0.0.1
This commit is contained in:
76
resources/[standalone]/pma-voice/server/module/phone.lua
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76
resources/[standalone]/pma-voice/server/module/phone.lua
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--- removes a player from the call for everyone in the call.
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---@param source number the player to remove from the call
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---@param callChannel number the call channel to remove them from
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function removePlayerFromCall(source, callChannel)
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logger.verbose('[call] Removed %s from call %s', source, callChannel)
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callData[callChannel] = callData[callChannel] or {}
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for player, _ in pairs(callData[callChannel]) do
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TriggerClientEvent('pma-voice:removePlayerFromCall', player, source)
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end
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callData[callChannel][source] = nil
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voiceData[source] = voiceData[source] or defaultTable(source)
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voiceData[source].call = 0
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end
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--- adds a player to a call
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---@param source number the player to add to the call
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---@param callChannel number the call channel to add them to
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function addPlayerToCall(source, callChannel)
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logger.verbose('[call] Added %s to call %s', source, callChannel)
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-- check if the channel exists, if it does set the varaible to it
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-- if not create it (basically if not callData make callData)
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callData[callChannel] = callData[callChannel] or {}
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for player, _ in pairs(callData[callChannel]) do
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-- don't need to send to the source because they're about to get sync'd!
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if player ~= source then
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TriggerClientEvent('pma-voice:addPlayerToCall', player, source)
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end
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end
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callData[callChannel][source] = true
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voiceData[source] = voiceData[source] or defaultTable(source)
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voiceData[source].call = callChannel
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TriggerClientEvent('pma-voice:syncCallData', source, callData[callChannel])
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end
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--- set the players call channel
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---@param source number the player to set the call off
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---@param _callChannel number the channel to set the player to (or 0 to remove them from any call channel)
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function setPlayerCall(source, _callChannel)
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if GetConvarInt('voice_enableCalls', 1) ~= 1 then return end
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voiceData[source] = voiceData[source] or defaultTable(source)
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local isResource = GetInvokingResource()
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local plyVoice = voiceData[source]
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local callChannel = tonumber(_callChannel)
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if not callChannel then
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-- only full error if its sent from another server-side resource
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if isResource then
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error(("'callChannel' expected 'number', got: %s"):format(type(_callChannel)))
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else
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return logger.warn("%s sent a invalid call, 'callChannel' expected 'number', got: %s", source,
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type(_callChannel))
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end
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end
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if isResource then
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-- got set in a export, need to update the client to tell them that their call
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-- changed
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TriggerClientEvent('pma-voice:clSetPlayerCall', source, callChannel)
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end
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Player(source).state.callChannel = callChannel
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if callChannel ~= 0 and plyVoice.call == 0 then
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addPlayerToCall(source, callChannel)
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elseif callChannel == 0 then
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removePlayerFromCall(source, plyVoice.call)
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elseif plyVoice.call > 0 then
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removePlayerFromCall(source, plyVoice.call)
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addPlayerToCall(source, callChannel)
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end
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end
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exports('setPlayerCall', setPlayerCall)
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RegisterNetEvent('pma-voice:setPlayerCall', function(callChannel)
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setPlayerCall(source, callChannel)
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end)
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193
resources/[standalone]/pma-voice/server/module/radio.lua
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193
resources/[standalone]/pma-voice/server/module/radio.lua
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@@ -0,0 +1,193 @@
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local msgpack_pack_args = msgpack.pack_args
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local radioChecks = {}
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--- checks if the player can join the channel specified
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--- @param source number the source of the player
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--- @param radioChannel number the channel they're trying to join
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--- @return boolean if the user can join the channel
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function canJoinChannel(source, radioChannel)
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if radioChecks[radioChannel] then
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return radioChecks[radioChannel](source)
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end
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return true
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end
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--- adds a check to the channel, function is expected to return a boolean of true or false
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---@param channel number the channel to add a check to
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---@param cb function the function to execute the check on
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function addChannelCheck(channel, cb)
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local channelType = type(channel)
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local cbType = type(cb)
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if channelType ~= "number" then
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error(("'channel' expected 'number' got '%s'"):format(channelType))
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end
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if cbType ~= 'table' or not cb.__cfx_functionReference then
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error(("'cb' expected 'function' got '%s'"):format(cbType))
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end
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radioChecks[channel] = cb
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logger.info("%s added a check to channel %s", GetInvokingResource(), channel)
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end
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exports('addChannelCheck', addChannelCheck)
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--- removes any check for the channel
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---@param channel number the channel to add a check to
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function removeChannelCheck(channel)
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local channelType = type(channel)
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if channelType ~= "number" then
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error(("'channel' expected 'number' got '%s'"):format(channelType))
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end
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radioChecks[channel] = nil
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logger.info("%s removed check for channel %s", GetInvokingResource(), channel)
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end
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exports("removeChannelCheck", removeChannelCheck)
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local function radioNameGetter_orig(source)
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return GetPlayerName(source)
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end
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local radioNameGetter = radioNameGetter_orig
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--- triggers an event for all of the players in the table while only doing msgpack
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--- serialization once
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local function triggerEventForRadioChannel(eventName, radioTbl, ...)
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local payload = msgpack_pack_args(...)
