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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
esx_mechanicjob
|
||||
Copyright (C) 2015-2025 Jérémie N'gadi
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
esx_mechanicjob Copyright (C) 2015-2025 Jérémie N'gadi
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
48
resources/[esx_addons]/esx_mechanicjob/README.md
Normal file
48
resources/[esx_addons]/esx_mechanicjob/README.md
Normal file
@@ -0,0 +1,48 @@
|
||||
<h1 align='center'>[ESX] Mechanicjob</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://documentation.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
|
||||
## Requirements
|
||||
|
||||
* Auto mode
|
||||
* No need to download another resource
|
||||
|
||||
* Player management (billing and boss actions)
|
||||
* [esx_society](https://github.com/esx-framework/esx_society)
|
||||
* [esx_billing](https://github.com/esx-framework/esx_billing)
|
||||
|
||||
## Download & Installation
|
||||
|
||||
### Using [fvm](https://github.com/qlaffont/fvm-installer)
|
||||
```
|
||||
fvm install --save --folder=esx esx-framework/esx_mechanicjob
|
||||
```
|
||||
|
||||
### Using Git
|
||||
```
|
||||
cd resources
|
||||
git clone https://github.com/esx-framework/esx_mechanicjob [esx]/esx_mechanicjob
|
||||
```
|
||||
|
||||
### Manually
|
||||
- Download https://github.com/esx-framework/esx_mechanicjob/archive/master.zip
|
||||
- Put it in the `[esx]` directory
|
||||
|
||||
## Installation
|
||||
- Import `esx_mechanicjob.sql` in your database
|
||||
- If you want player management you have to set `Config.EnablePlayerManagement` to `true` in `config.lua`
|
||||
- Add this to your `server.cfg`:
|
||||
|
||||
```
|
||||
start esx_mechanicjob
|
||||
```
|
||||
|
||||
# Legal
|
||||
### License
|
||||
esx_mechanicjob - mechanic job for ESX
|
||||
|
||||
Copyright (C) 2015-2025 Jérémie N'gadi
|
||||
|
||||
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
|
||||
|
||||
This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
|
||||
|
||||
You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
|
||||
963
resources/[esx_addons]/esx_mechanicjob/client/main.lua
Normal file
963
resources/[esx_addons]/esx_mechanicjob/client/main.lua
Normal file
@@ -0,0 +1,963 @@
|
||||
local HasAlreadyEnteredMarker, LastZone = false, nil
|
||||
local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {}
|
||||
local CurrentlyTowedVehicle, Blips, NPCOnJob, NPCTargetTowable, NPCTargetTowableZone = nil, {}, false, nil, nil
|
||||
local NPCHasSpawnedTowable, NPCLastCancel, NPCHasBeenNextToTowable, NPCTargetDeleterZone = false,
|
||||
GetGameTimer() - 5 * 60000, false, false
|
||||
local isDead, isBusy = false, false
|
||||
|
||||
function SelectRandomTowable()
|
||||
local index = GetRandomIntInRange(1, #Config.Towables)
|
||||
|
||||
for k, v in pairs(Config.Zones) do
|
||||
if v.Pos.x == Config.Towables[index].x and v.Pos.y == Config.Towables[index].y and v.Pos.z == Config.Towables[index].z then
|
||||
return k
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function StartNPCJob()
|
||||
NPCOnJob = true
|
||||
|
||||
NPCTargetTowableZone = SelectRandomTowable()
|
||||
local zone = Config.Zones[NPCTargetTowableZone]
|
||||
|
||||
Blips['NPCTargetTowableZone'] = AddBlipForCoord(zone.Pos.x, zone.Pos.y, zone.Pos.z)
|
||||
SetBlipRoute(Blips['NPCTargetTowableZone'], true)
|
||||
|
||||
ESX.ShowNotification(TranslateCap('drive_to_indicated'))
|
||||
end
|
||||
|
||||
function StopNPCJob(cancel)
|
||||
if Blips['NPCTargetTowableZone'] then
|
||||
RemoveBlip(Blips['NPCTargetTowableZone'])
|
||||
Blips['NPCTargetTowableZone'] = nil
|
||||
end
|
||||
|
||||
if Blips['NPCDelivery'] then
|
||||
RemoveBlip(Blips['NPCDelivery'])
|
||||
Blips['NPCDelivery'] = nil
|
||||
end
|
||||
|
||||
Config.Zones.VehicleDelivery.Type = -1
|
||||
|
||||
NPCOnJob = false
|
||||
NPCTargetTowable = nil
|
||||
NPCTargetTowableZone = nil
|
||||
NPCHasSpawnedTowable = false
|
||||
NPCHasBeenNextToTowable = false
|
||||
|
||||
if cancel then
|
||||
ESX.ShowNotification(TranslateCap('mission_canceled'), "error")
|
||||
else
|
||||
--TriggerServerEvent('esx_mechanicjob:onNPCJobCompleted')
|
||||
end
|
||||
end
|
||||
|
||||
function OpenMechanicActionsMenu()
|
||||
local elements = {
|
||||
{ unselectable = true, icon = "fas fa-gear", title = TranslateCap('mechanic') },
|
||||
{ icon = "fas fa-car", title = TranslateCap('vehicle_list'), value = 'vehicle_list' },
|
||||
{ icon = "fas fa-shirt", title = TranslateCap('work_wear'), value = 'cloakroom' },
|
||||
{ icon = "fas fa-shirt", title = TranslateCap('civ_wear'), value = 'cloakroom2' },
|
||||
{ icon = "fas fa-box", title = TranslateCap('deposit_stock'), value = 'put_stock' },
|
||||
{ icon = "fas fa-box", title = TranslateCap('withdraw_stock'), value = 'get_stock' }
|
||||
}
|
||||
|
||||
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name == 'boss' then
|
||||
elements[#elements + 1] = {
|
||||
icon = 'fas fa-boss',
|
||||
title = TranslateCap('boss_actions'),
|
||||
value = 'boss_actions'
|
||||
}
|
||||
end
|
||||
|
||||
ESX.OpenContext("right", elements, function(menu, element)
|
||||
if element.value == 'vehicle_list' then
|
||||
if Config.EnableSocietyOwnedVehicles then
|
||||
local elements2 = {
|
||||
{ unselectable = true, icon = "fas fa-car", title = TranslateCap('service_vehicle') }
|
||||
}
|
||||
|
||||
ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles)
|
||||
for i = 1, #vehicles, 1 do
|
||||
elements2[#elements2 + 1] = {
|
||||
icon = 'fas fa-car',
|
||||
title = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']',
|
||||
value = vehicles[i]
|
||||
}
|
||||
end
|
||||
|
||||
ESX.OpenContext("right", elements2, function(menu2, element2)
|
||||
ESX.CloseContext()
|
||||
local vehicleProps = element2.value
|
||||
|
||||
ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, 270.0,
|
||||
function(vehicle)
|
||||
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
|
||||
local playerPed = PlayerPedId()
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
end)
|
||||
|
||||
TriggerServerEvent('esx_society:removeVehicleFromGarage', 'mechanic', vehicleProps)
|
||||
end)
|
||||
end, 'mechanic')
|
||||
else
|
||||
local elements2 = {
|
||||
{ unselectable = true, icon = "fas fa-car", title = TranslateCap('service_vehicle') },
|
||||
{ icon = "fas fa-truck", title = TranslateCap('flat_bed'), value = 'flatbed' },
|
||||
{ icon = "fas fa-truck", title = TranslateCap('tow_truck'), value = 'towtruck2' }
|
||||
}
|
||||
|
||||
if Config.EnablePlayerManagement and ESX.PlayerData.job and (ESX.PlayerData.job.grade_name == 'boss' or ESX.PlayerData.job.grade_name == 'chief' or ESX.PlayerData.job.grade_name == 'experimente') then
|
||||
elements2[#elements2 + 1] = {
|
||||
icon = 'fas fa-truck',
|
||||
title = 'Slamvan',
|
||||
value = 'slamvan3'
|
||||
}
|
||||
end
|
||||
|
||||
ESX.OpenContext("right", elements2, function(menu2, element2)
|
||||
if Config.MaxInService == -1 then
|
||||
ESX.CloseContext()
|
||||
ESX.Game.SpawnVehicle(element2.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
|
||||
local playerPed = PlayerPedId()
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
end)
|
||||
else
|
||||
ESX.TriggerServerCallback('esx_service:enableService',
|
||||
function(canTakeService, maxInService, inServiceCount)
|
||||
if canTakeService then
|
||||
ESX.CloseContext()
|
||||
ESX.Game.SpawnVehicle(element2.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0,
|
||||
function(vehicle)
|
||||
local playerPed = PlayerPedId()
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
end)
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('service_full') ..
|
||||
inServiceCount .. '/' .. maxInService)
|
||||
end
|
||||
end, 'mechanic')
|
||||
end
|
||||
end)
|
||||
end
|
||||
elseif element.value == 'cloakroom' then
|
||||
ESX.CloseContext()
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
|
||||
if skin.sex == 0 then
|
||||
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
|
||||
end
|
||||
end)
|
||||
elseif element.value == 'cloakroom2' then
|
||||
ESX.CloseContext()
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
end)
|
||||
elseif Config.OxInventory and (element.value == 'put_stock' or element.value == 'get_stock') then
|
||||
exports.ox_inventory:openInventory('stash', 'society_mechanic')
|
||||
return ESX.CloseContext()
|
||||
elseif element.value == 'put_stock' then
|
||||
OpenPutStocksMenu()
|
||||
elseif element.value == 'get_stock' then
|
||||
OpenGetStocksMenu()
|
||||
elseif element.value == 'boss_actions' then
|
||||
TriggerEvent('esx_society:openBossMenu', 'mechanic', function(data, menu)
|
||||
ESX.CloseContext()
|
||||
end)
|
||||
end
|
||||
end, function(menu)
|
||||
CurrentAction = 'mechanic_actions_menu'
|
||||
CurrentActionMsg = TranslateCap('open_actions')
|
||||
CurrentActionData = {}
|
||||
end)
|
||||
end
|
||||
|
||||
function OpenMechanicHarvestMenu()
|
||||
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
|
||||
local elements = {
|
||||
{ unselectable = true, icon = "fas fa-gear", title = "Mechanic Harvest Menu" },
|
||||
{ icon = "fas fa-gear", title = TranslateCap('gas_can'), value = 'gaz_bottle' },
|
||||
{ icon = "fas fa-gear", title = TranslateCap('repair_tools'), value = 'fix_tool' },
|
||||
{ icon = "fas fa-gear", title = TranslateCap('body_work_tools'), value = 'caro_tool' }
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements, function(menu, element)
|
||||
if element.value == 'gaz_bottle' then
|
||||
TriggerServerEvent('esx_mechanicjob:startHarvest')
|
||||
elseif element.value == 'fix_tool' then
|
||||
TriggerServerEvent('esx_mechanicjob:startHarvest2')
|
||||
elseif element.value == 'caro_tool' then
|
||||
TriggerServerEvent('esx_mechanicjob:startHarvest3')
|
||||
end
|
||||
end, function(menu)
|
||||
CurrentAction = 'mechanic_harvest_menu'
|
||||
CurrentActionMsg = TranslateCap('harvest_menu')
|
||||
CurrentActionData = {}
|
||||
end)
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('not_experienced_enough'))
|
||||
end
|
||||
end
|
||||
|
||||
function OpenMechanicCraftMenu()
|
||||
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
|
||||
local elements = {
|
||||
{ unselectable = true, icon = "fas fa-gear", title = "Mechanic Craft Menu" },
|
||||
{ icon = "fas fa-gear", title = TranslateCap('blowtorch'), value = 'blow_pipe' },
|
||||
{ icon = "fas fa-gear", title = TranslateCap('repair_kit'), value = 'fix_kit' },
|
||||
{ icon = "fas fa-gear", title = TranslateCap('body_kit'), value = 'caro_kit' }
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements, function(menu, element)
|
||||
if element.value == 'blow_pipe' then
|
||||
TriggerServerEvent('esx_mechanicjob:startCraft')
|
||||
elseif element.value == 'fix_kit' then
|
||||
TriggerServerEvent('esx_mechanicjob:startCraft2')
|
||||
elseif element.value == 'caro_kit' then
|
||||
TriggerServerEvent('esx_mechanicjob:startCraft3')
|
||||
end
|
||||
end, function(menu)
|
||||
CurrentAction = 'mechanic_craft_menu'
|
||||
CurrentActionMsg = TranslateCap('craft_menu')
|
||||
CurrentActionData = {}
|
||||
end)
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('not_experienced_enough'))
|
||||
end
|
||||
end
|
||||
|
||||
function OpenMobileMechanicActionsMenu()
|
||||
local elements = {
|
||||
{ unselectable = true, icon = "fas fa-gear", title = TranslateCap('mechanic') },
|
||||
{ icon = "fas fa-gear", title = TranslateCap('billing'), value = 'billing' },
|
||||
{ icon = "fas fa-gear", title = TranslateCap('hijack'), value = 'hijack_vehicle' },
|
||||
{ icon = "fas fa-gear", title = TranslateCap('repair'), value = 'fix_vehicle' },
|
||||
{ icon = "fas fa-gear", title = TranslateCap('clean'), value = 'clean_vehicle' },
|
||||
{ icon = "fas fa-gear", title = TranslateCap('imp_veh'), value = 'del_vehicle' },
|
||||
{ icon = "fas fa-gear", title = TranslateCap('flat_bed'), value = 'dep_vehicle' },
|
||||
{ icon = "fas fa-gear", title = TranslateCap('place_objects'), value = 'object_spawner' }
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements, function(menu, element)
|
||||
if isBusy then return end
|
||||
|
||||
if element.value == "billing" then
|
||||
local elements2 = {
|
||||
{ unselectable = true, icon = "fas fa-scroll", title = element.title },
|
||||
{ title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 250000, inputPlaceholder = "Amount to bill.." },
|
||||
{ icon = "fas fa-check-double", title = "Confirm", value = "confirm" }
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements2, function(menu2, element2)
|
||||
local amount = tonumber(menu2.eles[2].inputValue)
|
||||
|
||||
if amount == nil or amount < 0 then
|
||||
ESX.ShowNotification(TranslateCap('amount_invalid'), "error")
|
||||
else
|
||||
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
|
||||
if closestPlayer == -1 or closestDistance > 3.0 then
|
||||
ESX.ShowNotification(TranslateCap('no_players_nearby'), "error")
|
||||
else
|
||||
ESX.CloseContext()
|
||||
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_mechanic',
|
||||
TranslateCap('mechanic'), amount)
|
||||
end
|
||||
end
|
||||
end)
|
||||
elseif element.value == "hijack_vehicle" then
|
||||
local playerPed = PlayerPedId()
|
||||
local vehicle = ESX.Game.GetVehicleInDirection()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
if IsPedSittingInAnyVehicle(playerPed) then
|
||||
ESX.ShowNotification(TranslateCap('inside_vehicle'))
|
||||
return
|
||||
end
|
||||
|
||||
if DoesEntityExist(vehicle) then
|
||||
isBusy = true
|
||||
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true)
|
||||
CreateThread(function()
|
||||
Wait(10000)
|
||||
|
||||
SetVehicleDoorsLocked(vehicle, 1)
|
||||
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
