306 lines
9.1 KiB
Lua
306 lines
9.1 KiB
Lua
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local PlayersHarvesting, PlayersHarvesting2, PlayersHarvesting3, PlayersCrafting, PlayersCrafting2, PlayersCrafting3 = {}, {}, {}, {}, {}, {}
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if Config.MaxInService ~= -1 then
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TriggerEvent('esx_service:activateService', 'mechanic', Config.MaxInService)
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end
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TriggerEvent('esx_phone:registerNumber', 'mechanic', TranslateCap('mechanic_customer'), true, true)
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TriggerEvent('esx_society:registerSociety', 'mechanic', 'mechanic', 'society_mechanic', 'society_mechanic', 'society_mechanic', {type = 'private'})
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local function Harvest(source)
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SetTimeout(4000, function()
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if PlayersHarvesting[source] == true then
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local xPlayer = ESX.Player(source)
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local GazBottleQuantity = xPlayer.getInventoryItem('gazbottle').count
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if GazBottleQuantity >= 5 then
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TriggerClientEvent('esx:showNotification', source, TranslateCap('you_do_not_room'))
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else
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xPlayer.addInventoryItem('gazbottle', 1)
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Harvest(source)
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end
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end
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end)
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end
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RegisterServerEvent('esx_mechanicjob:startHarvest')
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AddEventHandler('esx_mechanicjob:startHarvest', function()
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local source = source
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PlayersHarvesting[source] = true
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TriggerClientEvent('esx:showNotification', source, TranslateCap('recovery_gas_can'))
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Harvest(source)
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end)
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RegisterServerEvent('esx_mechanicjob:stopHarvest')
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AddEventHandler('esx_mechanicjob:stopHarvest', function()
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local source = source
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PlayersHarvesting[source] = false
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end)
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local function Harvest2(source)
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SetTimeout(4000, function()
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if PlayersHarvesting2[source] == true then
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local xPlayer = ESX.Player(source)
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local FixToolQuantity = xPlayer.getInventoryItem('fixtool').count
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if FixToolQuantity >= 5 then
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TriggerClientEvent('esx:showNotification', source, TranslateCap('you_do_not_room'))
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else
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xPlayer.addInventoryItem('fixtool', 1)
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Harvest2(source)
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end
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end
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end)
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end
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RegisterServerEvent('esx_mechanicjob:startHarvest2')
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AddEventHandler('esx_mechanicjob:startHarvest2', function()
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local source = source
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PlayersHarvesting2[source] = true
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TriggerClientEvent('esx:showNotification', source, TranslateCap('recovery_repair_tools'))
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Harvest2(source)
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end)
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RegisterServerEvent('esx_mechanicjob:stopHarvest2')
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AddEventHandler('esx_mechanicjob:stopHarvest2', function()
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local source = source
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PlayersHarvesting2[source] = false
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end)
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local function Harvest3(source)
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SetTimeout(4000, function()
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if PlayersHarvesting3[source] == true then
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local xPlayer = ESX.Player(source)
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local CaroToolQuantity = xPlayer.getInventoryItem('carotool').count
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if CaroToolQuantity >= 5 then
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TriggerClientEvent('esx:showNotification', source, TranslateCap('you_do_not_room'))
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else
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xPlayer.addInventoryItem('carotool', 1)
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Harvest3(source)
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end
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end
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end)
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end
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RegisterServerEvent('esx_mechanicjob:startHarvest3')
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AddEventHandler('esx_mechanicjob:startHarvest3', function()
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local source = source
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PlayersHarvesting3[source] = true
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TriggerClientEvent('esx:showNotification', source, TranslateCap('recovery_body_tools'))
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Harvest3(source)
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end)
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RegisterServerEvent('esx_mechanicjob:stopHarvest3')
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AddEventHandler('esx_mechanicjob:stopHarvest3', function()
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local source = source
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PlayersHarvesting3[source] = false
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end)
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local function Craft(source)
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SetTimeout(4000, function()
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if PlayersCrafting[source] == true then
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local xPlayer = ESX.Player(source)
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local GazBottleQuantity = xPlayer.getInventoryItem('gazbottle').count
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if GazBottleQuantity <= 0 then
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TriggerClientEvent('esx:showNotification', source, TranslateCap('not_enough_gas_can'))
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else
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xPlayer.removeInventoryItem('gazbottle', 1)
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xPlayer.addInventoryItem('blowpipe', 1)
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Craft(source)
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end
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end
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end)
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end
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RegisterServerEvent('esx_mechanicjob:startCraft')
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AddEventHandler('esx_mechanicjob:startCraft', function()
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local source = source
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PlayersCrafting[source] = true
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TriggerClientEvent('esx:showNotification', source, TranslateCap('assembling_blowtorch'))
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Craft(source)
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end)
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RegisterServerEvent('esx_mechanicjob:stopCraft')
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AddEventHandler('esx_mechanicjob:stopCraft', function()
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local source = source
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PlayersCrafting[source] = false
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end)
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local function Craft2(source)
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SetTimeout(4000, function()
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if PlayersCrafting2[source] == true then
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local xPlayer = ESX.Player(source)
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local FixToolQuantity = xPlayer.getInventoryItem('fixtool').count
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if FixToolQuantity <= 0 then
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TriggerClientEvent('esx:showNotification', source, TranslateCap('not_enough_repair_tools'))
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else
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xPlayer.removeInventoryItem('fixtool', 1)
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xPlayer.addInventoryItem('fixkit', 1)
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Craft2(source)
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end
