property) Open meubel menu",
["furni_command_permission"] = "Je kan ~r~ dit menu ~s~ niet betreden!",
["furni_reset_success"] = "Meubel Reset!",
["furni_cannot_afford"] = "Je kan dit niet betalen!",
["furni_reset_error"] = "Je kent ~r~ dit eigendom ~s~ niet resetten !",
["furni_management"] = "Beheer meubels",
--------- Key Strings ---------------
["you_granted"] = 'Je hebt de sleutels van ~b~%s~s~ gekregen.',
["already_has"] = "Deze speler heeft al sleutels!",
["do_not_own"] = 'Dit is ~r~niet~s~ jouw eigendom.',
["key_revoked"] = 'Je sleutel van ~b~%s~s~. is ~r~afgenomen~s~',
["no_keys"] = "Deze speler heeft geen sleutels!",
["nearby"] = "Spelers Dichtbij",
["gave_key"] = "Je hebt een sleutel gegeven aan %s!",
["key_cannot_give"] = "Je kan deze speler geen ~r~sleutel~s~ geven.",
["remove_title"] = "Neem sleutels van speler",
["key_revoke_success"] = "Sleutels afgenomen van~b~%s~s~.",
["key_revoke_error"] = "Je kan de ~r~sleutels~s~ van deze speler ~b~niet afnemen~s~",
["key_management"] = "Sleutel Management",
["key_management_desc"] = "Beheer uitgegeven sleutels.",
["give_keys"] = "Geef sleutels",
["remove_keys"] = "Verwijder sleutels",
--------- Real Estate Strings ---------------
["office_blip"] = "%s Kantoor",
["actions"] = "Vastgoed acties",
["property_create"] = "Creeër kantoor",
["property_manage"] = "Beheer kantoor",
["realestate_command"] = "vastgoedsnelmenu",
["realestate_command_desc"] = "(ESX Property) Open Vastgoed snelle acties",
["enter_office"] = "Betreedt ~b~ het kantoor ~s~.",
["enter_office_error"] = "Je kan dit kantoor ~r~niet~s~ betreden!",
["exit_office"] = "~b~Verlaat~s~ het kantoor.",
["exit_office_error"] = "Je kan dit kantoor ~r~niet~s~ verlaten!",
["realestate_textui"] = "Klik op ~b~[E]~s~ om naar binnen te gaan bij ~b~%s",
------------Command Strings-----------------------
["refresh_name"] = "property:refresh",
["refresh_desc"] = "Ververs alle eigendommen.",
["save_name"] = "property:save",
["save_desc"] = "Bewaar alle eigendommen",
["create_name"] = "property:create",
["create_desc"] = "Maak een nieuw eigendom aan",
["admin_name"] = "property:admin",
["admin_desc"] = "Beheer/bekijk alle eigendommen",
---------- Property Actions Menu -------------------------
["knocking"] = "Iemand ~b~klopt~s~ op de deur.",
["name_edit"] = "Verander eigendom naam",
["name"] = "Naam",
["confirm"] = "Bevestig",
["name_edit_success"] = "Je hebt de naam van dit eigendom veranderd naar ~b~%s~s~.",
["name_edit_error"] = "Je kan dit eigendom niet deze naam geven ~r~%s~s~.",
["door_locked"] = "Deur: Vergrendeld",
["door_unlocked"] = "Deur: Ontgrendeld",
["name_manage"] = "Beheer naam",
["name_manage_desc"] = "Verander de naam van het gebouw.",
["sell_title"] = "Verkoop",
["sell_desc"] = "Verkoop dit gebouw voor €%s",
["raid_title"] = "Binnenvallen",
["raid_desc"] = "Forceer jezelf naar binnen.",
["cctv_title"] = "Camera systeem",
["cctv_desc"] = "Check het camera systeem.",
["inventory_title"] = "Inventaris",
["inventory_desc"] = "Verander positie van de inventaris.",
["wardrobe_title"] = "Kledingkast",
["wardrobe_desc"] = "Verander de positie van de kledingkast.",
["furniture_title"] = "Meubels",
["furniture_desc"] = "Verander de positie van een meubel",
["enter_title"] = "Ga naar binnen",
["knock_title"] = "Klop op de deur",
["buy_title"] = "Koop",
["buy_desc"] = "Koop dit gebouw voor €%s",