|
||||
ClearPedTasksImmediately(playerPed)
|
||||
|
||||
ESX.ShowNotification(TranslateCap('vehicle_unlocked'))
|
||||
isBusy = false
|
||||
end)
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('no_vehicle_nearby'))
|
||||
end
|
||||
elseif element.value == "fix_vehicle" then
|
||||
local playerPed = PlayerPedId()
|
||||
local vehicle = ESX.Game.GetVehicleInDirection()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
if IsPedSittingInAnyVehicle(playerPed) then
|
||||
ESX.ShowNotification(TranslateCap('inside_vehicle'))
|
||||
return
|
||||
end
|
||||
|
||||
if DoesEntityExist(vehicle) then
|
||||
isBusy = true
|
||||
TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true)
|
||||
CreateThread(function()
|
||||
Wait(20000)
|
||||
|
||||
SetVehicleFixed(vehicle)
|
||||
SetVehicleDeformationFixed(vehicle)
|
||||
SetVehicleUndriveable(vehicle, false)
|
||||
SetVehicleEngineOn(vehicle, true, true)
|
||||
ClearPedTasksImmediately(playerPed)
|
||||
|
||||
ESX.ShowNotification(TranslateCap('vehicle_repaired'))
|
||||
isBusy = false
|
||||
end)
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('no_vehicle_nearby'))
|
||||
end
|
||||
elseif element.value == "clean_vehicle" then
|
||||
local playerPed = PlayerPedId()
|
||||
local vehicle = ESX.Game.GetVehicleInDirection()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
if IsPedSittingInAnyVehicle(playerPed) then
|
||||
ESX.ShowNotification(TranslateCap('inside_vehicle'))
|
||||
return
|
||||
end
|
||||
|
||||
if DoesEntityExist(vehicle) then
|
||||
isBusy = true
|
||||
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_MAID_CLEAN', 0, true)
|
||||
CreateThread(function()
|
||||
Wait(10000)
|
||||
|
||||
SetVehicleDirtLevel(vehicle, 0)
|
||||
ClearPedTasksImmediately(playerPed)
|
||||
|
||||
ESX.ShowNotification(TranslateCap('vehicle_cleaned'))
|
||||
isBusy = false
|
||||
end)
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('no_vehicle_nearby'))
|
||||
end
|
||||
elseif element.value == "del_vehicle" then
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if IsPedSittingInAnyVehicle(playerPed) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
|
||||
if GetPedInVehicleSeat(vehicle, -1) == playerPed then
|
||||
ESX.ShowNotification(TranslateCap('vehicle_impounded'))
|
||||
ESX.Game.DeleteVehicle(vehicle)
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('must_seat_driver'))
|
||||
end
|
||||
else
|
||||
local vehicle = ESX.Game.GetVehicleInDirection()
|
||||
|
||||
if DoesEntityExist(vehicle) then
|
||||
ESX.ShowNotification(TranslateCap('vehicle_impounded'))
|
||||
ESX.Game.DeleteVehicle(vehicle)
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('must_near'))
|
||||
end
|
||||
end
|
||||
elseif element.value == "dep_vehicle" then
|
||||
local playerPed = PlayerPedId()
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, true)
|
||||
|
||||
local towmodel = `flatbed`
|
||||
local isVehicleTow = IsVehicleModel(vehicle, towmodel)
|
||||
|
||||
if isVehicleTow then
|
||||
local targetVehicle = ESX.Game.GetVehicleInDirection()
|
||||
|
||||
if CurrentlyTowedVehicle == nil then
|
||||
if targetVehicle ~= 0 then
|
||||
if not IsPedInAnyVehicle(playerPed, true) then
|
||||
if vehicle ~= targetVehicle then
|
||||
AttachEntityToEntity(targetVehicle, vehicle, 20, -0.5, -5.0, 1.0, 0.0, 0.0, 0.0, false,
|
||||
false, false, false, 20, true)
|
||||
CurrentlyTowedVehicle = targetVehicle
|
||||
ESX.ShowNotification(TranslateCap('vehicle_success_attached'))
|
||||
|
||||
if NPCOnJob then
|
||||
if NPCTargetTowable == targetVehicle then
|
||||
ESX.ShowNotification(TranslateCap('please_drop_off'))
|
||||
Config.Zones.VehicleDelivery.Type = 1
|
||||
|
||||
if Blips['NPCTargetTowableZone'] then
|
||||
RemoveBlip(Blips['NPCTargetTowableZone'])
|
||||
Blips['NPCTargetTowableZone'] = nil
|
||||
end
|
||||
|
||||
Blips['NPCDelivery'] = AddBlipForCoord(Config.Zones.VehicleDelivery.Pos.x,
|
||||
Config.Zones.VehicleDelivery.Pos.y, Config.Zones.VehicleDelivery.Pos.z)
|
||||
SetBlipRoute(Blips['NPCDelivery'], true)
|
||||
end
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('cant_attach_own_tt'))
|
||||
end
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('no_veh_att'))
|
||||
end
|
||||
else
|
||||
AttachEntityToEntity(CurrentlyTowedVehicle, vehicle, 20, -0.5, -12.0, 1.0, 0.0, 0.0, 0.0, false,
|
||||
false, false, false, 20, true)
|
||||
DetachEntity(CurrentlyTowedVehicle, true, true)
|
||||
|
||||
if NPCOnJob then
|
||||
if NPCTargetDeleterZone then
|
||||
if CurrentlyTowedVehicle == NPCTargetTowable then
|
||||
ESX.Game.DeleteVehicle(NPCTargetTowable)
|
||||
TriggerServerEvent('esx_mechanicjob:onNPCJobMissionCompleted')
|
||||
StopNPCJob()
|
||||
NPCTargetDeleterZone = false
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('not_right_veh'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('not_right_place'))
|
||||
end
|
||||
end
|
||||
|
||||
CurrentlyTowedVehicle = nil
|
||||
ESX.ShowNotification(TranslateCap('veh_det_succ'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('imp_flatbed'))
|
||||
end
|
||||
elseif element.value == "object_spawner" then
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if IsPedSittingInAnyVehicle(playerPed) then
|
||||
ESX.ShowNotification(TranslateCap('inside_vehicle'))
|
||||
return
|
||||
end
|
||||
|
||||
local elements2 = {
|
||||
{ unselectable = true, icon = "fas fa-object", title = TranslateCap('objects') },
|
||||
{ icon = "fas fa-object", title = TranslateCap('roadcone'), value = 'prop_roadcone02a' },
|
||||
{ icon = "fas fa-object", title = TranslateCap('toolbox'), value = 'prop_toolchest_01' }
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements2, function(menuObj, elementObj)
|
||||
local model = elementObj.value
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
local forward = GetEntityForwardVector(playerPed)
|
||||
local x, y, z = table.unpack(coords + forward * 1.0)
|
||||
|
||||
if model == 'prop_roadcone02a' then
|
||||
z = z - 2.0
|
||||
elseif model == 'prop_toolchest_01' then
|
||||
z = z - 2.0
|
||||
end
|
||||
|
||||
ESX.Game.SpawnObject(model, { x = x, y = y, z = z }, function(obj)
|
||||
SetEntityHeading(obj, GetEntityHeading(playerPed))
|
||||
PlaceObjectOnGroundProperly(obj)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function OpenGetStocksMenu()
|
||||
ESX.TriggerServerCallback('esx_mechanicjob:getStockItems', function(items)
|
||||
local elements = {
|
||||
{ unselectable = true, icon = "fas fa-box", title = TranslateCap('mechanic_stock') }
|
||||
}
|
||||
|
||||
for i = 1, #items, 1 do
|
||||
elements[#elements + 1] = {
|
||||
icon = 'fas fa-box',
|
||||
title = 'x' .. items[i].count .. ' ' .. items[i].label,
|
||||
value = items[i].name
|
||||
}
|
||||
end
|
||||
|
||||
ESX.OpenContext("right", elements, function(menu, element)
|
||||
local itemName = element.value
|
||||
|
||||
local elements2 = {
|
||||
{ unselectable = true, icon = "fas fa-box", title = element.title },
|
||||
{ title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to withdraw.." },
|
||||
{ icon = "fas fa-check-double", title = "Confirm", value = "confirm" }
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements2, function(menu2, element2)
|
||||
local count = tonumber(menu2.eles[2].inputValue)
|
||||
|
||||
if count == nil then
|
||||
ESX.ShowNotification(TranslateCap('invalid_quantity'))
|
||||
else
|
||||
ESX.CloseContext()
|
||||
TriggerServerEvent('esx_mechanicjob:getStockItem', itemName, count)
|
||||
|
||||
Wait(1000)
|
||||
OpenGetStocksMenu()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
function OpenPutStocksMenu()
|
||||
ESX.TriggerServerCallback('esx_mechanicjob:getPlayerInventory', function(inventory)
|
||||
local elements = {
|
||||
{ unselectable = true, icon = "fas fa-box", title = TranslateCap('inventory') }
|
||||
}
|
||||
|
||||
for i = 1, #inventory.items, 1 do
|
||||
local item = inventory.items[i]
|
||||
|
||||
if item.count > 0 then
|
||||
elements[#elements + 1] = {
|
||||
icon = 'fas fa-box',
|
||||
title = item.label .. ' x' .. item.count,
|
||||
type = 'item_standard',
|
||||
value = item.name
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
ESX.OpenContext("right", elements, function(menu, element)
|
||||
local itemName = element.value
|
||||
|
||||
local elements2 = {
|
||||
{ unselectable = true, icon = "fas fa-box", title = element.title },
|
||||
{ title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100, inputPlaceholder = "Amount to deposit.." },
|
||||
{ icon = "fas fa-check-double", title = "Confirm", value = "confirm" }
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements2, function(menu2, element2)
|
||||
local count = tonumber(menu2.eles[2].inputValue)
|
||||
|
||||
if count == nil then
|
||||
ESX.ShowNotification(TranslateCap('invalid_quantity'))
|
||||
else
|
||||
ESX.CloseContext()
|
||||
TriggerServerEvent('esx_mechanicjob:putStockItems', itemName, count)
|
||||
|
||||
Wait(1000)
|
||||
OpenPutStocksMenu()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx_mechanicjob:onHijack')
|
||||
AddEventHandler('esx_mechanicjob:onHijack', function()
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
|
||||
local vehicle
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
else
|
||||
vehicle = ESX.Game.GetClosestVehicle(coords)
|
||||
end
|
||||
|
||||
local chance = math.random(100)
|
||||
local alarm = math.random(100)
|
||||
|
||||
if DoesEntityExist(vehicle) then
|
||||
if alarm <= 33 then
|
||||
SetVehicleAlarm(vehicle, true)
|
||||
StartVehicleAlarm(vehicle)
|
||||
end
|
||||
|
||||
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true)
|
||||
|
||||
CreateThread(function()
|
||||
Wait(10000)
|
||||
if chance <= 66 then
|
||||
SetVehicleDoorsLocked(vehicle, 1)
|
||||
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
|
||||
ClearPedTasksImmediately(playerPed)
|
||||
ESX.ShowNotification(TranslateCap('veh_unlocked'))
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('hijack_failed'))
|
||||
ClearPedTasksImmediately(playerPed)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_mechanicjob:onCarokit')
|
||||
AddEventHandler('esx_mechanicjob:onCarokit', function()
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
|
||||
local vehicle
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
else
|
||||
vehicle = ESX.Game.GetClosestVehicle(coords)
|
||||
end
|
||||
|
||||
if DoesEntityExist(vehicle) then
|
||||
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_HAMMERING', 0, true)
|
||||
CreateThread(function()
|
||||
Wait(10000)
|
||||
SetVehicleFixed(vehicle)
|
||||
SetVehicleDeformationFixed(vehicle)
|
||||
ClearPedTasksImmediately(playerPed)
|
||||
ESX.ShowNotification(TranslateCap('body_repaired'))
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_mechanicjob:onFixkit')
|
||||
AddEventHandler('esx_mechanicjob:onFixkit', function()
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
|
||||
local vehicle
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
else
|
||||
vehicle = ESX.Game.GetClosestVehicle(coords)
|
||||
end
|
||||
|
||||
if DoesEntityExist(vehicle) then
|
||||
TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true)
|
||||
CreateThread(function()
|
||||
Wait(20000)
|
||||
SetVehicleFixed(vehicle)
|
||||
SetVehicleDeformationFixed(vehicle)
|
||||
SetVehicleUndriveable(vehicle, false)
|
||||
ClearPedTasksImmediately(playerPed)
|
||||
ESX.ShowNotification(TranslateCap('veh_repaired'))
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded', function(xPlayer)
|
||||
ESX.PlayerData = xPlayer
|
||||
ESX.PlayerLoaded = true
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:setJob')
|
||||
AddEventHandler('esx:setJob', function(job)
|
||||
ESX.PlayerData.job = job
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_mechanicjob:hasEnteredMarker', function(zone)
|
||||
if zone == 'NPCJobTargetTowable' then
|
||||
|
||||
elseif zone == 'VehicleDelivery' then
|
||||
NPCTargetDeleterZone = true
|
||||
elseif zone == 'MechanicActions' then
|
||||
CurrentAction = 'mechanic_actions_menu'
|
||||
CurrentActionMsg = TranslateCap('open_actions')
|
||||
CurrentActionData = {}
|
||||
elseif zone == 'Garage' then
|
||||
CurrentAction = 'mechanic_harvest_menu'
|
||||
CurrentActionMsg = TranslateCap('harvest_menu')
|
||||
CurrentActionData = {}
|
||||
elseif zone == 'Craft' then
|
||||
CurrentAction = 'mechanic_craft_menu'
|
||||
CurrentActionMsg = TranslateCap('craft_menu')
|
||||
CurrentActionData = {}
|
||||
elseif zone == 'VehicleDeleter' then
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
|
||||
CurrentAction = 'delete_vehicle'
|
||||
CurrentActionMsg = TranslateCap('veh_stored')
|
||||
CurrentActionData = { vehicle = vehicle }
|
||||
end
|
||||
end
|
||||
|
||||
if zone ~= 'VehicleSpawnPoint' then
|
||||
ESX.TextUI(CurrentActionMsg)
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_mechanicjob:hasExitedMarker', function(zone)
|
||||
if zone == 'VehicleDelivery' then
|
||||
NPCTargetDeleterZone = false
|
||||
elseif zone == 'Craft' then
|
||||
TriggerServerEvent('esx_mechanicjob:stopCraft')
|
||||
TriggerServerEvent('esx_mechanicjob:stopCraft2')
|
||||
TriggerServerEvent('esx_mechanicjob:stopCraft3')
|
||||
elseif zone == 'Garage' then
|
||||
TriggerServerEvent('esx_mechanicjob:stopHarvest')
|
||||
TriggerServerEvent('esx_mechanicjob:stopHarvest2')
|
||||
TriggerServerEvent('esx_mechanicjob:stopHarvest3')
|
||||
end
|
||||
|
||||
CurrentAction = nil
|
||||
ESX.CloseContext()
|
||||
ESX.HideUI()
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_mechanicjob:hasEnteredEntityZone', function(entity)
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' and not IsPedInAnyVehicle(playerPed, false) then
|
||||
CurrentAction = 'remove_entity'
