163 lines
4.3 KiB
Lua
163 lines
4.3 KiB
Lua
local menuOpen = false
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local inZoneDrugShop = false
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local inRangeMarkerDrugShop = false
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local cfgMarker = Config.Marker;
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--slow loop
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CreateThread(function()
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while true do
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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local distDrugShop = #(coords - Config.CircleZones.DrugDealer.coords)
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inRangeMarkerDrugShop = false
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if(distDrugShop <= Config.Marker.Distance) then
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inRangeMarkerDrugShop = true
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end
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if distDrugShop < 1 then
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inZoneDrugShop = true
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else
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inZoneDrugShop = false
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if menuOpen then
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menuOpen=false
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end
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end
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Wait(500)
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end
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end)
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--drawk marker
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CreateThread(function()
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while true do
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local Sleep = 1500
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if(inRangeMarkerDrugShop) then
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Sleep = 0
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local coordsMarker = Config.CircleZones.DrugDealer.coords
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local color = cfgMarker.Color
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DrawMarker(cfgMarker.Type, coordsMarker.x, coordsMarker.y,coordsMarker.z - 1.0,
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0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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cfgMarker.Size, color.r,color.g,color.b,color.a,
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false, true, 2, false, nil, nil, false)
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end
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Wait(Sleep)
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end
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end)
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--main loop
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CreateThread(function ()
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while true do
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local Sleep = 1500
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if inZoneDrugShop and not menuOpen then
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Sleep = 0
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ESX.ShowHelpNotification(TranslateCap('dealer_prompt'),true)
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if IsControlJustPressed(0, 38) then
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OpenDrugShop()
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end
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end
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Wait(Sleep)
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end
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end)
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function OpenDrugShop()
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local elements = {
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{unselectable = true, icon = "fas fa-cannabis", title = TranslateCap('dealer_title')}
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}
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menuOpen = true
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for k, v in pairs(ESX.GetPlayerData().inventory) do
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local price = Config.DrugDealerItems[v.name]
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if price and v.count > 0 then
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elements[#elements+1] = {
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icon = "fas fa-shopping-basket",
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title = ('%s - <span style="color:green;">%s</span>'):format(v.label, TranslateCap('dealer_item', ESX.Math.GroupDigits(price))),
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name = v.name,
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price = price,
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}
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end
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end
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ESX.OpenContext("right", elements, function(menu,element)
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local elements2 = {
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{unselectable = true, icon = "fas fa-shopping-basket", title = element.title},
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{icon = "fas fa-shopping-basket", title = "Amount", input = true, inputType = "number", inputPlaceholder = "Amount you want to sell", inputValue=0, inputMin = Config.SellMenu.Min, inputMax = Config.SellMenu.Max},
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{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
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}
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ESX.OpenContext("right", elements2, function(menu2,element2)
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ESX.CloseContext()
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local count = tonumber(menu2.eles[2].inputValue)
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if count < 1 then
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return
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end
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TriggerServerEvent('esx_drugs:sellDrug',tostring(element.name), count)
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end, function(menu)
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menuOpen = false
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end)
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end, function(menu)
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menuOpen = false
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end)
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end
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AddEventHandler('onResourceStop', function(resource)
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if resource == GetCurrentResourceName() then
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if menuOpen then
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ESX.CloseContext()
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end
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end
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end)
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function OpenBuyLicenseMenu(licenseName)
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menuOpen = true
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local license = Config.LicensePrices[licenseName]
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local elements = {
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{unselectable = true, title = TranslateCap('purchase_license')},
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{title = ('%s - <span style="color:green;">%s</span>'):format(license.label, TranslateCap('dealer_item', ESX.Math.GroupDigits(license.price))), value = licenseName, price = license.price, licenseName = license.label}
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}
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ESX.OpenContext("right", elements, function(menu,element)
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ESX.TriggerServerCallback('esx_drugs:buyLicense', function(boughtLicense)
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if boughtLicense then
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ESX.CloseContext()
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ESX.ShowNotification(TranslateCap('license_bought', element.licenseName, ESX.Math.GroupDigits(element.price)))
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else
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ESX.ShowNotification(TranslateCap('license_bought_fail', element.licenseName))
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end
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end, element.value)
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end, function(menu)
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menuOpen = false
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end)
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end
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function CreateBlipCircle(coords, text, radius, color, sprite)
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local blip = AddBlipForRadius(coords, radius)
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SetBlipHighDetail(blip, true)
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SetBlipColour(blip, 1)
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SetBlipAlpha (blip, 128)
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-- create a blip in the middle
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blip = AddBlipForCoord(coords)
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SetBlipHighDetail(blip, true)
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SetBlipSprite (blip, sprite)
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SetBlipScale (blip, 1.0)
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SetBlipColour (blip, color)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentSubstringPlayerName(text)
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EndTextCommandSetBlipName(blip)
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end
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CreateThread(function()
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for k,zone in pairs(Config.CircleZones) do
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CreateBlipCircle(zone.coords, zone.name, zone.radius, zone.color, zone.sprite)
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end
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end)
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