["sellplayer_title"] = "Verkoop aan speler",
["sellplayer_desc"] = "Verkoop dit gebouw voor €%s",
["view_title"] = "Bekijk Interieur",
["exit_title"] = "Verlaat",
["property_editing_error"] = "Je bent momenteel dit gebouw aan het aanpassen.",
["unlock_error"] = "Je kan dit gebouw niet ~b~ontgrendelen",
["lock_error"] = "Je kan dit gebouw niet ~b~vergrendelen",
["prep_raid"] = "Deur forceren ~b~voorbereiden~s~!",
["raiding"] = "Deur forceren...",
["cancel_raiding"] = "Deur forceren ~r~geannuleerd~s~!",
["cannot_raid"] = "Je kunt dit eigendom niet ~r~ binnenvallen ~s~.",
["storage_pos_textui"] = "Klik op ~b~[G]~s~ om de inventaris te plaatsen",
["storage_pos_success"] = "~b~Inventaris~s~ positie veranderd.",
["storage_pos_error"] = "De positie van de ~b~inventaris kan niet~s~ worden verplaatst.",
["wardrobe_pos_textui"] = "Klik op ~b~[G]~s~ om de kledingkast te plaatsen",
["wardrobe_pos_success"] = "~b~Kledingkast~s~ positie veranderd.",
["wardrobe_pos_error"] = "De ~b~kledingkast~s~ positie ~r~kan niet~s~ veranderd worden.",
["please_finish"] = "Maak het plaatsen van ~b~%s~s~ eerst af.",
["cannot_afford"] = "Je kan dit gebouw niet kopen!",
["select_player"] = "Selecteer speler",
["cannot_sell"] = "Kan niet aan deze speler verkopen!",
["knock_on_door"] = "Op deur kloppen...",
["nobody_home"] = "Het lijkt erop dat er niemand thuis is...",
---------- General Strings ----------------
["enabled"] = "Aan",
["disabled"] = "Uit",
["exiting"] = "Verlaat gebouw...",
["entering"] = "Gebouw binnen gaan...",
["shell_disabled"] ="Dit Interieur gebruikt Shells, en die staan uit!",
["access_textui"] = "Klik op ~b~[E]~s~ om ~b~%s~s~ te betreden",
["raid_notify_error"] = "Je hebt ~b~ %sx %s~s~ nodig om de deur te forceren!",
["raid_notify_success"] = "Iemand is je eigendom aan het binnenvallen!",
--------------- Garage Strings --------------
["store_success"] = "Voertuig ~b~Opgeslagen!",
["store_error"] = "Je kan dit voertuig niet opslaan!",
["property_garage"] = "Gebouw garage",
["retriving_notify"] = "~b~%s~s~ ophalen ...",
["cannot_access"] = "Je kan deze garage niet gebruiken!",
["store_textui"] = "Klik op ~b~[E]~s~ om ~b~%s~s~ op te slaan.",
["garage_not_enabled"] = 'De garage is niet actief op dit eigendom.',
["cannot_access_property"] = 'Je kan ~r~ dit eigendom ~s~ niet betreden.',
----------------- Creation Menu Strings ----------------
["menu_title"] = "Eigendom creatie",
["element_title1"] = "Straat nummer",
["element_description1"] = "Kies het straat nummer van dit eigendom.",
["element_title2"] = "Prijs",
["element_description2"] = "Kies de prijs van dit eigendom.",
["element_title3"] = "Interieur",
["element_description3"] = "Kies een interieur voor dit eigendom.",
["element_title4"] = "Garage",
["element_description4"] = "(Optional) Beheer Garage instellingen",
["element_title5"] = "Camera systeem",
["element_description5"] = "(Optional) Beheer Camera systeem instellingen",
["element_title6"] = "Ingang",
["element_description6"] = "Kies de locatie voor de ingang van dit eigendom.",
["element_create_title"] = "Creeër gebouw",
["element_create_desc_1"] = "Vul alle velden in!",
["entrance_set_title"] = "Ingang gekozen.",
["entrance_set_description"] = "Ingang: %s, %s, %s",
["interior_set_title"] = "Interieur geselecteerd.",
["interior_set_description"] = "Geselecteerd: %s",
