0.0.1
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@@ -0,0 +1,45 @@
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local _scanDelay = 1000
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-- The mansions have broken LODs for the enterable version, so cull the generic version when not close by
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local _mansions = {
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{
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coords = vector3(543.852, 712.754, 201.0),
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ipl = "apa_ch2_04_mansion_generic"
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},
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{
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coords = vector3(-1630.434, 470.852, 128.0),
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ipl = "hei_ch1_06e_mansion_generic"
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},
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{
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coords = vector3(-2601.712, 1874.826, 166.0),
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ipl = "hei_ch1_09_mansion_generic"
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}
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}
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CreateThread(function()
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if GetGameBuildNumber() < 3717 then
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return
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end
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while true do
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local coords = GetEntityCoords(PlayerPedId())
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for _, mansion in ipairs(_mansions) do
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local close = #(coords - mansion.coords) < 200
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EnableIpl(mansion.ipl, not close)
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end
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Wait(_scanDelay)
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end
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end)
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-- CreateThread(function()
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-- while true do
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-- for _, mansion in ipairs(_mansions) do
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-- DrawGlowSphere(mansion.coords, 200.0, 0, 0, 255, 0.2, false, true)
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-- end
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-- Wait(0)
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-- end
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-- end)
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