This commit is contained in:
2026-07-07 21:08:52 +02:00
commit 4c20cfc716
2613 changed files with 318021 additions and 0 deletions

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HUD.Data.hudHidden = false
RegisterCommand("hud", function()
HUD:Toggle(HUD.Data.hudHidden)
HUD.Data.hudHidden = not HUD.Data.hudHidden
end, false)
RegisterCommand("togglehud", function()
HUD:Toggle(HUD.Data.hudHidden)
HUD.Data.hudHidden = not HUD.Data.hudHidden
end, false)
RegisterCommand("hudsettings", function()
SendNUIMessage({ type = "OPEN_SETTINGS" })
SetNuiFocus(true, true)
end, false)
if not Config.Disable.VehicleHandlers and not Config.Disable.Vehicle then
local leftSignal, rightSignal = false, false
ESX.RegisterInput("esx_hud:indicator:left", Translate("indicatorLeft"), "keyboard", "LEFT", function()
if not HUD.Data.Vehicle then
return
end
if HUD.Data.VehicleType == "AIR" then
return
end
leftSignal = not leftSignal
SetVehicleIndicatorLights(HUD.Data.Vehicle, 1, leftSignal)
local isAttached, trailer = GetVehicleTrailerVehicle(HUD.Data.Vehicle)
if isAttached and DoesEntityExist(trailer) then
SetVehicleIndicatorLights(trailer, 1, leftSignal)
end
end)
ESX.RegisterInput("esx_hud:indicator:right", Translate("indicatorRight"), "keyboard", "RIGHT", function()
if not HUD.Data.Vehicle then
return
end
if HUD.Data.VehicleType == "AIR" then
return
end
rightSignal = not rightSignal
SetVehicleIndicatorLights(HUD.Data.Vehicle, 0, rightSignal)
local isAttached, trailer = GetVehicleTrailerVehicle(HUD.Data.Vehicle)
if isAttached and DoesEntityExist(trailer) then
SetVehicleIndicatorLights(trailer, 0, rightSignal)
end
end)
ESX.RegisterInput("esx_hud:indicator:Hazard", Translate("indicatorHazard"), "keyboard", "UP", function()
if not HUD.Data.Vehicle then
return
end
if HUD.Data.VehicleType == "AIR" then
return
end
if leftSignal ~= rightSignal then
leftSignal = true
rightSignal = true
else
leftSignal = not leftSignal
rightSignal = not rightSignal
end
SetVehicleIndicatorLights(HUD.Data.Vehicle, 0, rightSignal)
SetVehicleIndicatorLights(HUD.Data.Vehicle, 1, leftSignal)
local isAttached, trailer = GetVehicleTrailerVehicle(HUD.Data.Vehicle)
if isAttached and DoesEntityExist(trailer) then
SetVehicleIndicatorLights(trailer, 0, rightSignal)
SetVehicleIndicatorLights(trailer, 1, leftSignal)
end
end)
ESX.RegisterInput("esx_hud:toggleEngine", Translate("toggleEngine"), "keyboard", "N", function()
if not HUD.Data.Vehicle then
return
end
local engineState = GetIsVehicleEngineRunning(HUD.Data.Vehicle)
engineState = not engineState
SetVehicleEngineOn(HUD.Data.Vehicle, engineState, false, true)
end)
end

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function HUD:Toggle(state)
SendNUIMessage({ type = "SHOW", value = state })
end
function HUD:SetHudColor()
SendNUIMessage({ type = "SET_CONFIG_DATA", value = Config })
end
function HUD:Start(xPlayer)
while not ESX.PlayerLoaded do
Wait(0)
end
if not xPlayer then
xPlayer = ESX.GetPlayerData()
end
self:SetHudColor()
self:SlowThick()
self:FastThick()
if not Config.Disable.Status then
self:StatusThread()
end
if not Config.Disable.Info then
self:UpdateAccounts(xPlayer.accounts)
end
if Config.Disable.MinimapOnFoot then
DisplayRadar(false)
end
self:Toggle(true)
end
local function ToggleHud(state)
HUD:Toggle(state)
HUD.Data.hudHidden = not state
end
RegisterNetEvent("esx_hud:HudToggle", ToggleHud)
exports("HudToggle", ToggleHud)