|
||||
CurrentActionMsg = TranslateCap('press_remove_obj')
|
||||
CurrentActionData = { entity = entity }
|
||||
ESX.TextUI(CurrentActionMsg)
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_mechanicjob:hasExitedEntityZone', function(entity)
|
||||
if CurrentAction == 'remove_entity' then
|
||||
CurrentAction = nil
|
||||
end
|
||||
ESX.HideUI()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_phone:loaded')
|
||||
AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
|
||||
local specialContact = {
|
||||
name = TranslateCap('mechanic'),
|
||||
number = 'mechanic',
|
||||
base64Icon =
|
||||
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABHNCSVQICAgIfAhkiAAAAAlwSFlzAAALEwAACxMBAJqcGAAAA4BJREFUWIXtll9oU3cUx7/nJA02aSSlFouWMnXVB0ejU3wcRteHjv1puoc9rA978cUi2IqgRYWIZkMwrahUGfgkFMEZUdg6C+u21z1o3fbgqigVi7NzUtNcmsac40Npltz7S3rvUHzxQODec87vfD+/e0/O/QFv7Q0beV3QeXqmgV74/7H7fZJvuLwv8q/Xeux1gUrNBpN/nmtavdaqDqBK8VT2RDyV2VHmF1lvLERSBtCVynzYmcp+A9WqT9kcVKX4gHUehF0CEVY+1jYTTIwvt7YSIQnCTvsSUYz6gX5uDt7MP7KOKuQAgxmqQ+neUA+I1B1AiXi5X6ZAvKrabirmVYFwAMRT2RMg7F9SyKspvk73hfrtbkMPyIhA5FVqi0iBiEZMMQdAui/8E4GPv0oAJkpc6Q3+6goAAGpWBxNQmTLFmgL3jSJNgQdGv4pMts2EKm7ICJB/aG0xNdz74VEk13UYCx1/twPR8JjDT8wttyLZtkoAxSb8ZDCz0gdfKxWkFURf2v9qTYH7SK7rQIDn0P3nA0ehixvfwZwE0X9vBE/mW8piohhl1WH18UQBhYnre8N/L8b8xQvlx4ACbB4NnzaeRYDnKm0EALCMLXy84hwuTCXL/ExoB1E7qcK/8NCLIq5HcTT0i6u8TYbXUM1cAyyveVq8Xls7XhYrvY/4n3gC8C+dsmAzL1YUiyfWxvHzsy/w/dNd+KjhW2yvv/RfXr7x9QDcmo1he2RBiCCI1Q8jVj9szPNixVfgz+UiIGyDSrcoRu2J16d3I6e1VYvNSQjXpnucAcEPUOkGYZs/l4uUhowt/3kqu1UIv9n90fAY9jT3YBlbRvFTD4fw++wHjhiTRL/bG75t0jI2ITcHb5om4Xgmhv57xpGOg3d/NIqryOR7z+r+MC6qBJB/ZB2t9Om1D5lFm843G/3E3HI7Yh1xDRAfzLQr5EClBf/HBHK462TG2J0OABXeyWDPZ8VqxmBWYscpyghwtTd4EKpDTjCZdCNmzFM9k+4LHXIFACJN94Z6FiFEpKDQw9HndWsEuhnADVMhAUaYJBp9XrcGQKJ4qFE9k+6r2+MG3k5N8VQ22TVglbX2ZwOzX2VvNKr91zmY6S7N6zqZicVT2WNLyVSehESaBhxnOALfMeYX+K/S2yv7wmMAlvwyuR7FxQUyf0fgc/jztfkJr7XeGgC8BJJgWNV8ImT+AAAAAElFTkSuQmCC'
|
||||
}
|
||||
|
||||
TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
|
||||
end)
|
||||
|
||||
-- Pop NPC mission vehicle when inside area
|
||||
CreateThread(function()
|
||||
while true do
|
||||
local Sleep = 1500
|
||||
|
||||
if NPCTargetTowableZone and not NPCHasSpawnedTowable then
|
||||
Sleep = 0
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
local zone = Config.Zones[NPCTargetTowableZone]
|
||||
|
||||
if #(coords - zone.Pos) < Config.NPCSpawnDistance then
|
||||
local model = Config.Vehicles[GetRandomIntInRange(1, #Config.Vehicles)]
|
||||
|
||||
ESX.Game.SpawnVehicle(model, zone.Pos, 0, function(vehicle)
|
||||
NPCTargetTowable = vehicle
|
||||
end)
|
||||
|
||||
NPCHasSpawnedTowable = true
|
||||
end
|
||||
end
|
||||
|
||||
if NPCTargetTowableZone and NPCHasSpawnedTowable and not NPCHasBeenNextToTowable then
|
||||
Sleep = 500
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
local zone = Config.Zones[NPCTargetTowableZone]
|
||||
|
||||
if #(coords - zone.Pos) < Config.NPCNextToDistance then
|
||||
Sleep = 0
|
||||
ESX.ShowNotification(TranslateCap('please_tow'))
|
||||
NPCHasBeenNextToTowable = true
|
||||
end
|
||||
end
|
||||
Wait(Sleep)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Create Blips
|
||||
CreateThread(function()
|
||||
local blip = AddBlipForCoord(Config.Zones.MechanicActions.Pos.x, Config.Zones.MechanicActions.Pos.y,
|
||||
Config.Zones.MechanicActions.Pos.z)
|
||||
|
||||
SetBlipSprite(blip, 446)
|
||||
SetBlipDisplay(blip, 4)
|
||||
SetBlipScale(blip, 1.0)
|
||||
SetBlipColour(blip, 5)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentSubstringPlayerName(TranslateCap('mechanic'))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
end)
|
||||
|
||||
-- Display markers
|
||||
CreateThread(function()
|
||||
while true do
|
||||
local Sleep = 2000
|
||||
|
||||
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
||||
Sleep = 500
|
||||
local coords, letSleep = GetEntityCoords(PlayerPedId()), true
|
||||
|
||||
for k, v in pairs(Config.Zones) do
|
||||
if v.Type ~= -1 and #(coords - v.Pos) < Config.DrawDistance then
|
||||
Sleep = 0
|
||||
DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y,
|
||||
v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, true, true, 2, true, nil, nil, false)
|
||||
letSleep = false
|
||||
end
|
||||
end
|
||||
end
|
||||
Wait(Sleep)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Enter / Exit marker events
|
||||
CreateThread(function()
|
||||
while true do
|
||||
local Sleep = 500
|
||||
|
||||
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
local isInMarker = false
|
||||
local currentZone = nil
|
||||
|
||||
for k, v in pairs(Config.Zones) do
|
||||
if (#(coords - v.Pos) < v.Size.x) then
|
||||
Sleep = 0
|
||||
isInMarker = true
|
||||
currentZone = k
|
||||
end
|
||||
end
|
||||
|
||||
if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
|
||||
HasAlreadyEnteredMarker = true
|
||||
LastZone = currentZone
|
||||
TriggerEvent('esx_mechanicjob:hasEnteredMarker', currentZone)
|
||||
end
|
||||
|
||||
if not isInMarker and HasAlreadyEnteredMarker then
|
||||
HasAlreadyEnteredMarker = false
|
||||
TriggerEvent('esx_mechanicjob:hasExitedMarker', LastZone)
|
||||
end
|
||||
end
|
||||
Wait(Sleep)
|
||||
end
|
||||
end)
|
||||
|
||||
CreateThread(function()
|
||||
local trackedEntities = {
|
||||
'prop_roadcone02a',
|
||||
'prop_toolchest_01'
|
||||
}
|
||||
|
||||
while true do
|
||||
Wait(500)
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
local closestDistance = -1
|
||||
local closestEntity = nil
|
||||
|
||||
for i = 1, #trackedEntities, 1 do
|
||||
local object = GetClosestObjectOfType(coords, 3.0, joaat(trackedEntities[i]), false, false, false)
|
||||
|
||||
if DoesEntityExist(object) then
|
||||
local objCoords = GetEntityCoords(object)
|
||||
local distance = #(coords - objCoords)
|
||||
|
||||
if closestDistance == -1 or closestDistance > distance then
|
||||
closestDistance = distance
|
||||
closestEntity = object
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if closestDistance ~= -1 and closestDistance <= 3.0 then
|
||||
if LastEntity ~= closestEntity then
|
||||
TriggerEvent('esx_mechanicjob:hasEnteredEntityZone', closestEntity)
|
||||
LastEntity = closestEntity
|
||||
end
|
||||
else
|
||||
if LastEntity then
|
||||
TriggerEvent('esx_mechanicjob:hasExitedEntityZone', LastEntity)
|
||||
LastEntity = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Key Controls
|
||||
CreateThread(function()
|
||||
while true do
|
||||
local sleep = 500
|
||||
if CurrentAction then
|
||||
sleep = 0
|
||||
if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
||||
if CurrentAction == 'mechanic_actions_menu' then
|
||||
OpenMechanicActionsMenu()
|
||||
elseif CurrentAction == 'mechanic_harvest_menu' then
|
||||
OpenMechanicHarvestMenu()
|
||||
elseif CurrentAction == 'mechanic_craft_menu' then
|
||||
OpenMechanicCraftMenu()
|
||||
elseif CurrentAction == 'delete_vehicle' then
|
||||
if Config.EnableSocietyOwnedVehicles then
|
||||
local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle)
|
||||
TriggerServerEvent('esx_society:putVehicleInGarage', 'mechanic', vehicleProps)
|
||||
else
|
||||
local entityModel = GetEntityModel(CurrentActionData.vehicle)
|
||||
|
||||
if entityModel == `flatbed` or entityModel == `towtruck2` or entityModel == `slamvan3` then
|
||||
TriggerServerEvent('esx_service:disableService', 'mechanic')
|
||||
end
|
||||
end
|
||||
ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
|
||||
elseif CurrentAction == 'remove_entity' then
|
||||
DeleteEntity(CurrentActionData.entity)
|
||||
end
|
||||
|
||||
CurrentAction = nil
|
||||
end
|
||||
end
|
||||
Wait(sleep)
|
||||
end
|
||||
end)
|
||||
RegisterCommand('mechanicMenu', function()
|
||||
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
||||
OpenMobileMechanicActionsMenu()
|
||||
end
|
||||
end, false)
|
||||
|
||||
|
||||
|
||||
RegisterCommand('mechanicjob', function()
|
||||
local playerPed = PlayerPedId()
|
||||
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
||||
if NPCOnJob then
|
||||
if GetGameTimer() - NPCLastCancel > 5 * 60000 then
|
||||
StopNPCJob(true)
|
||||
NPCLastCancel = GetGameTimer()
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('wait_five'), "error")
|
||||
end
|
||||
else
|
||||
if IsPedInAnyVehicle(playerPed, false) and IsVehicleModel(GetVehiclePedIsIn(playerPed, false), `flatbed`) then
|
||||
StartNPCJob()
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('must_in_flatbed'), "error")
|
||||
end
|
||||
end
|
||||
end
|
||||
end, false)
|
||||
|
||||
RegisterKeyMapping('mechanicMenu', 'Open Mechanic Menu', 'keyboard', Config.Controls.mechanicMenu)
|
||||
RegisterKeyMapping('mechanicjob', 'Togggle NPC Job', 'keyboard', Config.Controls.toggleNPCJob)
|
||||
|
||||
AddEventHandler('esx:onPlayerDeath', function(data) isDead = true end)
|
||||
AddEventHandler('esx:onPlayerSpawn', function(spawn) isDead = false end)
|
||||
124
resources/[esx_addons]/esx_mechanicjob/config.lua
Normal file
124
resources/[esx_addons]/esx_mechanicjob/config.lua
Normal file
@@ -0,0 +1,124 @@
|
||||
Config = {}
|
||||
Config.Locale = GetConvar('esx:locale', 'en')
|
||||
|
||||
Config.Controls = {
|
||||
mechanicMenu = "F6",
|
||||
toggleNPCJob = "F7"
|
||||
}
|
||||
|
||||
Config.DrawDistance = 10.0 -- How close you need to be in order for the markers to be drawn (in GTA units).
|
||||
Config.MaxInService = -1
|
||||
Config.EnablePlayerManagement = true -- Enable society managing.
|
||||
Config.EnableSocietyOwnedVehicles = false
|
||||
|
||||
Config.NPCSpawnDistance = 500.0
|
||||
Config.NPCNextToDistance = 25.0
|
||||
Config.NPCJobEarnings = { min = 15, max = 40 }
|
||||
|
||||
Config.OxInventory = ESX.GetConfig().OxInventory
|
||||
|
||||
Config.Vehicles = {
|
||||
'adder',
|
||||
'asea',
|
||||
'asterope',
|
||||
'banshee',
|
||||
'buffalo',
|
||||
'sultan',
|
||||
'baller3'
|
||||
}
|
||||
|
||||
Config.Zones = {
|
||||
|
||||
MechanicActions = {
|
||||
Pos = vector3(-342.291, -133.370, 39.009 ),
|
||||
Size = { x = 1.0, y = 1.0, z = 1.0 },
|
||||
Color = { r = 50, g = 200, b = 50 },
|
||||
Type = 21
|
||||
},
|
||||
|
||||
Garage = {
|
||||
Pos = vector3(-97.5, 6496.1, 31.4 ),
|
||||
Size = { x = 1.0, y = 1.0, z = 1.0 },
|
||||
Color = { r = 50, g = 200, b = 50 },
|
||||
Type = 21
|
||||
},
|
||||
|
||||
Craft = {
|
||||
Pos = vector3( -323.140, -129.882, 38.999 ),
|
||||
Size = { x = 1.0, y = 1.0, z = 1.0 },
|
||||
Color = { r = 50, g = 200, b = 50 },
|
||||
Type = 21
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = vector3(-366.354, -110.766, 37.696 ),
|
||||
Size = { x = 1.5, y = 1.5, z = 1.0 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
VehicleDeleter = {
|
||||
Pos = vector3(-386.899, -105.675, 37.683 ),
|
||||
Size = { x = 3.0, y = 3.0, z = 1.0 },
|
||||
Color = { r = 204, g = 204, b = 0 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
VehicleDelivery = {
|
||||
Pos = vector3(-382.925, -133.748, 37.685 ),
|
||||
Size = { x = 20.0, y = 20.0, z = 3.0 },
|
||||
Color = { r = 204, g = 204, b = 0 },
|
||||
Type = -1
|
||||
}
|
||||
}
|
||||
|
||||
Config.Towables = {
|
||||
vector3(-2480.9, -212.0, 17.4),
|
||||
vector3(-2723.4, 13.2, 15.1),
|
||||
vector3(-3169.6, 976.2, 15.0),
|
||||
vector3(-3139.8, 1078.7, 20.2),
|
||||
vector3(-1656.9, -246.2, 54.5),
|
||||
vector3(-1586.7, -647.6, 29.4),
|
||||
vector3(-1036.1, -491.1, 36.2),
|
||||
vector3(-1029.2, -475.5, 36.4),
|
||||
vector3(75.2, 164.9, 104.7),
|
||||
vector3(-534.6, -756.7, 31.6),
|
||||
vector3(487.2, -30.8, 88.9),
|
||||
vector3(-772.2, -1281.8, 4.6),
|
||||
vector3(-663.8, -1207.0, 10.2),
|
||||
vector3(719.1, -767.8, 24.9),
|
||||
vector3(-971.0, -2410.4, 13.3),
|
||||
vector3(-1067.5, -2571.4, 13.2),
|
||||
vector3(-619.2, -2207.3, 5.6),
|
||||
vector3(1192.1, -1336.9, 35.1),
|
||||
vector3(-432.8, -2166.1, 9.9),
|
||||
vector3(-451.8, -2269.3, 7.2),
|
||||
vector3(939.3, -2197.5, 30.5),
|
||||
vector3(-556.1, -1794.7, 22.0),
|
||||
vector3(591.7, -2628.2, 5.6),
|
||||
vector3(1654.5, -2535.8, 74.5),
|
||||
vector3(1642.6, -2413.3, 93.1),
|
||||
vector3(1371.3, -2549.5, 47.6),
|
||||
vector3(383.8, -1652.9, 37.3),
|
||||
vector3(27.2, -1030.9, 29.4),
|
||||
vector3(229.3, -365.9, 43.8),
|
||||
vector3(-85.8, -51.7, 61.1),
|
||||
vector3(-4.6, -670.3, 31.9),
|
||||
vector3(-111.9, 92.0, 71.1),
|
||||
vector3(-314.3, -698.2, 32.5),
|
||||
vector3(-366.9, 115.5, 65.6),
|
||||
vector3(-592.1, 138.2, 60.1),
|
||||
vector3(-1613.9, 18.8, 61.8),
|
||||
vector3(-1709.8, 55.1, 65.7),
|
||||
vector3(-521.9, -266.8, 34.9),
|
||||
vector3(-451.1, -333.5, 34.0),
|
||||
vector3(322.4, -1900.5, 25.8)
|
||||
}
|
||||
|
||||
for k,v in ipairs(Config.Towables) do
|
||||
Config.Zones['Towable' .. k] = {
|
||||
Pos = v,
|
||||
Size = { x = 1.5, y = 1.5, z = 1.0 },
|
||||
Color = { r = 204, g = 204, b = 0 },
|
||||
Type = -1
|
||||
}
|
||||
end
|
||||
32
resources/[esx_addons]/esx_mechanicjob/esx_mechanicjob.sql
Normal file
32
resources/[esx_addons]/esx_mechanicjob/esx_mechanicjob.sql
Normal file
@@ -0,0 +1,32 @@
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mechanic', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mechanic', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mechanic', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('mechanic', 'Mechanic')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('mechanic',0,'recrue','Recrue',12,'{}','{}'),
|
||||
('mechanic',1,'novice','Novice',24,'{}','{}'),
|
||||
('mechanic',2,'experimente','Experimente',36,'{}','{}'),
|
||||
('mechanic',3,'chief',"Chef d\'équipe",48,'{}','{}'),
|
||||
('mechanic',4,'boss','Patron',0,'{}','{}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, weight) VALUES
|
||||
('gazbottle', 'bouteille de gaz', 2),
|
