This commit is contained in:
2026-07-07 21:08:52 +02:00
commit 4c20cfc716
2613 changed files with 318021 additions and 0 deletions

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-- Arcade: 2732.000, -380.000, -50.000
exports('GetDiamondArcadeObject', function()
return DiamondArcade
end)
DiamondArcade = {
interiorId = 278273,
Style = {
derelict = {
"entity_set_arcade_set_derelict",
"entity_set_arcade_set_derelict_carpet",
"entity_set_arcade_set_derelict_clean_up"
},
normal = "entity_set_constant_geometry",
Set = function(style, refresh)
DiamondArcade.Style.Clear(false)
SetIplPropState(DiamondArcade.interiorId, style, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DiamondArcade.interiorId, {
DiamondArcade.Style.derelict,
DiamondArcade.Style.normal
}, false, refresh)
end
},
Ceiling = {
flat = "entity_set_arcade_set_ceiling_flat",
mirror = "entity_set_arcade_set_ceiling_mirror",
beams = "entity_set_arcade_set_ceiling_beams",
Set = function(ceiling, refresh)
DiamondArcade.Ceiling.Clear(false)
SetIplPropState(DiamondArcade.interiorId, ceiling, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DiamondArcade.interiorId, {
DiamondArcade.Ceiling.flat,
DiamondArcade.Ceiling.mirror,
DiamondArcade.Ceiling.beams
}, false, refresh)
end
},
Mural = {
edgy = "entity_set_mural_option_01",
stripes = "entity_set_mural_option_02",
kawaii = "entity_set_mural_option_03",
thought = "entity_set_mural_option_04",
forever = "entity_set_mural_option_05",
wireframed = "entity_set_mural_option_06",
colors = "entity_set_mural_option_07",
realm = "entity_set_mural_option_08",
Set = function(mural, refresh)
DiamondArcade.Mural.Clear(false)
SetIplPropState(DiamondArcade.interiorId, mural, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DiamondArcade.interiorId, {
DiamondArcade.Mural.edgy,
DiamondArcade.Mural.stripes,
DiamondArcade.Mural.kawaii,
DiamondArcade.Mural.thought,
DiamondArcade.Mural.forever,
DiamondArcade.Mural.wireframed,
DiamondArcade.Mural.colors,
DiamondArcade.Mural.realm
}, false, refresh)
end
},
Floor = {
proper = "entity_set_floor_option_01",
scale = "entity_set_floor_option_02",
rainbow = "entity_set_floor_option_03",
lab = "entity_set_floor_option_04",
intergalactic = "entity_set_floor_option_05",
stars = "entity_set_floor_option_06",
playthings = "entity_set_floor_option_07",
thunderclap = "entity_set_floor_option_08",
Set = function(floor, refresh)
DiamondArcade.Floor.Clear(false)
SetIplPropState(DiamondArcade.interiorId, floor, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DiamondArcade.interiorId, {
DiamondArcade.Floor.proper,
DiamondArcade.Floor.scale,
DiamondArcade.Floor.rainbow,
DiamondArcade.Floor.lab,
DiamondArcade.Floor.intergalactic,
DiamondArcade.Floor.stars,
DiamondArcade.Floor.playthings,
DiamondArcade.Floor.thunderclap
}, false, refresh)
end
},
Trophy = {
claw = "entity_set_arcade_set_trophy_claw",
love = "entity_set_arcade_set_trophy_love",
teller = "entity_set_arcade_set_trophy_teller",
gunner = "entity_set_arcade_set_trophy_gunner",
king = "entity_set_arcade_set_trophy_king",
racer = "entity_set_arcade_set_trophy_racer",
patriot = "entity_set_arcade_set_trophy_patriot",
monkey = "entity_set_arcade_set_trophy_monkey",
brawler = "entity_set_arcade_set_trophy_brawler",
retro = "entity_set_arcade_set_trophy_retro",
cabs = "entity_set_arcade_set_trophy_cabs",
strife = "entity_set_arcade_set_trophy_strife",
Enable = function(trophy, state, refresh)
SetIplPropState(DiamondArcade.interiorId, trophy, state, refresh)
end
},
Plushie = {
purple = "entity_set_plushie_01",
green = "entity_set_plushie_02",
blue = "entity_set_plushie_03",
orange = "entity_set_plushie_04",
yellow = "entity_set_plushie_05",
red = "entity_set_plushie_06",
princess = "entity_set_plushie_07",
wasabi = "entity_set_plushie_08",
master = "entity_set_plushie_09",
Enable = function(plushie, state, refresh)
SetIplPropState(DiamondArcade.interiorId, plushie, state, refresh)
end
},
Details = {
tv = "entity_set_big_screen",
screens = "entity_set_screens",
Enable = function(details, state, refresh)
SetIplPropState(DiamondArcade.interiorId, details, state, refresh)
end
},
LoadDefault = function()
DiamondArcade.Style.Set(DiamondArcade.Style.normal, false)
