local HasAlreadyEnteredMarker, LastZone = false, nil local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {} local CurrentlyTowedVehicle, Blips, NPCOnJob, NPCTargetTowable, NPCTargetTowableZone = nil, {}, false, nil, nil local NPCHasSpawnedTowable, NPCLastCancel, NPCHasBeenNextToTowable, NPCTargetDeleterZone = false, GetGameTimer() - 5 * 60000, false, false local isDead, isBusy = false, false function SelectRandomTowable() local index = GetRandomIntInRange(1, #Config.Towables) for k, v in pairs(Config.Zones) do if v.Pos.x == Config.Towables[index].x and v.Pos.y == Config.Towables[index].y and v.Pos.z == Config.Towables[index].z then return k end end end function StartNPCJob() NPCOnJob = true NPCTargetTowableZone = SelectRandomTowable() local zone = Config.Zones[NPCTargetTowableZone] Blips['NPCTargetTowableZone'] = AddBlipForCoord(zone.Pos.x, zone.Pos.y, zone.Pos.z) SetBlipRoute(Blips['NPCTargetTowableZone'], true) ESX.ShowNotification(TranslateCap('drive_to_indicated')) end function StopNPCJob(cancel) if Blips['NPCTargetTowableZone'] then RemoveBlip(Blips['NPCTargetTowableZone']) Blips['NPCTargetTowableZone'] = nil end if Blips['NPCDelivery'] then RemoveBlip(Blips['NPCDelivery']) Blips['NPCDelivery'] = nil end Config.Zones.VehicleDelivery.Type = -1 NPCOnJob = false NPCTargetTowable = nil NPCTargetTowableZone = nil NPCHasSpawnedTowable = false NPCHasBeenNextToTowable = false if cancel then ESX.ShowNotification(TranslateCap('mission_canceled'), "error") else --TriggerServerEvent('esx_mechanicjob:onNPCJobCompleted') end end function OpenMechanicActionsMenu() local elements = { { unselectable = true, icon = "fas fa-gear", title = TranslateCap('mechanic') }, { icon = "fas fa-car", title = TranslateCap('vehicle_list'), value = 'vehicle_list' }, { icon = "fas fa-shirt", title = TranslateCap('work_wear'), value = 'cloakroom' }, { icon = "fas fa-shirt", title = TranslateCap('civ_wear'), value = 'cloakroom2' }, { icon = "fas fa-box", title = TranslateCap('deposit_stock'), value = 'put_stock' }, { icon = "fas fa-box", title = TranslateCap('withdraw_stock'), value = 'get_stock' } } if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name == 'boss' then elements[#elements + 1] = { icon = 'fas fa-boss', title = TranslateCap('boss_actions'), value = 'boss_actions' } end ESX.OpenContext("right", elements, function(menu, element) if element.value == 'vehicle_list' then if Config.EnableSocietyOwnedVehicles then local elements2 = { { unselectable = true, icon = "fas fa-car", title = TranslateCap('service_vehicle') } } ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles) for i = 1, #vehicles, 1 do elements2[#elements2 + 1] = { icon = 'fas fa-car', title = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']', value = vehicles[i] } end ESX.OpenContext("right", elements2, function(menu2, element2) ESX.CloseContext() local vehicleProps = element2.value ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, 270.0, function(vehicle) ESX.Game.SetVehicleProperties(vehicle, vehicleProps) local playerPed = PlayerPedId() TaskWarpPedIntoVehicle(playerPed, vehicle, -1) end) TriggerServerEvent('esx_society:removeVehicleFromGarage', 'mechanic', vehicleProps) end) end, 'mechanic') else local elements2 = { { unselectable = true, icon = "fas fa-car", title = TranslateCap('service_vehicle') }, { icon = "fas fa-truck", title = TranslateCap('flat_bed'), value = 'flatbed' }, { icon = "fas fa-truck", title = TranslateCap('tow_truck'), value = 'towtruck2' } } if Config.EnablePlayerManagement and ESX.PlayerData.job and (ESX.PlayerData.job.grade_name == 'boss' or ESX.PlayerData.job.grade_name == 'chief' or ESX.PlayerData.job.grade_name == 'experimente') then elements2[#elements2 + 1] = { icon = 'fas fa-truck', title = 'Slamvan', value = 'slamvan3' } end ESX.OpenContext("right", elements2, function(menu2, element2) if Config.MaxInService == -1 then ESX.CloseContext() ESX.Game.SpawnVehicle(element2.