["ipl_title"] = "IPL Interieuren",
["types_title"] = "Interieur Types",
["ipl_description"] = "Orginele GTA Interiors, Gemaakt door R*",
["shell_title"] = "Custom Interieuren",
["shell_description"] = "Custom Interieuren, gemaakt door jou",
["cctv_settings"] = "Camera systeem instellingen",
["garage_settings"] = "Garage instellingen",
["toggle_title"] = "Schakel gebruik aan/uit",
["toggle_description"] = "Momentele status: %s",
["cctv_set_title"] = "Kies hoek",
["cctv_set_description"] = "Past de camera hoek aan naar waar jou camera naar richt.",
["back_description"] = "ga terug naar gebouw creatie.",
["garage_set_title"] = "Garage positie",
["garage_set_description"] = "Kies de positie van de garage.",
["garage_textui"] = "Klik op ~b~[E]~s~ om de locatie te kiezen",
["cctv_textui_1"] = "Klik op ~b~[E]~s~ om de hoek te kiezen",
["cctv_textui_2"] = "Klik op ~b~[E]~s~ om maximale rechtse draai te kiezen",
["cctv_textui_3"] = "Klik op ~b~[E]~s~ om maximale linkse draai te kiezen",
["create_success"] = "Gebouw gemaakt!",
["missing_data"] = "Vul alle velden in!",
-- Saving Translations
["server_restart"] = "Server word opnieuw opgestart",
["server_shutdown"] = "Server gaat uit",
["manual_save"] = "Handmatig opgeslagen (Aangevraagd door %s)",
["resource_stop"] = "Resource Stopping",
["force_save"] = "Opslaan geforceerd (Aangevraagd door %s)",
["interval_saving"] = "Tussentijds opslaan"
}

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Locales['sr'] = {
--- CCTV Strings ------
["take_picture"] = "Uslikaj",
["rot_left_right"] = "Levo/Desno",
["rot_up_down"] = "Gore/Dole",
["zoom"] = "Zoom",
["zoom_level"] = "Zoom Level: %s %%",
["night_vision"] = "Uključi Night Vision",
["clipboard"] = "Link kopiran na ~b~Cipboard",
["picture_taken"] = "Uslikano!",
["please_wait"] = "Morate sačekati pre ponovnog ~b~slikanja",
["exit"] = "Izađi",
--- Furniture Strings ------
["height"] = "Visina",
["rotate"] = "Rotacija",
["place"] = "Postavi nameštaj",
["delete_furni"] = "Obriši",
["confirm_buy"] = "Da li želite kupiti %s ?",
["price"] = "Cena: $%s",
["yes"] = "Da",
["no"] = "Ne",
["action"] = "Vi %s ~b~%s~s~ !",
["bought_furni"] = "Vi ste ~g~kupili~s~ ~b~%s~s~ !",
["edited_furni"] = "Vi ste izmenili ~b~%s~s~ !",
["cannot_buy"] = "Vi ~r~ne možete~s~ kupiti ovo!",
["cannot_edit"] = "Vi ~r~ne možete~s~ izmeniti ovo!",
["store_title"] = "Prodavnica - %s",
["back"] = "Nazad",
["edit_title"] = "Izmenjivanje - %s",
["move_title"] = "Pomeri",
["deleted_confirm"] = "Brisanje ~b~%s~s~!",
["deleted_error"] = "Ne možete obrisati ~b~%s~s~!",
["owned_furni"] = "Kupljen nameštaj",
["menu_stores"] = "Prodavnica nameštaja",
["menu_stores_desc"] = "Kupi nameštaj",
["menu_reset"] = "Resetuj",
["menu_reset_desc"] = "Obriši sav nameštaj",
["menu_edit"] = "Izmeni",
["menu_edit_desc"] = "Pomeri i/ili obriši namestaj",
["furni_command"] = "namestaj",
["furni_command_desc"] = "(ESX Imovina) Otvori meni nameštaja",
["furni_command_permission"] = "Vi ~r~ne možete~s~ pristupiti tom meniju!",
["furni_reset_success"] = "Nameštaj resetovan!",
["furni_cannot_afford"] = "Ne možete da priuštite to!",
["furni_reset_error"] = "Vi ~r~ne možete~s~ resetovati ovu imovinu!",
["furni_management"] = "Upravljanje nameštajem",
--------- Key Strings ---------------
["you_granted"] = 'Dobili ste ključeve za ~b~%s~s~.',