DiamondArcade.Ceiling.Set(DiamondArcade.Ceiling.flat, false)
DiamondArcade.Mural.Set(DiamondArcade.Mural.forever, false);
DiamondArcade.Floor.Set(DiamondArcade.Floor.proper, false)
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.claw, true, false)
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.teller, true, false)
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.gunner, true, false)
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.brawler, true, false)
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.cabs, true, false)
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.purple, true, false)
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.princess, true, false)
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.wasabi, true, false)
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.master, true, false)
DiamondArcade.Details.Enable(DiamondArcade.Details.tv, true, false)
DiamondArcade.Details.Enable(DiamondArcade.Details.screens, true, false)
RefreshInterior(DiamondArcade.interiorId)
end
}

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-- Arcade basement: 2710.0, -360.780, -56.0
exports('GetDiamondArcadeBasementObject', function()
return DiamondArcadeBasement
end)
DiamondArcadeBasement = {
interiorId = 278529,
Style = {
derelict = "set_plan_pre_setup",
normal = {
"set_plan_setup",
"set_plan_scribbles"
},
Set = function(style, refresh)
DiamondArcadeBasement.Style.Clear(false)
SetIplPropState(DiamondArcadeBasement.interiorId, style, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DiamondArcadeBasement.interiorId, {
DiamondArcadeBasement.Style.derelict,
DiamondArcadeBasement.Style.normal
}, false, refresh)
end
},
Garage = {
garage = "set_plan_garage",
wall = "set_plan_wall",
Set = function(garage, refresh)
DiamondArcadeBasement.Garage.Clear(false)
SetIplPropState(DiamondArcadeBasement.interiorId, garage, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DiamondArcadeBasement.interiorId, {
DiamondArcadeBasement.Garage.garage,
DiamondArcadeBasement.Garage.wall
}, false, refresh)
end
},
Bed = {
bed = "set_plan_bed",
trash = "set_plan_no_bed",
Set = function(bed, refresh)
DiamondArcadeBasement.Bed.Clear(false)
SetIplPropState(DiamondArcadeBasement.interiorId, bed, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DiamondArcadeBasement.interiorId, {
DiamondArcadeBasement.Bed.bed,
DiamondArcadeBasement.Bed.trash
}, false, refresh)
end
},
Details = {
computer = "set_plan_computer",
cabinets = "set_plan_arcade_x4",
plans = "set_plan_plans",
casino = "set_plan_casino",
keypad = "set_plan_keypad",
vault = "set_plan_vault",
mechanic = "set_plan_mechanic",
hacker = "set_plan_hacker",
weapons = "set_plan_weapons",
vaultLaser = "set_plan_vault_laser",
vaultDrill = "set_plan_vault_drill",
drill = "set_plan_electric_drill",
explosives = "set_plan_plastic_explosives",
dongle = "set_plan_hacking_device",
cockroaches = "set_plan_cockroaches",
stealthOutfits = "set_plan_stealth_outfits",
securityOutfits = "set_plan_gruppe_sechs_outfits",
helmet = "set_plan_fireman_helmet",
drone = "set_plan_drone_parts",
keycards = "set_plan_vault_keycard_01a",
keycard1 = "set_plan_swipe_card_01a",
keycard2 = "set_plan_swipe_card_01b",
vaultLaser2 = "set_plan_vault_laser_alt",
vaultDrill2 = "set_plan_vault_drill_alt",
Enable = function(details, state, refresh)
SetIplPropState(DiamondArcadeBasement.interiorId, details, state, refresh)
end
},
LoadDefault = function()
DiamondArcadeBasement.Style.Set(DiamondArcadeBasement.Style.normal, false)
DiamondArcadeBasement.Garage.Set(DiamondArcadeBasement.Garage.garage, false)
DiamondArcadeBasement.Bed.Set(DiamondArcadeBasement.Bed.bed, false)
DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.computer, true, false)
DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.plans, true, false)
DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.mechanic, true, false)
DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.cockroaches, true, false)
RefreshInterior(DiamondArcadeBasement.interiorId)
end
}

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exports('GetDiamondCasinoObject', function()
return DiamondCasino
end)
DiamondCasino = {
Ipl = {
Building = {
ipl = {
"hei_dlc_windows_casino",
"hei_dlc_casino_aircon",
"vw_dlc_casino_door",