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle) local playerPed = PlayerPedId() TaskWarpPedIntoVehicle(playerPed, vehicle, -1) end) else ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount) if canTakeService then ESX.CloseContext() ESX.Game.SpawnVehicle(element2.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle) local playerPed = PlayerPedId() TaskWarpPedIntoVehicle(playerPed, vehicle, -1) end) else ESX.ShowNotification(TranslateCap('service_full') .. inServiceCount .. '/' .. maxInService) end end, 'mechanic') end end) end elseif element.value == 'cloakroom' then ESX.CloseContext() ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) if skin.sex == 0 then TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male) else TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female) end end) elseif element.value == 'cloakroom2' then ESX.CloseContext() ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) TriggerEvent('skinchanger:loadSkin', skin) end) elseif Config.OxInventory and (element.value == 'put_stock' or element.value == 'get_stock') then exports.ox_inventory:openInventory('stash', 'society_mechanic') return ESX.CloseContext() elseif element.value == 'put_stock' then OpenPutStocksMenu() elseif element.value == 'get_stock' then OpenGetStocksMenu() elseif element.value == 'boss_actions' then TriggerEvent('esx_society:openBossMenu', 'mechanic', function(data, menu) ESX.CloseContext() end) end end, function(menu) CurrentAction = 'mechanic_actions_menu' CurrentActionMsg = TranslateCap('open_actions') CurrentActionData = {} end) end function OpenMechanicHarvestMenu() if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then local elements = { { unselectable = true, icon = "fas fa-gear", title = "Mechanic Harvest Menu" }, { icon = "fas fa-gear", title = TranslateCap('gas_can'), value = 'gaz_bottle' }, { icon = "fas fa-gear", title = TranslateCap('repair_tools'), value = 'fix_tool' }, { icon = "fas fa-gear", title = TranslateCap('body_work_tools'), value = 'caro_tool' } } ESX.OpenContext("right", elements, function(menu, element) if element.value == 'gaz_bottle' then TriggerServerEvent('esx_mechanicjob:startHarvest') elseif element.value == 'fix_tool' then TriggerServerEvent('esx_mechanicjob:startHarvest2') elseif element.value == 'caro_tool' then TriggerServerEvent('esx_mechanicjob:startHarvest3') end end, function(menu) CurrentAction = 'mechanic_harvest_menu' CurrentActionMsg = TranslateCap('harvest_menu') CurrentActionData = {} end) else ESX.ShowNotification(TranslateCap('not_experienced_enough')) end end function OpenMechanicCraftMenu() if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then local elements = { { unselectable = true, icon = "fas fa-gear", title = "Mechanic Craft Menu" }, { icon = "fas fa-gear", title = TranslateCap('blowtorch'), value = 'blow_pipe' }, { icon = "fas fa-gear", title = TranslateCap('repair_kit'), value = 'fix_kit' }, { icon = "fas fa-gear", title = TranslateCap('body_kit'), value = 'caro_kit' } } ESX.OpenContext("right", elements, function(menu, element) if