-- Handlers
-- On script start
AddEventHandler("onResourceStart", function(resource)
if GetCurrentResourceName() ~= resource then
return
end
Wait(1000)
HUD:Start()
end)
-- On player loaded
ESX.SecureNetEvent("esx:playerLoaded", function(xPlayer)
while IsScreenFadedOut() do
Wait(200)
end
HUD:Start(xPlayer)
end)
-- ForceLog or Logout
ESX.SecureNetEvent("esx:onPlayerLogout", function()
Wait(1000)
HUD:Toggle(false)
end)

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RegisterNUICallback("closePanel", function(data, cb)
SetNuiFocus(false, false)
cb("ok")
end)
RegisterNUICallback("unitChanged", function(state, cb)
if HUD.Data.Driver then
if Config.Default.Kmh ~= state.unit then
TriggerEvent("esx_hud:UnitChanged", state.unit)
end
end
Config.Default.Kmh = state.unit
cb("ok")
end)
RegisterNUICallback("minimapSettingChanged", function(state, cb)
Config.Disable.MinimapOnFoot = state.changed
if IsPedOnFoot(ESX.PlayerData.ped) ~= 1 then
return cb("ok")
end
DisplayRadar(not state.changed)
cb("ok")
end)
RegisterNUICallback("notify", function(data, cb)
local state = data.state
if state.reset then
ESX.ShowNotification(Translate("settingsResetSuccess", 5000, "info"))
cb("ok")
return
end
ESX.ShowNotification(Translate("settingsSaveSuccess", 5000, "info"))
cb("ok")
end)

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local bool, ammoInClip = false, 0
local WeaponList = {}
function HUD:GetJobLabel()
if not ESX.PlayerData.job then
return
end
if ESX.PlayerData.job.name == "unemployed" then
return ESX.PlayerData.job.label
end
local dutySuffix = ESX.PlayerData.job.onDuty and "" or Translate("job_off_duty")
return string.format("%s - %s %s", ESX.PlayerData.job.label, ESX.PlayerData.job.grade_label, dutySuffix)
end
function HUD:GetLocation()
local PPos = GetEntityCoords(ESX.PlayerData.ped)
local streetHash = GetStreetNameAtCoord(PPos.x, PPos.y, PPos.z)
local streetName = GetStreetNameFromHashKey(streetHash)
return streetName
end
function HUD:UpdateAccounts(accounts)
if not Config.Disable.Money then
if accounts == nil then
return
end
for _, data in pairs(accounts) do
if data.name == "bank" then
self.Data.Money.bank = data.money
elseif data.name == "money" then
self.Data.Money.cash = data.money
end
end
end
end
function HUD:GetWeapons()
WeaponList = ESX.GetWeaponList(true)
end
function HUD:SlowThick()
CreateThread(function()
while not ESX.PlayerLoaded do
Wait(200)
end
while ESX.PlayerLoaded do
self.Data.Position = GetEntityCoords(ESX.PlayerData.ped)
if not Config.Disable.Position then
self.Data.Location = self:GetLocation()
end
if not Config.Disable.Weapon then
self.Data.Weapon.Active, self.Data.Weapon.CurrentWeapon = GetCurrentPedWeapon(ESX.PlayerData.ped, false)
if self.Data.Weapon.CurrentWeapon == 0 then
self.Data.Weapon.Active = false
end
if self.Data.Weapon.Active and WeaponList[self.Data.Weapon.CurrentWeapon] then
self.Data.Weapon.MaxAmmo = (GetAmmoInPedWeapon(ESX.PlayerData.ped, self.Data.Weapon.CurrentWeapon) - ammoInClip)
self.Data.Weapon.Name = WeaponList[self.Data.Weapon.CurrentWeapon].label and WeaponList[self.Data.Weapon.CurrentWeapon].label or false
self.Data.Weapon.isWeaponMelee = not WeaponList[self.Data.Weapon.CurrentWeapon].ammo
self.Data.Weapon.Image = string.gsub(WeaponList[self.Data.Weapon.CurrentWeapon].name, "WEAPON_", "")
self.Data.Weapon.Image = string.lower(self.Data.Weapon.Image)
end
