Config = {} Config.DrawDistance = 10.0 -- How close do you need to be in order for the markers to be drawn (in GTA units). Config.Debug = ESX.GetConfig().EnableDebug Config.Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false} Config.ReviveReward = 700 -- Revive reward, set to 0 if you don't want it enabled Config.LoadIpl = true -- Disable if you're using fivem-ipl or other IPL loaders Config.Locale = GetConvar('esx:locale', 'en') -- Prevents desync on dead players by skipping ragdoll. -- Players are revived instantly and play an animation instead. -- Note: Natives like "IsPedFatallyInjured" will no longer work reliably. -- Use Player(src).state.isDead for death checks. Config.DeathAnim = { enabled = true, dict = "misslamar1dead_body", name = "dead_idle", fadeIn = 10.0, fadeOut = 10.0, flags = 1|2|8, playbackRate = 1.0 } Config.DistressBlip = { Sprite = 310, Color = 48, Scale = 2.0 } Config.zoom = { min = 1, max = 6, step = 0.5 } Config.EarlyRespawnTimer = 60000 * 1 -- time til respawn is available Config.BleedoutTimer = 60000 * 10 -- time til the player bleeds out Config.EnablePlayerManagement = false -- Enable society managing (If you are using esx_society). Config.RemoveWeaponsAfterRPDeath = true Config.RemoveCashAfterRPDeath = true Config.RemoveItemsAfterRPDeath = true -- Let the player pay for respawning early, only if he can afford it. Config.EarlyRespawnFine = false Config.EarlyRespawnFineAmount = 5000 Config.OxInventory = ESX.GetConfig().OxInventory Config.RespawnPoints = { {coords = vector3(341.0, -1397.3, 32.5), heading = 48.5}, -- Central Los Santos {coords = vector3(1836.03, 3670.99, 34.28), heading = 296.06} -- Sandy Shores } Config.PharmacyItems = { { title = "Medikit", item = "medikit" }, { title = "Bandage", item = "bandage" }, } Config.Hospitals = { CentralLosSantos = { Blip = { coords = vector3(307.7, -1433.4, 28.9), sprite = 61, scale = 1.2, color = 2 }, AmbulanceActions = { vector3(270.5, -1363.0, 23.5) }, Pharmacies = { vector3(230.1, -1366.1, 38.5) }, Vehicles = { { Spawner = vector3(307.7, -1433.4, 30.0), InsideShop = vector4(452.3055, -1360.1731, 43.5538, 319.1165), Marker = {type = 36, x = 1.0, y = 1.0, z = 1.0, r = 100, g = 50, b = 200, a = 100, rotate = true}, SpawnPoints = { {coords = vector3(297.2, -1429.5, 29.8), heading = 227.6, radius = 4.0}, {coords = vector3(294.0, -1433.1, 29.8), heading = 227.6, radius = 4.0}, {coords = vector3(309.4, -1442.5, 29.8), heading = 227.6, radius = 6.0} } } }, Helicopters = { { Spawner = vector3(317.5, -1449.5, 46.5), InsideShop = vector4(343.7769, -1423.0913, 76.1742, 322.8178), Marker = {type = 34, x = 1.5, y = 1.5, z = 1.5, r = 100, g = 150, b = 150, a = 100, rotate = true}, SpawnPoints = { {coords = vector3(313.5, -1465.1, 46.5), heading = 142.7, radius = 10.0}, {coords = vector3(299.5, -1453.2, 46.5), heading = 142.7, radius = 10.0} } } }, FastTravels = { { From = vector3(294.7, -1448.1, 29.0), To = {coords = vector3(272.8, -1358.8, 23.5), heading = 0.0}, Marker = {type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false} }, { From = vector3(275.3, -1361, 23.5), To = {coords = vector3(295.8, -1446.5, 28.9), heading = 0.0}, Marker = {type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false} }, { From = vector3(247.3, -1371.5, 23.5), To = {coords = vector3(333.1, -1434.9, 45.5), heading = 138.6}, Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false} }, { From = vector3(335.5, -1432.0, 45.50), To = {coords = vector3(249.1, -1369.6, 23.5), heading = 0.0}, Marker = {type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false} }, { From = vector3(234.5, -1373.7, 20.9), To = {coords = vector3(320.9, -1478.6, 28.8), heading = 0.0}, Marker = {type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, a = 100, rotate = false} }, { From = vector3(317.9, -1476.1, 28.9), To = {coords = vector3(238.6, -1368.4, 23.5), heading = 0.0}, Marker = {type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, a = 100, rotate = false} } }, FastTravelsPrompt = { { From = vector3(237.4, -1373.8, 26.0), To = {coords = vector3(251.9, -1363.3, 38.5), heading = 0.0}, Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}, Prompt = TranslateCap('fast_travel') }, { From = vector3(256.5, -1357.7, 36.0), To = {coords = vector3(235.4, -1372.8, 26.3), heading = 0.0}, Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}, Prompt = TranslateCap('fast_travel') } } } } Config.AuthorizedVehicles = { car = { ambulance = { {model = 'ambulance', price = 5000} }, doctor = { {model = 'ambulance', price = 4500} }, chief_doctor = { {model = 'ambulance', price = 3000} }, boss = { {model = 'ambulance', price = 2000} } }, helicopter = { ambulance = {}, doctor = { {model = 'buzzard2', price = 150000} }, chief_doctor = { {model = 'buzzard2', price = 150000}, {model = 'seasparrow', price = 300000} }, boss = { {model = 'buzzard2', price = 10000}, {model = 'seasparrow', price = 250000} } } }