||||
('fixtool', 'outils réparation', 2),
|
||||
('carotool', 'outils carosserie', 2),
|
||||
('blowpipe', 'Chalumeaux', 2),
|
||||
('fixkit', 'Kit réparation', 3),
|
||||
('carokit', 'Kit carosserie', 3)
|
||||
;
|
||||
30
resources/[esx_addons]/esx_mechanicjob/fxmanifest.lua
Normal file
30
resources/[esx_addons]/esx_mechanicjob/fxmanifest.lua
Normal file
@@ -0,0 +1,30 @@
|
||||
fx_version 'adamant'
|
||||
|
||||
game 'gta5'
|
||||
|
||||
description 'Allows players to RP as a mechanic (repair and modify vehicles)'
|
||||
lua54 'yes'
|
||||
version '1.0'
|
||||
legacyversion '1.13.4'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
'locales/*.lua',
|
||||
'config.lua',
|
||||
'client/main.lua'
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
'locales/*.lua',
|
||||
'config.lua',
|
||||
'server/main.lua'
|
||||
}
|
||||
|
||||
dependencies {
|
||||
'es_extended',
|
||||
'esx_society',
|
||||
'esx_billing'
|
||||
}
|
||||
86
resources/[esx_addons]/esx_mechanicjob/locales/de.lua
Normal file
86
resources/[esx_addons]/esx_mechanicjob/locales/de.lua
Normal file
@@ -0,0 +1,86 @@
|
||||
Locales['de'] = {
|
||||
['mechanic'] = 'Mechaniker',
|
||||
['drive_to_indicated'] = 'Fahre zum Makierten Standort',
|
||||
['mission_canceled'] = 'Mission abgebrochen',
|
||||
['vehicle_list'] = 'Fahrzeug Liste',
|
||||
['work_wear'] = 'Arbeitskleidung',
|
||||
['civ_wear'] = 'Zivilisten Kleidung',
|
||||
['deposit_stock'] = 'Item einlagern',
|
||||
['withdraw_stock'] = 'Item auslagern',
|
||||
['boss_actions'] = 'Boss Aktionen',
|
||||
['service_vehicle'] = 'Service Fahrzeug',
|
||||
['flat_bed'] = 'Pritsche',
|
||||
['tow_truck'] = 'Abschleppwagen',
|
||||
['service_full'] = 'Service Voll: ',
|
||||
['open_actions'] = 'Drücke [E] um auf das Menü zuzugreifen.',
|
||||
['harvest'] = 'Ernten',
|
||||
['harvest_menu'] = 'Drücke [E] um das Ernte Menü zu öffnen.',
|
||||
['not_experienced_enough'] = 'Du bist zu unerfahren um dass zu machen!.',
|
||||
['gas_can'] = 'Benzinkanister',
|
||||
['repair_tools'] = 'Reparier Tools',
|
||||
['body_work_tools'] = 'bodywork Tools',
|
||||
['blowtorch'] = 'Zündkerze',
|
||||
['repair_kit'] = 'Werkzeugkasten',
|
||||
['body_kit'] = 'Fahrzeugkit',
|
||||
['craft'] = 'Craften',
|
||||
['craft_menu'] = 'Drücke [E] um das Crafting Menü zu öffnen.',
|
||||
['billing'] = 'Rechnung',
|
||||
['hijack'] = 'Aufbrechen',
|
||||
['repair'] = 'Reparieren',
|
||||
['clean'] = 'Sauber machen',
|
||||
['imp_veh'] = 'Abschleppen',
|
||||
['place_objects'] = 'Objekt Platzieren',
|
||||
['invoice_amount'] = 'Rechnungsanzahl',
|
||||
['amount_invalid'] = 'Ungültige Anzahl',
|
||||
['no_players_nearby'] = 'Es gibt keine Person in der Nähe',
|
||||
['no_vehicle_nearby'] = 'Es gibt kein Fahrzeug in der Nähe',
|
||||
['inside_vehicle'] = 'Du kannst das nicht außerhalb eines Fahrzeugs tun!',
|
||||
['vehicle_unlocked'] = 'Das Fahrzeug wurde aufgebrochen',
|
||||
['vehicle_repaired'] = 'Das Fahrzeug wurde repariert',
|
||||
['vehicle_cleaned'] = 'Das Fahrzeug wurde sauber gemacht',
|
||||
['vehicle_impounded'] = 'Das Fahrzeug wurde abgeschleppt',
|
||||
['must_seat_driver'] = 'Du musst auf dem Fahrersitz sein!',
|
||||
['must_near'] = 'Du musst in der nähe eines Fahrzeugs sein, um es abzuschleppen',
|
||||
['vehicle_success_attached'] = 'Fahrzeug erfolgreich aufgeladen',
|
||||
['please_drop_off'] = 'Bitte lade das Fahrzeug an der Garage ab!',
|
||||
['cant_attach_own_tt'] = 'Du kannst deinen eigenen Abschleppwagen nicht abschleppen!',
|
||||
['no_veh_att'] = 'Es gibt kein Fahrzeug was abgeschleppt werden kann!',
|
||||
['not_right_veh'] = 'Dies ist nicht das richtige Fahrzeug',
|
||||
['not_right_place'] = 'Dies ist nicht die richtige Position',
|
||||
['veh_det_succ'] = 'Fahrzeug erfolgreich abgeladen!',
|
||||
['imp_flatbed'] = 'Aktion unmöglich! Du benötigst einen Abschleppwagen um das zu tun!',
|
||||
['objects'] = 'Objekte',
|
||||
['roadcone'] = 'Leitkegel',
|
||||
['toolbox'] = 'Werkzeugkasten',
|
||||
['mechanic_stock'] = 'Mechanikerlager',
|
||||
['quantity'] = 'Anzahl',
|
||||
['invalid_quantity'] = 'Ungültige Anzahl',
|
||||
['inventory'] = 'Inventar',
|
||||
['veh_unlocked'] = 'Fahrzeug aufgebrochen',
|
||||
['hijack_failed'] = 'Aufbrechen fehlgeschlagen',
|
||||
['body_repaired'] = 'Körper repariert',
|
||||
['veh_repaired'] = 'Fahrzeug repariert',
|
||||
['veh_stored'] = 'Drücke [E] um das Fahrzeug einzuparken.',
|
||||
['press_remove_obj'] = 'Drücke [E] um das Objekt zu entfernen',
|
||||
['please_tow'] = 'Bitte Schlepp das Fahrzeug ab',
|
||||
['wait_five'] = 'Du musst 5 Minuten warten',
|
||||
['must_in_flatbed'] = 'Du musst dafür in einem Abschleppwagen sitzen',
|
||||
['mechanic_customer'] = 'Mechaniker Kunde',
|
||||
['you_do_not_room'] = 'Du hast nicht genügend Platz',
|
||||
['recovery_gas_can'] = 'Benzin Kanister wird abgerufen...',
|
||||
['recovery_repair_tools'] = 'Reparierungstools werden abgerufen...',
|
||||
['recovery_body_tools'] = 'Body Tools Abruf...',
|
||||
['not_enough_gas_can'] = 'Du hast nicht genügend Benzinkanister.',
|
||||
['assembling_blowtorch'] = 'Schweißbrenner wird angebracht...',
|
||||
['not_enough_repair_tools'] = 'Du hast nicht genug Reparierungstools.',
|
||||
['assembling_repair_kit'] = 'Zusammenbau des Reparatursatzes...',
|
||||
['not_enough_body_tools'] = 'Du haben nicht genügend Bodytools.',
|
||||
['assembling_body_kit'] = 'Zusammenbau des Bodykits...',
|
||||
['your_comp_earned'] = 'Deine Firma verdient €',
|
||||
['you_used_blowtorch'] = 'Du nutzt einen Schweißbrenner',
|
||||
['you_used_repair_kit'] = 'Du nutzt ein Reparierungskit',
|
||||
['you_used_body_kit'] = 'Du nutzt ein Body Kit',
|
||||
['have_withdrawn'] = 'Du zahlst aus x%s %s',
|
||||
['have_deposited'] = 'Du zahlst ein x%s %s',
|
||||
['player_cannot_hold'] = 'Du hast nicht genügend freien Platz im Inventar!',
|
||||
}
|
||||
86
resources/[esx_addons]/esx_mechanicjob/locales/en.lua
Normal file
86
resources/[esx_addons]/esx_mechanicjob/locales/en.lua
Normal file
@@ -0,0 +1,86 @@
|
||||
Locales['en'] = {
|
||||
['mechanic'] = 'mechanic',
|
||||
['drive_to_indicated'] = 'Drive to the indicated location.',
|
||||
['mission_canceled'] = 'Mission canceled',
|
||||
['vehicle_list'] = 'vehicle List',
|
||||
['work_wear'] = 'workwear',
|
||||
['civ_wear'] = 'civilian clothes',
|
||||
['deposit_stock'] = 'deposit Stock',
|
||||
['withdraw_stock'] = 'withdraw Stock',
|
||||
['boss_actions'] = 'boss Actions',
|
||||
['service_vehicle'] = 'service Vehicle',
|
||||
['flat_bed'] = 'flatbed',
|
||||
['tow_truck'] = 'tow Truck',
|
||||
['service_full'] = 'service full: ',
|
||||
['open_actions'] = 'Press [E] to access the menu.',
|
||||
['harvest'] = 'harvest',
|
||||
['harvest_menu'] = 'press [E] to access the harvest menu.',
|
||||
['not_experienced_enough'] = 'you are not experienced enough to perform this action.',
|
||||
['gas_can'] = 'gas Can',
|
||||
['repair_tools'] = 'repair Tools',
|
||||
['body_work_tools'] = 'bodywork Tools',
|
||||
['blowtorch'] = 'blowtorch',
|
||||
['repair_kit'] = 'repair Kit',
|
||||
['body_kit'] = 'body Kit',
|
||||
['craft'] = 'craft',
|
||||
['craft_menu'] = 'press [E] to access the crafting menu.',
|
||||
['billing'] = 'billing',
|
||||
['hijack'] = 'hijack',
|
||||
['repair'] = 'repair',
|
||||
['clean'] = 'clean',
|
||||
['imp_veh'] = 'impound',
|
||||
['place_objects'] = 'place Objects',
|
||||
['invoice_amount'] = 'invoice Amount',
|
||||
['amount_invalid'] = 'invalid amount',
|
||||
['no_players_nearby'] = 'there is no nearby player',
|
||||
['no_vehicle_nearby'] = 'there is no nearby vehicle',
|
||||
['inside_vehicle'] = 'you can\'t do this from inside the vehicle!',
|
||||
['vehicle_unlocked'] = 'the vehicle has been unlocked',
|
||||
['vehicle_repaired'] = 'the vehicle has been repaired',
|
||||
['vehicle_cleaned'] = 'the vehicle has been cleaned',
|
||||
['vehicle_impounded'] = 'the vehicle has been impounded',
|
||||
['must_seat_driver'] = 'you must be in the driver seat!',
|
||||
['must_near'] = 'you must be near a vehicle to impound it.',
|
||||
['vehicle_success_attached'] = 'vehicle successfully attached',
|
||||
['please_drop_off'] = 'please drop off the vehicle at the garage',
|
||||
['cant_attach_own_tt'] = 'you can\'t attach own tow truck',
|
||||
['no_veh_att'] = 'there is no vehicle to be attached',
|
||||
['not_right_veh'] = 'this is not the right vehicle',
|
||||
['not_right_place'] = 'this is not the right place',
|
||||
['veh_det_succ'] = 'vehicle successfully dettached!',
|
||||
['imp_flatbed'] = 'Action impossible! You need a Flatbed to load a vehicle',
|
||||
['objects'] = 'objects',
|
||||
['roadcone'] = 'roadcone',
|
||||
['toolbox'] = 'toolbox',
|
||||
['mechanic_stock'] = 'mechanic Stock',
|
||||
['quantity'] = 'quantity',
|
||||
['invalid_quantity'] = 'invalid quantity',
|
||||
['inventory'] = 'inventory',
|
||||
['veh_unlocked'] = 'Vehicle Unlocked',
|
||||
['hijack_failed'] = 'Hijack Failed',
|
||||
['body_repaired'] = 'Body repaired',
|
||||
['veh_repaired'] = 'Vehicle Repaired',
|
||||
['veh_stored'] = 'press [E] to store the vehicle.',
|
||||
['press_remove_obj'] = 'press [E] to remove the object',
|
||||
['please_tow'] = 'please tow the vehicle',
|
||||
['wait_five'] = 'you must wait 5 minutes',
|
||||
['must_in_flatbed'] = 'you must be in a flatbed to being the mission',
|
||||
['mechanic_customer'] = 'mechanic Customer',
|
||||
['you_do_not_room'] = 'You do not have more room',
|
||||
['recovery_gas_can'] = 'Gas Can Retrieval...',
|
||||
['recovery_repair_tools'] = 'Repair Tools Retrieval...',
|
||||
['recovery_body_tools'] = 'Body Tools Retrieval...',
|
||||
['not_enough_gas_can'] = 'You do not have enough gas cans.',
|
||||
['assembling_blowtorch'] = 'Assembling Blowtorch...',
|
||||
['not_enough_repair_tools'] = 'You do not have enough repair tools.',
|
||||
['assembling_repair_kit'] = 'Assembling Repair Kit...',
|
||||
['not_enough_body_tools'] = 'You do not have enough body tools.',
|
||||
['assembling_body_kit'] = 'Assembling Body Kit...',
|
||||
['your_comp_earned'] = 'your company has earned $',
|
||||
['you_used_blowtorch'] = 'you used a blowtorch',
|
||||
['you_used_repair_kit'] = 'you used a Repair Kit',
|
||||
['you_used_body_kit'] = 'you used a Body Kit',
|
||||
['have_withdrawn'] = 'you have withdrawn x%s %s',
|
||||
['have_deposited'] = 'you have deposited x%s %s',
|
||||
['player_cannot_hold'] = 'you do not have enough free space in your inventory!',
|
||||
}
|
||||
86
resources/[esx_addons]/esx_mechanicjob/locales/es.lua
Normal file
86
resources/[esx_addons]/esx_mechanicjob/locales/es.lua
Normal file
@@ -0,0 +1,86 @@
|
||||
Locales['es'] = {
|
||||
['mechanic'] = 'Mecánico',
|
||||
['drive_to_indicated'] = 'Conduce a la ubicación indicada.',
|
||||
['mission_canceled'] = 'Misión cancelada',
|
||||
['vehicle_list'] = 'Lista de vehículos',
|
||||
['work_wear'] = 'Ropa de trabajo',
|
||||
['civ_wear'] = 'Ropa de civil',
|
||||
['deposit_stock'] = 'Depositar stock',
|
||||
['withdraw_stock'] = 'Retirar stock',
|
||||
['boss_actions'] = 'Acciones del jefe',
|
||||
['service_vehicle'] = 'Vehículo de servicio',
|
||||
['flat_bed'] = 'Plataforma',
|
||||
['tow_truck'] = 'Camión de remolque',
|
||||
['service_full'] = 'Servicio completo: ',
|
||||
['open_actions'] = 'Presiona [E] para acceder al menú.',
|
||||
['harvest'] = 'Cosecha',
|
||||
['harvest_menu'] = 'Presiona [E] para acceder al menú de cosecha.',
|
||||
['not_experienced_enough'] = 'Usted no está lo suficientemente experimentado para realizar esta acción.',
|
||||
['gas_can'] = 'Lata de gas',
|
||||
['repair_tools'] = 'Herramientas para reparar',
|
||||
['body_work_tools'] = 'Herramientas de carrocería',
|
||||
['blowtorch'] = 'Soplete',
|
||||
['repair_kit'] = 'kit de reparación',
|
||||
['body_kit'] = 'kit de carrocería',
|
||||
['craft'] = 'Fabricar',
|
||||
['craft_menu'] = 'Presiona [E] para acceder al menú de crafteo.',
|
||||
['billing'] = 'Facturación',
|
||||
['hijack'] = 'Forzar',
|
||||
['repair'] = 'Reparar',
|
||||
['clean'] = 'Limpiar',
|
||||
['imp_veh'] = 'Incautar',
|
||||
['place_objects'] = 'Colocar objetos',
|
||||
['invoice_amount'] = 'Cantidad de factura',
|
||||
['amount_invalid'] = 'Cantidad Inválida',
|
||||
['no_players_nearby'] = 'No hay un jugador/a cercano',
|
||||
['no_vehicle_nearby'] = 'No hay ningún vehículo cercano',
|
||||
['inside_vehicle'] = '¡No puedes hacer esto desde el interior del vehículo!',
|
||||
['vehicle_unlocked'] = 'El vehículo ha sido desbloqueado',
|
||||
['vehicle_repaired'] = 'El vehículo ha sido reparado',
|
||||
['vehicle_cleaned'] = 'El vehículo ha sido limpiado',
|
||||
['vehicle_impounded'] = 'El vehículo ha sido incautado',
|
||||
['must_seat_driver'] = '¡Debes estar en el asiento del conductor!',
|
||||
['must_near'] = 'Usted debe estar cerca de un vehículo incautarlo.',
|
||||
['vehicle_success_attached'] = 'Vehículo con éxito adjuntado',
|
||||
['please_drop_off'] = 'Por favor, deje el vehículo en el garaje',
|
||||
['cant_attach_own_tt'] = 'No puedes adjuntar su propia grúa',
|
||||
['no_veh_att'] = 'No hay vehículo que se adjunte',
|
||||
['not_right_veh'] = 'Este no es el vehículo correcto',
|
||||
['not_right_place'] = 'Este no es el lugar correcto',
|
||||
['veh_det_succ'] = 'Vehículo con éxito separado!',
|
||||
['imp_flatbed'] = '¡Acción imposible! Necesitas una Cama plana para cargar un vehículo',
|
||||
['objects'] = 'Objetos',
|
||||
['roadcone'] = 'Cono',
|
||||
['toolbox'] = 'Caja de herramientas',
|
||||
['mechanic_stock'] = 'Stock mecánico',
|
||||
['quantity'] = 'Cantidad',
|
||||
['invalid_quantity'] = 'Cantidad inválida',
|
||||
['inventory'] = 'Inventario',
|
||||
['veh_unlocked'] = 'Vehículo desbloqueado',
|
||||
['hijack_failed'] = 'Secuestro fallido',
|
||||