--here we handle it when we find a hash that is not in the weapon list so we don't show the weapon data on the hud
if self.Data.Weapon.Active then
self.Data.Weapon.Active = self.Data.Weapon.CurrentWeapon ~= 0 and self.Data.Weapon.Name and self.Data.Weapon.Image
end
end
Wait(1000)
end
end)
end
function HUD:FastThick()
CreateThread(function()
while not ESX.PlayerLoaded do
Wait(200)
end
local srvLogo = Config.Default.ServerLogo
while ESX.PlayerLoaded do
if not Config.Disable.Voice then
self.Data.isTalking = NetworkIsPlayerTalking(ESX.playerId)
end
if self.Data.Weapon.Active then
bool, ammoInClip = GetAmmoInClip(ESX.PlayerData.ped, self.Data.Weapon.CurrentWeapon)
self.Data.Weapon.CurrentAmmo = ammoInClip
end
local values = {
playerId = ESX.serverId,
onlinePlayers = GlobalState["playerCount"],
serverLogo = srvLogo,
moneys = { bank = self.Data.Money.bank or 0, money = self.Data.Money.cash or 0 },
weaponData = {
use = self.Data.Weapon.Active,
image = self.Data.Weapon.Image or false,
name = self.Data.Weapon.Name or false,
isWeaponMelee = self.Data.Weapon.isWeaponMelee,
currentAmmo = self.Data.Weapon.CurrentAmmo or 0,
maxAmmo = self.Data.Weapon.MaxAmmo or 0,
},
streetName = self.Data.Location or "Unknown street",
voice = {
mic = self.Data.isTalking or false,
radio = self.Data.isTalkingOnRadio,
range = self.Data.VoiceRange,
},
job = HUD:GetJobLabel(),
}
SendNUIMessage({ type = "HUD_DATA", value = values })
Wait(500)
end
end)
end
-- Handlers
-- On script start
AddEventHandler("onResourceStart", function(resource)
if GetCurrentResourceName() ~= resource then
return
end
Wait(1000)
if not Config.Disable.Weapon then
HUD:GetWeapons()
end
end)
-- On player loaded
ESX.SecureNetEvent("esx:playerLoaded", function(xPlayer)
if not Config.Disable.Weapon then
HUD:GetWeapons()
end
HUD:GetJobLabel(xPlayer.job)
end)
AddEventHandler("esx:pauseMenuActive", function(state)
if HUD.Data.hudHidden then
return
end
HUD:Toggle(not state)
end)
-- job handler
RegisterNetEvent("esx:setJob")
AddEventHandler("esx:setJob", function(job)
ESX.PlayerData.job = job
end)
--Cash and Bank handler
if not Config.Disable.Money then
RegisterNetEvent("esx:setAccountMoney", function(account)
if account.name == "money" then
HUD.Data.Money.cash = account.money
elseif account.name == "bank" then
HUD.Data.Money.bank = account.money
end
end)
end

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if not Config.Disable.Status then
local GetPlayerUnderwaterTimeRemaining = GetPlayerUnderwaterTimeRemaining
local GetPlayerSprintStaminaRemaining = GetPlayerSprintStaminaRemaining
local IsPedSwimmingUnderWater = IsPedSwimmingUnderWater
local GetEntityHealth = GetEntityHealth
local GetEntityMaxHealth = GetEntityMaxHealth
local GetPedArmour = GetPedArmour
local values = {}
AddEventHandler("esx_status:onTick", function(data)
local hunger, thirst
for i = 1, #data do
if data[i].name == "thirst" then
thirst = math.floor(data[i].percent)
end
if data[i].name == "hunger" then
hunger = math.floor(data[i].percent)
end
end
values.healthBar = math.floor((GetEntityHealth(ESX.PlayerData.ped) - 100) / 100 * 100)
values.armorBar = GetPedArmour(ESX.PlayerData.ped)
values.drinkBar = thirst
values.foodBar = hunger
end)
function HUD:StatusThread()
values = {}
CreateThread(function()
while ESX.PlayerLoaded do
local oxygen, stamina = 0, 0
stamina = math.floor(100 - GetPlayerSprintStaminaRemaining(ESX.playerId))
if stamina == 0 then