["already_has"] = "Taj igrač već poseduje ključeve!",
["do_not_own"] = 'Vi ~r~ne posedujete~s~ ovu imovinu.',
["key_revoked"] = 'Vaš ključ od ~b~%s~s~. Je ~r~uklonjen~s~',
["no_keys"] = "Ovaj igrač nema ključeve!",
["nearby"] = "Ljudi u blizini",
["gave_key"] = "Davanje ključeva %s!",
["key_cannot_give"] = "Ne možete dati ~r~ključ~s~ ovom igraču",
["remove_title"] = "Oduzmite ključeve igraču",
["key_revoke_success"] = "Oduzimanje ključeva ~b~%s~s~.",
["key_revoke_error"] = "Vi ne možete ~b~ukloniti~s~ ~r~ključ~s~ ovoj osobi",
["key_management"] = "Upravljanje ključevima",
["key_management_desc"] = "Kontrolišite pristup imovini.",
["give_keys"] = "Daj ključ",
["remove_keys"] = "Oduzmi ključ",
--------- Real Estate Strings ---------------
["office_blip"] = "%s Kancelarija",
["actions"] = "Akcije imovine",
["property_create"] = "Napravite imovinu",
["property_manage"] = "Upravljajte imovinom",
["realestate_command"] = "realestatequickmenu",
["realestate_command_desc"] = "(ESX Imovina) Otvorite brze akcije za imovinu",
["enter_office"] = "~b~Ulaženje~s~ u kancelariju.",
["enter_office_error"] = "Vi ~r~ne možete~s~ ući u kancelariju!",
["exit_office"] = "~b~Izlaženje~s~ iz kancelarije.",
["exit_office_error"] = "Vi ~r~ne možete~s~ izaći iz kancelarije!",
["realestate_textui"] = "Pritisni ~b~[E]~s~ da pristupiš ~b~%s",
------------Command Strings-----------------------
["refresh_name"] = "property:refresh",
["refresh_desc"] = "Osvežite na početno stanje",
["save_name"] = "property:save",
["save_desc"] = "Forsirajte čuvanje imovina",
["create_name"] = "property:create",
["create_desc"] = "Napravite novu imovinu",
["admin_name"] = "property:admin",
["admin_desc"] = "Upravljajte/pregledajte sve imovine",
---------- Property Actions Menu -------------------------
["knocking"] = "Neko ~b~kuca~s~ na vrata.",
["name_edit"] = "Izmenite ime imovine",
["name"] = "Ime",
["confirm"] = "Potvrdi",
["name_edit_success"] = "Promenili ste ime imovine u ~b~%s~s~.",
["name_edit_error"] = "Ne možete promeniti ime imovine u ~r~%s~s~.",
["door_locked"] = "Vrata: Zaključana",
["door_unlocked"] = "Vrata: Otključana",
["name_manage"] = "Upravljajte imenom",
["name_manage_desc"] = "Postavite ime imovine.",
["sell_title"] = "Prodaj",
["sell_desc"] = "Prodajte imovinu za $%s",
["raid_title"] = "Provali",
["raid_desc"] = "Nasilno provalite u imovinu.",
["cctv_title"] = "CCTV",
["cctv_desc"] = "Proverite CCTV kamere.",
["inventory_title"] = "Inventar",
["inventory_desc"] = "Promenite poziciju od skladišta imovine.",
["wardrobe_title"] = "Svlačionica",
["wardrobe_desc"] = "Promenite poziciju od svlačionice imovine.",
["furniture_title"] = "Nameštaj",
["furniture_desc"] = "Promenite poziciju od nameštaja imovine.",
["enter_title"] = "Ulazak",
["knock_title"] = "Pokucajte na vrata",
["buy_title"] = "Kupi",
["buy_desc"] = "Kupite ovu imovinu za $%s",
["sellplayer_title"] = "Prodaja igraču",
["sellplayer_desc"] = "Prodajte ovu imovinu za $%s",
["view_title"] = "Pregledajte enterijer",
["exit_title"] = "Izlazak",
["property_editing_error"] = "Trenutno uređujete imovinu.",
["unlock_error"] = "Vi ne možete ~b~otključati~s~ ovu imovinu",
["lock_error"] = "Vi ne možete ~b~zaključati~s~ ovu imovinu",
["prep_raid"] = "~b~Pripremanje~s~ provale!",
["raiding"] = "Provaljivanje...",
["cancel_raiding"] = "~r~Provala~s~ prekinuta!",