element.value == 'blow_pipe' then TriggerServerEvent('esx_mechanicjob:startCraft') elseif element.value == 'fix_kit' then TriggerServerEvent('esx_mechanicjob:startCraft2') elseif element.value == 'caro_kit' then TriggerServerEvent('esx_mechanicjob:startCraft3') end end, function(menu) CurrentAction = 'mechanic_craft_menu' CurrentActionMsg = TranslateCap('craft_menu') CurrentActionData = {} end) else ESX.ShowNotification(TranslateCap('not_experienced_enough')) end end function OpenMobileMechanicActionsMenu() local elements = { { unselectable = true, icon = "fas fa-gear", title = TranslateCap('mechanic') }, { icon = "fas fa-gear", title = TranslateCap('billing'), value = 'billing' }, { icon = "fas fa-gear", title = TranslateCap('hijack'), value = 'hijack_vehicle' }, { icon = "fas fa-gear", title = TranslateCap('repair'), value = 'fix_vehicle' }, { icon = "fas fa-gear", title = TranslateCap('clean'), value = 'clean_vehicle' }, { icon = "fas fa-gear", title = TranslateCap('imp_veh'), value = 'del_vehicle' }, { icon = "fas fa-gear", title = TranslateCap('flat_bed'), value = 'dep_vehicle' }, { icon = "fas fa-gear", title = TranslateCap('place_objects'), value = 'object_spawner' } } ESX.OpenContext("right", elements, function(menu, element) if isBusy then return end if element.value == "billing" then local elements2 = { { unselectable = true, icon = "fas fa-scroll", title = element.title }, { title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = "Amount to bill.." }, { icon = "fas fa-check-double", title = "Confirm", value = "confirm" } } ESX.OpenContext("right", elements2, function(menu2, element2) local amount = tonumber(menu2.eles[2].inputValue) if amount == nil or amount < 0 then ESX.ShowNotification(TranslateCap('amount_invalid'), "error") else local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer() if closestPlayer == -1 or closestDistance > 3.0 then ESX.ShowNotification(TranslateCap('no_players_nearby'), "error") else ESX.CloseContext() TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_mechanic', TranslateCap('mechanic'), amount) end end end) elseif element.value == "hijack_vehicle" then local playerPed = PlayerPedId() local vehicle = ESX.Game.GetVehicleInDirection() local coords = GetEntityCoords(playerPed) if IsPedSittingInAnyVehicle(playerPed) then ESX.ShowNotification(TranslateCap('inside_vehicle')) return end if DoesEntityExist(vehicle) then isBusy = true TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true) CreateThread(function() Wait(10000) SetVehicleDoorsLocked(vehicle, 1) SetVehicleDoorsLockedForAllPlayers(vehicle, false) ClearPedTasksImmediately(playerPed) ESX.ShowNotification(TranslateCap('vehicle_unlocked')) isBusy = false end) else ESX.ShowNotification(TranslateCap('no_vehicle_nearby')) end elseif element.value == "fix_vehicle" then local playerPed = PlayerPedId() local vehicle = ESX.Game.GetVehicleInDirection() local coords = GetEntityCoords(playerPed) if IsPedSittingInAnyVehicle(playerPed) then ESX.ShowNotification(TranslateCap('inside_vehicle')) return end if DoesEntityExist(vehicle) then isBusy = true TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true) CreateThread(function() Wait(20000) SetVehicleFixed(vehicle) SetVehicleDeformationFixed(vehicle) SetVehicleUndriveable(vehicle, false) SetVehicleEngineOn(vehicle, true, true) ClearPedTasksImmediately(playerPed) ESX.ShowNotification(TranslateCap('vehicle_repaired')) isBusy = false end) else