['body_repaired'] = 'Carrocería reparado',
|
||||
['veh_repaired'] = 'Vehículo reparado',
|
||||
['veh_stored'] = 'Presiona [E] para almacenar el vehículo.',
|
||||
['press_remove_obj'] = 'Presiona [E] para quitar el objeto',
|
||||
['please_tow'] = 'Por favor remolca el vehículo',
|
||||
['wait_five'] = 'Debes esperar 5 minutos',
|
||||
['must_in_flatbed'] = 'Debes estar en una plataforma para ser la misión',
|
||||
['mechanic_customer'] = 'Cliente mecánico',
|
||||
['you_do_not_room'] = 'No tienes mas espacio',
|
||||
['recovery_gas_can'] = 'Lata de gas Recuperando...',
|
||||
['recovery_repair_tools'] = 'Herramientas para reparar Recuperando...',
|
||||
['recovery_body_tools'] = 'Herramientas de carrocería Recuperando...',
|
||||
['not_enough_gas_can'] = 'No tienes suficiente latas de gas.',
|
||||
['assembling_blowtorch'] = 'Montando Soplete...',
|
||||
['not_enough_repair_tools'] = 'No tienes suficiente herramientas para reparar.',
|
||||
['assembling_repair_kit'] = 'Montando Kit de reparación...',
|
||||
['not_enough_body_tools'] = 'No tienes suficiente herramientas de carrocería.',
|
||||
['assembling_body_kit'] = 'Montando Kit de carrocería...',
|
||||
['your_comp_earned'] = 'Tu empresa ha ganado $',
|
||||
['you_used_blowtorch'] = 'Usaste un soplete',
|
||||
['you_used_repair_kit'] = 'Usaste un Kit de reparación',
|
||||
['you_used_body_kit'] = 'Usaste un Kit de carrocería',
|
||||
['have_withdrawn'] = 'Has retirado x%s %s',
|
||||
['have_deposited'] = 'Has depositado x%s %s',
|
||||
['player_cannot_hold'] = 'Tu no tienes suficiente espacio suficiente en tu inventario!',
|
||||
}
|
||||
85
resources/[esx_addons]/esx_mechanicjob/locales/fi.lua
Normal file
85
resources/[esx_addons]/esx_mechanicjob/locales/fi.lua
Normal file
@@ -0,0 +1,85 @@
|
||||
Locales['fi'] = {
|
||||
['mechanic'] = 'mekaanikko',
|
||||
['drive_to_indicated'] = 'Aja merkattuun pisteeseen.',
|
||||
['mission_canceled'] = 'tehtävä ~r~peruutettu',
|
||||
['vehicle_list'] = 'ajoneuvo lista',
|
||||
['work_wear'] = 'työvaatteet',
|
||||
['civ_wear'] = 'siviilivaatteet',
|
||||
['deposit_stock'] = 'talleta varastoon',
|
||||
['withdraw_stock'] = 'ota varastosta',
|
||||
['boss_actions'] = 'pomo toiminnot',
|
||||
['service_vehicle'] = 'huoltoajoneuvo',
|
||||
['flat_bed'] = 'flatbed',
|
||||
['tow_truck'] = 'hinausajoneuvo',
|
||||
['service_full'] = 'työntekijöitä tarpeeksi: ',
|
||||
['open_actions'] = 'paina [E] avataksesi menun.',
|
||||
['harvest'] = 'kerää',
|
||||
['harvest_menu'] = 'paina [E] avataksesi keräys menun.',
|
||||
['not_experienced_enough'] = 'et ole ~r~tarpeeksi koulutettu että voit tehdä tätä.',
|
||||
['gas_can'] = 'kaasupullo',
|
||||
['repair_tools'] = 'korjaustyökalut',
|
||||
['body_work_tools'] = 'korin korjaustyökalut',
|
||||
['blowtorch'] = 'polttoleikkuri',
|
||||
['repair_kit'] = 'korjauskitti',
|
||||
['body_kit'] = 'korikitti',
|
||||
['craft'] = 'valmista',
|
||||
['craft_menu'] = 'paina [E] avataksesi valmistus menu',
|
||||
['billing'] = 'laskutus',
|
||||
['hijack'] = 'avaa lukot',
|
||||
['repair'] = 'korjaa',
|
||||
['clean'] = 'pese',
|
||||
['imp_veh'] = 'takavarikoi',
|
||||
['place_objects'] = 'aseta objekteja',
|
||||
['invoice_amount'] = 'laskun summa',
|
||||
['amount_invalid'] = 'virheellinen summa',
|
||||
['no_players_nearby'] = 'ei pelaajia lähettyvillä',
|
||||
['no_vehicle_nearby'] = 'there is no nearby vehicle',
|
||||
['inside_vehicle'] = 'you can\'t do this from inside the vehicle!',
|
||||
['vehicle_unlocked'] = 'ajoneuvo Avattu',
|
||||
['vehicle_repaired'] = 'ajoneuvo Korjattu',
|
||||
['vehicle_cleaned'] = 'ajoneuvo pesty',
|
||||
['vehicle_impounded'] = 'ajoneuvo ~r~Takavarikoitu',
|
||||
['must_seat_driver'] = 'sinun pitää olla ~r~kuskin paikalla',
|
||||
['must_near'] = 'sinun pitää olla ~r~ajoneuvon lähellä että voit takavarikoida.',
|
||||
['vehicle_success_attached'] = 'ajoneuvo onnistuneesti kytketty!.',
|
||||
['please_drop_off'] = 'vie ajoneuvo korjauspajan pihalle, kiitos.',
|
||||
['cant_attach_own_tt'] = '~r~Et voi kytkeä omaa hinausautoa',
|
||||
['no_veh_att'] = 'täällä ei ole ~r~ajoneuvoa jota kytkeä',
|
||||
['not_right_veh'] = 'tämä ei ole oikea ajoneuvo',
|
||||
['veh_det_succ'] = 'ajoneuvo onnistuunesti irroitettu!',
|
||||
['imp_flatbed'] = '~r~Toiminto mahdoton! Sinulla pitää olla Flatbed tähän.',
|
||||
['objects'] = 'objektit',
|
||||
['roadcone'] = 'kartio',
|
||||
['toolbox'] = 'työkalupakki',
|
||||
['mechanic_stock'] = 'mekaanikon varasto',
|
||||
['quantity'] = 'määrä',
|
||||
['invalid_quantity'] = 'virheellinen summa',
|
||||
['inventory'] = 'reppu',
|
||||
['veh_unlocked'] = 'Ajoneuvo avattu',
|
||||
['hijack_failed'] = '~r~Tiirikointi epäonnistu',
|
||||
['body_repaired'] = 'Kori korjattu',
|
||||
['veh_repaired'] = 'Ajoneuvo korjattu',
|
||||
['veh_stored'] = 'paina [E] laittaaksesi auto talliin.',
|
||||
['press_remove_obj'] = 'paina [E] poistaaksesi objekti',
|
||||
['please_tow'] = 'voisitko hinata ajoneuvon, kiitos',
|
||||
['wait_five'] = 'sinun pitää ~r~odottaa 5 minuuttia',
|
||||
['must_in_flatbed'] = 'sinun pitää olla flatbedin kyydissä aloitaaksesi.',
|
||||
['mechanic_customer'] = 'mekaanikon Asiakas',
|
||||
['you_do_not_room'] = '~r~Sinulla ei ole enempää tilaa',
|
||||
['recovery_gas_can'] = 'Kaasupullon täyttö menossa...',
|
||||
['recovery_repair_tools'] = 'Korjaustyökalujen kerääminen menossa...',
|
||||
['recovery_body_tools'] = 'Korin työkalujen kerääminen menossa...',
|
||||
['not_enough_gas_can'] = 'sinulla ~r~ei ole tarpeeksi kaasupulloja.',
|
||||
['assembling_blowtorch'] = 'kasataan Polttoleikkuria...',
|
||||
['not_enough_repair_tools'] = 'sinulla ~r~ei ole tarpeeksi korjaus työkaluja.',
|
||||
['assembling_repair_kit'] = 'kasataan Korjauskittiä...',
|
||||
['not_enough_body_tools'] = 'sinulla ~r~ei ole tarpeeksi kori työkaluja.',
|
||||
['assembling_body_kit'] = 'kasataan Korikittiä...',
|
||||
['your_comp_earned'] = 'yrityksesi tienasi $',
|
||||
['you_used_blowtorch'] = 'sinä käytit yhden Polttoleikkurin',
|
||||
['you_used_repair_kit'] = 'sinä käytit yhden Korjauskitin',
|
||||
['you_used_body_kit'] = 'sinä käytit yhden Korikitin',
|
||||
['have_withdrawn'] = 'sinä nostit x%s %s',
|
||||
['have_deposited'] = 'sinä talletit x%s %s',
|
||||
['player_cannot_hold'] = 'sinulla ~r~ei ole tarpeeksi vapaata tilaa repussasi!',
|
||||
}
|
||||
86
resources/[esx_addons]/esx_mechanicjob/locales/fr.lua
Normal file
86
resources/[esx_addons]/esx_mechanicjob/locales/fr.lua
Normal file
@@ -0,0 +1,86 @@
|
||||
Locales['fr'] = {
|
||||
['mechanic'] = 'mécano',
|
||||
['drive_to_indicated'] = 'Conduisez jusqu\'à l\'endroit indiqué',
|
||||
['mission_canceled'] = 'Mission ~r~annulée',
|
||||
['vehicle_list'] = 'sortir véhicule',
|
||||
['work_wear'] = 'tenue de travail',
|
||||
['civ_wear'] = 'Tenue civile',
|
||||
['deposit_stock'] = 'Déposer Stock',
|
||||
['withdraw_stock'] = 'Prendre Stock',
|
||||
['boss_actions'] = 'action patron',
|
||||
['service_vehicle'] = 'Véhicule de service',
|
||||
['flat_bed'] = 'plateau',
|
||||
['tow_truck'] = 'dépanneuse',
|
||||
['service_full'] = 'service complet : ',
|
||||
['open_actions'] = 'Appuyez sur [E] pour accéder au menu.',
|
||||
['harvest'] = 'récolte',
|
||||
['harvest_menu'] = 'Appuyez sur [E] pour accéder au menu de récolte.',
|
||||
['not_experienced_enough'] = 'Vous n\'êtes ~r~pas assez expérimenté pour effectuer cette action.',
|
||||
['gas_can'] = 'Bouteille de gaz',
|
||||
['repair_tools'] = 'Outils réparation',
|
||||
['body_work_tools'] = 'Outils carosserie',
|
||||
['blowtorch'] = 'chalumeaux',
|
||||
['repair_kit'] = 'kit réparation',
|
||||
['body_kit'] = 'kit carosserie',
|
||||
['craft'] = 'établi',
|
||||
['craft_menu'] = 'appuyez sur [E] pour accéder au menu établi.',
|
||||
['billing'] = 'facturation',
|
||||
['hijack'] = 'crocheter',
|
||||
['repair'] = 'réparer',
|
||||
['clean'] = 'nettoyer',
|
||||
['imp_veh'] = 'fourrière',
|
||||
['place_objects'] = 'placer objets',
|
||||
['invoice_amount'] = 'montant de la facture',
|
||||
['amount_invalid'] = 'montant invalide',
|
||||
['no_players_nearby'] = 'aucun joueur à proximité',
|
||||
['no_vehicle_nearby'] = 'aucun véhicule à proximité',
|
||||
['inside_vehicle'] = 'vous ne pouvez pas effectuer cette action depuis un véhicule!',
|
||||
['vehicle_unlocked'] = 'véhicule déverrouillé',
|
||||
['vehicle_repaired'] = 'véhicule réparé',
|
||||
['vehicle_cleaned'] = 'véhicule nettoyé',
|
||||
['vehicle_impounded'] = 'vehicule ~r~mis en fourrière',
|
||||
['must_seat_driver'] = 'vous devez être assis du ~r~côté conducteur!',
|
||||
['must_near'] = 'vous devez être ~r~près d\'un véhicule pour le mettre en fourrière',
|
||||
['vehicle_success_attached'] = 'vehicule attaché avec succès!',
|
||||
['please_drop_off'] = 'veuillez déposer le véhicule à la concession',
|
||||
['cant_attach_own_tt'] = '~r~Impossible d\'attacher votre propre dépanneuse',
|
||||
['no_veh_att'] = 'il n\'y a ~r~pas de véhicule à attacher',
|
||||
['not_right_veh'] = 'ce n\'est pas le bon véhicule',
|
||||
['veh_det_succ'] = 'vehicule détaché avec succès!',
|
||||
['imp_flatbed'] = '~r~Impossible! Vous devez avoir un Flatbed pour ça',
|
||||
['objects'] = 'objets',
|
||||
['roadcone'] = 'plot',
|
||||
['toolbox'] = 'boîte à outils',
|
||||
['mechanic_stock'] = 'coffre de l\'entreprise',
|
||||
['quantity'] = 'quantité',
|
||||
['invalid_quantity'] = 'quantité invalide',
|
||||
['inventory'] = 'inventaire',
|
||||
['veh_unlocked'] = 'Véhicule déverouillé',
|
||||
['hijack_failed'] = '~r~Crochetage raté',
|
||||
['body_repaired'] = 'Carosserie réparée',
|
||||
['veh_repaired'] = 'Véhicule réparé',
|
||||
['veh_stored'] = 'appuyez sur [E] pour ranger le véhicule.',
|
||||
['press_remove_obj'] = 'appuyez sur [E] pour enlever l\'objet',
|
||||
['please_tow'] = 'veuillez remorquer le véhicule',
|
||||
['wait_five'] = 'Vous devez ~r~attendre 5 minutes',
|
||||
['must_in_flatbed'] = 'Vous devez être en flatbed pour commencer la mission',
|
||||
['not_right_place'] = 'Vous devez être au bon endroit pour faire cela',
|
||||
['mechanic_customer'] = 'client mecano',
|
||||
['you_do_not_room'] = '~r~Vous n\'avez plus de place',
|
||||
['recovery_gas_can'] = 'Récupération de bouteille de gaz...',
|
||||
['recovery_repair_tools'] = 'Récupération d\'outils réparation...',
|
||||
['recovery_body_tools'] = 'Récupération d\'outils carosserie...',
|
||||
['not_enough_gas_can'] = 'Vous n\'avez ~r~pas assez de bouteille de gaz',
|
||||
['assembling_blowtorch'] = 'Assemblage de chalumeaux...',
|
||||
['not_enough_repair_tools'] = 'Vous n\'avez ~r~pas assez d\'outils réparation',
|
||||
['assembling_repair_kit'] = 'Assemblage de kit réparation...',
|
||||
['not_enough_body_tools'] = 'Vous n\'avez ~r~pas assez d\'outils carosserie',
|
||||
['assembling_body_kit'] = 'Assemblage de kit carosserie...',
|
||||
['your_comp_earned'] = 'Votre société a gagné $',
|
||||
['you_used_blowtorch'] = 'Vous avez utilisé un chalumeau',
|
||||
['you_used_repair_kit'] = 'Vous avez utilisé un kit de réparation',
|
||||
['you_used_body_kit'] = 'Vous avez utilisé un kit de carosserie',
|
||||
['have_withdrawn'] = 'vous avez pris x%s %s',
|
||||
['have_deposited'] = 'vous avez déposé x%s %s',
|
||||
['player_cannot_hold'] = 'vous n\'avez ~r~pas assez d\'espace libre dans votre inventaire!',
|
||||
}
|
||||
86
resources/[esx_addons]/esx_mechanicjob/locales/hu.lua
Normal file
86
resources/[esx_addons]/esx_mechanicjob/locales/hu.lua
Normal file
@@ -0,0 +1,86 @@
|
||||
Locales['hu'] = {
|
||||
['mechanic'] = 'LS Custom Tuningoló telep',
|
||||
['drive_to_indicated'] = '[Információ]: Menj a kijelölt pontra.',
|
||||
['mission_canceled'] = 'Küldetés ~r~megszakítva',
|
||||
['vehicle_list'] = 'Munkajárművek',
|
||||
['work_wear'] = 'Munkaruha',
|
||||
['civ_wear'] = 'Civil ruházat',
|
||||
['deposit_stock'] = 'Készlet berakás',
|
||||
['withdraw_stock'] = 'Készlet kivétel',
|
||||
['boss_actions'] = 'Leader Panel',
|
||||
['service_vehicle'] = 'szervíz jármű',
|
||||
['flat_bed'] = 'Platós kocsi',
|
||||
['tow_truck'] = 'Vontató',
|
||||
['service_full'] = 'Szervíz full: ',
|
||||
['open_actions'] = '[Információ]: Nyomd meg az [E] gombot a menü megnyitásához',
|
||||
['harvest'] = 'aratás',
|
||||
['harvest_menu'] = 'nyomd meg a [E] gombot az aratás menühöz.',
|
||||
['not_experienced_enough'] = 'nem vagy elég tapasztalt hogy végrehatjsd a műveletet',
|
||||
['gas_can'] = 'nitro',
|
||||
['repair_tools'] = 'Javítószerszámok',
|
||||
['body_work_tools'] = 'karosszéria szerszámok',
|
||||
['blowtorch'] = 'fújólámpa',
|
||||
['repair_kit'] = 'javítókészlet',
|
||||
['body_kit'] = 'body Kit',
|
||||
['craft'] = 'barkácsolás',
|
||||
['craft_menu'] = 'nyomd meg a [E] gombot a barkácsolás menü elérséhez',
|
||||
['billing'] = 'Munkadíj átadása',
|
||||
['hijack'] = 'Kocsi feltörése',
|
||||
['repair'] = 'Javítás',
|
||||
['clean'] = 'Kocsi lemosása',
|
||||
['imp_veh'] = 'Lefoglalás',
|
||||
['place_objects'] = 'Objectek lerakása',
|
||||
['invoice_amount'] = 'Írd be az összeget (( Szabályzat alapján ))',
|
||||
['amount_invalid'] = '~r~[Információ]: Ismeretlen érték!',
|
||||
['no_players_nearby'] = '~r~[Információ]: Nincs a közeledben játékos!',
|
||||
['no_vehicle_nearby'] = '~r~[Információ]: Nincs a közeledben kocsi!',
|
||||
['inside_vehicle'] = 'Jármű belsejéből nem csinálhatod!',
|
||||
['vehicle_unlocked'] = '[Információ]: Sikeresen feltörted a kijelölt kocsit!',
|
||||
['vehicle_repaired'] = '[Információ]: Kocsi sikeresen megjavítva! Oszd ki a munkadíjat!',
|
||||
['vehicle_cleaned'] = '[Információ]: Kocsi sikeresen lemosva!',
|
||||
['vehicle_impounded'] = '[Információ]: Kocsi sikeresen lefoglalva!',
|
||||
['must_seat_driver'] = 'vezetőülésben kell lenned!',
|
||||
['must_near'] = '~r~[Információ]: Nincs a közeledben kocsi amit lefoglalhatnál!',