"hei_dlc_casino_door"
},
Load = function()
EnableIpl(DiamondCasino.Ipl.Building.ipl, true)
end,
Remove = function()
EnableIpl(DiamondCasino.Ipl.Building.ipl, false)
end
},
Main = {
ipl = "vw_casino_main",
-- Normal Version: 1110.20, 216.60 -49.45
-- Heist Version: 2490.67, -280.40, -58.71
Load = function()
EnableIpl(DiamondCasino.Ipl.Main.ipl, true)
end,
Remove = function()
EnableIpl(DiamondCasino.Ipl.Main.ipl, false)
end
},
Garage = {
ipl = "vw_casino_garage",
-- Loading Bay Garage: 2536.276, -278.98, -64.722
-- Vault Lobby: 2483.151, -278.58, -70.694
-- Vault: 2516.765, -238.056, -70.737
Load = function()
EnableIpl(DiamondCasino.Ipl.Garage.ipl, true)
end,
Remove = function()
EnableIpl(DiamondCasino.Ipl.Garage.ipl, false)
end
},
Carpark = {
ipl = "vw_casino_carpark",
-- Carpark Garage: 1380.000 200.000 -50.000
-- VIP Carpark Garage: 1295.000 230.000 -50.000
Load = function()
EnableIpl(DiamondCasino.Ipl.Carpark.ipl, true)
end,
Remove = function()
EnableIpl(DiamondCasino.Ipl.Carpark.ipl, false)
end
}
},
LoadDefault = function()
DiamondCasino.Ipl.Building.Load()
DiamondCasino.Ipl.Main.Load()
DiamondCasino.Ipl.Carpark.Load()
DiamondCasino.Ipl.Garage.Load()
end
}

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exports('GetDiamondPenthouseObject', function()
return DiamondPenthouse
end)
-- Penthouse: 976.636 70.295 115.164
DiamondPenthouse = {
interiorId = 274689,
Ipl = {
Interior = {
ipl = "vw_casino_penthouse",
Load = function()
EnableIpl(DiamondPenthouse.Ipl.Interior.ipl, true)
SetIplPropState(DiamondPenthouse.interiorId, "Set_Pent_Tint_Shell", true, true)
end,
Remove = function()
EnableIpl(DiamondPenthouse.Ipl.Interior.ipl, false)
end
}
},
Colors = {
default = 0,
sharp = 1,
vibrant = 2,
timeless = 3
},
Interior = {
Walls = {
SetColor = function(color, refresh)
SetInteriorEntitySetColor(DiamondPenthouse.interiorId, "Set_Pent_Tint_Shell", color)
if refresh then
RefreshInterior(DiamondPenthouse.interiorId)
end
end
},
Pattern = {
pattern01 = "Set_Pent_Pattern_01",
pattern02 = "Set_Pent_Pattern_02",
pattern03 = "Set_Pent_Pattern_03",
pattern04 = "Set_Pent_Pattern_04",
pattern05 = "Set_Pent_Pattern_05",
pattern06 = "Set_Pent_Pattern_06",
pattern07 = "Set_Pent_Pattern_07",
pattern08 = "Set_Pent_Pattern_08",
pattern09 = "Set_Pent_Pattern_09",
Set = function(pattern, refresh)
DiamondPenthouse.Interior.Pattern.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, pattern, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Pattern) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end,
SetColor = function(pattern, color, refresh)
SetInteriorEntitySetColor(DiamondPenthouse.interiorId, pattern, color)
if refresh then
RefreshInterior(DiamondPenthouse.interiorId)
end
end
},
SpaBar = {
open = "Set_Pent_Spa_Bar_Open",
closed = "Set_Pent_Spa_Bar_Closed",
Set = function(state, refresh)
DiamondPenthouse.Interior.SpaBar.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.SpaBar) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
MediaBar = {
open = "Set_Pent_Media_Bar_Open",
closed = "Set_Pent_Media_Bar_Closed",
Set = function(state, refresh)
DiamondPenthouse.Interior.MediaBar.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.MediaBar) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Dealer = {
open = "Set_Pent_Dealer",
closed = "Set_Pent_NoDealer",
Set = function(state, refresh)
DiamondPenthouse.Interior.Dealer.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Dealer) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Arcade = {
none = "",
retro = "Set_Pent_Arcade_Retro",
modern = "Set_Pent_Arcade_Modern",
Set = function(arcade, refresh)
DiamondPenthouse.Interior.Arcade.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, arcade, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Arcade) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Clutter = {
bar = "Set_Pent_Bar_Clutter",
clutter01 = "Set_Pent_Clutter_01",
clutter02 = "Set_Pent_Clutter_02",
clutter03 = "Set_Pent_Clutter_03",
Set = function(clutter, refresh)
DiamondPenthouse.Interior.Clutter.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, clutter, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Clutter) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
BarLight = {
none = "",