ESX.ShowNotification(TranslateCap('no_vehicle_nearby')) end elseif element.value == "clean_vehicle" then local playerPed = PlayerPedId() local vehicle = ESX.Game.GetVehicleInDirection() local coords = GetEntityCoords(playerPed) if IsPedSittingInAnyVehicle(playerPed) then ESX.ShowNotification(TranslateCap('inside_vehicle')) return end if DoesEntityExist(vehicle) then isBusy = true TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_MAID_CLEAN', 0, true) CreateThread(function() Wait(10000) SetVehicleDirtLevel(vehicle, 0) ClearPedTasksImmediately(playerPed) ESX.ShowNotification(TranslateCap('vehicle_cleaned')) isBusy = false end) else ESX.ShowNotification(TranslateCap('no_vehicle_nearby')) end elseif element.value == "del_vehicle" then local playerPed = PlayerPedId() if IsPedSittingInAnyVehicle(playerPed) then local vehicle = GetVehiclePedIsIn(playerPed, false) if GetPedInVehicleSeat(vehicle, -1) == playerPed then ESX.ShowNotification(TranslateCap('vehicle_impounded')) ESX.Game.DeleteVehicle(vehicle) else ESX.ShowNotification(TranslateCap('must_seat_driver')) end else local vehicle = ESX.Game.GetVehicleInDirection() if DoesEntityExist(vehicle) then ESX.ShowNotification(TranslateCap('vehicle_impounded')) ESX.Game.DeleteVehicle(vehicle) else ESX.ShowNotification(TranslateCap('must_near')) end end elseif element.value == "dep_vehicle" then local playerPed = PlayerPedId() local vehicle = GetVehiclePedIsIn(playerPed, true) local towmodel = `flatbed` local isVehicleTow = IsVehicleModel(vehicle, towmodel) if isVehicleTow then local targetVehicle = ESX.Game.GetVehicleInDirection() if CurrentlyTowedVehicle == nil then if targetVehicle ~= 0 then if not IsPedInAnyVehicle(playerPed, true) then if vehicle ~= targetVehicle then AttachEntityToEntity(targetVehicle, vehicle, 20, -0.5, -5.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true) CurrentlyTowedVehicle = targetVehicle ESX.ShowNotification(TranslateCap('vehicle_success_attached')) if NPCOnJob then if NPCTargetTowable == targetVehicle then ESX.ShowNotification(TranslateCap('please_drop_off')) Config.Zones.VehicleDelivery.Type = 1 if Blips['NPCTargetTowableZone'] then RemoveBlip(Blips['NPCTargetTowableZone']) Blips['NPCTargetTowableZone'] = nil end Blips['NPCDelivery'] = AddBlipForCoord(Config.Zones.VehicleDelivery.Pos.x, Config.Zones.VehicleDelivery.Pos.y, Config.Zones.VehicleDelivery.Pos.z) SetBlipRoute(Blips['NPCDelivery'], true) end end else ESX.ShowNotification(TranslateCap('cant_attach_own_tt')) end end else ESX.ShowNotification(TranslateCap('no_veh_att')) end else AttachEntityToEntity(CurrentlyTowedVehicle, vehicle, 20, -0.5, -12.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true) DetachEntity(CurrentlyTowedVehicle, true, true) if NPCOnJob then if NPCTargetDeleterZone then if CurrentlyTowedVehicle == NPCTargetTowable then ESX.Game.DeleteVehicle(NPCTargetTowable) TriggerServerEvent('esx_mechanicjob:onNPCJobMissionCompleted') StopNPCJob() NPCTargetDeleterZone = false else ESX.ShowNotification(TranslateCap('not_right_veh')) end else ESX.ShowNotification(TranslateCap('not_right_place')) end end CurrentlyTowedVehicle = nil ESX.ShowNotification(TranslateCap('veh_det_succ')) end else ESX.ShowNotification(TranslateCap('imp_flatbed')) end elseif element.value == "object_spawner" then local playerPed = PlayerPedId() if IsPedSittingInAnyVehicle(playerPed) then ESX.ShowNotification(TranslateCap('inside_vehicle')) return end local elements2 = { { unselectable = true, icon = "fas fa-object", title = TranslateCap('objects') }, { icon = "fas fa-object", title = TranslateCap('roadcone'), value = 'prop_roadcone02a' }, { icon = "fas fa-object", title = TranslateCap('toolbox'), value = 'prop_toolchest_01' } } ESX.OpenContext("right", elements2, function(menuObj, elementObj) local model = elementObj.value local coords = GetEntityCoords(playerPed) local forward = GetEntityForwardVector(playerPed) local x, y, z = table.unpack(coords + forward * 1.0) if model == 'prop_roadcone02a' then z = z - 2.0 elseif model == 'prop_toolchest_01' then z = z - 2.0 end ESX.Game.SpawnObject(model, { x = x, y = y, z = z }, function(obj) SetEntityHeading(obj, GetEntityHeading(playerPed)) PlaceObjectOnGroundProperly(obj) end) end) end end) end function OpenGetStocksMenu() ESX.TriggerServerCallback('esx_mechanicjob:getStockItems', function(items) local elements = { { unselectable = true, icon = "fas fa-box", title = TranslateCap('mechanic_stock') } } for i = 1, #items, 1 do elements[#elements + 1] = { icon = 'fas fa-box', title = 'x' .. items[i].count .. ' ' .. items[i].label, value = items[i].name } end ESX.OpenContext("right", elements, function(menu, element) local itemName = element.value local elements2 = { { unselectable = true, icon = "fas fa-box", title = element.title }, { title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to withdraw.." }, { icon = "fas fa-check-double", title = "Confirm", value = "confirm" } } ESX.OpenContext("right", elements2, function(menu2, element2) local count = tonumber(menu2.eles[2].inputValue) if count == nil then ESX.ShowNotification(TranslateCap('invalid_quantity')) else ESX.CloseContext() TriggerServerEvent('esx_mechanicjob:getStockItem', itemName, count) Wait(1000) OpenGetStocksMenu() end end) end) end) end function OpenPutStocksMenu() ESX.TriggerServerCallback('esx_mechanicjob:getPlayerInventory', function(inventory) local elements = { { unselectable = true, icon = "fas fa-box", title = TranslateCap('inventory') } } for i = 1, #inventory.items, 1 do local item = inventory.items[i] if item.count > 0 then elements[#elements + 1] = { icon = 'fas fa-box', title = item.label .. ' x' .. item.count, type = 'item_standard', value = item.name } end end ESX.OpenContext("right", elements, function(menu, element) local itemName = element.value local elements2 = { { unselectable = true, icon = "fas fa-box", title = element.title }, { title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to deposit.." }, { icon = "fas fa-check-double", title = "Confirm", value = "confirm" } } ESX.OpenContext("right", elements2, function(menu2, element2) local count = tonumber(menu2.eles[2].inputValue) if count == nil then ESX.ShowNotification(TranslateCap('invalid_quantity')) else ESX.CloseContext() TriggerServerEvent('esx_mechanicjob:putStockItems', itemName, count) Wait(1000) OpenPutStocksMenu() end end) end) end) end RegisterNetEvent('esx_mechanicjob:onHijack') AddEventHandler('esx_mechanicjob:onHijack', function() local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = ESX.Game.GetClosestVehicle(coords) end local chance = math.random(100) local alarm = math.random(100) if DoesEntityExist(vehicle) then if alarm <= 33 then SetVehicleAlarm(vehicle, true) StartVehicleAlarm(vehicle) end TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true) CreateThread(function() Wait(10000) if chance <= 66 then SetVehicleDoorsLocked(vehicle, 1) SetVehicleDoorsLockedForAllPlayers(vehicle, false) ClearPedTasksImmediately(playerPed) ESX.ShowNotification(TranslateCap('veh_unlocked')) else