|
||||
['vehicle_success_attached'] = '[Információ]: A kocsit sikeresen felraktad a platóra.',
|
||||
['please_drop_off'] = '[Információ]: Most vidd el a kijelölt pontra!',
|
||||
['cant_attach_own_tt'] = '~r~[Információ]: Nem teheted meg!',
|
||||
['no_veh_att'] = 'nincs csatlakoztatható ~r~jármű',
|
||||
['not_right_veh'] = 'ez nem megfelelő jármű',
|
||||
['not_right_place'] = 'ez nem a megfelelő hely',
|
||||
['veh_det_succ'] = '[Információ]: Sikeresen levetted a kocsit a platóról!',
|
||||
['imp_flatbed'] = '~r~[Információ]: Nem teheted meg!',
|
||||
['objects'] = 'objectek',
|
||||
['roadcone'] = 'útkúp',
|
||||
['toolbox'] = 'eszköztár',
|
||||
['mechanic_stock'] = 'Szerelő készlet',
|
||||
['quantity'] = 'mennyiség',
|
||||
['invalid_quantity'] = 'érvénytelen mennyiség',
|
||||
['inventory'] = 'leltár',
|
||||
['veh_unlocked'] = 'Jármű kinyitva',
|
||||
['hijack_failed'] = '~r~Eltérítés sikertelen',
|
||||
['body_repaired'] = 'Body javítva',
|
||||
['veh_repaired'] = 'Jármű javítva',
|
||||
['veh_stored'] = '[Információ]: Nyomd meg az [E] gombot a kocsi lerakásához.',
|
||||
['press_remove_obj'] = '[Információ]: Nyomd meg az [E] gombot a tárgy törléséhez',
|
||||
['please_tow'] = '[Információ]: Rakd fel a platóra a kocsit! (( F6 panel ))',
|
||||
['wait_five'] = 'Neked muszáj ~r~várni 5 percet',
|
||||
['must_in_flatbed'] = '[Információ]: Csak platós kocsival tudsz küldetést csinálni!',
|
||||
['mechanic_customer'] = 'Szerelő ügyfél',
|
||||
['you_do_not_room'] = '~r~Nincs több helyed',
|
||||
['recovery_gas_can'] = 'Gázpalack Visszakeresés...',
|
||||
['recovery_repair_tools'] = 'Javító szerszámok Visszakeresés...',
|
||||
['recovery_body_tools'] = 'Body szerszámok Visszakeresés...',
|
||||
['not_enough_gas_can'] = 'Nincs elég gázpalackod',
|
||||
['assembling_blowtorch'] = 'Összeszerelés Fújólámpa...',
|
||||
['not_enough_repair_tools'] = 'Nincs elég javítószerszámod',
|
||||
['assembling_repair_kit'] = 'Összeszerelés Javító készlet...',
|
||||
['not_enough_body_tools'] = 'Nincs elég body szerszámod',
|
||||
['assembling_body_kit'] = 'Összeszerelés Body készlet...',
|
||||
['your_comp_earned'] = '[Információ]: Gratulálok, kapott egy kis pénzt a frakció és te is! ~r~',
|
||||
['you_used_blowtorch'] = 'használtál egy fújólámpát',
|
||||
['you_used_repair_kit'] = 'használtál egy Javító készletet',
|
||||
['you_used_body_kit'] = 'használtál egy Body készletet',
|
||||
['have_withdrawn'] = 'Kivettél x%s %s',
|
||||
['have_deposited'] = 'Beraktál x%s %s',
|
||||
['player_cannot_hold'] = 'Nincs elég szabad hely az inventorydban',
|
||||
}
|
||||
86
resources/[esx_addons]/esx_mechanicjob/locales/it.lua
Normal file
86
resources/[esx_addons]/esx_mechanicjob/locales/it.lua
Normal file
@@ -0,0 +1,86 @@
|
||||
Locales['it'] = {
|
||||
['mechanic'] = 'meccanico',
|
||||
['drive_to_indicated'] = 'guida fino alla posizione indicata.',
|
||||
['mission_canceled'] = 'missione annullata',
|
||||
['vehicle_list'] = 'elenco veicoli',
|
||||
['work_wear'] = 'abbigliamento da lavoro',
|
||||
['civ_wear'] = 'abiti civili',
|
||||
['deposit_stock'] = 'deposito',
|
||||
['withdraw_stock'] = 'ritira',
|
||||
['boss_actions'] = 'azioni boss',
|
||||
['service_vehicle'] = 'veicoli di servizio',
|
||||
['flat_bed'] = 'flatbed',
|
||||
['tow_truck'] = 'carro attrezzi',
|
||||
['service_full'] = 'servizio completo: ',
|
||||
['open_actions'] = 'premi [E] per accedere al menu.',
|
||||
['harvest'] = 'raccolto',
|
||||
['harvest_menu'] = 'premi [E] per accedere al menu raccolto.',
|
||||
['not_experienced_enough'] = 'non hai abbastanza esperienza per eseguire questa azione.',
|
||||
['gas_can'] = 'bombola del gas',
|
||||
['repair_tools'] = 'riparazione strumenti',
|
||||
['body_work_tools'] = 'strumenti carrozzeria',
|
||||
['blowtorch'] = 'fiamma ossidrica',
|
||||
['repair_kit'] = 'kit di riparazione',
|
||||
['body_kit'] = 'body Kit',
|
||||
['craft'] = 'creazione',
|
||||
['craft_menu'] = 'premi [E] per accedere al menu di creazione.',
|
||||
['billing'] = 'fattura',
|
||||
['hijack'] = 'trasportare',
|
||||
['repair'] = 'riparazione',
|
||||
['clean'] = 'pulito',
|
||||
['imp_veh'] = 'sequestrato',
|
||||
['place_objects'] = 'posiziona oggetti',
|
||||
['invoice_amount'] = 'importo fattura',
|
||||
['amount_invalid'] = 'importo non valido',
|
||||
['no_players_nearby'] = 'nessun giocatore nelle vicinanze',
|
||||
['no_vehicle_nearby'] = 'nessun veicolo nelle vicinanze',
|
||||
['inside_vehicle'] = 'non puoi farlo dall\'interno del veicolo!',
|
||||
['vehicle_unlocked'] = 'il veicolo è stato sbloccato',
|
||||
['vehicle_repaired'] = 'il veicolo è stato riparato',
|
||||
['vehicle_cleaned'] = 'il veicolo è stato pulito',
|
||||
['vehicle_impounded'] = 'il veicolo è stato sequestrato',
|
||||
['must_seat_driver'] = 'devi essere al posto di guida!',
|
||||
['must_near'] = 'devi essere vicino il veicolo per sequestrarlo.',
|
||||
['vehicle_success_attached'] = 'veicolo collegato con successo',
|
||||
['please_drop_off'] = 'perfavore lascia il veicolo al garage',
|
||||
['cant_attach_own_tt'] = 'non puoi attaccare il tuo carro attrezzi',
|
||||
['no_veh_att'] = 'non c\'è nessu veicolo da attaccare',
|
||||
['not_right_veh'] = 'questo non è il veicolo giusto',
|
||||
['not_right_place'] = 'questo non è il posto giusto',
|
||||
['veh_det_succ'] = 'veicolo staccato con successo!',
|
||||
['imp_flatbed'] = 'azione impossibile! hai bisogno di un pianale per caricare il veicolo',
|
||||
['objects'] = 'oggetti',
|
||||
['roadcone'] = 'cono stradale',
|
||||
['toolbox'] = 'cassetta degli attrezzi',
|
||||
['mechanic_stock'] = 'deposito meccanico',
|
||||
['quantity'] = 'quantità',
|
||||
['invalid_quantity'] = 'quantità non valida',
|
||||
['inventory'] = 'inventario',
|
||||
['veh_unlocked'] = 'veicolo sbloccato',
|
||||
['hijack_failed'] = 'traino fallito',
|
||||
['body_repaired'] = 'carrozzeria riparata',
|
||||
['veh_repaired'] = 'veicolo riparato',
|
||||
['veh_stored'] = 'press [E] per depositare il veicolo.',
|
||||
['press_remove_obj'] = 'premi [E] per rimuovere',
|
||||
['please_tow'] = 'perfavore traina il veicolo',
|
||||
['wait_five'] = 'devi attendere 5 minuti',
|
||||
['must_in_flatbed'] = 'devi essere in un flatbed per avviare la missione',
|
||||
['mechanic_customer'] = 'cliente meccanico',
|
||||
['you_do_not_room'] = 'non hai più spazio',
|
||||
['recovery_gas_can'] = 'recupero bomboletta di gas...',
|
||||
['recovery_repair_tools'] = 'recupero degli strumenti di riparazione...',
|
||||
['recovery_body_tools'] = 'recupero body tools...',
|
||||
['not_enough_gas_can'] = 'non hai abbastanza bomboletta di gas.',
|
||||
['assembling_blowtorch'] = 'montaggio fiamma ossidrica...',
|
||||
['not_enough_repair_tools'] = 'non hai abbastanza strumenti di riparazione.',
|
||||
['assembling_repair_kit'] = 'assemblaggio kit di riparazione...',
|
||||
['not_enough_body_tools'] = 'non hai abbastanza body tools.',
|
||||
['assembling_body_kit'] = 'Assemblaggio Body Kit...',
|
||||
['your_comp_earned'] = 'la tua azienda ha guadagnato $',
|
||||
['you_used_blowtorch'] = 'hai usato una fiamma ossidrica',
|
||||
['you_used_repair_kit'] = 'hai usato un Kit di riparazione',
|
||||
['you_used_body_kit'] = 'hai usato un Body Kit',
|
||||
['have_withdrawn'] = 'hai prelevato x%s %s',
|
||||
['have_deposited'] = 'hai depositato x%s %s',
|
||||
['player_cannot_hold'] = 'non hai abbastanza spazio libero nel tuo inventario!',
|
||||
}
|
||||
85
resources/[esx_addons]/esx_mechanicjob/locales/nl.lua
Normal file
85
resources/[esx_addons]/esx_mechanicjob/locales/nl.lua
Normal file
@@ -0,0 +1,85 @@
|
||||
Locales['nl'] = {
|
||||
['mechanic'] = 'monteur',
|
||||
['drive_to_indicated'] = 'Rij naar de aangegeven locatie',
|
||||
['mission_canceled'] = 'opdracht ~r~geannuleerd',
|
||||
['vehicle_list'] = 'voertuigenlijst',
|
||||
['work_wear'] = 'werk kleding',
|
||||
['civ_wear'] = 'burger kleding',
|
||||
['deposit_stock'] = 'vooraad wegleggen',
|
||||
['withdraw_stock'] = 'vooraad opbergen',
|
||||
['boss_actions'] = 'baas acties',
|
||||
['service_vehicle'] = 'service voertuig',
|
||||
['flat_bed'] = 'oprijwagen',
|
||||
['tow_truck'] = 'sleepwagen',
|
||||
['service_full'] = 'dienst volledig: ',
|
||||
['open_actions'] = 'Druk op [E] om in het menu te komen.',
|
||||
['harvest'] = 'oogsten',
|
||||
['harvest_menu'] = 'druk op [E] om in het oogst menu te komen.',
|
||||
['not_experienced_enough'] = 'je hebt ~r~niet genoeg ervaring om dit te doen.',
|
||||
['gas_can'] = 'jerrycan',
|
||||
['repair_tools'] = 'reparatie gereedschap',
|
||||
['body_work_tools'] = 'plaatwerk gereedschap',
|
||||
['blowtorch'] = 'gasbrander',
|
||||
['repair_kit'] = 'reparatie set',
|
||||
['body_kit'] = 'plaatwerk set',
|
||||
['craft'] = 'maken',
|
||||
['craft_menu'] = 'druk op [E] om in het maak menu te komen.',
|
||||
['billing'] = 'factureren',
|
||||
['hijack'] = 'openbreken',
|
||||
['repair'] = 'repareer',
|
||||
['clean'] = 'maak schoon',
|
||||
['imp_veh'] = 'inbeslag nemen',
|
||||
['place_objects'] = 'plaats objecten',
|
||||
['invoice_amount'] = 'factuur bedrag',
|
||||
['amount_invalid'] = 'ongeldig aantal',
|
||||
['no_players_nearby'] = 'er is geen speler in de buurt',
|
||||
['no_vehicle_nearby'] = 'er is geen voertuig in de buurt',
|
||||
['inside_vehicle'] = 'je kan dit niet doen in een voertuig!',
|
||||
['vehicle_unlocked'] = 'het voortuig is opengebroken',
|
||||
['vehicle_repaired'] = 'het voortuig is gerepareerd',
|
||||
['vehicle_cleaned'] = 'het voortuig is schoongemaakt',
|
||||
['vehicle_impounded'] = 'het voortuig is ~r~in beslag genomen',
|
||||
['must_seat_driver'] = 'je moet in de bestuurders stoel zitten',
|
||||
['must_near'] = 'je moet ~r~dicht bij een voertuig zijn om hem in beslag te nemen.',
|
||||
['vehicle_success_attached'] = 'voertuig succesvol vastgemaakt',
|
||||
['please_drop_off'] = 'graag voertuig naar de garage brengen',
|
||||
['cant_attach_own_tt'] = '~r~je kan niet je eigen wagen vast maken',
|
||||
['no_veh_att'] = 'er zijn geen ~r~voertuigen om vast te maken',
|
||||
['not_right_veh'] = 'dit is niet het juiste voertuig',
|
||||
['veh_det_succ'] = 'voertuig succesvol losgekoppeld!',
|
||||
['imp_flatbed'] = '~r~Actie onmogelijk! je hebt een oprijwagen nodig om deze te laden',
|
||||
['objects'] = 'objecten',
|
||||
['roadcone'] = 'pion',
|
||||
['toolbox'] = 'gereedschaps kist',
|
||||
['mechanic_stock'] = 'monteurs opslag',
|
||||
['quantity'] = 'hoeveelheid',
|
||||
['invalid_quantity'] = 'ongeldige hoeveelheid',
|
||||
['inventory'] = 'inventaris',
|
||||
['veh_unlocked'] = 'Voertuig opgengemaakt',
|
||||
['hijack_failed'] = '~r~Openbreken mislukt',
|
||||
['body_repaired'] = 'Plaatwerk gerepareerd',
|
||||
['veh_repaired'] = 'Voertuig gerepareerd',
|
||||
['veh_stored'] = 'Druk op [E] om voertuig op te slaan.',
|
||||
['press_remove_obj'] = 'Druk op [E] om object weg te halen',
|
||||
['please_tow'] = 'graag voertuig afslepen',
|
||||
['wait_five'] = 'je moet 5 minuten ~r~wachten',
|
||||
['must_in_flatbed'] = 'je hebt een oprijwagen nodig voor deze klant',
|
||||
['mechanic_customer'] = 'klant van garage',
|
||||
['you_do_not_room'] = '~r~Je hebt geen ruimte',
|
||||
['recovery_gas_can'] = 'Jerrycan Ophalen...',
|
||||
['recovery_repair_tools'] = 'Reparatie gereedschap Ophalen...',
|
||||
['recovery_body_tools'] = 'Plaatwerk gereedschap Ophalen...',
|
||||
['not_enough_gas_can'] = 'je hebt ~r~niet genoeg jerrycans.',
|
||||
['assembling_blowtorch'] = 'In elkaar aan het zetten gasbrander...',
|
||||
['not_enough_repair_tools'] = 'je hebt ~r~niet genoeg reparatie gereedschap.',
|
||||
['assembling_repair_kit'] = 'In elkaar aan het zetten reparatie set...',
|
||||
['not_enough_body_tools'] = 'je hebt ~r~niet genoeg plaatwerk gereedschap.',
|
||||
['assembling_body_kit'] = 'In elkaar aan het zetten plaatwerk set...',
|
||||
['your_comp_earned'] = 'de garage heeft verdient €',
|
||||
['you_used_blowtorch'] = 'je gebruikte een gasbrannder',
|
||||
['you_used_repair_kit'] = 'je gebruikte een reparatie set',
|
||||
['you_used_body_kit'] = 'je gebruikte een plaatwerk set',
|
||||
['have_withdrawn'] = 'je hebt x%s %s opgenomen',
|
||||
['have_deposited'] = 'je hebt x%s %s gestort ',
|
||||
['player_cannot_hold'] = 'je hebt ~r~niet genoeg vrije ruimte in je inventaris!',
|
||||
}
|
||||
85
resources/[esx_addons]/esx_mechanicjob/locales/pl.lua
Normal file
85
resources/[esx_addons]/esx_mechanicjob/locales/pl.lua
Normal file
@@ -0,0 +1,85 @@
|
||||
Locales['pl'] = {
|
||||
['mechanic'] = 'mechanik',
|
||||
['drive_to_indicated'] = 'Jedz do wskazanej lokalizacji.',
|
||||
['mission_canceled'] = 'misja ~r~anulowana',
|
||||
['vehicle_list'] = 'lista pojazdów',
|
||||
['work_wear'] = 'ubrania robocze',
|
||||
['civ_wear'] = 'ubrania cywilne',
|
||||
['deposit_stock'] = 'deponuj przedmioty',
|
||||
['withdraw_stock'] = 'wyciągnij przedmioty',
|
||||
['boss_actions'] = 'akcje szefa',
|
||||
['service_vehicle'] = 'serwisuj pojazd',
|
||||
['flat_bed'] = 'laweta',
|
||||
['tow_truck'] = 'holownik',
|
||||
['service_full'] = 'serwis pełny: ',
|
||||
['open_actions'] = 'wciśnij [E] aby otworzyć menu.',
|
||||
['harvest'] = 'zbieraj',
|
||||
['harvest_menu'] = 'wcisnij [E] aby otworzyć menu zbierania.',
|
||||
['not_experienced_enough'] = 'nie jesteś wystarczająco ~r~doświadczony aby zrobić tą akcję.',
|
||||
['gas_can'] = 'kanister z paliwem',
|
||||
['repair_tools'] = 'zestaw do naprawy',
|
||||
['body_work_tools'] = 'zestaw blacharski',
|
||||
['blowtorch'] = 'palnik',
|
||||
['repair_kit'] = 'narzedzia naprawcze',
|
||||
['body_kit'] = 'karoseria',
|
||||
['craft'] = 'twórz',
|
||||
['craft_menu'] = 'wcisnij [E] aby otworzyc menu tworzenia.',
|
||||
['billing'] = 'faktury',
|
||||
['hijack'] = 'forsowanie',
