Files
2026-07-07 21:08:52 +02:00

53 lines
1.8 KiB
Lua

if not Config.Disable.Status then
local GetPlayerUnderwaterTimeRemaining = GetPlayerUnderwaterTimeRemaining
local GetPlayerSprintStaminaRemaining = GetPlayerSprintStaminaRemaining
local IsPedSwimmingUnderWater = IsPedSwimmingUnderWater
local GetEntityHealth = GetEntityHealth
local GetEntityMaxHealth = GetEntityMaxHealth
local GetPedArmour = GetPedArmour
local values = {}
AddEventHandler("esx_status:onTick", function(data)
local hunger, thirst
for i = 1, #data do
if data[i].name == "thirst" then
thirst = math.floor(data[i].percent)
end
if data[i].name == "hunger" then
hunger = math.floor(data[i].percent)
end
end
values.healthBar = math.floor((GetEntityHealth(ESX.PlayerData.ped) - 100) / 100 * 100)
values.armorBar = GetPedArmour(ESX.PlayerData.ped)
values.drinkBar = thirst
values.foodBar = hunger
end)
function HUD:StatusThread()
values = {}
CreateThread(function()
while ESX.PlayerLoaded do
local oxygen, stamina = 0, 0
stamina = math.floor(100 - GetPlayerSprintStaminaRemaining(ESX.playerId))
if stamina == 0 then
stamina = 1
end
if stamina == 100 then
stamina = 0
end
if IsPedSwimmingUnderWater(ESX.PlayerData.ped) then
oxygen = math.floor(GetPlayerUnderwaterTimeRemaining(ESX.playerId) * 10)
end
values.oxygenBar = oxygen or 0
values.staminaBar = stamina
SendNUIMessage({ type = "STATUS_HUD", value = values })
Wait(250)
end
end)
end
end