ESX.ShowNotification(TranslateCap('hijack_failed')) ClearPedTasksImmediately(playerPed) end end) end end end) RegisterNetEvent('esx_mechanicjob:onCarokit') AddEventHandler('esx_mechanicjob:onCarokit', function() local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = ESX.Game.GetClosestVehicle(coords) end if DoesEntityExist(vehicle) then TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_HAMMERING', 0, true) CreateThread(function() Wait(10000) SetVehicleFixed(vehicle) SetVehicleDeformationFixed(vehicle) ClearPedTasksImmediately(playerPed) ESX.ShowNotification(TranslateCap('body_repaired')) end) end end end) RegisterNetEvent('esx_mechanicjob:onFixkit') AddEventHandler('esx_mechanicjob:onFixkit', function() local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = ESX.Game.GetClosestVehicle(coords) end if DoesEntityExist(vehicle) then TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true) CreateThread(function() Wait(20000) SetVehicleFixed(vehicle) SetVehicleDeformationFixed(vehicle) SetVehicleUndriveable(vehicle, false) ClearPedTasksImmediately(playerPed) ESX.ShowNotification(TranslateCap('veh_repaired')) end) end end end) RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(xPlayer) ESX.PlayerData = xPlayer ESX.PlayerLoaded = true end) RegisterNetEvent('esx:setJob') AddEventHandler('esx:setJob', function(job) ESX.PlayerData.job = job end) AddEventHandler('esx_mechanicjob:hasEnteredMarker', function(zone) if zone == 'NPCJobTargetTowable' then elseif zone == 'VehicleDelivery' then NPCTargetDeleterZone = true elseif zone == 'MechanicActions' then CurrentAction = 'mechanic_actions_menu' CurrentActionMsg = TranslateCap('open_actions') CurrentActionData = {} elseif zone == 'Garage' then CurrentAction = 'mechanic_harvest_menu' CurrentActionMsg = TranslateCap('harvest_menu') CurrentActionData = {} elseif zone == 'Craft' then CurrentAction = 'mechanic_craft_menu' CurrentActionMsg = TranslateCap('craft_menu') CurrentActionData = {} elseif zone == 'VehicleDeleter' then local playerPed = PlayerPedId() if IsPedInAnyVehicle(playerPed, false) then local vehicle = GetVehiclePedIsIn(playerPed, false) CurrentAction = 'delete_vehicle' CurrentActionMsg = TranslateCap('veh_stored') CurrentActionData = { vehicle = vehicle } end end if zone ~= 'VehicleSpawnPoint' then ESX.TextUI(CurrentActionMsg) end end) AddEventHandler('esx_mechanicjob:hasExitedMarker', function(zone) if zone == 'VehicleDelivery' then NPCTargetDeleterZone = false elseif zone == 'Craft' then TriggerServerEvent('esx_mechanicjob:stopCraft') TriggerServerEvent('esx_mechanicjob:stopCraft2') TriggerServerEvent('esx_mechanicjob:stopCraft3') elseif zone == 'Garage' then TriggerServerEvent('esx_mechanicjob:stopHarvest') TriggerServerEvent('esx_mechanicjob:stopHarvest2') TriggerServerEvent('esx_mechanicjob:stopHarvest3') end CurrentAction = nil ESX.CloseContext() ESX.HideUI() end) AddEventHandler('esx_mechanicjob:hasEnteredEntityZone', function(entity) local playerPed = PlayerPedId() if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' and not IsPedInAnyVehicle(playerPed, false) then CurrentAction = 'remove_entity' CurrentActionMsg = TranslateCap('press_remove_obj') CurrentActionData = { entity = entity } ESX.TextUI(CurrentActionMsg) end end) AddEventHandler('esx_mechanicjob:hasExitedEntityZone', function(entity) if CurrentAction == 'remove_entity' then CurrentAction = nil end ESX.HideUI() end) RegisterNetEvent('esx_phone:loaded') AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts) local