stamina = 1
end
if stamina == 100 then
stamina = 0
end
if IsPedSwimmingUnderWater(ESX.PlayerData.ped) then
oxygen = math.floor(GetPlayerUnderwaterTimeRemaining(ESX.playerId) * 10)
end
values.oxygenBar = oxygen or 0
values.staminaBar = stamina
SendNUIMessage({ type = "STATUS_HUD", value = values })
Wait(250)
end
end)
end
end

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if not Config.Disable.Vehicle then
if GetResourceState("LegacyFuel") == "started" then
function HUD:FuelExport()
return ESX.Math.Round(exports["LegacyFuel"]:GetFuel(HUD.Data.Vehicle), 2)
end
else
function HUD:FuelExport()
return ESX.Math.Round(GetVehicleFuelLevel(HUD.Data.Vehicle), 2)
end
end
end

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local cruiseControlStatus = false
local isPassenger = false
local isSeatbeltOn = false
local p = promise:new()
local function SetCruiseControlState(state)
cruiseControlStatus = state
end
local function SetSeatbeltState(state)
isSeatbeltOn = state
end
exports("CruiseControlState", SetCruiseControlState)
exports("SeatbeltState", SetSeatbeltState)
if not Config.Disable.Vehicle then
local vehicleType, playerPos
local currentMileage = 0
HUD.Data.Driver = false
local values = {
show = false,
defaultIndicators = {},
}
local function driverCheck(currentVehicle)
return DoesEntityExist(currentVehicle) and (GetPedInVehicleSeat(currentVehicle, -1) == ESX.PlayerData.ped)
end
CreateThread(function()
while true do
local currentVehicle = Citizen.Await(p)
if currentVehicle then
HUD.Data.Driver = driverCheck(currentVehicle)
playerPos = GetEntityCoords(ESX.PlayerData.ped).xy
if not Config.Default.PassengerSpeedo then
if HUD.Data.Driver then
isPassenger = false
else
SendNUIMessage({ type = "VEH_HUD", value = { show = false } })
isPassenger = true
end
end
end
Wait(1000)
end
end)
CreateThread(function()
local oldPos
while true do
local currentVehicle = Citizen.Await(p)
if currentVehicle and DoesEntityExist(currentVehicle) then
local engineHealth = math.floor(GetVehicleEngineHealth(currentVehicle) / 10)
local _, lowBeam, highBeam = GetVehicleLightsState(currentVehicle)
local indicator = GetVehicleIndicatorLights(currentVehicle)
local tempDoorLockStatus = GetVehicleDoorLockStatus(currentVehicle)
if engineHealth < 0 then
engineHealth = 0
end
local lightState = lowBeam == 1 or highBeam == 1
local indicatorLeft = indicator == 1 or indicator == 3
local indicatorRight = indicator == 2 or indicator == 3
local doorLockStatus = tempDoorLockStatus == 2 or tempDoorLockStatus == 3
if IsVehicleOnAllWheels(currentVehicle) then
if oldPos then
local distance = #(oldPos - playerPos)
if distance >= 10 then
currentMileage += Config.Default.Kmh and distance / 1000 or distance / 1620
currentMileage = ESX.Math.Round(currentMileage, 2)
oldPos = playerPos
end
else
oldPos = playerPos
end
end
values.fuel = { level = HUD:FuelExport() or 100, maxLevel = 100 }
values.mileage = currentMileage
values.kmh = Config.Default.Kmh
values.damage = engineHealth
values.vehType = vehicleType
values.driver = HUD.Data.Driver
values.defaultIndicators.seatbelt = isSeatbeltOn
values.defaultIndicators.tempomat = cruiseControlStatus
values.defaultIndicators.door = doorLockStatus
values.defaultIndicators.light = lightState
values.defaultIndicators.leftIndex = indicatorLeft
values.defaultIndicators.rightIndex = indicatorRight
end
Wait(200)
end
end)
CreateThread(function()