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end
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end)
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end
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RegisterServerEvent('esx_mechanicjob:startCraft2')
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AddEventHandler('esx_mechanicjob:startCraft2', function()
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local source = source
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PlayersCrafting2[source] = true
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TriggerClientEvent('esx:showNotification', source, TranslateCap('assembling_repair_kit'))
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Craft2(source)
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end)
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RegisterServerEvent('esx_mechanicjob:stopCraft2')
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AddEventHandler('esx_mechanicjob:stopCraft2', function()
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local source = source
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PlayersCrafting2[source] = false
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end)
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local function Craft3(source)
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SetTimeout(4000, function()
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if PlayersCrafting3[source] == true then
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local xPlayer = ESX.Player(source)
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local CaroToolQuantity = xPlayer.getInventoryItem('carotool').count
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if CaroToolQuantity <= 0 then
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TriggerClientEvent('esx:showNotification', source, TranslateCap('not_enough_body_tools'))
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else
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xPlayer.removeInventoryItem('carotool', 1)
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xPlayer.addInventoryItem('carokit', 1)
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Craft3(source)
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end
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end
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end)
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end
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RegisterServerEvent('esx_mechanicjob:startCraft3')
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AddEventHandler('esx_mechanicjob:startCraft3', function()
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local source = source
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PlayersCrafting3[source] = true
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TriggerClientEvent('esx:showNotification', source, TranslateCap('assembling_body_kit'))
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Craft3(source)
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end)
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RegisterServerEvent('esx_mechanicjob:stopCraft3')
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AddEventHandler('esx_mechanicjob:stopCraft3', function()
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local source = source
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PlayersCrafting3[source] = false
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end)
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RegisterServerEvent('esx_mechanicjob:onNPCJobMissionCompleted')
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AddEventHandler('esx_mechanicjob:onNPCJobMissionCompleted', function()
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local source = source
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local xPlayer = ESX.Player(source)
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local total = math.random(Config.NPCJobEarnings.min, Config.NPCJobEarnings.max);
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if xPlayer.getJob().grade >= 3 then
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total = total * 2
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end
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TriggerEvent('esx_addonaccount:getSharedAccount', 'society_mechanic', function(account)
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account.addMoney(total)
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end)
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TriggerClientEvent("esx:showNotification", source, TranslateCap('your_comp_earned').. total)
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end)
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ESX.RegisterUsableItem('blowpipe', function(source)
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local source = source
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local xPlayer = ESX.Player(source)
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xPlayer.removeInventoryItem('blowpipe', 1)
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TriggerClientEvent('esx_mechanicjob:onHijack', source)
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TriggerClientEvent('esx:showNotification', source, TranslateCap('you_used_blowtorch'))
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end)
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ESX.RegisterUsableItem('fixkit', function(source)
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local source = source
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local xPlayer = ESX.Player(source)
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xPlayer.removeInventoryItem('fixkit', 1)
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TriggerClientEvent('esx_mechanicjob:onFixkit', source)
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TriggerClientEvent('esx:showNotification', source, TranslateCap('you_used_repair_kit'))
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end)
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ESX.RegisterUsableItem('carokit', function(source)
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local source = source
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local xPlayer = ESX.Player(source)
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xPlayer.removeInventoryItem('carokit', 1)
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TriggerClientEvent('esx_mechanicjob:onCarokit', source)
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TriggerClientEvent('esx:showNotification', source, TranslateCap('you_used_body_kit'))
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end)
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RegisterServerEvent('esx_mechanicjob:getStockItem')
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AddEventHandler('esx_mechanicjob:getStockItem', function(itemName, count)
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local xPlayer = ESX.Player(source)
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TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic', function(inventory)
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local item = inventory.getItem(itemName)
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-- is there enough in the society?
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if count > 0 and item.count >= count then
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-- can the player carry the said amount of x item?
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if xPlayer.canCarryItem(itemName, count) then
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inventory.removeItem(itemName, count)
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xPlayer.addInventoryItem(itemName, count)
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xPlayer.showNotification(TranslateCap('have_withdrawn', count, item.label))
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else
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xPlayer.showNotification(TranslateCap('player_cannot_hold'))
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end
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else
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xPlayer.showNotification(TranslateCap('invalid_quantity'))
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end
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end)
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end)
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ESX.RegisterServerCallback('esx_mechanicjob:getStockItems', function(source, cb)
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TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic', function(inventory)
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cb(inventory.items)
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end)
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end)
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RegisterServerEvent('esx_mechanicjob:putStockItems')
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AddEventHandler('esx_mechanicjob:putStockItems', function(itemName, count)
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local xPlayer = ESX.Player(source)
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TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic', function(inventory)
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local item = inventory.getItem(itemName)
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local playerItemCount = xPlayer.getInventoryItem(itemName).count
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if item.count >= 0 and count <= playerItemCount then
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xPlayer.removeInventoryItem(itemName, count)
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inventory.addItem(itemName, count)
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else
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xPlayer.showNotification(TranslateCap('invalid_quantity'))
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end
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xPlayer.showNotification(TranslateCap('have_deposited', count, item.label))
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end)
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end)
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ESX.RegisterServerCallback('esx_mechanicjob:getPlayerInventory', function(source, cb)
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local xPlayer = ESX.Player(source)
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local items = xPlayer.getInventory(false)
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cb({items = items})
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end) |