0.0.1
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176
resources/[standalone]/bob74_ipl/dlc_mansions/mansion1.lua
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176
resources/[standalone]/bob74_ipl/dlc_mansions/mansion1.lua
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-- The Vinewood Residence: 543.852, 712.754, 201.0
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exports("GetMansion1", function()
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return Mansion1
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end)
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Mansion1 = {
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interiorId = 304385,
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Ipl = {
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Exterior = {
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ipl = {
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"m25_2_ch2_04_mansion_interior_a",
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"m25_2_ch2_04_mansion_interior_b",
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"m25_2_ch2_04_mansion_interior_c",
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"apa_ch2_04_mansion_shared",
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"apa_ch2_04_mansion_private",
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"apa_ch2_04_mansion_furniture",
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"apa_ch2_04_mansion_firepit",
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"apa_ch2_04_mansion_railings_p",
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"m25_2_east_mansion_gym",
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"m25_2_east_dog_house",
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"m25_2_mansion_props",
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"hei_ch1_roads_mansion",
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"apa_ch2_04_mansion_shared_distantlights",
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"apa_ch2_04_mansion_shared_lodlights"
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},
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Load = function()
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EnableIpl(Mansion1.Ipl.Exterior.ipl, true)
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end,
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Remove = function()
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EnableIpl(Mansion1.Ipl.Exterior.ipl, false)
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end
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}
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},
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Style = {
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cali = {
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"set_style_cali",
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"set_elev_cali",
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"set_art_coastal",
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"set_trophy_planter",
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"set_shelving_planter"
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},
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loft = {
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"set_style_loft",
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"set_elev_loft",
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"set_art_loft",
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"set_loft_trophy_planter",
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"set_loft_shelving_planter"
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},
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holly = {
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"set_style_holly",
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"set_elev_holly",
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"set_art_regency",
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"set_reg_shelving_planter",
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"set_reg_trophy_planter"
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},
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Set = function(style, refresh)
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Mansion1.Style.Clear(refresh)
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SetIplPropState(Mansion1.interiorId, style, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(Mansion1.interiorId, {
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Mansion1.Style.cali,
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Mansion1.Style.loft,
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Mansion1.Style.holly
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}, false, refresh)
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end
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},
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Tint = {
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cream = 0,
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mint = 1,
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lavender = 2,
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salmon = 3,
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SetColor = function(color, refresh)
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SetIplPropState(Mansion1.interiorId, "set_style_cali_tint", true, refresh)
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SetInteriorEntitySetColor(Mansion1.interiorId, "set_style_cali_tint", color)
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end
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},
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Wallpaper = {
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rustic = "set_wallpaper_rustic",
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deco = "set_wallpaper_deco",
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coastal = "set_wallpaper_coastal",
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subtle = "set_wallpaper_subtle",
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safari = "set_wallpaper_safari",
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popart = "set_wallpaper_popart",
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Set = function(wallpaper, refresh)
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Mansion1.Wallpaper.Clear(refresh)
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SetIplPropState(Mansion1.interiorId, wallpaper, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(Mansion1.interiorId, {
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Mansion1.Wallpaper.rustic,
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Mansion1.Wallpaper.deco,
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Mansion1.Wallpaper.coastal,
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Mansion1.Wallpaper.subtle,
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Mansion1.Wallpaper.safari,
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Mansion1.Wallpaper.popart
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}, false, refresh)
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end
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},
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Decorations = {
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xmas = "set_xmas",
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halloween = "set_halloween",
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lunar = "set_lunar",
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birthday = "set_birthday",
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Set = function(decorations, refresh)
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Mansion1.Decorations.Clear(refresh)
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SetIplPropState(Mansion1.interiorId, decorations, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(Mansion1.interiorId, {
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Mansion1.Decorations.xmas,
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Mansion1.Decorations.halloween,
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Mansion1.Decorations.lunar,
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Mansion1.Decorations.birthday
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}, false, refresh)
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end
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},
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Assistant = {
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og = "set_ai_tablets_01",
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haviland = "set_ai_tablets_02",
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angel = "set_ai_tablets_03",
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Set = function(assistant, refresh)
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Mansion1.Assistant.Clear(refresh)
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SetIplPropState(Mansion1.interiorId, assistant, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(Mansion1.interiorId, {
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Mansion1.Assistant.angel,
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Mansion1.Assistant.haviland,
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Mansion1.Assistant.og
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}, false, refresh)
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end
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},
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Details = {
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cat = "set_pet_cat",
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bowl = "set_pet_dog",
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poster = "set_michael_poster",
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Enable = function(details, state, refresh)
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SetIplPropState(Mansion1.interiorId, details, state, refresh)
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end
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},
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LoadDefault = function()
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-- Exterior
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Mansion1.Ipl.Exterior.Load()
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-- Interior
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Mansion1.Style.Set(Mansion1.Style.cali, false)
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Mansion1.Wallpaper.Set(Mansion1.Wallpaper.deco, false)
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Mansion1.Tint.SetColor(Mansion1.Tint.cream, false)
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Mansion1.Assistant.Set(Mansion1.Assistant.angel, false)
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Mansion1.Details.Enable(Mansion1.Details.cat, true, false)
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Mansion1.Details.Enable(Mansion1.Details.bowl, true, false)
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RefreshInterior(Mansion1.interiorId)
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end
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}
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