if not Config.Disable.Status then local GetPlayerUnderwaterTimeRemaining = GetPlayerUnderwaterTimeRemaining local GetPlayerSprintStaminaRemaining = GetPlayerSprintStaminaRemaining local IsPedSwimmingUnderWater = IsPedSwimmingUnderWater local GetEntityHealth = GetEntityHealth local GetEntityMaxHealth = GetEntityMaxHealth local GetPedArmour = GetPedArmour local values = {} AddEventHandler("esx_status:onTick", function(data) local hunger, thirst for i = 1, #data do if data[i].name == "thirst" then thirst = math.floor(data[i].percent) end if data[i].name == "hunger" then hunger = math.floor(data[i].percent) end end values.healthBar = math.floor((GetEntityHealth(ESX.PlayerData.ped) - 100) / 100 * 100) values.armorBar = GetPedArmour(ESX.PlayerData.ped) values.drinkBar = thirst values.foodBar = hunger end) function HUD:StatusThread() values = {} CreateThread(function() while ESX.PlayerLoaded do local oxygen, stamina = 0, 0 stamina = math.floor(100 - GetPlayerSprintStaminaRemaining(ESX.playerId)) if stamina == 0 then stamina = 1 end if stamina == 100 then stamina = 0 end if IsPedSwimmingUnderWater(ESX.PlayerData.ped) then oxygen = math.floor(GetPlayerUnderwaterTimeRemaining(ESX.playerId) * 10) end values.oxygenBar = oxygen or 0 values.staminaBar = stamina SendNUIMessage({ type = "STATUS_HUD", value = values }) Wait(250) end end) end end