|
||||
['repair'] = 'naprawa',
|
||||
['clean'] = 'wyczyść',
|
||||
['imp_veh'] = 'odholowywanie',
|
||||
['place_objects'] = 'połóż objekt',
|
||||
['invoice_amount'] = 'suma faktury',
|
||||
['amount_invalid'] = 'nieprawidłowa suma',
|
||||
['no_players_nearby'] = 'brak gracza w pobliżu',
|
||||
['no_vehicle_nearby'] = 'brak pojazdu w pobliżu',
|
||||
['inside_vehicle'] = 'nie możesz tego zrobić z środka pojazdu!',
|
||||
['vehicle_unlocked'] = 'pojazd został odblokowany',
|
||||
['vehicle_repaired'] = 'pojazd został naprawiony',
|
||||
['vehicle_cleaned'] = 'pojazd został umyty',
|
||||
['vehicle_impounded'] = 'pojazd został ~r~odholowany',
|
||||
['must_seat_driver'] = 'musisz być na siedzeniu kierowcy!',
|
||||
['must_near'] = 'musisz być ~r~blisko pojazdu aby go odholować.',
|
||||
['vehicle_success_attached'] = 'pojazd przyłączony',
|
||||
['please_drop_off'] = 'proszę odstawić pojazd w garażu',
|
||||
['cant_attach_own_tt'] = '~r~nie możesz podłączyć własnego holwnika',
|
||||
['no_veh_att'] = 'nie ma ~r~pojazdu do podłączenia',
|
||||
['not_right_veh'] = 'to nie jest prawidłowy pojazd',
|
||||
['veh_det_succ'] = 'pojazd odłączony!',
|
||||
['imp_flatbed'] = '~r~Akcja niemożliwa! Potrzebujesz lawety aby załadować pojazd',
|
||||
['objects'] = 'objekty',
|
||||
['roadcone'] = 'pachołek',
|
||||
['toolbox'] = 'skrzynka z narzędziami',
|
||||
['mechanic_stock'] = 'magazyn mechanika',
|
||||
['quantity'] = 'ilość',
|
||||
['invalid_quantity'] = 'nieprawidłowa ilość',
|
||||
['inventory'] = 'ekwipunek',
|
||||
['veh_unlocked'] = 'Pojazd odblokowany',
|
||||
['hijack_failed'] = '~r~Forsowanie nie udane',
|
||||
['body_repaired'] = 'Karoseria naprawiona',
|
||||
['veh_repaired'] = 'Pojazd naprawiony',
|
||||
['veh_stored'] = 'wcisnij [E] aby schować pojazd.',
|
||||
['press_remove_obj'] = 'wcisnij [E] aby usunąć objekt',
|
||||
['please_tow'] = 'proszę odholować pojazd',
|
||||
['wait_five'] = 'musisz ~r~poczekać 5 minut',
|
||||
['must_in_flatbed'] = 'musisz być w lawecie aby rozpocząć misje',
|
||||
['mechanic_customer'] = 'klient mechanika',
|
||||
['you_do_not_room'] = '~r~Nie masz wiecej miejsca',
|
||||
['recovery_gas_can'] = 'odzyskiwanie Kanistra z paliwem...',
|
||||
['recovery_repair_tools'] = 'odzyskiwanie Części naprawczych...',
|
||||
['recovery_body_tools'] = 'odzyskiwanie Części blacharskich...',
|
||||
['not_enough_gas_can'] = 'nie posiadasz ~r~wystarczająco paliwa w kanistrze.',
|
||||
['assembling_blowtorch'] = 'składanie Palnika...',
|
||||
['not_enough_repair_tools'] = 'nie posiadasz ~r~wystarczająco częsci naprawczych.',
|
||||
['assembling_repair_kit'] = 'składanie częsci naprawczych...',
|
||||
['not_enough_body_tools'] = 'nie posiadasz ~r~wystarczająco częsci blacharskich.',
|
||||
['assembling_body_kit'] = 'składanie częsci blacharskich...',
|
||||
['your_comp_earned'] = 'twoja firma zarobiła $',
|
||||
['you_used_blowtorch'] = 'użyłeś palnik',
|
||||
['you_used_repair_kit'] = 'użyłeś częsci naprawczych',
|
||||
['you_used_body_kit'] = 'użyłeś częsci blacharskich',
|
||||
['have_withdrawn'] = 'wyciągnąłeś x%s %s',
|
||||
['have_deposited'] = 'zdeponowałeś x%s %s',
|
||||
['player_cannot_hold'] = '~r~nie masz wystarczająco wolnego miejsca w ekwipunku!',
|
||||
}
|
||||
86
resources/[esx_addons]/esx_mechanicjob/locales/sr.lua
Normal file
86
resources/[esx_addons]/esx_mechanicjob/locales/sr.lua
Normal file
@@ -0,0 +1,86 @@
|
||||
Locales['sr'] = {
|
||||
['mechanic'] = 'mehaničar',
|
||||
['drive_to_indicated'] = 'Vozite do označene lokacije.',
|
||||
['mission_canceled'] = 'Misija prekinuta',
|
||||
['vehicle_list'] = 'Lista vozila',
|
||||
['work_wear'] = 'Radno odelo',
|
||||
['civ_wear'] = 'Civilno odelo',
|
||||
['deposit_stock'] = 'Ostavite novac',
|
||||
['withdraw_stock'] = 'Podignite novac',
|
||||
['boss_actions'] = 'Upravljanje kompjuterom',
|
||||
['service_vehicle'] = 'Servisiranje vozila',
|
||||
['flat_bed'] = 'flatbed',
|
||||
['tow_truck'] = 'tow Truck',
|
||||
['service_full'] = 'service full: ',
|
||||
['open_actions'] = 'Pritisnite [E] da pristupite menu.',
|
||||
['harvest'] = 'berba',
|
||||
['harvest_menu'] = 'Pritisnite [E] da pristupite berbi.',
|
||||
['not_experienced_enough'] = 'niste dovoljno iskusni da bi uradili to.',
|
||||
['gas_can'] = 'gas Can',
|
||||
['repair_tools'] = 'repair Tools',
|
||||
['body_work_tools'] = 'bodywork Tools',
|
||||
['blowtorch'] = 'blowtorch',
|
||||
['repair_kit'] = 'repair Kit',
|
||||
['body_kit'] = 'body Kit',
|
||||
['craft'] = 'kraft',
|
||||
['craft_menu'] = 'pritisni [E] da pristupis kraftu.',
|
||||
['billing'] = 'račun',
|
||||
['hijack'] = 'obijanje',
|
||||
['repair'] = 'popravka',
|
||||
['clean'] = 'čišćenje',
|
||||
['imp_veh'] = 'zaplena',
|
||||
['place_objects'] = 'Objekti',
|
||||
['invoice_amount'] = 'Količina',
|
||||
['amount_invalid'] = 'Nevažeća kolićina',
|
||||
['no_players_nearby'] = 'nema igrača u blizini',
|
||||
['no_vehicle_nearby'] = 'nema vozila u blizini',
|
||||
['inside_vehicle'] = 'ne možete uraditi to iz vozila!',
|
||||
['vehicle_unlocked'] = 'vozilo je otključano',
|
||||
['vehicle_repaired'] = 'vozilo je popravljeno',
|
||||
['vehicle_cleaned'] = 'vozilo je očišćeno',
|
||||
['vehicle_impounded'] = 'vozilo je zaplenjeno',
|
||||
['must_seat_driver'] = 'morate biti na vozačevom mestu!',
|
||||
['must_near'] = 'morate biti u blizini vozila.',
|
||||
['vehicle_success_attached'] = 'vozilo prikačeno',
|
||||
['please_drop_off'] = 'ostavite vozilo u garaži',
|
||||
['cant_attach_own_tt'] = 'ne možete prikačiti to vozilo',
|
||||
['no_veh_att'] = 'nema vozila u blizini',
|
||||
['not_right_veh'] = 'to nije pravo vozilo',
|
||||
['not_right_place'] = 'to nije pravo mesto',
|
||||
['veh_det_succ'] = 'vozilo otkačeno!',
|
||||
['imp_flatbed'] = 'Akcija nemoguća! Treba Vam flatbed da zakačite vozilo',
|
||||
['objects'] = 'objekti',
|
||||
['roadcone'] = 'čunj',
|
||||
['toolbox'] = 'toolbox',
|
||||
['mechanic_stock'] = 'mechanic Stock',
|
||||
['quantity'] = 'količina',
|
||||
['invalid_quantity'] = 'nevažeća količina',
|
||||
['inventory'] = 'inventar',
|
||||
['veh_unlocked'] = 'Vozilo otključano',
|
||||
['hijack_failed'] = 'Niste uspeli da obijete vozilo',
|
||||
['body_repaired'] = 'Body popravljen',
|
||||
['veh_repaired'] = 'Vozilo popravljeno',
|
||||
['veh_stored'] = 'pritisni [E] da vratiš vozilo.',
|
||||
['press_remove_obj'] = 'pritisni [E] da skloniš objekat',
|
||||
['please_tow'] = 'zakačite vozilo',
|
||||
['wait_five'] = 'morate sačekati 5 minuta',
|
||||
['must_in_flatbed'] = 'Morate biti u flatbedu da započnete misiju',
|
||||
['mechanic_customer'] = 'Mehaničar kupac',
|
||||
['you_do_not_room'] = 'Nemate više mesta',
|
||||
['recovery_gas_can'] = 'Povraćaj gasa...',
|
||||
['recovery_repair_tools'] = 'Repair Tools povraćaj...',
|
||||
['recovery_body_tools'] = 'Body Tools povraćaj...',
|
||||
['not_enough_gas_can'] = 'Nemate dovoljno gas cans.',
|
||||
['assembling_blowtorch'] = 'Sastavljanje Blowtorch...',
|
||||
['not_enough_repair_tools'] = 'Nemate dovoljno repair tools.',
|
||||
['assembling_repair_kit'] = 'Sastavljanje Repair Kit...',
|
||||
['not_enough_body_tools'] = 'Nemate dovoljno body tools.',
|
||||
['assembling_body_kit'] = 'Sastavljanje Body Kit...',
|
||||
['your_comp_earned'] = 'Vaša firma je zaradila $',
|
||||
['you_used_blowtorch'] = 'iskoristili ste blowtorch',
|
||||
['you_used_repair_kit'] = 'iskoristili ste Repair Kit',
|
||||
['you_used_body_kit'] = 'iskoristili ste Body Kit',
|
||||
['have_withdrawn'] = 'podigli ste x%s %s',
|
||||
['have_deposited'] = 'ostavili ste x%s %s',
|
||||
['player_cannot_hold'] = 'Nemate više mesta u inventaru!',
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mechaniker', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mechaniker', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mechaniker', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('mechanic', 'Mechaniker')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('mechanic',0,'recrue','Rekrut',12,'{}','{}'),
|
||||
('mechanic',1,'novice','Neuling',24,'{}','{}'),
|
||||
('mechanic',2,'experimente','Erfahren',36,'{}','{}'),
|
||||
('mechanic',3,'chief',"Teamleitung",48,'{}','{}'),
|
||||
('mechanic',4,'boss','Chef',0,'{}','{}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, weight) VALUES
|
||||
('gazbottle', 'Benzinkanister', 2),
|
||||
('fixtool', 'Reparaturwerkzeuge', 2),
|
||||
('carotool', 'Karosseriewerkzeuge', 2),
|
||||
('blowpipe', 'Schweißbrenner', 2),
|
||||
('fixkit', 'Werkzeugkasten', 3),
|
||||
('carokit', 'Bausatz Karosserie', 3)
|
||||
;
|
||||
@@ -0,0 +1,32 @@
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mechanic', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mechanic', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mechanic', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('mechanic', 'Mechanic')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('mechanic',0,'recrue','Recruit',12,'{}','{}'),
|
||||
('mechanic',1,'novice','Novice',24,'{}','{}'),
|
||||
('mechanic',2,'experimente','Experienced',36,'{}','{}'),
|
||||
('mechanic',3,'chief','Leader',48,'{}','{}'),
|
||||
('mechanic',4,'boss','Boss',0,'{}','{}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, weight) VALUES
|
||||
('gazbottle', 'Gas Bottle', 2),
|
||||
('fixtool', 'Repair Tools', 2),
|
||||
('carotool', 'Tools', 2),
|
||||
('blowpipe', 'Blowtorch', 2),
|
||||
('fixkit', 'Repair Kit', 3),
|
||||
('carokit', 'Body Kit', 3)
|
||||
;
|
||||
@@ -0,0 +1,32 @@
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mekaanikko', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mekaanikko', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mekaanikko', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('mechanic', 'Mekaanikko')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('mechanic',0,'recrue','Harjottelija',12,'{}','{}'),
|
||||
('mechanic',1,'novice','Aloittelija',24,'{}','{}'),
|
||||
('mechanic',2,'experimente','Kokenut',36,'{}','{}'),
|
||||
('mechanic',3,'chief','Johtaja',48,'{}','{}'),
|
||||
('mechanic',4,'boss','Pomo',0,'{}','{}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, weight) VALUES
|
||||
('gazbottle', 'Kaasupullo', 2),
|
||||
('fixtool', 'Korjaustyökalut', 2),
|
||||
('carotool', 'Työkalut', 2),
|
||||
('blowpipe', 'Polttoleikkuri', 2),
|
||||
('fixkit', 'Korjauskitti', 3),
|
||||
('carokit', 'Korikitti', 3)
|
||||
;
|
||||
@@ -0,0 +1,32 @@
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mécanicien', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mécanicien', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mécanicien', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('mechanic', 'Mécanicien')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('mechanic',0,'recrue','Recrue',12,'{}','{}'),
|
||||
('mechanic',1,'novice','Novice',24,'{}','{}'),
|
||||
('mechanic',2,'expérimenté','Expérimenté',36,'{}','{}'),
|
||||
('mechanic',3,'chef','Chef',48,'{}','{}'),
|
||||
('mechanic',4,'boss','Boss',0,'{}','{}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, weight) VALUES
|
||||
('gazbottle', 'Bouteille de gaz', 2),
|
||||
('fixtool', 'Outils de réparation', 2),
|
||||
('carotool', 'Outils', 2),
|
||||
('blowpipe', 'Chalumeau', 2),
|
||||
('fixkit', 'Kit de réparation', 3),
|
||||
('carokit', 'Kit de carrosserie', 3)
|
||||
;
|
||||
@@ -0,0 +1,32 @@
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Szerelő', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Szerelő', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Szerelő', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('mechanic', 'Szerelő')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('mechanic', 0, 'recrue', 'Újonc', 12, '{}', '{}'),
|
||||
('mechanic', 1, 'novice', 'Kezdő', 24, '{}', '{}'),
|
||||
('mechanic', 2, 'experimente', 'Tapasztalt', 36, '{}', '{}'),
|
||||
('mechanic', 3, 'chief', 'Vezető', 48, '{}', '{}'),
|
||||
('mechanic', 4, 'boss', 'Főnök', 0, '{}' ,'{}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, weight) VALUES
|
||||
('gazbottle', 'Gázpalack', 2),
|
||||
('fixtool', 'Javítószerszámok', 2),
|
||||
('carotool', 'Szerszámok', 2),
|
||||
('blowpipe', 'Fújólámpa', 2),
|
||||
('fixkit', 'Javító készlet', 3),
|
||||
('carokit', 'Body Kit', 3)
|
||||
;
|
||||
@@ -0,0 +1,33 @@
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Meccanico', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Meccanico', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Meccanico', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('mechanic', 'Meccanico')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('mechanic',0,'recrue','Recluta',12,'{}','{}'),
|
||||
('mechanic',1,'novice','Novizio',24,'{}','{}'),
|
||||
('mechanic',2,'experimente','Esperto',36,'{}','{}'),
|
||||
('mechanic',3,'chief','Dirigente',48,'{}','{}'),
|
||||
('mechanic',4,'boss','Capo',0,'{}','{}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, weight) VALUES
|
||||
('gazbottle', 'Bottiglia di gas', 2),
|
||||
('fixtool', 'Strumenti di riparazione', 2),
|
||||
('carotool', 'Strumenti', 2),
|
||||
('blowpipe', 'Fiamma ossidrica', 2),
|
||||
('fixkit', 'Kit di riparazione', 3),
|
||||
('carokit', 'Kit per carrozzeria', 3)
|
||||
;
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Monteur', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Monteur', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Monteur', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('mechanic', 'Monteur')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('mechanic',0,'recrue','Stagair',12,'{}','{}'),
|
||||
('mechanic',1,'novice','Personeel',24,'{}','{}'),
|
||||
('mechanic',2,'experimente','Ervaard',36,'{}','{}'),
|
||||
('mechanic',3,'chief','Teamleider',48,'{}','{}'),
