Server = {} Server._index = Server Server.oneSync = GetConvar("onesync", "off") Server.slots = Config.Slots or 4 Server.prefix = Config.Prefix or "char" Server.identifierType = ESX.GetConfig("Identifier") or GetConvar("sv_lan", "") == "true" and "ip" or "license" AddEventHandler("playerConnecting", function(_, _, deferrals) local source = source Server:OnConnecting(source, deferrals) end) RegisterNetEvent("esx_multicharacter:SetupCharacters", function() local source = source Multicharacter:SetupCharacters(source) end) RegisterNetEvent("esx_multicharacter:CharacterChosen", function(charid, isNew) local source = source Multicharacter:CharacterChosen(source, charid, isNew) end) AddEventHandler("esx_identity:completedRegistration", function(source, data) Multicharacter:RegistrationComplete(source, data) end) AddEventHandler("playerDropped", function() local source = source Multicharacter:PlayerDropped(source) end) RegisterNetEvent("esx_multicharacter:DeleteCharacter", function(charid) if not Config.CanDelete or type(charid) ~= "number" or string.len(charid) > 2 then return end local source = source Database:DeleteCharacter(source, charid) end) RegisterNetEvent("esx_multicharacter:relog", function() local source = source TriggerEvent("esx:playerLogout", source) end)