["cannot_raid"] = "Vi ne možete ~b~provaliti~s~ u ovu imovinu.",
["storage_pos_textui"] = "Pritisni ~b~[G]~s~ da postaviš poziciju skladišta",
["storage_pos_success"] = "Pozicija ~b~skladišta~s~ postavljena.",
["storage_pos_error"] = "~r~Ne možete~s~ postaviti poziciju ~b~skladista~s~.",
["wardrobe_pos_textui"] = "Pritisni ~b~[G]~s~ da postavis poziciju svlacionice",
["wardrobe_pos_success"] = "Pozicija ~b~svlacionice~s~ postavljena.",
["wardrobe_pos_error"] = "~r~Ne možete~s~ postaviti poziciju ~b~svlačionice~s~.",
["please_finish"] = "Molimo završite podešavanje ~b~%s~s~",
["cannot_afford"] = "Ne možete kupiti ovu imovinu!",
["select_player"] = "Izaberite igrača",
["cannot_sell"] = "Ne možete prodati ovom igraču!",
["knock_on_door"] = "Kucanje...",
["nobody_home"] = "Izgleda da nikoga nema kući...",
---------- General Strings ----------------
["enabled"] = "Uključeno",
["disabled"] = "Isključeno",
["exiting"] = "Napuštanje imovine...",
["entering"] = "Ulaženje u imovinu...",
["shell_disabled"] ="Ovaj enterijer koristi shell-ove, koji su isključeni!",
["access_textui"] = "Pritisni ~b~[E]~s~ da pristupiš ~b~%s",
["raid_notify_error"] = "Treba vam ~b~ %sx %s~s~ da bi provalili!",
["raid_notify_success"] = "Neko je upravo ~b~provalio~s~ u Vašu imovinu!",
--------------- Garage Strings --------------
["store_success"] = "Vozilo ~b~parkirano!",
["store_error"] = "Ne možete parkirati to vozilo!",
["property_garage"] = "Garaža imovine",
["retriving_notify"] = "Preuzimanje ~b~%s~s~ ...",
["cannot_access"] = "Ne možete pristupiti ovoj garaži!",
["store_textui"] = "Pritisni ~b~[E]~s~ da parkiraš ~b~%s",
["garage_not_enabled"] = 'Ova imovina ne poseduje garažu.',
["cannot_access_property"] = 'Vi ~r~ne možete~s~ pristupiti ovoj imovini.',
----------------- Creation Menu Strings ----------------
["menu_title"] = "Pravljenje imovine",
["element_title1"] = "Broj ulice",
["element_description1"] = "Postavite broj ulice imovine.",
["element_title2"] = "Cena",
["element_description2"] = "Postavite cenu imovine.",
["element_title3"] = "Enterijer",
["element_description3"] = "Izaberite enterijer za imovinu",
["element_title4"] = "Garaža",
["element_description4"] = "(Opcionalno) Upravljajte garažom",
["element_title5"] = "CCTV",
["element_description5"] = "(Opcionalno) Upravljajte CCTV",
["element_title6"] = "Ulaz",
["element_description6"] = "Postavite lokaciju ulaska.",
["element_create_title"] = "Napravite imovinu",
["element_create_desc_1"] = "Morate popuniti sva polja!",
["entrance_set_title"] = "Ulaz postavljen.",
["entrance_set_description"] = "Ulaz: %s, %s, %s",
["interior_set_title"] = "Enterijer izabran.",
["interior_set_description"] = "Enterijer: %s",
["ipl_title"] = "IPL Enterijeri",
["types_title"] = "Tipovi enterijera",
["ipl_description"] = "Prirodni GTA Enterijeri, Napravljeni od R*",
["shell_title"] = "Custom Enterijeri",
["shell_description"] = "Custom Enterijeri, Vaši Enterijeri",
["cctv_settings"] = "CCTV Postavke",
["garage_settings"] = "Postavke garaže",
["toggle_title"] = "Omogućite opciju",
["toggle_description"] = "Trenutni status: %s",
["cctv_set_title"] = "Postavite CCTV ugao",
["cctv_set_description"] = "Postavlja ugao kamere na smer iste",
["back_description"] = "nazad na pravljenje imovine.",
["garage_set_title"] = "Postavite poziciju garaže",
["garage_set_description"] = "Postavite poziciju garaže od imovine.",