specialContact = { name = TranslateCap('mechanic'), number = 'mechanic', base64Icon = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABHNCSVQICAgIfAhkiAAAAAlwSFlzAAALEwAACxMBAJqcGAAAA4BJREFUWIXtll9oU3cUx7/nJA02aSSlFouWMnXVB0ejU3wcRteHjv1puoc9rA978cUi2IqgRYWIZkMwrahUGfgkFMEZUdg6C+u21z1o3fbgqigVi7NzUtNcmsac40Npltz7S3rvUHzxQODec87vfD+/e0/O/QFv7Q0beV3QeXqmgV74/7H7fZJvuLwv8q/Xeux1gUrNBpN/nmtavdaqDqBK8VT2RDyV2VHmF1lvLERSBtCVynzYmcp+A9WqT9kcVKX4gHUehF0CEVY+1jYTTIwvt7YSIQnCTvsSUYz6gX5uDt7MP7KOKuQAgxmqQ+neUA+I1B1AiXi5X6ZAvKrabirmVYFwAMRT2RMg7F9SyKspvk73hfrtbkMPyIhA5FVqi0iBiEZMMQdAui/8E4GPv0oAJkpc6Q3+6goAAGpWBxNQmTLFmgL3jSJNgQdGv4pMts2EKm7ICJB/aG0xNdz74VEk13UYCx1/twPR8JjDT8wttyLZtkoAxSb8ZDCz0gdfKxWkFURf2v9qTYH7SK7rQIDn0P3nA0ehixvfwZwE0X9vBE/mW8piohhl1WH18UQBhYnre8N/L8b8xQvlx4ACbB4NnzaeRYDnKm0EALCMLXy84hwuTCXL/ExoB1E7qcK/8NCLIq5HcTT0i6u8TYbXUM1cAyyveVq8Xls7XhYrvY/4n3gC8C+dsmAzL1YUiyfWxvHzsy/w/dNd+KjhW2yvv/RfXr7x9QDcmo1he2RBiCCI1Q8jVj9szPNixVfgz+UiIGyDSrcoRu2J16d3I6e1VYvNSQjXpnucAcEPUOkGYZs/l4uUhowt/3kqu1UIv9n90fAY9jT3YBlbRvFTD4fw++wHjhiTRL/bG75t0jI2ITcHb5om4Xgmhv57xpGOg3d/NIqryOR7z+r+MC6qBJB/ZB2t9Om1D5lFm843G/3E3HI7Yh1xDRAfzLQr5EClBf/HBHK462TG2J0OABXeyWDPZ8VqxmBWYscpyghwtTd4EKpDTjCZdCNmzFM9k+4LHXIFACJN94Z6FiFEpKDQw9HndWsEuhnADVMhAUaYJBp9XrcGQKJ4qFE9k+6r2+MG3k5N8VQ22TVglbX2ZwOzX2VvNKr91zmY6S7N6zqZicVT2WNLyVSehESaBhxnOALfMeYX+K/S2yv7wmMAlvwyuR7FxQUyf0fgc/jztfkJr7XeGgC8BJJgWNV8ImT+AAAAAElFTkSuQmCC' } TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon) end) -- Pop NPC mission vehicle when inside area CreateThread(function() while true do local Sleep = 1500 if NPCTargetTowableZone and not NPCHasSpawnedTowable then Sleep = 0 local coords = GetEntityCoords(PlayerPedId()) local zone = Config.Zones[NPCTargetTowableZone] if #(coords - zone.Pos) < Config.NPCSpawnDistance then local model = Config.Vehicles[GetRandomIntInRange(1, #Config.Vehicles)] ESX.Game.SpawnVehicle(model, zone.Pos, 0, function(vehicle) NPCTargetTowable = vehicle end) NPCHasSpawnedTowable = true end end if NPCTargetTowableZone and NPCHasSpawnedTowable and not NPCHasBeenNextToTowable then Sleep = 500 local coords = GetEntityCoords(PlayerPedId()) local zone = Config.Zones[NPCTargetTowableZone] if #(coords - zone.Pos) < Config.NPCNextToDistance then Sleep = 0 ESX.ShowNotification(TranslateCap('please_tow')) NPCHasBeenNextToTowable = true end end Wait(Sleep) end end) -- Create Blips CreateThread(function() local blip = AddBlipForCoord(Config.Zones.MechanicActions.Pos.x, Config.Zones.MechanicActions.Pos.y, Config.Zones.MechanicActions.Pos.z) SetBlipSprite(blip, 446) SetBlipDisplay(blip, 4) SetBlipScale(blip, 1.0) SetBlipColour(blip, 5) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName('STRING') AddTextComponentSubstringPlayerName(TranslateCap('mechanic')) EndTextCommandSetBlipName(blip) end) -- Display markers CreateThread(function() while true do local Sleep = 2000 if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then Sleep = 500 local coords, letSleep = GetEntityCoords(PlayerPedId()), true for k, v in pairs(Config.Zones) do if v.Type ~= -1 and #(coords - v.Pos) < Config.DrawDistance then Sleep = 0 DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, true, true, 2, true, nil, nil, false) letSleep = false end end end Wait(Sleep) end end) -- Enter / Exit marker events CreateThread(function() while true do local Sleep = 500 if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then local coords = GetEntityCoords(PlayerPedId()) local