165 lines
5.5 KiB
Lua
165 lines
5.5 KiB
Lua
local bool, ammoInClip = false, 0
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local WeaponList = {}
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function HUD:GetJobLabel()
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if not ESX.PlayerData.job then
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return
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end
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if ESX.PlayerData.job.name == "unemployed" then
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return ESX.PlayerData.job.label
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end
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local dutySuffix = ESX.PlayerData.job.onDuty and "" or Translate("job_off_duty")
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return string.format("%s - %s %s", ESX.PlayerData.job.label, ESX.PlayerData.job.grade_label, dutySuffix)
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end
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function HUD:GetLocation()
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local PPos = GetEntityCoords(ESX.PlayerData.ped)
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local streetHash = GetStreetNameAtCoord(PPos.x, PPos.y, PPos.z)
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local streetName = GetStreetNameFromHashKey(streetHash)
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return streetName
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end
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function HUD:UpdateAccounts(accounts)
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if not Config.Disable.Money then
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if accounts == nil then
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return
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end
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for _, data in pairs(accounts) do
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if data.name == "bank" then
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self.Data.Money.bank = data.money
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elseif data.name == "money" then
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self.Data.Money.cash = data.money
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end
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end
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end
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end
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function HUD:GetWeapons()
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WeaponList = ESX.GetWeaponList(true)
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end
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function HUD:SlowThick()
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CreateThread(function()
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while not ESX.PlayerLoaded do
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Wait(200)
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end
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while ESX.PlayerLoaded do
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self.Data.Position = GetEntityCoords(ESX.PlayerData.ped)
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if not Config.Disable.Position then
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self.Data.Location = self:GetLocation()
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end
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if not Config.Disable.Weapon then
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self.Data.Weapon.Active, self.Data.Weapon.CurrentWeapon = GetCurrentPedWeapon(ESX.PlayerData.ped, false)
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if self.Data.Weapon.CurrentWeapon == 0 then
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self.Data.Weapon.Active = false
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end
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if self.Data.Weapon.Active and WeaponList[self.Data.Weapon.CurrentWeapon] then
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self.Data.Weapon.MaxAmmo = (GetAmmoInPedWeapon(ESX.PlayerData.ped, self.Data.Weapon.CurrentWeapon) - ammoInClip)
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self.Data.Weapon.Name = WeaponList[self.Data.Weapon.CurrentWeapon].label and WeaponList[self.Data.Weapon.CurrentWeapon].label or false
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self.Data.Weapon.isWeaponMelee = not WeaponList[self.Data.Weapon.CurrentWeapon].ammo
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self.Data.Weapon.Image = string.gsub(WeaponList[self.Data.Weapon.CurrentWeapon].name, "WEAPON_", "")
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self.Data.Weapon.Image = string.lower(self.Data.Weapon.Image)
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end
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--here we handle it when we find a hash that is not in the weapon list so we don't show the weapon data on the hud
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if self.Data.Weapon.Active then
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self.Data.Weapon.Active = self.Data.Weapon.CurrentWeapon ~= 0 and self.Data.Weapon.Name and self.Data.Weapon.Image
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end
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end
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Wait(1000)
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end
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end)
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end
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function HUD:FastThick()
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CreateThread(function()
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while not ESX.PlayerLoaded do
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Wait(200)
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end
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local srvLogo = Config.Default.ServerLogo
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while ESX.PlayerLoaded do
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if not Config.Disable.Voice then
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self.Data.isTalking = NetworkIsPlayerTalking(ESX.playerId)
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end
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if self.Data.Weapon.Active then
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bool, ammoInClip = GetAmmoInClip(ESX.PlayerData.ped, self.Data.Weapon.CurrentWeapon)
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self.Data.Weapon.CurrentAmmo = ammoInClip
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end
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local values = {
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playerId = ESX.serverId,
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onlinePlayers = GlobalState["playerCount"],
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serverLogo = srvLogo,
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moneys = { bank = self.Data.Money.bank or 0, money = self.Data.Money.cash or 0 },
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weaponData = {
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use = self.Data.Weapon.Active,
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image = self.Data.Weapon.Image or false,
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name = self.Data.Weapon.Name or false,
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isWeaponMelee = self.Data.Weapon.isWeaponMelee,
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currentAmmo = self.Data.Weapon.CurrentAmmo or 0,
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maxAmmo = self.Data.Weapon.MaxAmmo or 0,
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},
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streetName = self.Data.Location or "Unknown street",
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voice = {
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mic = self.Data.isTalking or false,
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radio = self.Data.isTalkingOnRadio,
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range = self.Data.VoiceRange,
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},
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job = HUD:GetJobLabel(),
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}
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SendNUIMessage({ type = "HUD_DATA", value = values })
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Wait(500)
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end
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end)
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end
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-- Handlers
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-- On script start
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AddEventHandler("onResourceStart", function(resource)
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if GetCurrentResourceName() ~= resource then
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return
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end
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Wait(1000)
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if not Config.Disable.Weapon then
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HUD:GetWeapons()
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end
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end)
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-- On player loaded
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ESX.SecureNetEvent("esx:playerLoaded", function(xPlayer)
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if not Config.Disable.Weapon then
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HUD:GetWeapons()
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end
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HUD:GetJobLabel(xPlayer.job)
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end)
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AddEventHandler("esx:pauseMenuActive", function(state)
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if HUD.Data.hudHidden then
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return
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end
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HUD:Toggle(not state)
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end)
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-- job handler
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RegisterNetEvent("esx:setJob")
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AddEventHandler("esx:setJob", function(job)
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ESX.PlayerData.job = job
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end)
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--Cash and Bank handler
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if not Config.Disable.Money then
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RegisterNetEvent("esx:setAccountMoney", function(account)
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if account.name == "money" then
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HUD.Data.Money.cash = account.money
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elseif account.name == "bank" then
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HUD.Data.Money.bank = account.money
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end
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end)
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end
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