if not Config.Disable.Voice then HUD.Data.TalkingOnRadio = false if GetResourceState("pma-voice") == "started" then AddEventHandler("pma-voice:setTalkingMode", function(mode) SendNUIMessage({ type = "VOICE_RANGE", value = mode }) HUD.Data.VoiceRange = mode end) AddEventHandler("pma-voice:radioActive", function(radioTalking) HUD.Data.isTalkingOnRadio = radioTalking end) AddEventHandler("onResourceStart", function(resourceName) if not resourceName == "pma-voice" then return end Wait(1000) SendNUIMessage({ type = "VOICE_RANGE", value = LocalPlayer.state.proximity.index }) end) elseif GetResourceState("saltychat") == "started" then -- #TODO: Test salty chat, add restart handlers AddEventHandler("SaltyChat_VoiceRangeChanged", function(range, index, availableVoiceRanges) SendNUIMessage({ type = "VOICE_RANGE", value = index }) HUD.Data.VoiceRange = index end) AddEventHandler("SaltyChat_RadioTrafficStateChanged", function(primaryReceive, primaryTransmit, secondaryReceive, secondaryTransmit) HUD.Data.isTalkingOnRadio = primaryTransmit or secondaryTransmit end) else TriggerServerEvent("esx_hud:ErrorHandle", "Setup your custom voice resource at: client/voice.lua") end end