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for player, _ in pairs(radioTbl) do
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TriggerClientEventInternal(eventName, player, payload, payload:len())
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end
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end
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--- adds a check to the channel, function is expected to return a boolean of true or false
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---@param cb function the function to execute the check on
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function overrideRadioNameGetter(channel, cb)
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local cbType = type(cb)
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if cbType == 'table' and not cb.__cfx_functionReference then
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error(("'cb' expected 'function' got '%s'"):format(cbType))
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end
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radioNameGetter = cb
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logger.info("%s added a check to channel %s", GetInvokingResource(), channel)
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end
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exports('overrideRadioNameGetter', overrideRadioNameGetter)
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--- adds a player to the specified radion channel
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---@param source number the player to add to the channel
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---@param radioChannel number the channel to set them to
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---@return boolean wasAdded if the player was successfuly added to the radio channel, or if it failed.
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function addPlayerToRadio(source, radioChannel)
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if not canJoinChannel(source, radioChannel) then
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-- remove the player from the radio client side
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TriggerClientEvent("pma-voice:radioChangeRejected", source)
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TriggerClientEvent('pma-voice:removePlayerFromRadio', source, source)
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return false
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end
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logger.verbose('[radio] Added %s to radio %s', source, radioChannel)
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-- check if the channel exists, if it does set the varaible to it
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-- if not create it (basically if not radiodata make radiodata)
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radioData[radioChannel] = radioData[radioChannel] or {}
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local plyName = radioNameGetter(source)
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triggerEventForRadioChannel('pma-voice:addPlayerToRadio', radioData[radioChannel], source, plyName)
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voiceData[source] = voiceData[source] or defaultTable(source)
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voiceData[source].radio = radioChannel
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radioData[radioChannel][source] = false
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TriggerClientEvent('pma-voice:syncRadioData', source, radioData[radioChannel],
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GetConvarInt("voice_syncPlayerNames", 0) == 1 and plyName)
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return true
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end
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--- removes a player from the specified channel
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---@param source number the player to remove
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---@param radioChannel number the current channel to remove them from
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function removePlayerFromRadio(source, radioChannel)
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logger.verbose('[radio] Removed %s from radio %s', source, radioChannel)
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radioData[radioChannel] = radioData[radioChannel] or {}
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triggerEventForRadioChannel('pma-voice:removePlayerFromRadio', radioData[radioChannel], source)
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radioData[radioChannel][source] = nil
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voiceData[source] = voiceData[source] or defaultTable(source)
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voiceData[source].radio = 0
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end
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-- TODO: Implement this in a way that allows players to be on multiple channels
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--- sets the players current radio channel
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---@param source number the player to set the channel of
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---@param _radioChannel number the radio channel to set them to (or 0 to remove them from radios)
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function setPlayerRadio(source, _radioChannel)
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if GetConvarInt('voice_enableRadios', 1) ~= 1 then return end
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voiceData[source] = voiceData[source] or defaultTable(source)
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local isResource = GetInvokingResource()
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local plyVoice = voiceData[source]
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local radioChannel = tonumber(_radioChannel)
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if not radioChannel then
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-- only full error if its sent from another server-side resource
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if isResource then
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error(("'radioChannel' expected 'number', got: %s"):format(type(_radioChannel)))
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else
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return logger.warn("%s sent a invalid radio, 'radioChannel' expected 'number', got: %s", source,
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type(_radioChannel))
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end
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end
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if isResource then
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-- got set in a export, need to update the client to tell them that their radio
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-- changed
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TriggerClientEvent('pma-voice:clSetPlayerRadio', source, radioChannel)
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end
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if radioChannel ~= 0 then
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if plyVoice.radio > 0 then
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removePlayerFromRadio(source, plyVoice.radio)
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end
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local wasAdded = addPlayerToRadio(source, radioChannel)
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Player(source).state.radioChannel = wasAdded and radioChannel or 0
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elseif radioChannel == 0 then
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removePlayerFromRadio(source, plyVoice.radio)
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Player(source).state.radioChannel = 0
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end
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end
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exports('setPlayerRadio', setPlayerRadio)
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RegisterNetEvent('pma-voice:setPlayerRadio', function(radioChannel)
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setPlayerRadio(source, radioChannel)
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end)
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--- syncs the player talking across all radio members
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---@param talking boolean sets if the palyer is talking.
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function setTalkingOnRadio(talking)
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if GetConvarInt('voice_enableRadios', 1) ~= 1 then return end
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voiceData[source] = voiceData[source] or defaultTable(source)
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local plyVoice = voiceData[source]
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local radioTbl = radioData[plyVoice.radio]
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if radioTbl then
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radioTbl[source] = talking
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logger.verbose('[radio] Set %s to talking: %s on radio %s', source, talking, plyVoice.radio)
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triggerEventForRadioChannel('pma-voice:setTalkingOnRadio', radioTbl, source, talking)
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end
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end
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RegisterNetEvent('pma-voice:setTalkingOnRadio', setTalkingOnRadio)
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AddEventHandler("onResourceStop", function(resource)
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for channel, cfxFunctionRef in pairs(radioChecks) do
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local functionRef = cfxFunctionRef.__cfx_functionReference
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local functionResource = string.match(functionRef, resource)
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if functionResource then
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radioChecks[channel] = nil
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logger.warn('Channel %s had its radio check removed because the resource that gave the checks stopped',
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channel)
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end
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end
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if type(radioNameGetter) == "table" then
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local radioRef = radioNameGetter.__cfx_functionReference
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if radioRef then
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local isResource = string.match(radioRef, resource)
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if isResource then
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radioNameGetter = radioNameGetter_orig
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logger.warn(
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'Radio name getter is resetting to default because the resource that gave the cb got turned off')
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end
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end
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end
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end)
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