isInMarker = false local currentZone = nil for k, v in pairs(Config.Zones) do if (#(coords - v.Pos) < v.Size.x) then Sleep = 0 isInMarker = true currentZone = k end end if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then HasAlreadyEnteredMarker = true LastZone = currentZone TriggerEvent('esx_mechanicjob:hasEnteredMarker', currentZone) end if not isInMarker and HasAlreadyEnteredMarker then HasAlreadyEnteredMarker = false TriggerEvent('esx_mechanicjob:hasExitedMarker', LastZone) end end Wait(Sleep) end end) CreateThread(function() local trackedEntities = { 'prop_roadcone02a', 'prop_toolchest_01' } while true do Wait(500) local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) local closestDistance = -1 local closestEntity = nil for i = 1, #trackedEntities, 1 do local object = GetClosestObjectOfType(coords, 3.0, joaat(trackedEntities[i]), false, false, false) if DoesEntityExist(object) then local objCoords = GetEntityCoords(object) local distance = #(coords - objCoords) if closestDistance == -1 or closestDistance > distance then closestDistance = distance closestEntity = object end end end if closestDistance ~= -1 and closestDistance <= 3.0 then if LastEntity ~= closestEntity then TriggerEvent('esx_mechanicjob:hasEnteredEntityZone', closestEntity) LastEntity = closestEntity end else if LastEntity then TriggerEvent('esx_mechanicjob:hasExitedEntityZone', LastEntity) LastEntity = nil end end end end) -- Key Controls CreateThread(function() while true do local sleep = 500 if CurrentAction then sleep = 0 if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then if CurrentAction == 'mechanic_actions_menu' then OpenMechanicActionsMenu() elseif CurrentAction == 'mechanic_harvest_menu' then OpenMechanicHarvestMenu() elseif CurrentAction == 'mechanic_craft_menu' then OpenMechanicCraftMenu() elseif CurrentAction == 'delete_vehicle' then if Config.EnableSocietyOwnedVehicles then local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle) TriggerServerEvent('esx_society:putVehicleInGarage', 'mechanic', vehicleProps) else local entityModel = GetEntityModel(CurrentActionData.vehicle) if entityModel == `flatbed` or entityModel == `towtruck2` or entityModel == `slamvan3` then TriggerServerEvent('esx_service:disableService', 'mechanic') end end ESX.Game.DeleteVehicle(CurrentActionData.vehicle) elseif CurrentAction == 'remove_entity' then DeleteEntity(CurrentActionData.entity) end CurrentAction = nil end end Wait(sleep) end end) RegisterCommand('mechanicMenu', function() if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then OpenMobileMechanicActionsMenu() end end, false) RegisterCommand('mechanicjob', function() local playerPed = PlayerPedId() if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then if NPCOnJob then if GetGameTimer() - NPCLastCancel > 5 * 60000 then StopNPCJob(true) NPCLastCancel = GetGameTimer() else ESX.ShowNotification(TranslateCap('wait_five'), "error") end else if IsPedInAnyVehicle(playerPed, false) and IsVehicleModel(GetVehiclePedIsIn(playerPed, false), `flatbed`) then StartNPCJob() else ESX.ShowNotification(TranslateCap('must_in_flatbed'), "error") end end end end, false) RegisterKeyMapping('mechanicMenu', 'Open Mechanic Menu', 'keyboard', Config.Controls.mechanicMenu) RegisterKeyMapping('mechanicjob', 'Togggle NPC Job', 'keyboard', Config.Controls.toggleNPCJob) AddEventHandler('esx:onPlayerDeath', function(data) isDead = true end) AddEventHandler('esx:onPlayerSpawn', function(spawn) isDead = false end)