light0 = "set_pent_bar_light_0",
light1 = "set_pent_bar_light_01",
light2 = "set_pent_bar_light_02",
Set = function(light, refresh)
DiamondPenthouse.Interior.BarLight.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, light, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.BarLight) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
BarParty = {
none = "",
party0 = "set_pent_bar_party_0",
party1 = "set_pent_bar_party_1",
party2 = "set_pent_bar_party_2",
partyafter = "set_pent_bar_party_after",
Set = function(party, refresh)
DiamondPenthouse.Interior.BarParty.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, party, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.BarParty) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Blockers = {
Guest = {
enabled = "Set_Pent_GUEST_BLOCKER",
disabled = "",
Set = function(blocker, refresh)
DiamondPenthouse.Interior.Blockers.Guest.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Guest) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Lounge = {
enabled = "Set_Pent_LOUNGE_BLOCKER",
disabled = "",
Set = function(blocker, refresh)
DiamondPenthouse.Interior.Blockers.Lounge.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Lounge) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Office = {
enabled = "Set_Pent_OFFICE_BLOCKER",
disabled = "",
Set = function(blocker, refresh)
DiamondPenthouse.Interior.Blockers.Office.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Office) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Cinema = {
enabled = "Set_Pent_CINE_BLOCKER",
disabled = "",
Set = function(blocker, refresh)
DiamondPenthouse.Interior.Blockers.Cinema.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Cinema) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Spa = {
enabled = "Set_Pent_SPA_BLOCKER",
disabled = "",
Set = function(blocker, refresh)
DiamondPenthouse.Interior.Blockers.Spa.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Spa) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
Bar = {
enabled = "Set_Pent_BAR_BLOCKER",
disabled = "",
Set = function(blocker, refresh)
DiamondPenthouse.Interior.Blockers.Bar.Clear(false)
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
end,
Clear = function(refresh)
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Bar) do
if type(value) == "string" then
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
end
end
end
},
EnableAllBlockers = function()
DiamondPenthouse.Interior.Blockers.Bar.Set(DiamondPenthouse.Interior.Blockers.Bar.enabled)
DiamondPenthouse.Interior.Blockers.Guest.Set(DiamondPenthouse.Interior.Blockers.Guest.enabled)
DiamondPenthouse.Interior.Blockers.Spa.Set(DiamondPenthouse.Interior.Blockers.Spa.enabled)
DiamondPenthouse.Interior.Blockers.Cinema.Set(DiamondPenthouse.Interior.Blockers.Cinema.enabled)
DiamondPenthouse.Interior.Blockers.Lounge.Set(DiamondPenthouse.Interior.Blockers.Lounge.enabled)
DiamondPenthouse.Interior.Blockers.Office.Set(DiamondPenthouse.Interior.Blockers.Office.enabled)
end,
DisableAllBlockers = function()
DiamondPenthouse.Interior.Blockers.Bar.Set(DiamondPenthouse.Interior.Blockers.Bar.disabled)
DiamondPenthouse.Interior.Blockers.Guest.Set(DiamondPenthouse.Interior.Blockers.Guest.disabled)
DiamondPenthouse.Interior.Blockers.Spa.Set(DiamondPenthouse.Interior.Blockers.Spa.disabled)
DiamondPenthouse.Interior.Blockers.Cinema.Set(DiamondPenthouse.Interior.Blockers.Cinema.disabled)
DiamondPenthouse.Interior.Blockers.Lounge.Set(DiamondPenthouse.Interior.Blockers.Lounge.disabled)
DiamondPenthouse.Interior.Blockers.Office.Set(DiamondPenthouse.Interior.Blockers.Office.disabled)
end
}
},
LoadDefault = function()
local styleColor = DiamondPenthouse.Colors.sharp
local stylePattern = DiamondPenthouse.Interior.Pattern.pattern01
DiamondPenthouse.Ipl.Interior.Load()
DiamondPenthouse.Interior.Walls.SetColor(styleColor)
DiamondPenthouse.Interior.Pattern.Set(stylePattern)
DiamondPenthouse.Interior.Pattern.SetColor(stylePattern, styleColor)
DiamondPenthouse.Interior.SpaBar.Set(DiamondPenthouse.Interior.SpaBar.open)
DiamondPenthouse.Interior.MediaBar.Set(DiamondPenthouse.Interior.MediaBar.open)
DiamondPenthouse.Interior.Dealer.Set(DiamondPenthouse.Interior.Dealer.open)
RefreshInterior(DiamondPenthouse.interiorId)
end
}