ESX.Players = {} ESX.Jobs = {} ESX.Items = {} RegisterNetEvent("esx:onPlayerSpawn", function() ESX.Players[source].spawned = true end) if Config.CustomInventory then SetConvarReplicated("inventory:framework", "esx") SetConvarReplicated("inventory:weight", tostring(Config.MaxWeight * 1000)) end local function StartDBSync() CreateThread(function() local interval = 10 * 60 * 1000 while true do Wait(interval) Core.SavePlayers() end end) end MySQL.ready(function() Core.DatabaseConnected = true if not Config.CustomInventory then ESX.RefreshItems() end ESX.RefreshJobs() print(("[^2INFO^7] ESX ^5Legacy %s^0 initialized!"):format(GetResourceMetadata(GetCurrentResourceName(), "version", 0))) StartDBSync() if Config.EnablePaycheck then StartPayCheck() end end) RegisterNetEvent("esx:clientLog", function(msg) if Config.EnableDebug then print(("[^2TRACE^7] %s^7"):format(msg)) end end) RegisterNetEvent("esx:ReturnVehicleType", function(Type, Request) if Core.ClientCallbacks[Request] then Core.ClientCallbacks[Request](Type) Core.ClientCallbacks[Request] = nil end end) GlobalState.playerCount = 0