["garage_textui"] = "Pritisni ~b~[E]~s~ da postaviš poziciju",
["cctv_textui_1"] = "Pritisni ~b~[E]~s~ da postaviš ugao",
["cctv_textui_2"] = "Pritisni ~b~[E]~s~ da postaviš max. rotaciju u desno",
["cctv_textui_3"] = "Pritisni ~b~[E]~s~ da postaviš max. rotaciju u levo",
["create_success"] = "Imovina napravljena!",
["missing_data"] = "Morate popuniti sva polja!",
-- Saving Translations
["server_restart"] = "Restartovanje servera",
["server_shutdown"] = "Gašenje servera",
["manual_save"] = "Manuelno čuvanje (Pokrenuto od %s)",
["resource_stop"] = "Stopiranje resursa",
["force_save"] = "Forsirano čuvanje (Pokrenuto od %s)",
["interval_saving"] = "Interval čuvanja"
}

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<h1 align='center'>[ESX] Property</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://documentation.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
## Features
* 95 Premade Properties
* Dynamic Json Storage
* Key Management System
* Garage System
* Furniture System
* Can configure everything in the config
* Editing system
* Easy to use controls
* Furniture Stores
* Keymapped quick access menu
* Shell / IPL support
* Police Raiding
* In-Game property Creator
* Routing Buckets for instancing
* Wardrobe functionality
* OX Inventory Support
* CCTV Camera System
* Night Vision
* Cool HUD overlay
* ability to zoom in/out
* Discord webhook support (copies link to clipboard aswell)
* Admin Menu
* **EVERY** part of the property can be changed!
* Real estate Job Can also access
* Real Estate Job
* Built in Discord Logs
* Highly Configurable
## Dependencies
* es_extended
* esx_society *for Player Management* *
* [OX-inventory](https://github.com/overextended/ox_inventory) *For Property Stashes* *
* ESX Context
* ESX Notify
* ESX Progressbar *for Raiding* *
* ESX Datastore *for wardrobe* *
* ESX Clotheshop *for wardrobe* *
* [k4mb1 Starter Shells](https://www.k4mb1maps.com/package/5015840) *only for shell use* *
* [bob74_ipl](https://github.com/Bob74/bob74_ipl) *only for IPL use* *
> `*` = Optional
## Create A Property
* [Menu Preview](https://prnt.sc/Xczb5Fs9xW-t)
* Use the command `property:create` while an admin
* Set Street Number
* Set Price of Property
* Select an Interior
> Note: To Use the Default Shells, you **NEED** [this Shell Pack](https://www.k4mb1maps.com/package/5015840)
> [Catagory Selection](https://prnt.sc/3RGaIEVTL6zw)
> [Interior Selection](https://prnt.sc/za9aOSsuqkce)
* Set The Entrance Position
> Note: Uses Player`s Current Coordinates
## Getting Shell Offset
* To get the spawn Offset of the shell, use [Loaf`s Offset Finder](https://github.com/loaf-scripts/loaf_offsetfinder)
* To Get the Wardrobe or Storage offset, go inside the Property, goto where u want them to be and then use the `getoffset` command and it will print the offset in F8
## Admin Menu
* As an Admin, use the command, `property:admin`
* From There, you can select A property
* You Can then either `Manage`, `Teleport To Entrance` or `Delete`
* Allows you to edit all options and evict users
* [Menu Preview](https://prnt.sc/Jpxox2ZcKn9G)
* [Menu Preview 2](https://prnt.sc/IbP-ynHgYSMA)
# Copyright
ESX Property - Properties Made Right!
Copyright (C) 202-2025 ESX
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

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