while true do
local currentVehicle = Citizen.Await(p)
if currentVehicle and DoesEntityExist(currentVehicle) then
local currentSpeed = GetEntitySpeed(currentVehicle)
local engineRunning = GetIsVehicleEngineRunning(currentVehicle)
local rpm
if vehicleType == "LAND" or vehicleType == "MOTO" then
rpm = engineRunning and (GetVehicleCurrentRpm(currentVehicle) * 450) or 0
else
rpm = math.ceil(ESX.PlayerData.coords.z)
end
values.speed = math.floor(currentSpeed * (Config.Default.Kmh and 3.6 or 2.236936))
values.rpm = rpm
values.defaultIndicators.engine = engineRunning
if not isPassenger then
SendNUIMessage({ type = "VEH_HUD", value = values })
end
end
Wait(50)
end
end)
AddEventHandler("esx:enteredVehicle", function(currentVehicle, currentPlate, currentSeat, displayName, netId)
local vehicleClass = GetVehicleClass(currentVehicle)
if vehicleClass == 13 then
return
end
HUD.Data.Driver = currentSeat == -1 or false
HUD.Data.Vehicle = currentVehicle
vehicleType = "LAND"
if vehicleClass == 15 or vehicleClass == 16 then
vehicleType = "AIR"
elseif vehicleClass == 8 then
vehicleType = "MOTO"
end
if Config.Disable.MinimapOnFoot then
DisplayRadar(true)
end
if HUD.Data.Driver then
TriggerServerEvent("esx_hud:EnteredVehicle", currentPlate, Config.Default.Kmh)
end
values.show = true
p:resolve(currentVehicle)
end)
AddEventHandler("esx:exitedVehicle", function(currentVehicle, currentPlate, currentSeat, displayName, netId)
p = promise:new()
HUD.Data.Driver = false
HUD.Data.Vehicle = nil
vehicleType = nil
values = {
show = false,
defaultIndicators = {},
}
SendNUIMessage({ type = "VEH_HUD", value = { show = false } })
if Config.Disable.MinimapOnFoot then
DisplayRadar(false)
end
if currentSeat == -1 then
TriggerServerEvent("esx_hud:ExitedVehicle", currentPlate, currentMileage, Config.Default.Kmh)
end
currentMileage = 0
isPassenger = false
end)
RegisterNetEvent("esx_hud:UpdateMileage", function(mileage)
currentMileage = mileage
end)
AddEventHandler("esx_hud:UnitChanged", function(state)
if state then
currentMileage = currentMileage * 1.61
else
currentMileage = currentMileage / 1.61
end
currentMileage = ESX.Math.Round(currentMileage, 2)
end)
end

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if not Config.Disable.Voice then
HUD.Data.TalkingOnRadio = false
if GetResourceState("pma-voice") == "started" then
AddEventHandler("pma-voice:setTalkingMode", function(mode)
SendNUIMessage({ type = "VOICE_RANGE", value = mode })
HUD.Data.VoiceRange = mode
end)
AddEventHandler("pma-voice:radioActive", function(radioTalking)
HUD.Data.isTalkingOnRadio = radioTalking
end)
AddEventHandler("onResourceStart", function(resourceName)
if not resourceName == "pma-voice" then
return
end
Wait(1000)
SendNUIMessage({ type = "VOICE_RANGE", value = LocalPlayer.state.proximity.index })
end)
elseif GetResourceState("saltychat") == "started" then
-- #TODO: Test salty chat, add restart handlers
AddEventHandler("SaltyChat_VoiceRangeChanged", function(range, index, availableVoiceRanges)
SendNUIMessage({ type = "VOICE_RANGE", value = index })
HUD.Data.VoiceRange = index
end)
AddEventHandler("SaltyChat_RadioTrafficStateChanged", function(primaryReceive, primaryTransmit, secondaryReceive, secondaryTransmit)
HUD.Data.isTalkingOnRadio = primaryTransmit or secondaryTransmit
end)
else
TriggerServerEvent("esx_hud:ErrorHandle", "Setup your custom voice resource at: client/voice.lua")
end
end