|
||||
('mechanic',4,'boss','Baas',0,'{}','{}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, weight) VALUES
|
||||
('gazbottle', 'Gas Fles', 2),
|
||||
('fixtool', 'Repareer set', 2),
|
||||
('carotool', 'Tools', 2),
|
||||
('blowpipe', 'Las Apparaat', 2),
|
||||
('fixkit', 'Repareer set', 3),
|
||||
('carokit', 'Body set', 3)
|
||||
;
|
||||
@@ -0,0 +1,32 @@
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mechanik', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mechanik', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mechanik', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('mechanic', 'Mechanik')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('mechanic',0,'recrue','Praktykant',12,'{}','{}'),
|
||||
('mechanic',1,'novice','Nowicjusz',24,'{}','{}'),
|
||||
('mechanic',2,'experimente','Doświadczony',36,'{}','{}'),
|
||||
('mechanic',3,'chief','Kierownik',48,'{}','{}'),
|
||||
('mechanic',4,'boss','Szef',0,'{}','{}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, weight) VALUES
|
||||
('gazbottle', 'Butelka z gazem', 2),
|
||||
('fixtool', 'Zestaw do naprawy', 2),
|
||||
('carotool', 'Częsci naprawcze', 2),
|
||||
('blowpipe', 'Palnik', 2),
|
||||
('fixkit', 'Narzedzia naprawcze', 3),
|
||||
('carokit', 'Części blacharskie', 3)
|
||||
;
|
||||
@@ -0,0 +1,32 @@
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_mechanic', 'AMZS', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_mechanic', 'AMZS', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_mechanic', 'AMZS', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('mechanic', 'AMZS')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('mechanic',0,'recrue','Novinec',12,'{}','{}'),
|
||||
('mechanic',1,'novice','Delavec',24,'{}','{}'),
|
||||
('mechanic',2,'experimente','Izkusen',36,'{}','{}'),
|
||||
('mechanic',3,'chief','Pod Direktor',48,'{}','{}'),
|
||||
('mechanic',4,'boss','Direktor',0,'{}','{}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, weight) VALUES
|
||||
('gazbottle', 'Kangla nafte', 2),
|
||||
('fixtool', 'Orodja za popravilo', 2),
|
||||
('carotool', 'Orodja', 2),
|
||||
('blowpipe', 'Blowtorch', 2),
|
||||
('fixkit', 'Popravilo', 3),
|
||||
('carokit', 'Body Kit', 3)
|
||||
;
|
||||
@@ -0,0 +1,33 @@
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mehaničar', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mehaničar', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_mechanic', 'Mehaničar', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('mechanic', 'Mehaničar')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('mechanic',0,'recrue','Šegrt',12,'{}','{}'),
|
||||
('mechanic',1,'novice','Početnik',24,'{}','{}'),
|
||||
('mechanic',2,'experimente','Iskusni Radnik',36,'{}','{}'),
|
||||
('mechanic',3,'chief','Menadžer',48,'{}','{}'),
|
||||
('mechanic',4,'boss','Šef',0,'{}','{}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, weight) VALUES
|
||||
('gazbottle', 'Gas Bottle', 2),
|
||||
('fixtool', 'Repair Tools', 2),
|
||||
('carotool', 'Tools', 2),
|
||||
('blowpipe', 'Blowtorch', 2),
|
||||
('fixkit', 'Repair Kit', 3),
|
||||
('carokit', 'Body Kit', 3)
|
||||
;
|
||||
306
resources/[esx_addons]/esx_mechanicjob/server/main.lua
Normal file
306
resources/[esx_addons]/esx_mechanicjob/server/main.lua
Normal file
@@ -0,0 +1,306 @@
|
||||
|
||||
local PlayersHarvesting, PlayersHarvesting2, PlayersHarvesting3, PlayersCrafting, PlayersCrafting2, PlayersCrafting3 = {}, {}, {}, {}, {}, {}
|
||||
|
||||
if Config.MaxInService ~= -1 then
|
||||
TriggerEvent('esx_service:activateService', 'mechanic', Config.MaxInService)
|
||||
end
|
||||
|
||||
TriggerEvent('esx_phone:registerNumber', 'mechanic', TranslateCap('mechanic_customer'), true, true)
|
||||
TriggerEvent('esx_society:registerSociety', 'mechanic', 'mechanic', 'society_mechanic', 'society_mechanic', 'society_mechanic', {type = 'private'})
|
||||
|
||||
local function Harvest(source)
|
||||
SetTimeout(4000, function()
|
||||
|
||||
if PlayersHarvesting[source] == true then
|
||||
local xPlayer = ESX.Player(source)
|
||||
local GazBottleQuantity = xPlayer.getInventoryItem('gazbottle').count
|
||||
|
||||
if GazBottleQuantity >= 5 then
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('you_do_not_room'))
|
||||
else
|
||||
xPlayer.addInventoryItem('gazbottle', 1)
|
||||
Harvest(source)
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:startHarvest')
|
||||
AddEventHandler('esx_mechanicjob:startHarvest', function()
|
||||
local source = source
|
||||
PlayersHarvesting[source] = true
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('recovery_gas_can'))
|
||||
Harvest(source)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:stopHarvest')
|
||||
AddEventHandler('esx_mechanicjob:stopHarvest', function()
|
||||
local source = source
|
||||
PlayersHarvesting[source] = false
|
||||
end)
|
||||
|
||||
local function Harvest2(source)
|
||||
SetTimeout(4000, function()
|
||||
|
||||
if PlayersHarvesting2[source] == true then
|
||||
local xPlayer = ESX.Player(source)
|
||||
local FixToolQuantity = xPlayer.getInventoryItem('fixtool').count
|
||||
|
||||
if FixToolQuantity >= 5 then
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('you_do_not_room'))
|
||||
else
|
||||
xPlayer.addInventoryItem('fixtool', 1)
|
||||
Harvest2(source)
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:startHarvest2')
|
||||
AddEventHandler('esx_mechanicjob:startHarvest2', function()
|
||||
local source = source
|
||||
PlayersHarvesting2[source] = true
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('recovery_repair_tools'))
|
||||
Harvest2(source)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:stopHarvest2')
|
||||
AddEventHandler('esx_mechanicjob:stopHarvest2', function()
|
||||
local source = source
|
||||
PlayersHarvesting2[source] = false
|
||||
end)
|
||||
|
||||
local function Harvest3(source)
|
||||
SetTimeout(4000, function()
|
||||
|
||||
if PlayersHarvesting3[source] == true then
|
||||
local xPlayer = ESX.Player(source)
|
||||
local CaroToolQuantity = xPlayer.getInventoryItem('carotool').count
|
||||
if CaroToolQuantity >= 5 then
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('you_do_not_room'))
|
||||
else
|
||||
xPlayer.addInventoryItem('carotool', 1)
|
||||
Harvest3(source)
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:startHarvest3')
|
||||
AddEventHandler('esx_mechanicjob:startHarvest3', function()
|
||||
local source = source
|
||||
PlayersHarvesting3[source] = true
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('recovery_body_tools'))
|
||||
Harvest3(source)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:stopHarvest3')
|
||||
AddEventHandler('esx_mechanicjob:stopHarvest3', function()
|
||||
local source = source
|
||||
PlayersHarvesting3[source] = false
|
||||
end)
|
||||
|
||||
local function Craft(source)
|
||||
SetTimeout(4000, function()
|
||||
|
||||
if PlayersCrafting[source] == true then
|
||||
local xPlayer = ESX.Player(source)
|
||||
local GazBottleQuantity = xPlayer.getInventoryItem('gazbottle').count
|
||||
|
||||
if GazBottleQuantity <= 0 then
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('not_enough_gas_can'))
|
||||
else
|
||||
xPlayer.removeInventoryItem('gazbottle', 1)
|
||||
xPlayer.addInventoryItem('blowpipe', 1)
|
||||
Craft(source)
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:startCraft')
|
||||
AddEventHandler('esx_mechanicjob:startCraft', function()
|
||||
local source = source
|
||||
PlayersCrafting[source] = true
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('assembling_blowtorch'))
|
||||
Craft(source)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:stopCraft')
|
||||
AddEventHandler('esx_mechanicjob:stopCraft', function()
|
||||
local source = source
|
||||
PlayersCrafting[source] = false
|
||||
end)
|
||||
|
||||
local function Craft2(source)
|
||||
SetTimeout(4000, function()
|
||||
|
||||
if PlayersCrafting2[source] == true then
|
||||
local xPlayer = ESX.Player(source)
|
||||
local FixToolQuantity = xPlayer.getInventoryItem('fixtool').count
|
||||
|
||||
if FixToolQuantity <= 0 then
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('not_enough_repair_tools'))
|
||||
else
|
||||
xPlayer.removeInventoryItem('fixtool', 1)
|
||||
xPlayer.addInventoryItem('fixkit', 1)
|
||||
Craft2(source)
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:startCraft2')
|
||||
AddEventHandler('esx_mechanicjob:startCraft2', function()
|
||||
local source = source
|
||||
PlayersCrafting2[source] = true
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('assembling_repair_kit'))
|
||||
Craft2(source)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:stopCraft2')
|
||||
AddEventHandler('esx_mechanicjob:stopCraft2', function()
|
||||
local source = source
|
||||
PlayersCrafting2[source] = false
|
||||
end)
|
||||
|
||||
local function Craft3(source)
|
||||
SetTimeout(4000, function()
|
||||
|
||||
if PlayersCrafting3[source] == true then
|
||||
local xPlayer = ESX.Player(source)
|
||||
local CaroToolQuantity = xPlayer.getInventoryItem('carotool').count
|
||||
|
||||
if CaroToolQuantity <= 0 then
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('not_enough_body_tools'))
|
||||
else
|
||||
xPlayer.removeInventoryItem('carotool', 1)
|
||||
xPlayer.addInventoryItem('carokit', 1)
|
||||
Craft3(source)
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:startCraft3')
|
||||
AddEventHandler('esx_mechanicjob:startCraft3', function()
|
||||
local source = source
|
||||
PlayersCrafting3[source] = true
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('assembling_body_kit'))
|
||||
Craft3(source)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:stopCraft3')
|
||||
AddEventHandler('esx_mechanicjob:stopCraft3', function()
|
||||
local source = source
|
||||
PlayersCrafting3[source] = false
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:onNPCJobMissionCompleted')
|
||||
AddEventHandler('esx_mechanicjob:onNPCJobMissionCompleted', function()
|
||||
local source = source
|
||||
local xPlayer = ESX.Player(source)
|
||||
local total = math.random(Config.NPCJobEarnings.min, Config.NPCJobEarnings.max);
|
||||
|
||||
if xPlayer.getJob().grade >= 3 then
|
||||
total = total * 2
|
||||
end
|
||||
|
||||
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_mechanic', function(account)
|
||||
account.addMoney(total)
|
||||
end)
|
||||
|
||||
TriggerClientEvent("esx:showNotification", source, TranslateCap('your_comp_earned').. total)
|
||||
end)
|
||||
|
||||
ESX.RegisterUsableItem('blowpipe', function(source)
|
||||
local source = source
|
||||
local xPlayer = ESX.Player(source)
|
||||
|
||||
xPlayer.removeInventoryItem('blowpipe', 1)
|
||||
|
||||
TriggerClientEvent('esx_mechanicjob:onHijack', source)
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('you_used_blowtorch'))
|
||||
end)
|
||||
|
||||
ESX.RegisterUsableItem('fixkit', function(source)
|
||||
local source = source
|
||||
local xPlayer = ESX.Player(source)
|
||||
|
||||
xPlayer.removeInventoryItem('fixkit', 1)
|
||||
|
||||
TriggerClientEvent('esx_mechanicjob:onFixkit', source)
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('you_used_repair_kit'))
|
||||
end)
|
||||
|
||||
ESX.RegisterUsableItem('carokit', function(source)
|
||||
local source = source
|
||||
local xPlayer = ESX.Player(source)
|
||||
|
||||
xPlayer.removeInventoryItem('carokit', 1)
|
||||
|
||||
TriggerClientEvent('esx_mechanicjob:onCarokit', source)
|
||||
TriggerClientEvent('esx:showNotification', source, TranslateCap('you_used_body_kit'))
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:getStockItem')
|
||||
AddEventHandler('esx_mechanicjob:getStockItem', function(itemName, count)
|
||||
local xPlayer = ESX.Player(source)
|
||||
|
||||
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic', function(inventory)
|
||||
local item = inventory.getItem(itemName)
|
||||
|
||||
-- is there enough in the society?
|
||||
if count > 0 and item.count >= count then
|
||||
|
||||
-- can the player carry the said amount of x item?
|
||||
if xPlayer.canCarryItem(itemName, count) then
|
||||
inventory.removeItem(itemName, count)
|
||||
xPlayer.addInventoryItem(itemName, count)
|
||||
xPlayer.showNotification(TranslateCap('have_withdrawn', count, item.label))
|
||||
else
|
||||
xPlayer.showNotification(TranslateCap('player_cannot_hold'))
|
||||
end
|
||||
else
|
||||
xPlayer.showNotification(TranslateCap('invalid_quantity'))
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_mechanicjob:getStockItems', function(source, cb)
|
||||
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic', function(inventory)
|
||||
cb(inventory.items)
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_mechanicjob:putStockItems')
|
||||
AddEventHandler('esx_mechanicjob:putStockItems', function(itemName, count)
|
||||
local xPlayer = ESX.Player(source)
|
||||
|
||||
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic', function(inventory)
|
||||
local item = inventory.getItem(itemName)
|
||||
local playerItemCount = xPlayer.getInventoryItem(itemName).count
|
||||
|
||||
if item.count >= 0 and count <= playerItemCount then
|
||||
xPlayer.removeInventoryItem(itemName, count)
|
||||
inventory.addItem(itemName, count)
|
||||
else
|
||||
xPlayer.showNotification(TranslateCap('invalid_quantity'))
|
||||
end
|
||||
|
||||
xPlayer.showNotification(TranslateCap('have_deposited', count, item.label))
|
||||
end)
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_mechanicjob:getPlayerInventory', function(source, cb)
|
||||
local xPlayer = ESX.Player(source)
|
||||
local items = xPlayer.getInventory(false)
|
||||
|
||||
cb({items = items})
|
||||
end)
|
||||
Reference in New Issue
Block a user