Core = {} Core.Input = {} Core.Events = {} ESX.PlayerData = {} ESX.PlayerLoaded = false ESX.playerId = PlayerId() ESX.serverId = GetPlayerServerId(ESX.playerId) ESX.UI = {} ESX.UI.Menu = {} ESX.UI.Menu.RegisteredTypes = {} ESX.UI.Menu.Opened = {} ESX.Game = {} ESX.Game.Utils = {} CreateThread(function() while not Config.Multichar do Wait(100) if NetworkIsPlayerActive(ESX.playerId) then ESX.DisableSpawnManager() DoScreenFadeOut(0) Wait(500) TriggerServerEvent("esx:onPlayerJoined") break end end end)