local _scanDelay = 1000 -- The mansions have broken LODs for the enterable version, so cull the generic version when not close by local _mansions = { { coords = vector3(543.852, 712.754, 201.0), ipl = "apa_ch2_04_mansion_generic" }, { coords = vector3(-1630.434, 470.852, 128.0), ipl = "hei_ch1_06e_mansion_generic" }, { coords = vector3(-2601.712, 1874.826, 166.0), ipl = "hei_ch1_09_mansion_generic" } } CreateThread(function() if GetGameBuildNumber() < 3717 then return end while true do local coords = GetEntityCoords(PlayerPedId()) for _, mansion in ipairs(_mansions) do local close = #(coords - mansion.coords) < 200 EnableIpl(mansion.ipl, not close) end Wait(_scanDelay) end end) -- CreateThread(function() -- while true do -- for _, mansion in ipairs(_mansions) do -- DrawGlowSphere(mansion.coords, 200.0, 0, 0, 255, 0.2, false, true) -- end -- Wait(0) -- end -- end)